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May 10 2016

tryteyker added a comment to T75319: Graphics Driver Crash In Night Time Missions.

Run a tool like MSI Afterburner on the side as you play the night mission, but make sure to enable hardware logging. Once your graphic driver resets, stop the tool you're using and then stop playing. Check your graphics card temperatures, temperatures at around 105 degrees or hotter for a longer period of time is usually the cause of what you're experiencing.

The interesting question here is though, were you experiencing this prior to 1.08 (version 1.05)?
Arma wasn't exactly made for laptops with an Intel chip and an i5-3210M, so it wouldn't be a surprise if this was a continuous issue. You'll have to keep in mind that Arma is an extremely taxing game where even a beasty GTX660 and an i5-4670k can sometimes run into problems - these specs are pretty much the complete opposite of what you have right now.

This is also not an ArmA3 related error as it's your graphics card overheating due to load.

May 10 2016, 7:33 AM · Arma 3
Jomppe added a comment to T75319: Graphics Driver Crash In Night Time Missions.

I uploaded a picture of my MSI Afterburner settings as well as 3 pictures of my Arma 3 settings. They're in the attachments now.

The first mentioned picture shows that there is no option to enable GPU temperature monitoring, only GPU usage, fan speed and the framerate twice, or it might be just me being completely blind.

The three other screenshots in the Arma 3 Settings.rar show that I have nothing special enabled (AO, Caustics, FSAA, ATOC, PPAA, Aniso. Filtering, Bloom, Blur).

Looking forward to your reply.

May 10 2016, 7:33 AM · Arma 3
Unknown Object (User) added a comment to T75319: Graphics Driver Crash In Night Time Missions.

downvoted, never experienced.

May 10 2016, 7:33 AM · Arma 3
Jomppe added a comment to T75319: Graphics Driver Crash In Night Time Missions.

Thank you very much for your answer.

I downloaded and installed the MSI Afterburner but didn't find an option to monitor temperatures, only fan speeds and GPU usage.
However, what I did find is that the GPU usage stays around 30-50% when playing Arma 3 during the night mission and then it rises to 99% for the duration of the driver crash.

I uploaded the hardware monitoring file. It's just a text file as .hml files are not allowed to be uploaded here. It clearly shows the GPU usage rising.

To answer your question, No, I did not experience these crashes prior 1.08.
I was able to play fine since the Beta started (Alpha didn't work at all) for many hours.

I know that Arma 3 can be quite a challenge for my poor little laptop but I'm not sure if that's the issue here, as I was able to play this game nice and easy before 1.08 emerged. Something in that patch changed the game radically for my graphics driver.

May 10 2016, 7:33 AM · Arma 3
tryteyker added a comment to T75319: Graphics Driver Crash In Night Time Missions.

Go into Settings, Monitoring and then enable GPU temperature, Usage, and framerate. Disable everything else.

Next time you start it up make sure to delete the HTML file beforehand as it caps at 10 MB. The biggest part is GPU temperature as usage shouldn't spike at 100% continuously.

1.08 and 1.10 has also seen the addition of a few graphic options (HDAO for 1.10), so general ArmA settings would be nice to have attached aswell.

May 10 2016, 7:33 AM · Arma 3
Jomppe edited Steps To Reproduce on T75319: Graphics Driver Crash In Night Time Missions.
May 10 2016, 7:33 AM · Arma 3
Bohemia updated subscribers of T75319: Graphics Driver Crash In Night Time Missions.
May 10 2016, 7:33 AM · Arma 3
Bohemia added a project to T75319: Graphics Driver Crash In Night Time Missions: Arma 3.
May 10 2016, 7:33 AM · Arma 3
Koala added a comment to T75318: Its long ago but once you could open all the doors even from the IFRIT,why got that patched out?.

related to http://feedback.arma3.com/view.php?id=21108 ,
http://feedback.arma3.com/view.php?id=19548
and http://feedback.arma3.com/view.php?id=4351

May 10 2016, 7:33 AM · Arma 3
Killzone_Kid added a comment to T75318: Its long ago but once you could open all the doors even from the IFRIT,why got that patched out?.

