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May 10 2016

SaMatra added a comment to T75338: Duping any items by right clicking and dragging at the same time /w repro.

Some of these are fixed. There are still 2 dupes that let anyone dupe anything.

  1. Two players take same item at the same time: Player 1 right clicks on it to equip, Player 2 quickly drags it on to ground tab. Somewhat difficult but possible.
  1. Two players drop item on to ground at the same time. Much easier than previous method.

Video for both methods: http://youtu.be/bOjMS3NJN4Q

Tested on 1.18 stable.

May 10 2016, 7:33 AM · Arma 3
DrunkenScoper edited Steps To Reproduce on T75339: Disappearing items in briefing menu inventory screen..
May 10 2016, 7:33 AM · Arma 3
Bohemia added a project to T75339: Disappearing items in briefing menu inventory screen.: Arma 3.
May 10 2016, 7:33 AM · Arma 3
japapatramtara added a comment to T75338: Duping any items by right clicking and dragging at the same time /w repro.

I made some changes in code a some months ago, so I guess that it should be already fixed even in Stable version.

FYI: KK has found a repro how to dupe items through "fast clicking", but his repro is quite difficult and for certain reasons I won't describe it here(you can ask him anyway)

May 10 2016, 7:33 AM · Arma 3
Bohemia updated subscribers of T75339: Disappearing items in briefing menu inventory screen..
May 10 2016, 7:33 AM · Arma 3
Vegatry edited Steps To Reproduce on T75340: Campaign Adapt:"Exit Strategy" helo always spotted player.
May 10 2016, 7:33 AM · Arma 3
SaMatra added a comment to T75338: Duping any items by right clicking and dragging at the same time /w repro.

Stable or dev? I'll test it.

May 10 2016, 7:33 AM · Arma 3
SaMatra edited Steps To Reproduce on T75338: Duping any items by right clicking and dragging at the same time /w repro.
May 10 2016, 7:33 AM · Arma 3
japapatramtara added a comment to T75338: Duping any items by right clicking and dragging at the same time /w repro.

I'd say that this issue should be already fixed. Can anyone confirm my guess?

May 10 2016, 7:33 AM · Arma 3
Bohemia updated subscribers of T75338: Duping any items by right clicking and dragging at the same time /w repro.
May 10 2016, 7:33 AM · Arma 3
Fireball added a comment to T75337: Naval Mine (Moored) does no damage.

Re-opening thus.

May 10 2016, 7:33 AM · Arma 3
Bohemia added a project to T75338: Duping any items by right clicking and dragging at the same time /w repro: Arma 3.
May 10 2016, 7:33 AM · Arma 3
gutsnav added a comment to T75337: Naval Mine (Moored) does no damage.

UPDATE as of latest Dev branch (March 10, 2014):

• PDM7-

  • Destroys all boats, submarines, & infantry (not triggered by infantry).

• Naval Mine (Moored)-

  • Destroys heavy boats & submarines
  • Not activated by assault boats (Good how it is)
  • Does not harm infantry

• Naval Mine (Bottom)-

  • Destroys heavy boats (hard to trigger with heavy boats) & destroys submarines.
  • Not triggered by assault boats (Fine how it is)
  • Does not harm infantry
May 10 2016, 7:33 AM · Arma 3
StevoAU added a comment to T75337: Naval Mine (Moored) does no damage.

The Naval Mine (Bottom) seems to be working fine for me, can you test again to be sure.

EDIT: After further testing the Bottom mine only damages vehicles\divers under the water, boats do not get damaged.

May 10 2016, 7:33 AM · Arma 3
Fireball added a comment to T75337: Naval Mine (Moored) does no damage.

Fixed according to CL.

May 10 2016, 7:33 AM · Arma 3
CG-Delta updated subscribers of T75337: Naval Mine (Moored) does no damage.

Naval Mine (Moored) still doesn't do damage, after the update (SPOTREP 19), although the change-log states it is fixed.
@gutsnav Naval Mine (Bottom) does damage to targets bellow it only, although it will detonate by heavy boats above it too. So you'll have to test it with a submarine -> SDV (In case you havn't).

