Just had this happen on Xbox twice today for the first time ever
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Sat, Apr 5
In T187549#2724765, @ziipzaaapM16A4 wrote:i guess you could easily use the Steam Controller mapper.
it maps to the xbox controls and then you could should be able to use the controls just like everyone else
remapping is not the answer, it needs native controller (non steam) support to enable the haptic triggers, and nuanced rumble like on console ps5.
I have exactly the same issue, it started after I played the game around 70hours without issue. I'm not exactly sure but I think it started after I updated BIOS and installed newest chipset drivers for my motherboard. I'm using external soundcard connected through USB. Sound BlasterX G6, but I also tested connecting microphone to onboard sound without change.
Ok, i tryed to debug this crash, but get not any feedback from the Script, because the method "TrySwapItems" is a super and hard coded. So the Server sometimes crash if you call "TrySwapItems" on the Master side. Why calling this on the Master? Because Proxy is not allwed to move items into a storage that owned by the Master. And it works fine for 99%. But by the 1% the Dedicated just crashs.
Fri, Apr 4
I'm the other guy with the same issue
Instead of leaving it as "None", explicitly setting the single-press keybind to the "Single Click" prefix appears to correct the behavior.
Thu, Apr 3
Played yesterday for a few hours, slow texture loading with rebar enabled seems to be fixed for me atleast, also 100% CPU usage freezes didnt happen during my play session, still need to do some testing with those for a few more hours.
I've noticed this as well. As far as I can tell, the issue isn't the game putting the map marker in the wrong place - the map marker object itself (comprising the marker and its text) is incorrectly centred. It's centred on the point between the marker and its text, when it should be centred on the centre of the icon. If you place a marker and then zoom in and out on the map, you can see the marker scaling on this central point. This makes precise marker placement impossible, as its precision is dependant on the current zoom level.
I've noticed this same issue since the 1.3 update. It wasn't happening beforehand, and it doesn't happen with freelook. When using freelook (even with TrackIR running), freelook rotation seems scaled correctly regardless of zoom level. When trying to freelook with TrackIR, rotation is scaled correctly while at normal zoom, but seems to be at about 0.5x scale when zoomed in (in other words, you can use TrackIR to turn your character's head 90 degrees to the right, then when you hold down the zoom button, the view will zoom in and your character's head will only be turned 45 degrees to the right - returning to 90 degrees when releasing the zoom in button).
Can you please provide videos of this still occurring especially with REBAR enabled?
Solved.
In T190524#2781744, @Akibuua-FIN- wrote:Did you use the radio to report the kill and then that you are at the exfil site?
(Choose radio, inspect it and use the function feature to send information in morse code)
Wed, Apr 2
That sounds nice!
I will. 1.3 No mods
@Geez This issue is still prevalent in 1.3.0.130 if not worse
I know this is not a big issue but it still happens? Any info on how to fix it?
Sweet! Im so glad to hear this!
Like the barbies hate rank lock so much they will metagame using alt accounts to get their gear... kill this practice with a timeout.
Hello DRBLAZE.
Elimination mission is a single player scenario that doesn't support hosted or dedicated server functions.
as designed.
Hello blackburn.
Please always provide the following when creating a ticket:
Hello DaddyDank.
This is most likely a hardware or driver issue. The internet cannot fail due to launching our game.
Regards,
Geez
Oh... we can't close our own tickets..
Ohhhh okay, thanks, i'll use it more often now ^^
Thank you, we have tested the provided repro but we are unable to reproduce the issue.
Regards,
Geez
Thank you very much! Any estimates when will it be in the experimental and in the main game?
Resolved in 1.3.0.130
Resolved with 1.3.0.130
Resolved with 1.3.0.130
Hello everyone, the issue has been fixed with release of 1.3.0.130
Resolved in 1.3.0.130
You can simply use the bug report form and instead of describing a bug you can provide your feedback/suggestion.
But like the categories and forms seems only to be for bug report. Does it means we can do like it did by changing the purpose of a form ?
This remains an issue in live 1.3. It affects any ADS interaction with a "vehicle" entity.
This happens on official server
This will be a manual clean up conducted by an admin to help the server FPS (could also be an overzealous auto clean up mod if server is modded).
I’m experiencing the same issue with TrackIR. The head movement range reduces a lot when zooming in, especially in vehicles. Hope it gets fixed soon
Tue, Apr 1
In T190515#2782603, @Geez wrote:Hello berkut_8.
We have tested this on our end but we are unable to reproduce the problem.
Regards,
Geez