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May 10 2016

Adam added a comment to T81790: Odd Optic Movement Behavior when Deployed and using TrackIR.

Hello

This issue has been already scheduled for a fix. Thank you for your feedback.

May 10 2016, 10:42 AM · Arma 3
Bohemia added a project to T81790: Odd Optic Movement Behavior when Deployed and using TrackIR: Arma 3.
May 10 2016, 10:42 AM · Arma 3
enex added a comment to T81789: Mods are not being scanned.

This issue doesn't happen anymore.If you guys verified that there is not
error in RPT log, this can be closed.

May 10 2016, 10:42 AM · Arma 3
enex edited Steps To Reproduce on T81789: Mods are not being scanned.
May 10 2016, 10:42 AM · Arma 3
Bohemia added a comment to T81788: Can't use Logitech G402's extra buttons.

No changes to this in the latest update.

May 10 2016, 10:42 AM · Arma 3
Bohemia added a project to T81789: Mods are not being scanned: Arma 3.
May 10 2016, 10:42 AM · Arma 3
Bohemia added a comment to T81788: Can't use Logitech G402's extra buttons.

Good to hear! I'll do that.

May 10 2016, 10:42 AM · Arma 3
Bohemia edited Additional Information on T81788: Can't use Logitech G402's extra buttons.
May 10 2016, 10:42 AM · Arma 3
Adam added a comment to T81788: Can't use Logitech G402's extra buttons.

Hello,

This issue will be adressed in our next update. Could you please get back to me if it fixed the issue or not? Thank you.

May 10 2016, 10:42 AM · Arma 3
Bohemia added a project to T81788: Can't use Logitech G402's extra buttons: Arma 3.
May 10 2016, 10:42 AM · Arma 3
PiepMGI edited Steps To Reproduce on T81787: Backpacks are forgotten when ammunition is set to zero (unit edit).
May 10 2016, 10:42 AM · Arma 3
Bohemia added a project to T81787: Backpacks are forgotten when ammunition is set to zero (unit edit): Arma 3.
May 10 2016, 10:41 AM · Arma 3
Unknown Object (User) added a comment to T81786: Add crosshair which fades gradually over distance.

I wanted to claim how stupid this idea is.......

But i literally cannot find any flaw, it blows my mind how useful this might actually be.

May 10 2016, 10:41 AM · Arma 3
Shields added a comment to T81786: Add crosshair which fades gradually over distance.

Genius.

May 10 2016, 10:41 AM · Arma 3
Tsark added a comment to T81786: Add crosshair which fades gradually over distance.

Upvoted :) .

May 10 2016, 10:41 AM · Arma 3
DisasterMaster set Category to category:featurerequest on T81786: Add crosshair which fades gradually over distance.
May 10 2016, 10:41 AM · Arma 3
BISWizard added a comment to T81785: Game Won't Launch.

No response for more than a month, closing the issue as expired.

May 10 2016, 10:41 AM · Arma 3
Bohemia added a project to T81786: Add crosshair which fades gradually over distance: Arma 3.
May 10 2016, 10:41 AM · Arma 3
Bohemia updated subscribers of T81785: Game Won't Launch.
May 10 2016, 10:41 AM · Arma 3
Bohemia added a project to T81785: Game Won't Launch: Arma 3.
May 10 2016, 10:41 AM · Arma 3
BISWizard added a comment to T81785: Game Won't Launch.

Hello,

as a first step, I'd suggest that you verify integrity of game cache: https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335. If you use McAfee antivirus software, I'd suggest you to turn it temporarily off, because it is known to cause problems with Arma.

If above doesn't work, could you upload Launcher's logs from the folder:

%localappdata%\Arma 3 Launcher\Logs
May 10 2016, 10:41 AM · Arma 3
SparkSurfer edited Steps To Reproduce on T81785: Game Won't Launch.
May 10 2016, 10:41 AM · Arma 3
Adam added a comment to T81784: Server Performance Issues with latest build..