Duplicate of #4351

May 10 2016, 7:33 AM · Arma 3
Pluestyle added a comment to T75318: Its long ago but once you could open all the doors even from the IFRIT,why got that patched out?.

hha nahw sorry,i overreacted :)yeah that would be soo cool,well youre right,uhm its kinda loong ago but i once could open the doors with the scroll down menü but as i tried it the next day it wasnt possible anymore so :/.

May 10 2016, 7:33 AM · Arma 3
GrumpyOldMan added a comment to T75318: Its long ago but once you could open all the doors even from the IFRIT,why got that patched out?.

I apologize if you took my comment as a personal attack, that was not my intention. I for one would really like to see usable vehicle doors (and/or windshield wipers for the new rain).

Unfortunately this ticket lacks of a proper summary and description and the reproduction steps are really vague. Why are you unable to reproduce not being able to open vehicle doors?

May 10 2016, 7:33 AM · Arma 3
Pluestyle added a comment to T75318: Its long ago but once you could open all the doors even from the IFRIT,why got that patched out?.

okay hang on,now turn your brain on,still confused yes?okay i'll help you,but first finish your baby meal okay,done yes?cause i dont know there was a forum -.-

May 10 2016, 7:33 AM · Arma 3
GrumpyOldMan added a comment to T75318: Its long ago but once you could open all the doors even from the IFRIT,why got that patched out?.

I'm confused. Why is this a ticket? There are Forums for questions like that.

May 10 2016, 7:33 AM · Arma 3
Pluestyle added a comment to T75318: Its long ago but once you could open all the doors even from the IFRIT,why got that patched out?.

Sad to hear that,thanks guys.

May 10 2016, 7:33 AM · Arma 3
pops added a comment to T75318: Its long ago but once you could open all the doors even from the IFRIT,why got that patched out?.

They were removed because the devs couldn't ensure that all vehicles would receive similar updates and offer the same amount of detail. It was either all of them or none at all.

May 10 2016, 7:33 AM · Arma 3
tryteyker added a comment to T75318: Its long ago but once you could open all the doors even from the IFRIT,why got that patched out?.

It's not patched out. The animations for opening doors etc just don't get played when you use the action "Get in X", or similar actions.

May 10 2016, 7:33 AM · Arma 3
Pluestyle added a comment to T75318: Its long ago but once you could open all the doors even from the IFRIT,why got that patched out?.

really?but i cant choose them.

May 10 2016, 7:33 AM · Arma 3
Bohemia added a project to T75318: Its long ago but once you could open all the doors even from the IFRIT,why got that patched out?: Arma 3.
May 10 2016, 7:33 AM · Arma 3
Pluestyle edited Steps To Reproduce on T75318: Its long ago but once you could open all the doors even from the IFRIT,why got that patched out?.
May 10 2016, 7:33 AM · Arma 3
FiliasFogg added a comment to T75317: sits FPS.
  1. no
  2. yes
  3. yes
May 10 2016, 7:33 AM · Arma 3
FiliasFogg added a comment to T75317: sits FPS.

uploaded

May 10 2016, 7:33 AM · Arma 3
Astaroth added a comment to T75317: sits FPS.

Do you have hw overclock?
Do you have latest graphic drivers?
Did you try lower graphic settings?
Thank you for more info.

May 10 2016, 7:33 AM · Arma 3
FiliasFogg added a comment to T75317: sits FPS.

in multiplayer. absolutely any place and at any time. You can just go sit in the helicopter and sits down to 5-6 fps. tried to wait it out. suddenly pass. but the game crash after a while.

not played SP. I can not say.

in version 1.08 had the same problem

hoping for a fix in 1.10

May 10 2016, 7:33 AM · Arma 3
Astaroth added a comment to T75317: sits FPS.

Which places? SP or MP? Do you have same issue on same places, when you start game from editor?

May 10 2016, 7:33 AM · Arma 3
Astaroth added a comment to T75317: sits FPS.

Could you please upload crashdumps please? You can find crashdumps files here: C:\Users\<Name>\AppData\Local\Arma 3\ (.rpt file, .bidmp file, .mdmp file)
Thank you.

May 10 2016, 7:33 AM · Arma 3
FiliasFogg edited Steps To Reproduce on T75317: sits FPS.
May 10 2016, 7:33 AM · Arma 3
tryteyker added a comment to T75317: sits FPS.