May 10 2016, 7:33 AM · Arma 3
StevoAU edited Steps To Reproduce on T75337: Naval Mine (Moored) does no damage.
May 10 2016, 7:33 AM · Arma 3
Bohemia updated subscribers of T75337: Naval Mine (Moored) does no damage.
May 10 2016, 7:33 AM · Arma 3
Silent_Sniper added a comment to T75336: Campaign Maxwell Stuck.

Thanks, but this did not work either.

May 10 2016, 7:33 AM · Arma 3
Bohemia added a project to T75337: Naval Mine (Moored) does no damage: Arma 3.
May 10 2016, 7:33 AM · Arma 3
Bohemia added a project to T75336: Campaign Maxwell Stuck: Arma 3.
May 10 2016, 7:33 AM · Arma 3
Unknown Object (User) added a comment to T75336: Campaign Maxwell Stuck.

Try without launch options on Steam.

May 10 2016, 7:33 AM · Arma 3
Silent_Sniper edited Steps To Reproduce on T75336: Campaign Maxwell Stuck.
May 10 2016, 7:33 AM · Arma 3
Bohemia added a project to T75335: Adapt Campaign, Common Enemy AI Issue: Arma 3.
May 10 2016, 7:33 AM · Arma 3
btwinch edited Steps To Reproduce on T75335: Adapt Campaign, Common Enemy AI Issue.
May 10 2016, 7:33 AM · Arma 3
StevoAU edited Steps To Reproduce on T75334: Unarmed players can walk along sea floor.
May 10 2016, 7:33 AM · Arma 3
Bohemia updated subscribers of T75334: Unarmed players can walk along sea floor.
May 10 2016, 7:33 AM · Arma 3
Bohemia added a project to T75334: Unarmed players can walk along sea floor: Arma 3.
May 10 2016, 7:33 AM · Arma 3
Bohemia updated subscribers of T75333: Seperate crosshair color from rest of ingame UI.
May 10 2016, 7:33 AM · Arma 3
PerfectDark edited Steps To Reproduce on T75333: Seperate crosshair color from rest of ingame UI.
May 10 2016, 7:33 AM · Arma 3
Bohemia added a project to T75333: Seperate crosshair color from rest of ingame UI: Arma 3.
May 10 2016, 7:33 AM · Arma 3
Lionhawk added a comment to T75332: Crash at "mission completed" screen, similar to earlier reported issue.

http://www.mediafire.com/download/6170aqlqqg4i16a/Arma%203%20crash%20report.zip

Again, I'm not entirely sure which dxdiag file to upload because there are many. I picked the one that seemed most relevant, but it is understandably difficult to do so judging only by the file name...

May 10 2016, 7:33 AM · Arma 3
Bohemia updated subscribers of T75331: NVG shadows invisible.
May 10 2016, 7:33 AM · Arma 3
Lionhawk edited Steps To Reproduce on T75332: Crash at "mission completed" screen, similar to earlier reported issue.
May 10 2016, 7:33 AM · Arma 3
Bohemia added a project to T75332: Crash at "mission completed" screen, similar to earlier reported issue: Arma 3.
May 10 2016, 7:33 AM · Arma 3
Astaroth added a comment to T75332: Crash at "mission completed" screen, similar to earlier reported issue.

We need dxdiag and files from this folder for solve your problem. C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package please?
When package will be smaller than 2,097k, so you can attach here. When package will be bigger, please use some free sharing service and post link here. Thank you.

http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 7:33 AM · Arma 3
Katulobotomia added a comment to T75330: Weapon won't recoil on most rounds fired if you keep turning your character at the same time..

Excellent find t3quila88! This should be more than enough information to find the exact cause of the bug in the code. Now let's just hope the devs see this as well :) I really would like to have this bug fixed...it bothers me more than it probably should.

May 10 2016, 7:33 AM · Arma 3
t3quila added a comment to T75330: Weapon won't recoil on most rounds fired if you keep turning your character at the same time..

Still reproducible in 1.14.116248.