Hello,

Could you please reproduce the issue without using any mods? Thank you!

May 10 2016, 10:41 AM · Arma 3
Shane_Martin1992 edited Steps To Reproduce on T81784: Server Performance Issues with latest build..
May 10 2016, 10:41 AM · Arma 3
Bohemia added a project to T81784: Server Performance Issues with latest build.: Arma 3.
May 10 2016, 10:41 AM · Arma 3
Adam added a comment to T81783: Emptied vehicles keep the player's side instead of civilian (video).

Thank you. This extra information was a big help. The issue has been scheduled for a fix.

May 10 2016, 10:41 AM · Arma 3
PiepMGI added a comment to T81783: Emptied vehicles keep the player's side instead of civilian (video).

Adam.
Not at all!
The vehicle remains transfered to your faction if an AI belonging to yours gets into it and then out of it, ONLY IF the type of vehicle is from your side.

That's the reason why I place 2 classes with different sides

  • an empty IFRIT (assumed to belong OPFOR side);
  • an empty HUNTER (assumed to belong BLUFOR side);

Embark one of your unit (say bluefor) in empty Hunter. Hunter STAYS BLUE as you said;
embark the same bluefor unit in empty IFRIT, IFRIT passes Blue just for the time the blufor unit is inside. IFRIT passes Civilian as soon as there is no more people inside.

I took time to explain as far as my English allows me, that there is a difference between empty vehicle from your side and empty vehicle from all other sides when units leave them. I even added a video.
Your answer let me think you don't care and you don't want to waste time for this difference.
It's just something to take into account when you script. Some other people could find this useful or weird. For example, I had to manage this issue to avoid displaying 3D icons on emptied vehicle. It's a choice.

May 10 2016, 10:41 AM · Arma 3
Adam added a comment to T81783: Emptied vehicles keep the player's side instead of civilian (video).

Hello and thank you for your ticket.

This is not an issue. When somebody gets into vehicle. The vehicle ownership is transfered to the person / AI that gets into it which results in the vehicle belonging to a faction even though the person / AI already got out of it.

May 10 2016, 10:41 AM · Arma 3
hit001 added a comment to T81782: ARMA III Has Stopped Working.

Could someone please help me?

THX

May 10 2016, 10:41 AM · Arma 3
hit001 added a comment to T81782: ARMA III Has Stopped Working.

I solved the problem. A file named Gedosato.dll was in conflicted with my ARMA3.exe and other games.

In my rpt file:

"C0000005 ACCESS_VIOLATION at 741EB244"
"Fault address: 741EB244 01:000AA244 C:\GeDoSaTo\GeDoSaTo.dll"

Thank you for your help...

May 10 2016, 10:41 AM · Arma 3
Bohemia added a project to T81783: Emptied vehicles keep the player's side instead of civilian (video): Arma 3.
May 10 2016, 10:41 AM · Arma 3
PiepMGI edited Steps To Reproduce on T81783: Emptied vehicles keep the player's side instead of civilian (video).
May 10 2016, 10:41 AM · Arma 3
hit001 added a comment to T81782: ARMA III Has Stopped Working.

Thank you for your answer.

I've already verified the integrity of the game cache.

I attached the last rpt-file.

May 10 2016, 10:41 AM · Arma 3
Bohemia added a project to T81782: ARMA III Has Stopped Working: Arma 3.
May 10 2016, 10:41 AM · Arma 3
hit001 edited Steps To Reproduce on T81782: ARMA III Has Stopped Working.
May 10 2016, 10:41 AM · Arma 3
Koala added a comment to T81782: ARMA III Has Stopped Working.

Have you verified the integrity of the game cache (via Steam) and defragged your game HDD?

The developers need your latest rpt-file (users\username\AppData\Local\Arma 3).
After the game crashed again, locate that file and attach it here (it records everything, that happens in the actual game session).

