Units with backpack keep some magazines, grenades, explosives when ammunition is set to zero in this edit unit field.
The fact is some of these units can still fire primary weapon with ammunition set to zero: Units who initially have primary weapon mags in backpack (as divers).
Description
Description
Details
Details
- Legacy ID
- 3824646164
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Category
- Inventory
Steps To Reproduce
open editor
place a units with backpack and set ammunition to 0 in unit edit. It works also with player.
Access to their inventories (killing them or else).
uniforms keep a firstAidKit, vests are emptied, backpacks are full of ammos.
Some of them seem to be filled with uniform or vest magazines.
Additional Information
Best example could be a diver.
He has now a backpack filled with explosives, 5.56 magazines (30Rnd and 20Rnd dual purpose), grenades. The difference, between ammunition sets to 0 or 1, is that backpack contains one 5.56 magazine less but more chemlights in case of ammo 0.