May 10 2016, 7:33 AM · Arma 3
Unknown Object (User) edited Steps To Reproduce on T75331: NVG shadows invisible.
May 10 2016, 7:33 AM · Arma 3
Bohemia added a project to T75331: NVG shadows invisible: Arma 3.
May 10 2016, 7:33 AM · Arma 3
Bohemia added a comment to T75330: Weapon won't recoil on most rounds fired if you keep turning your character at the same time..

This bug happens when your character is in transition to another animation. Typically when player is readjusting his stance/footing (looks like feet shuffling when coming out of a turn). This video shows the bug done by strafe shooting (like CS): http://www.youtube.com/watch?v=kEjfOCkppAQ

May 10 2016, 7:33 AM · Arma 3
Bohemia updated subscribers of T75330: Weapon won't recoil on most rounds fired if you keep turning your character at the same time..
May 10 2016, 7:33 AM · Arma 3
Katulobotomia edited Steps To Reproduce on T75330: Weapon won't recoil on most rounds fired if you keep turning your character at the same time..
May 10 2016, 7:33 AM · Arma 3
Bohemia added a project to T75330: Weapon won't recoil on most rounds fired if you keep turning your character at the same time.: Arma 3.
May 10 2016, 7:33 AM · Arma 3
SpecialCookies edited Steps To Reproduce on T75328: Unlimited holding capacity for load-bearing equipment.
May 10 2016, 7:33 AM · Arma 3
Bohemia added a project to T75329: Maxwell mission stuck: Arma 3.
May 10 2016, 7:33 AM · Arma 3
Bohemia updated subscribers of T75328: Unlimited holding capacity for load-bearing equipment.
May 10 2016, 7:33 AM · Arma 3
Bohemia added a project to T75328: Unlimited holding capacity for load-bearing equipment: Arma 3.
May 10 2016, 7:33 AM · Arma 3
brunohxcx edited Steps To Reproduce on T75329: Maxwell mission stuck.
May 10 2016, 7:33 AM · Arma 3
Unknown Object (User) added a comment to T75327: Unloading weapons can be repeated indefinitely (unlimited ammo).

I wouldn't call it a major exploit, not at least, until BIS does what they should be doing and let you combine mags in arma 3

May 10 2016, 7:33 AM · Arma 3
Unknown Object (User) added a comment to T75327: Unloading weapons can be repeated indefinitely (unlimited ammo).

i confirm this, happened in death valley, i was trying to leave my half-used mag but it just kept duplicating, exiting moving and trying again fixed it.

May 10 2016, 7:33 AM · Arma 3
SpecialCookies edited Steps To Reproduce on T75327: Unloading weapons can be repeated indefinitely (unlimited ammo).
May 10 2016, 7:33 AM · Arma 3
Bohemia added a project to T75327: Unloading weapons can be repeated indefinitely (unlimited ammo): Arma 3.
May 10 2016, 7:33 AM · Arma 3
Bohemia updated subscribers of T75327: Unloading weapons can be repeated indefinitely (unlimited ammo).
May 10 2016, 7:33 AM · Arma 3
markownik added a comment to T75326: ARMA 3 Doesn't work anymore.

Hey,
I have the same issue. It drives me crazy, especially during wastelands multiplayer (but it can also crash in main menu) :/

I attached crashdump.* (with dumps for 3 same-looking recent crashes I remember), and DxDiag_mark (as dxdiag output). I hope it will help you solve the issue :)

May 10 2016, 7:33 AM · Arma 3
DieHardly88 added a comment to T75326: ARMA 3 Doesn't work anymore.

Ok, I hope these informations are helpful. :(

Would be awesome, if you would be able to give me an information if the files could help you and if you are working on the problem.

p.s.
Sorry for my bad English :(

May 10 2016, 7:33 AM · Arma 3
Astaroth added a comment to T75326: ARMA 3 Doesn't work anymore.

We will see, thank you for your files. Our programmers will look on your crashdump files.

May 10 2016, 7:33 AM · Arma 3
markownik added a comment to T75326: ARMA 3 Doesn't work anymore.

As I checked, the possible quick-fix is to go to ARMA3 directory and in properties change compatibility mode to Windows XP Service Pack 3 and check 'Run as Administrator' :)

May 10 2016, 7:33 AM · Arma 3
Astaroth added a comment to T75326: ARMA 3 Doesn't work anymore.