May 10 2016, 10:41 AM · Arma 3
danczer edited Additional Information on T81781: Game Crash on Exit.
May 10 2016, 10:41 AM · Arma 3
Adam added a comment to T81780: d3d9.dll Game Crash on Startup SWEETFX and DirectX Conflict.

Please try reproducing crashes without running any custom launch parameters. Thank you.

May 10 2016, 10:41 AM · Arma 3
Bohemia added a project to T81781: Game Crash on Exit: Arma 3.
May 10 2016, 10:41 AM · Arma 3
TOMMEH added a comment to T81780: d3d9.dll Game Crash on Startup SWEETFX and DirectX Conflict.

Ok, I've been away for a while due to finals this summer. I've had another look at the problem and it seems to be specific to my Windows build.

I deleted the d3d9.dll from the ArmA 3 directory which is used by SweetFX, but luckily SweetFX is still functioning without it. This solved the first instances of the arma3.exe startup issue.

IMPORTANT FIX INFO

To solve the 'ArmA 3 has stopped working' due to a kernelbase.dll fault module error, Open regedit (Windows key+R) type regedit and then click OK

Now just browse HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Image File Execution Options\arma3.exe

If you have UseLargePages REG_DWORD there and it's data is 0x0000001 (1) then that's the cause of your problem

Simply right click the registry value and then Modify... and change the value data to 0 and click OK

Now it should show 0x00000000 (0) in the data and your Arma 3 should now work.
I hope this helps anyone else with a similar problem.

Credit of original fix to St.Jimmy on the BIS forums... http://forums.bistudio.com/showthread.php?188220-Arma-3-APPCRASH-in-kernelbase-dll-after-changing-monitor

May 10 2016, 10:41 AM · Arma 3
TOMMEH added a comment to T81780: d3d9.dll Game Crash on Startup SWEETFX and DirectX Conflict.

Very sorry about this, I've now uploaded the correct files to 'All My ARMA 3 Crash Logs.zip'

Thanks again for your time looking into this crash.

May 10 2016, 10:41 AM · Arma 3
Adam added a comment to T81780: d3d9.dll Game Crash on Startup SWEETFX and DirectX Conflict.

Steamcrashes.zip does not contain any .mdmp files only dmp files which are not helpful. Please attach the correct files. Thank you.

May 10 2016, 10:41 AM · Arma 3
TOMMEH added a comment to T81780: d3d9.dll Game Crash on Startup SWEETFX and DirectX Conflict.

I've uploaded 'Steamcrashes.zip' which contains the .mdmp files related to ArmA 3. I'll also be reformatting my computer soon to sovle the Windows issues.

One question I have, is that I have 90GB of mods in my ArmA 3 folder. Is there an easy way to transfer them to another disk instead of reinstalling them?

Thanks for the assistance.

May 10 2016, 10:41 AM · Arma 3
TOMMEH added a comment to T81780: d3d9.dll Game Crash on Startup SWEETFX and DirectX Conflict.

I found this on the Steam forums:

"the dump files are only created if the game crashes due to an issue in the game. if the game crashes due to a driver issue or Windows crash, they won't be written"

So because the game isn't starting, the .rpt and .bidmp files are the only crash dump files I have. .mdmp files are only written when the game is running.
This is out of my control unfortunately.

May 10 2016, 10:41 AM · Arma 3
Adam added a comment to T81780: d3d9.dll Game Crash on Startup SWEETFX and DirectX Conflict.

As i stated above there is not much that we can do without .mdmp files. The issue seems to be with your Windows. Try logging in as different user on your PC and launch ARMA There and see if it works.

May 10 2016, 10:41 AM · Arma 3
TOMMEH added a comment to T81780: d3d9.dll Game Crash on Startup SWEETFX and DirectX Conflict.

Any updates on the issue?

May 10 2016, 10:41 AM · Arma 3
TOMMEH added a comment to T81780: d3d9.dll Game Crash on Startup SWEETFX and DirectX Conflict.

