All of the vanilla assets seem to have a capitalized Data folder for textures and materials. Yet if we auto-import an FBX the folder is created as lower case data in the workbench right now. This is super annoying as it breaks the capitalization of all the other folders and you manually need to create the folder before the import or else all the materials will have the wrong paths baked in etc.
Description
Description
Details
Details
- Severity
- Minor
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Category
- General
Steps To Reproduce
Drag and drop an FBX into the resource browser workbench and choose import as a model. In the folder the fbx was imported as xob now is a lower case data folder instead of Data