are you testing this on Offline mode or actual server ? because lighting is different on actual servers as far as I've noticed.
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Nov 8 2023
it is still the same sadly. @Geez
Here images from DayZ community offline mode with Vanilla Default light
I at least ask this gets forwarded on to be checked at. Thanks tho geez
Not right now no.
Currently I cannot say whether that will change in the future.
This server-side configured spawning method completely overrides the spawning of the character. Which means that character created in main menu will be overriden by the settings from Player Spawn Gear configuration on server during the character creation process. This is how this works.
@Geez When we create the loadouts through init.c, the players can choose a custom character model from the main screen and keep that character model - only their clothing/inventory is randomized by the init.c configuration.
So there is no way to implement a way for players to use their own customised character when this configuration is being used?
Hello,
I am experiencing these issues regardless of other factors. They seem to come and go randomly, there are times when the server is running nicely for a while, but then starts lagging out of nowhere. One player also told me through the in-game voice chat that he's experiencing lag too, so this is probably server wide.
Broken pants looks prestine. Put em on still looks prestine and after a while they look broken.
Hello ThatNibbles.
This is most likely related to expansion market mod. In such case there is nothing we can do.
Hello Damca.
Can you please tell us if the current issues are appearing in certain locations or during certain conditions (rain, night, when other players are near etc) or if you are experiencing them regardless of your position and time/weather/other factors?
Hello Nopyro.
Please try the following:
This server-side configured spawning method completely overrides the spawning of the character. Which means that character created in main menu will be overriden by the settings from Player Spawn Gear configuration on server during the character creation process. This is how it works.
@Geez That’s the thing. Why are we as server owners choosing what character they spawn as? Why can’t it be the custom character we set in the main menu? Really odd parameter and I just don’t get it. If we set all characters to spawn in like in Step 2, they will just get rotated between all of them. I don’t want to force a character upon a player when they enter our server & I want players to be able to have freedom on who they choose.
Alright no worries, thanks for taking the time to respond <3
I tried it, it doesn't work.
Before updating patch 1.23
I can play.
@Geez If I may ask, when is this going to be fixed?
Unfortunately there is nothing I can say. Besides that we are aware of it :)
Alright, thanks for the info, but I have bought and installed the software I need on this widows, and the license was for one use, and I don't intend to buy another license for 2000 Euro. So GOODBYE DayZ. Thank you
Hey @Geez I'm sure you are aware but this bug still happens currently in the game quite frequently (1.23 now)
Hello again.
This issue is related to the fact you are running Windows 7. Unfortunately we will not optimise the game further for W7 and most likely will not work on a fix for this issue as Steam will stop supporting Windows 7 completely starting January 2024 (Making you unable to play DayZ on Windows 7 anyway).
Regards,
Geez
Hello Aleks174.
This issue is related to the fact you are running Windows 7. Unfortunately we will not optimise the game further for W7 and most likely will not work on a fix for this issue as Steam will stop supporting Windows 7 completely starting January 2024 (Making you unable to play DayZ on Windows 7 anyway).
Regards,
Geez
Hello contenvisor.
This issue is related to the fact you are running Windows 7. Unfortunately we will not optimise the game further for W7 and most likely will not work on a fix for this issue as Steam will stop supporting Windows 7 completely starting January 2024 (Making you unable to play DayZ on Windows 7 anyway).
Regards,
Geez
Video showing item teleportation issue:
Hello CHRISTIRN01.
Please check the following:
Thank you In-Whisky.
We plan to deploy a fix for this as part of an additional patch for our 1.23 update, which should be deployed very soon. We highly encourage you to try it out on the Experimental branch.
Hello TheRealITDog.
Unless we understand incorrectly, there does not appear to be an issue? If you/the server owner have chosen that only Keiko and Baty will spawn, then the players will not be able to choose random character.
Hello sanguine00.
Unless we understand incorrectly, there does not appear to be an issue? If you/the server owner have chosen that only Keiko and Baty will spawn, then the players will not be able to choose random character.
Hello CHRISTIRN01.
Can you please describe said issue?
Same here.
Hello hfphx.
Can you please click on "show and prepare report" button and upload the generated archive here?
Hello OG_Floyd174.
If we understand your report correctly, this occurs only on community servers? In such case there is nothing we can do as we have no control over community servers and how they are administrated. You should not have any issues playing official servers.
Hello FearMeGaming100.
Is there any error message present? Are you able to save the report and upload the archive here?
So you don't have the chance to temporarily connect to the router via a long Ethernet cable? If you do, try it and my guess is it will fix it, since happened something similar to me in the past.
Hello Cher.
This issue is related to the modded content you are running. In such case the mod creator has to fix the issue on their end.
Hello DeezBeans.
Have you tried to restart Steam and verify the game data? Also make sure your Steam Cloud Sync is disabled for DayZ.
Playing yesterday, I felt that they were intensity increased in 1.23, opposed to you. Can you post a screenshot where shows god rays? I will try to post one screenshot too.
Hello xXSteelWolf3Xx.
DayZ Tools is not an official utility but fan made mod. You have to contact the mod creator in regards to any issues with the mod.
Hello Leemcdonald1.
Please click on "Show and prepare report" and then upload the generated archive to this ticket.
In T176025#2523979, @Streatman wrote:OK in that case, then maybe a bit more feedback could help @Geez
It is the Renderer that is the Issue i think.
When the Moon is up (regardless of Moon Phase and position in the Sky). The base brightness of the World gets defined by desiredLuminanceCoef.
The Renderer uses diffuse[] to overlay the surfaces that are facing the Moon with the colour defined in it. This doesn't make the surface of the object darker or brighter.
It will use bidirect[] to overlay all surfaces that are not facing the Moon. bidirect is set to the Colour Black ( RGB: 0,0,0 ) at night and that is what it makes seam dark.
And it will use ambient[] as the colour of the overlay of surfaces that are in the shadows. It is not Quite black but still pretty dark at night.The Renderer gets confused when there is no light source in the Sky and then does neighter of the 3 above. And the World lighting then only gets controlled by desiredLuminanceCoef.
So there are basically 2 Solutions to this. a quick way and the fancy way.
the Quick way would be, to tell the Renderer to use bidirect[] or ambient[] for all surfaces as long as there is no light source... this solution lets one aspect unattendet that i have not mentioned yet though.The Moon phase has no impact on the brightness of the night.... so a Full Moon is making the night just as bright as a Half Moon...
The fancy Solution would be to have the desiredLuminanceCoef dynamic between a Min and a Max. the Max Value would apply by a Full moon in the Sky, making the World as bright at night as it can get. While a Min value would be no Moon, the world could be as Dark as it can get.
Depending on the Moon Phase, the World would then return a Float in between Max and Min.
As Example: No Moon at all could cause a desiredLuminanceCoef = -0.14; which is the Value the Lighting config for the Dark world is...
A Full Moon could cause a desiredLuminanceCoef = 0.12; which is the value of the default Lighting config.
Resolved for the 1.24 update.
same here/......
same here
Fixed with the wipe and the config reset.
It's worse now 🙄
O erro persiste, Muitas pessoas do server com o problema no momento do load
Still very present for me after update as expected.