Hi,
yes, you can find crashreports here: C:\Users\<Name>\AppData\Local\Arma 3\
Could you please upload these files? (.rpt, .mdmp, .bidmp)¨
Thank you.

May 10 2016, 7:33 AM · Arma 3
DieHardly88 added a comment to T75326: ARMA 3 Doesn't work anymore.

hi.
Game files are all fine. Crash happens with and without mods. I've already tryed it with a reinstall of the game and with an nother operating system (windows 7-64 and windows 8.1 64)
Doesn't the game save some kind of "crash report" or something like that? If yes, please tell me where because I don't know how to find it.

May 10 2016, 7:33 AM · Arma 3
the_Demongod added a comment to T75326: ARMA 3 Doesn't work anymore.

see if you can verify the game's local files (steam library>right click arma 3>properties>local files tab>verify integrity of game crash, I think that's where you find it) because it may be that you have missing or damaged game files. If that doesn't fix it or there aren't any missing files, you might try moving all your mods to a separate folder and try playing the game without any of them installed, just incase it's a bad mod that is causing the problem.

May 10 2016, 7:33 AM · Arma 3
Bohemia updated subscribers of T75326: ARMA 3 Doesn't work anymore.
May 10 2016, 7:33 AM · Arma 3
DieHardly88 edited Steps To Reproduce on T75326: ARMA 3 Doesn't work anymore.
May 10 2016, 7:33 AM · Arma 3
Bohemia added a project to T75326: ARMA 3 Doesn't work anymore: Arma 3.
May 10 2016, 7:33 AM · Arma 3
tootall95 edited Steps To Reproduce on T75325: Ai problems in the mission "Exit Strategy" when meeting up at the rv. (first task).
May 10 2016, 7:33 AM · Arma 3
Bohemia added a project to T75325: Ai problems in the mission "Exit Strategy" when meeting up at the rv. (first task): Arma 3.
May 10 2016, 7:33 AM · Arma 3
Astaroth added a comment to T75325: Ai problems in the mission "Exit Strategy" when meeting up at the rv. (first task).

Thank you for info.

May 10 2016, 7:33 AM · Arma 3
tootall95 added a comment to T75325: Ai problems in the mission "Exit Strategy" when meeting up at the rv. (first task).

Solved the issue. Disabled cba and mcc creator and i worked as intended

May 10 2016, 7:33 AM · Arma 3
Unknown Object (User) added a comment to T75324: a mission does not start correctly.

you dont get it, dont you?

"im not entirely sure what "arma3 dev" is in game version"

May 10 2016, 7:33 AM · Arma 3
Silent_Sniper added a comment to T75324: a mission does not start correctly.

Dr Death, A follow up on this as I have same issue, Why would this mater, if you have the Pre-Alpha build as I have taken every update since I purchased it?

May 10 2016, 7:33 AM · Arma 3
Unknown Object (User) added a comment to T75324: a mission does not start correctly.

..........

"im not entirely sure what "arma3 dev" is in game version but did buy this game in its alpha stage"

.........................................

May 10 2016, 7:33 AM · Arma 3
Bohemia added a project to T75324: a mission does not start correctly: Arma 3.
May 10 2016, 7:33 AM · Arma 3
Dan edited Steps To Reproduce on T75323: Bug in edit field initialization objects, modules etc ... with 1.10.
May 10 2016, 7:33 AM · Arma 3
kronicmeerkat edited Steps To Reproduce on T75324: a mission does not start correctly.
May 10 2016, 7:33 AM · Arma 3
Bohemia updated subscribers of T75323: Bug in edit field initialization objects, modules etc ... with 1.10.
May 10 2016, 7:33 AM · Arma 3
Bohemia added a project to T75323: Bug in edit field initialization objects, modules etc ... with 1.10: Arma 3.
May 10 2016, 7:33 AM · Arma 3
Dan added a comment to T75322: Problem binoculars view from the 1.10.

Ok, thanks !

I'll disable mods until you find one that does this!

May 10 2016, 7:33 AM · Arma 3
Dan added a comment to T75322: Problem binoculars view from the 1.10.