OK Adam, thank you for the quick reply! The 'ArmA 3 has stopped working' message has actually changed to a KERNELBASE.dll fault module, here is the full log:

Problem signature:

  Problem Event Name:	APPCRASH
  Application Name:	arma3.exe
  Application Version:	1.40.129.608
  Application Timestamp:	54f9d119
  Fault Module Name:	KERNELBASE.dll     <<< instead of D3D9.dll
  Fault Module Version:	6.1.7601.18409
  Fault Module Timestamp:	53159a86
  Exception Code:	406d1388
  Exception Offset:	0000c42d
  OS Version:	6.1.7601.2.1.0.768.3
  Locale ID:	2057
  Additional Information 1:	375d
  Additional Information 2:	375d7f8896349689eeae94fb5d0c01e8
  Additional Information 3:	fa10
  Additional Information 4:	fa10336a709103d7521c4ab63830c01f

Here's what's interesting, I turned off my -nologs parameter to get the crash dump files for you, and the game starts up. Once the game is started up once, it will continue to start up normally. These fault module problems always happen when Windows starts up.

On a second bootup, the same KERNEL.dll error came up. So I verified the game cache (no files were missing), yet now the game starts up normally. I have to repeat this process every single time I boot up Windows.

Edit:
A recent hard drive problem has arisen on my system. When I tried launching with the -nolauncher parameter, I'd repeatedly get this error:

'Arma 3 disk write error while updating. Please see Steam support for more information'

Below I have attached screenshots of this bizzare texture lag (my hard drive works fine in all other games I have, even ARMA 2 and DayZ: http://imgur.com/a/hqPAj

The crash dump files have also been uploaded in a WINRAR package ---> to this file sharing link: https://mega.co.nz/#!ttYEALJK!w5SV90kxdJAjHGA-LYMYfEgoFR_NVwVZBqAWE9Uc_gg

I have no .mdmp files because it's an issue which prevents the game from booting, so only .rpt and .bidmp files seem to be written.

Hope this helps!

May 10 2016, 10:41 AM · Arma 3
Adam added a comment to T81780: d3d9.dll Game Crash on Startup SWEETFX and DirectX Conflict.

Unfortunately we need the .mdmp files to investigate your issue. Try reproducing the crash without any parameters. Thank you in advance.

May 10 2016, 10:41 AM · Arma 3
Adam added a comment to T81780: d3d9.dll Game Crash on Startup SWEETFX and DirectX Conflict.

Hello,
Thank you for reporting the issue.
We need crash dump files from this folder to analyze your problem.
C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package, please?
Archive smaller than 5000 KB can be attached directly to the ticket. For bigger archives, please use some free sharing service and post link here.

How to find correct crashdump file:
Try to make the crash happen without using mods or custom memory allocators
Look into crashdump folder
Upload crashdump with latest date in name (crashdump is rpt + bidmp + mdmp file with same name). Please try to provide as many crashdumps as possible, it helps us investigating the problem in a big way.

Thank you.

http://feedback.arma3.com/how-to-user.html

May 10 2016, 10:41 AM · Arma 3
TOMMEH edited Steps To Reproduce on T81780: d3d9.dll Game Crash on Startup SWEETFX and DirectX Conflict.
May 10 2016, 10:41 AM · Arma 3
Bohemia added a project to T81780: d3d9.dll Game Crash on Startup SWEETFX and DirectX Conflict: Arma 3.
May 10 2016, 10:41 AM · Arma 3
VashCZ added a comment to T81779: Night vision overhaul.

Cater: I do not think the last picture is better looking :-D. Actually it does but... not sharp etc.
You are also forgetting about fact, that some optics can not be used together with NV, because that tube on the face is too big to get head to optics.

I disagree with "improvement" in 2035 you are suggesting. Voting down. But I would love manual brightness. Yes it is probably mod, but why don´t devs do this as default.

May 10 2016, 10:41 AM · Arma 3
RobertHammer added a comment to T81779: Night vision overhaul.

