I just checked the server, this was on a community server I believe (IP: 66.242.11.162). Other than the hand glitch, we didn't notice any desync happening during or before the zombie poltergeist incident, but the server was scheduled to reset. I think it hit the 10 minute warning right before we got rushed inside the house by the zambies. Sorry for not providing this info earlier!
- Queries
- Arma 3 Activity
- All Stories
- Search
- Advanced Search
Advanced Search
Jan 22 2019
I hope it gets fixed soon Geez. I really want to build but there's just simply no incentive when at any moment a wipe can occur and you lose hours, sometimes days of supplies.
Hello benperry1999.
We are aware of the issue and we are working on a fix internally.
Regards,
Geez
Hello TeamDeer.
The issue has been fixed internally and will be fixed on Steam in the future.
Regards,
Geez
Hello bhdrozgn.
If it is not an issue, can you provide a dxdiag file from your computer?
Regards,
Geez
Hello soulsain and thank you for the report.
The issue with the hand glitch is known to us and it is scheduled for a fix. As for the zombies passing through the door, was this on official or community server? And have you noticed any visible desynchronisation on the server at the time of the occurrence?
Regards,
Geez
Hello Likbjorn.
We have tested this on the stable version of the game, however, the items themselves did not get wet even upon being fully submerged in the water. Is it possible that the other pieces of your gear got wet?
Regards,
Geez
Jan 21 2019
Is there any way to drop the game resolution in Config. files etc. (That work) as a temporary fix as the inventory in its current state on high res. monitors is a game breaker.
Not yet but I do not get killed so often. I think that it is the way I use GUI, as my fiends haven't gotten this bug yet but they are not so pedantic about your character looks.
Hello everyone.
Are you still experiencing this issue in the 1.0 version?
Regards,
Geez
It somehow fixed itself.... I didnt do anything.
Hello Eadgar and thank you for the report.
This is an issue we are aware of and it is going to be resolved in the future.
Regards,
Geez
No, but others have been reporting similar experiences on Reddit.
Hello VipiDayZ and thank you for the report.
We are aware that the situation with placement is not optimal at the moment and we are looking into the issue internally.
Regards,
Geez
Hello Rebeliant and thank you for the report.
Have you experienced this behaviour again since reporting this ticket?
Regards,
Geez
Hello fundogthrillionaire and thank you for the report.
Have you experienced this behaviour again since the first occurrence of the issue?
Regards,
Geez
Hello Nightwlk3r and thank you for the report.
This issue has been fixed in the internal version and will be fixed on Steam in the future.
Regards,
Geez
Thank you for the update JohnnyBravo2014.
In that case I am going to set the ticket as Resolved, but feel free to submit another one in case you run into any issues in the future.
Regards,
Geez
Hello ghassani and thank you for the report.
The issue will be looked into internally.
Regards,
Geez
Hello ghassani and thank you for the report.
This is an issue we are aware of and it is scheduled for a fix.
Regards,
Geez
Hello ghassani and thank you for the report.
This is an issue we are aware of and it is scheduled for a fix.
Regards,
Geez
Hello, please, try with the following, it will hold the reference to the object:
array<ref ClassType> arr = new array<ref ClassType>();
Is the code used within a single method? ct will hold the reference within the method but will be released when it leaves the method scope.
You need a flat and empty surface which rules out many forrest/rocks locations.
Additional info:
I think it is that way for muxh longer period.
Day/night indicator is not working properly in Official servers for Private shard, possibly for others as well.
It forces players to jump multiple times.
What is your PC specification?
Latest GPU driver? Which version?
What video settings in the game have you set up?
Jan 20 2019
We also lost a base on Klen mountain today, on the same server. Walls, watch tower, car tent, 2 x barrels in the vicinity, 1 buried stash. All seemed to vanish at the same instant. Everything was ok at ~1200h Central European time (checked in-game), and it was gone directly after the restart/crash at 1556h. This may have been when 'it' happened.
the mosin does not work is buggy
I am terribly sorry but I have wasted your time. I realized after I replied last that I forgot to give straight vanilla a try before sending in the report as it is not with the game, it was with my own mod. I have found the area that's caused the issue but haven't resolved it yet myself. You can close this report as I'm not sure how to on my end.
No I have not experienced the problem again.
It is pretty worrying if you can't even trust the crosshair when you try to hit something that is one meter away.