Ok nickel ! Gracias !

The mod problem : Grenades_VZ_EGTI (Extended Grenades & Throwable Items)

Yet it worked fine with 1.08, in short, all the better.

May 10 2016, 7:33 AM · Arma 3
JCae2798 added a comment to T75322: Problem binoculars view from the 1.10.

Same here!

May 10 2016, 7:33 AM · Arma 3
JCae2798 added a comment to T75322: Problem binoculars view from the 1.10.

Seems to be related to a MOD (Addon). Sorry and thanks

May 10 2016, 7:33 AM · Arma 3
Etxebunti added a comment to T75321: PhysX3_x86.dll crash in 1.10.

Added a new crash dump, crash happened fairly quickly, not in combat.

May 10 2016, 7:33 AM · Arma 3
Bohemia added a project to T75321: PhysX3_x86.dll crash in 1.10: Arma 3.
May 10 2016, 7:33 AM · Arma 3
Dan edited Steps To Reproduce on T75322: Problem binoculars view from the 1.10.
May 10 2016, 7:33 AM · Arma 3
Etxebunti edited Steps To Reproduce on T75321: PhysX3_x86.dll crash in 1.10.
May 10 2016, 7:33 AM · Arma 3
Bohemia added a project to T75322: Problem binoculars view from the 1.10: Arma 3.
May 10 2016, 7:33 AM · Arma 3
Navyseal421 added a comment to T75320: Defecting AAF troops in Exit strategy are hostile.

The only mod I was using was M.C.C. Sandbox editor

May 10 2016, 7:33 AM · Arma 3
jshear95 added a comment to T75320: Defecting AAF troops in Exit strategy are hostile.

That did the trick, uninstalling the MCC editor made the defecting AAF units friendly.

May 10 2016, 7:33 AM · Arma 3
Astaroth added a comment to T75320: Defecting AAF troops in Exit strategy are hostile.

Hi
Do you use some mods?
Thank you for info.

May 10 2016, 7:33 AM · Arma 3
jshear95 added a comment to T75320: Defecting AAF troops in Exit strategy are hostile.

Oh, that could be whats causing it, I use that mod as well. I recently had to check through all my mods for a glitch (a different glitch) and MCC checked out fine, but that was for a different bug,so its entirely possible MCC is messing with the AAF alignment. I will check that in a minute.

May 10 2016, 7:33 AM · Arma 3
Jomppe added a comment to T75319: Graphics Driver Crash In Night Time Missions.

Now this is very interesting.

I couldn't crash the graphics driver on Ballitic's Sandbox where I normally could do it within 2 minutes, now I was able to fly steadily for quite some time. Temperature rose from the normal 50'C I have on desktop to something around 65'C.

I started feeling overconfident so I went back to campaign to drive a truck with some guerillas and I saw the temperature sit nicely at around 70'C but the GPU Usage was bouncing around 60-80%. Then it finally started rising to 99% where I decided to pause the game. It showed no signs of decreasing so I continued on with the game but stopped the vehicle and turned of its headlights.

The Usage started to drop.
It decreased to around 80% before I tried to carry on with the mission but the driver crashed shortly afterwards with the log stating GPU Usage being 99% again.

Max GPU Temp: 77'C
I am no expert but I think that's within safety standards.

May 10 2016, 7:33 AM · Arma 3
jshear95 edited Steps To Reproduce on T75320: Defecting AAF troops in Exit strategy are hostile.
May 10 2016, 7:33 AM · Arma 3
Fireball added a comment to T75319: Graphics Driver Crash In Night Time Missions.

Not a game issue.

May 10 2016, 7:33 AM · Arma 3
tryteyker added a comment to T75319: Graphics Driver Crash In Night Time Missions.

It's probably just like my GTX 470 - if I end up running it at 110 degrees for a long amount of time it can end up frying itself, making the screen weird and eventually resetting itself. I believe this is what's happening here, your GPU is simply reaching maximum load and eventually resets to prevent damage.

Dropping GPU usage is something I experience aswell. I've tried this by going overkill and spawn 155mm shells around me for a few minutes - GPU usage went from 99 to 50. This was in high-pressure environments where stuff is exploding, but I imagine it's sooner for your laptop due to it having less strength.