Point is that the arma NVG looks like a cheap overlay since OFP
It needs to be dynamic and also adjustable

that could be done with a new shader that simulates the NV technology like the Flir one

https://youtu.be/-V396uuiAsU?t=37 - that's a example how it should look

https://youtu.be/o56xutql758?t=17 - another from Insurgency game

May 10 2016, 10:41 AM · Arma 3
Shields added a comment to T81779: Night vision overhaul.

I agree with the points Dr Death is making, but i would like an animation though.

May 10 2016, 10:41 AM · Arma 3
Tsark added a comment to T81779: Night vision overhaul.

I can understand the other points, depending on the nvg gen etc, but why a sound?

May 10 2016, 10:41 AM · Arma 3
cater182 added a comment to T81779: Night vision overhaul.

Perhaps they could add different models for more variety.

May 10 2016, 10:41 AM · Arma 3
Unknown Object (User) added a comment to T81779: Night vision overhaul.

But what's the point?

May 10 2016, 10:41 AM · Arma 3
Unknown Object (User) added a comment to T81779: Night vision overhaul.

You are using Gen 2 NVG as a refference. In ArmA 3 everyone has Gen 5 or even Gen 6 if devs claim "its the future!".

Gen 5 NVGs has none of the things you mentioned that would nerf the NVG. In fact, the only thing missing to ArmA's NVG is to simulate the lack of depth of field and that you see things like if your eyes move forward several inches.

May 10 2016, 10:41 AM · Arma 3
cater182 edited Steps To Reproduce on T81779: Night vision overhaul.
May 10 2016, 10:41 AM · Arma 3
Bohemia added a comment to T81779: Night vision overhaul.

I think grain effect if vegy good solution, but let draw distance and brightness be as it is, unless AI will kill you and you will not be able to even see where shoots came from. There was some addon you can use destiny of NVG by shift + PGdown/PGup
http://www.armaholic.com/page.php?id=21772

May 10 2016, 10:41 AM · Arma 3
themaster303 edited Steps To Reproduce on T81778: deploy weapons not possibe on these rocks!.
May 10 2016, 10:41 AM · Arma 3
Bohemia added a project to T81779: Night vision overhaul: Arma 3.
May 10 2016, 10:41 AM · Arma 3
Krzmbrzl added a comment to T81777: Surface of objects not suitable.

Yes I will...maybe tomorrow or if not tomorrow then on friday

May 10 2016, 10:41 AM · Arma 3
Krzmbrzl added a comment to T81777: Surface of objects not suitable.

I have updated the thread with the video

May 10 2016, 10:41 AM · Arma 3
Adam added a comment to T81777: Surface of objects not suitable.

Hello,

I had no issues with placing a document on the table in Zeus. Could you please provide more info like a screenshot or a quick video? Thank you.

May 10 2016, 10:41 AM · Arma 3
Bohemia added a project to T81778: deploy weapons not possibe on these rocks!: Arma 3.
May 10 2016, 10:41 AM · Arma 3
Krzmbrzl edited Steps To Reproduce on T81777: Surface of objects not suitable.
May 10 2016, 10:41 AM · Arma 3
Bohemia updated subscribers of T81777: Surface of objects not suitable.
May 10 2016, 10:41 AM · Arma 3
Bohemia added a project to T81777: Surface of objects not suitable: Arma 3.
May 10 2016, 10:41 AM · Arma 3
StormhawkV added a comment to T81776: Zafir ammunition discrepancy.

Even if the stamp says 7,62x54R, you can clearly see that the cartridges in the belt are 7,62x51 because they are missing the rim. It was way more authentic when the Zafir used the NATO round, because it's obviously missing the system that is needed to fire rim ammunition from a belt-fed machinegun. This should really be reversed.

