The invalid pointer problem was solved, the get_now variants are still not exactly working as intended (s. https://feedback.bistudio.com/T166390) but I think since that has its separate ticket this here can be considered resolved @Geez
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Jul 29 2022
Related to/duplicate of: https://feedback.bistudio.com/T163685
Jul 27 2022
Jul 26 2022
It also happens with other names, it is not exclusive to just "Equal" or "Equals".
Jul 25 2022
In this case, you can see that the compiler considers EqualsBruh and LessThanOrEqualsBruh the same name after compilation? I think that might be part of the error? This should not normally happen?
Jul 23 2022
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Jul 21 2022
Simple api proposal:
Jul 18 2022
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Jun 29 2022
Jun 17 2022
@Geez not sure if changes on the FB tracker carry over to JIRA. I added a section to ask about volume as well instead of only weight. Please update the JIRA ticket if needed. Thank you :)
Jun 13 2022
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May 30 2022
+1 on this one. Not sure why those were not carried over. Free real estate if you'd ask me.
May 23 2022
Yes this, also being able to drag out script files into seperate windows like you can with some configs etc ... I have no idea how on earth BI devs were able to make a game with this little IDE functionality :)
May 18 2022
Apr 7 2022
@Hunterz it might help others if you could tell them how you fixed it :)
Feb 18 2022
I have tested this with my mod both in singleplayer and multiplayer and it seemed to work fine. Not really sure if it is broken. Can you double-check by making a minimal setup that does nothing but attaches you to some entity (preferably not modded) and see how that goes?
Jan 28 2022
Pls fix.
Nov 8 2021
Casting to a different base class is not possible by design. ItemOptic and "SomeClass" must have a common base class. e.g SomeClass : ItemOptic.
Changed applied to base classes like ItemOptic via the modded keyword will also be visible to a casted instance.
can you please provide code examples for what you describe? Unfortunately, I do not understand what you are trying to suggest.
Yes, the strings need to be localized via the stringtable.csv.
Oct 26 2021
Oct 6 2021
How many is the limit based on your testing?
Oct 2 2021
Sep 21 2021
@komer ... except they just added that to class Object ...
Sep 18 2021
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Jun 30 2021
The mod load order as well as script module order 3_Game -> 4_World -> 5_Mission can influence which define is present at which time. In my experience defines work as intended if used correctly. Do you have a minimal example setup where it sometimes works and sometimes does not?
Jun 16 2021
Jun 8 2021
Jan 8 2021
I suggest you check what is returned when you want to read the string. I would imagine that that will be also damaged.
Dec 15 2020
You will have to manually do this for every interaction you want to perform. AddChild / LinkToLocalSpace are not part of the normal gameplay and as such would require quite an extensive overhaul of the vanilla scripts.
And since it is certainly possible to achieve this already through modding less than 5 classes (I know cause I did this already), I do not see much priority for this to happen for the official version.
Nov 26 2020
Add in a separate Building::SetDoorDisabled(int index, boolean disabled), which freezes the door in whatever state it was before.
Nov 21 2020
Nov 14 2020
I would not expect something to happen quickly in this regard.
Nov 4 2020
The problem with the server.cfg is that it contains sensitive data that malicious mods could access. Such as Rcon access and admin password.
Oct 19 2020
This is indeed an issue since most modders are too lazy to think about cross-compatibility. I am not sure what the best solution would be.
Having all Cfg entries as script classes might not work out well in terms of startup time and performance. There are quit a lot of them.
Oct 8 2020
No error, because the variable can exist in the global namespace, in the class as a field and inside a function both as a parameter and as a variable declared in the body.
That is alright in other languages as well. (C#)
@Geez how many more valid bug reports until I unlock the golden feedback tracker?
I disagree. This needs no "fix" and the limit is way above anything reasonable all modders combined could ever create.
Sep 23 2020
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Sep 15 2020
perhaps my report has been misread? I gave examples for both working and non-working. I have just run this code on the latest DayZ build.
It is simplified more. I was testing various things. For this issue we can boil it down to the following:
Sep 12 2020
Sep 11 2020
@Geez just in case you overlooked this one :)
Sep 10 2020
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Jul 18 2020
Have you tried to just make the initial object much bigger and then shrink down the BBox?
Jun 12 2020
Yeah, I forgot I made a ticket about it :)
May 23 2020
Can you please try to call objectinstance.Update() on each frame while it is rotating and see if that fixes something for you?
May 11 2020
I have experienced this as well and can confirm that the "hide" animation type does not work as expected.
Apr 29 2020
Yes @Hunterz Add/RemoveChild does exactly what link-local-space does for Humans.