I have no other ideas, but I highly doubt it's any other part than your Intel HD Graphics Card.

May 10 2016, 7:33 AM · Arma 3
tryteyker added a comment to T75319: Graphics Driver Crash In Night Time Missions.

These options are pretty limited. As we can see it fails to properly recognize your onboard graphics. You have Intel HD Graphics 4000 according to your DxDiag but instead it recognizes an AMD Radeon HD 7670M, a completely different chipset.

It's good to see that MSI finally got the GPU temperature set up. That is the only useful thing in MSI Afterburner for you, apparently, as you're severely limited in other aspects. I'll wait for you to upload a new hardware monitoring file (delete your old one before testing! It turns off when the hardware monitoring file reaches 10MB in size) before saying anything else.

May 10 2016, 7:33 AM · Arma 3
Jomppe added a comment to T75319: Graphics Driver Crash In Night Time Missions.

Thank you for your help.
I wouldn't have gotten anywhere solving this problem alone.

I'm going to try if I can reach the same usage percentages with any other graphically challenging games and maybe try disabling the Intel card somehow to see if it has any effect on gameplay and/or stability.

It seems the MSI stopped giving the option to monitor GPU temperature when I started it up today. I have no idea why but that's not a big issue anymore.

May 10 2016, 7:33 AM · Arma 3
Bohemia added a project to T75320: Defecting AAF troops in Exit strategy are hostile: Arma 3.
May 10 2016, 7:33 AM · Arma 3
tryteyker added a comment to T75319: Graphics Driver Crash In Night Time Missions.

Can you upload your ArmA3.cfg as .txt file to the site please? It's located in Documents -> ArmA3 -> Arma3.cfg
It should be a lot easier to get an overview as it has all prominent graphics options aswell as a mod launcher list.

Also as for MSI Afterburner make sure you're NOT using the beta version of things. My version is 2.3.1, downgrade if you have to, it's the latest stable version so easy to find.

May 10 2016, 7:33 AM · Arma 3
Jomppe added a comment to T75319: Graphics Driver Crash In Night Time Missions.

Arma 3.cfg uploaded as a .txt as .cfg is not allowed. Should be readable nevertheless.

The MSI Afterburner I installed is version 2.3.1 as well.

May 10 2016, 7:33 AM · Arma 3
Jomppe added a comment to T75319: Graphics Driver Crash In Night Time Missions.

Thank you for your response.

I must disagree with you when it comes to my laptop being strong enough. To my mind the word "incompatibility" is more fitting. What's strange here is that it worked once but is not compatible anymore.
This might sound like a rant but updates shouldn't make a game unplayable as far as I know.

"It's most definitely a hardware issue. "
I agree.

If I remember correctly I haven't had graphics driver crashes in any other game or application.

Back to the MSI:
Suddenly, without any warning when I started up the Afterburner for the first time in 3 days, an option for GPU Temperature showed up and it was enabled by default.

I will upload information regarding the GPU temperature shortly.
Meanwhile here is a picture of the MSI main screen. As you can see there is no information of the driver version.
The settings there have not been changed at all. Both Core Clock and Memory Clock were maxed by default.

May 10 2016, 7:33 AM · Arma 3
tryteyker added a comment to T75319: Graphics Driver Crash In Night Time Missions.

OK, sorry for the late response here, got caught up in a few other things.
I really think this is a case of your laptop just not being strong enough, although it certainly is weird that it never happened prior to 1.08 as you mentioned. It's most definitely a hardware issue.

With A3 you'll want to read up on the different options and optimal settings. Some settings strain the CPU more than GPU and vice-versa. It's not perfectly documented in A3 itself, however.

As a last suggestion, I'd say try out any other game. Most of them probably won't reach A3 in the level of workload etc but it's worth a try.

As for MSI, 2.3.1 should most definitely have a temperature reading setting. I've never tested it with onboard graphics but I get the option with my GTX 470. Does it recognize your graphics card and driver version in the main window by the way?

May 10 2016, 7:33 AM · Arma 3