May 10 2016, 10:41 AM · Arma 3
Brisse edited Steps To Reproduce on T81776: Zafir ammunition discrepancy.
May 10 2016, 10:41 AM · Arma 3
Bohemia added a project to T81776: Zafir ammunition discrepancy: Arma 3.
May 10 2016, 10:41 AM · Arma 3
Bohemia added a project to T81775: Nerve impulse trigger pull after death: Arma 3.
May 10 2016, 10:41 AM · Arma 3
DisasterMaster set Category to category:featurerequest on T81775: Nerve impulse trigger pull after death.
May 10 2016, 10:41 AM · Arma 3
Koala added a comment to T81774: Zeus - constantly changing field of view of remote controlled unit if player sits on co-pilot seat (1.42 RC & 1.43 Dev).

I wasn't able to reproduce that issue. Seems to be resolved

May 10 2016, 10:41 AM · Arma 3
Adam added a comment to T81774: Zeus - constantly changing field of view of remote controlled unit if player sits on co-pilot seat (1.42 RC & 1.43 Dev).

Hello and thank you for your ticket. This issue has already been scheduled for a fix.

May 10 2016, 10:41 AM · Arma 3
Bohemia added a project to T81774: Zeus - constantly changing field of view of remote controlled unit if player sits on co-pilot seat (1.42 RC & 1.43 Dev): Arma 3.
May 10 2016, 10:41 AM · Arma 3
Koala edited Steps To Reproduce on T81774: Zeus - constantly changing field of view of remote controlled unit if player sits on co-pilot seat (1.42 RC & 1.43 Dev).
May 10 2016, 10:41 AM · Arma 3
Adam added a comment to T81773: Develop proper 3D scopes.

As Koala stated above this is a duplicate of already existing issue.

Thank you for your feedback.

Also thank you Koala.

May 10 2016, 10:41 AM · Arma 3
Koala added a comment to T81773: Develop proper 3D scopes.

Duplicate of #0002510

May 10 2016, 10:41 AM · Arma 3
Bohemia added a project to T81773: Develop proper 3D scopes: Arma 3.
May 10 2016, 10:41 AM · Arma 3
DisasterMaster set Category to category:gameplay on T81773: Develop proper 3D scopes.
May 10 2016, 10:41 AM · Arma 3
Koala added a comment to T81772: Zeus - remote controlled unit can't shoot, if the player is a pilot or driver in some vehicles (1.42 RC & 1.43 Dev).

Hi Adam, I took my time and placed all available armored vehicles, helicopters and boats (vanilla) and tried to reproduce my issue.

If your player unit sits on the pilot seat of following helicopters,
you are able to fully use all kind of weapons of the remote controlled unit (switching through firemodes and shoot the weapons):

-AH-9 Pawnee
-PO-30 Orca

In following helicopters you will have following issues:

-WY-55 Hellcat - no firemode switch, but able to shoot your weapon
-WY-55 Hellcat (unarmed) - no firemode switch, not able to shoot your weapon

All the other helicopters pilot seats will not allow you to use the pistol, rifle or launcher and switch through the firemodes of the remote controlled unit.

If your player unit sits on the driver seat of following armored vehicles,
you are able to fully use all kind of weapons of the remote controlled unit (switching through firemodes and shoot the weapons):

-AFV-4 Gorgon
-AMV-7 Marshall
-MSE-3 Marid

All the other armored vehicles driver seats will not allow you to use the pistol, rifle or launcher and switch through the firemodes of the remote controlled unit.

Same with all the boats driver seats.

I tested everthing with version 1.42.129967 RC

May 10 2016, 10:41 AM · Arma 3
Adam added a comment to T81772: Zeus - remote controlled unit can't shoot, if the player is a pilot or driver in some vehicles (1.42 RC & 1.43 Dev).

Hello and thank you for your ticket. I was able to shoot with the Remotely controlled unit but i could not switch firemodes. Could you please provide more info? Thank you.

May 10 2016, 10:41 AM · Arma 3
Koala edited Steps To Reproduce on T81772: Zeus - remote controlled unit can't shoot, if the player is a pilot or driver in some vehicles (1.42 RC & 1.43 Dev).
May 10 2016, 10:41 AM · Arma 3
Bohemia added a project to T81772: Zeus - remote controlled unit can't shoot, if the player is a pilot or driver in some vehicles (1.42 RC & 1.43 Dev): Arma 3.
May 10 2016, 10:41 AM · Arma 3
PiepMGI added a comment to T81771: Add last played server(s) ident in MP list to access easily further..

Koala. This is not really handy. Most of time, I'm looking for good pings, then green access, mods,... I try several servers before success in login for many reasons. I can't remember the good server when i quit and it's too late to mark it with a star. I could write a note for each attempt, but it will be far simpler to have an option when you quit: "you have played on server XXXX, do you want to register this IP address?" Something like that.
As KK said, profileNameSpace is probably worthy for that. The aim is to access easily to the last played server(s).

May 10 2016, 10:41 AM · Arma 3
Killzone_Kid added a comment to T81771: Add last played server(s) ident in MP list to access easily further..

a simple server history stored in profile namespace maybe?

May 10 2016, 10:41 AM · Arma 3
Koala added a comment to T81771: Add last played server(s) ident in MP list to access easily further..

Happened to me before but I found a simple solution for myself:

Just take a look at following website: http://arma3-servers.net/

There you will find nearly all available servers and game modes. Maybe that could help you to remember or find good servers.

May 10 2016, 10:41 AM · Arma 3
PiepMGI set Category to category:featurerequest on T81771: Add last played server(s) ident in MP list to access easily further..
May 10 2016, 10:41 AM · Arma 3
Bohemia added a project to T81771: Add last played server(s) ident in MP list to access easily further.: Arma 3.
May 10 2016, 10:41 AM · Arma 3
Shields added a comment to T81770: Weapon resting stability gain should not require the weapon to be on the surface.

How complex you wanna make this? They've done a great job with the weapon resting and now you want the ability to rest your weapon when its hovering over air a distance away from any objects?

May 10 2016, 10:41 AM · Arma 3
DisasterMaster set Category to category:featurerequest on T81770: Weapon resting stability gain should not require the weapon to be on the surface.
May 10 2016, 10:41 AM · Arma 3
DisasterMaster set Category to category:weaponstabilization on T81769: Low rocky walls on Altis don't give weapon resting stability gain.
May 10 2016, 10:41 AM · Arma 3
Adam added a comment to T81769: Low rocky walls on Altis don't give weapon resting stability gain.

Again. Please specify which rocky walls you mean. Consider adding a screenshot or a video.

May 10 2016, 10:41 AM · Arma 3
Bohemia added a project to T81769: Low rocky walls on Altis don't give weapon resting stability gain: Arma 3.
May 10 2016, 10:41 AM · Arma 3
Bohemia added a project to T81770: Weapon resting stability gain should not require the weapon to be on the surface: Arma 3.
May 10 2016, 10:41 AM · Arma 3
cater182 added a comment to T81768: Can't deploy bipods onto low rocky walls on Altis.

i think he means Land_Mound01_8m_F https://community.bistudio.com/wiki/File:Arma3_CfgVehicles_Land_Mound01_8m_F.jpg and Land_Mound02_8m_F https://community.bistudio.com/wiki/File:Arma3_CfgVehicles_Land_Mound02_8m_F.jpg

May 10 2016, 10:41 AM · Arma 3
305237239qqcom added a comment to T81768: Can't deploy bipods onto low rocky walls on Altis.

Yes, same issue on my end. cater182 have showed the right rock objects.
Version: 1.43.130012

May 10 2016, 10:41 AM · Arma 3
Adam added a comment to T81768: Can't deploy bipods onto low rocky walls on Altis.

Hello and Thank You for your ticket.

Please specify which low rocky walls you mean. Consider adding a screenshot or a link for a video.

May 10 2016, 10:41 AM · Arma 3