You should attach your system specs.

May 10 2016, 7:33 AM · Arma 3
Bohemia updated subscribers of T75316: Player stuck in WY-55 Hellcat, can't move or do nothing..
May 10 2016, 7:33 AM · Arma 3
Bohemia added a project to T75317: sits FPS: Arma 3.
May 10 2016, 7:33 AM · Arma 3
JackusCTB edited Steps To Reproduce on T75316: Player stuck in WY-55 Hellcat, can't move or do nothing..
May 10 2016, 7:33 AM · Arma 3
Bohemia added a project to T75316: Player stuck in WY-55 Hellcat, can't move or do nothing.: Arma 3.
May 10 2016, 7:33 AM · Arma 3
JackusCTB added a comment to T75315: "Development Build 1.10.114.486" watermark even on stable branch, in editor..

As of the latest patch, 1.14 (relased on 20/03), this issue is still present.
I just wanted to try the new jets, so I opened the editor, created the jet in the airport, a pair of enemy tanks and previewed the result. In the bottom right corner, a watermark saying Development Branch 1.14.xxx is present.

May 10 2016, 7:33 AM · Arma 3
JackusCTB edited Steps To Reproduce on T75315: "Development Build 1.10.114.486" watermark even on stable branch, in editor..
May 10 2016, 7:33 AM · Arma 3
Bohemia updated subscribers of T75314: Escape from Stratis - Stuck in terrain/rock.
May 10 2016, 7:33 AM · Arma 3
Bohemia added a project to T75314: Escape from Stratis - Stuck in terrain/rock: Arma 3.
May 10 2016, 7:33 AM · Arma 3
JamieA edited Steps To Reproduce on T75314: Escape from Stratis - Stuck in terrain/rock.
May 10 2016, 7:33 AM · Arma 3
Bohemia added a project to T75315: "Development Build 1.10.114.486" watermark even on stable branch, in editor.: Arma 3.
May 10 2016, 7:33 AM · Arma 3
LondonLad added a comment to T75313: Dedicated Server: RPT Error.

Ignore this ticket as I've found out this is related to the Virtual Ammobox System (VAS)

http://forums.bistudio.com/showthread.php?149077-Virtual-Ammobox-System-(VAS)

Potentially fixed in the latest version too (v2.3)

http://forums.bistudio.com/showthread.php?149077-Virtual-Ammobox-System-(VAS)&p=2603701&viewfull=1#post2603701
May 10 2016, 7:33 AM · Arma 3
Bohemia updated subscribers of T75312: Weapons ROF.
May 10 2016, 7:33 AM · Arma 3
LondonLad edited Steps To Reproduce on T75313: Dedicated Server: RPT Error.
May 10 2016, 7:33 AM · Arma 3
LondonLad added a comment to T75313: Dedicated Server: RPT Error.

3rd Party Mod

This will be/has been resolved by the 3rd party mod that was the actual cause for the error message.

May 10 2016, 7:33 AM · Arma 3
Bohemia added a project to T75313: Dedicated Server: RPT Error: Arma 3.
May 10 2016, 7:33 AM · Arma 3
Bohemia added a project to T75312: Weapons ROF: Arma 3.
May 10 2016, 7:33 AM · Arma 3
Astaroth added a comment to T75311: Placing a T-100 at a specific location crashes computer.

Hi,
do you have same issue in version 1.10?
Thank you for info.

May 10 2016, 7:33 AM · Arma 3
CplBasti added a comment to T75311: Placing a T-100 at a specific location crashes computer.

Have tested, and no, seems fine.

May 10 2016, 7:33 AM · Arma 3
Spin_Khan edited Steps To Reproduce on T75312: Weapons ROF.
May 10 2016, 7:33 AM · Arma 3
Bohemia added a project to T75311: Placing a T-100 at a specific location crashes computer: Arma 3.
May 10 2016, 7:33 AM · Arma 3
Bohemia added a project to T75310: BIS_fnc_3DCredits - updating pattern not consistent / not in real-time: Arma 3.
May 10 2016, 7:33 AM · Arma 3
Bohemia updated subscribers of T75310: BIS_fnc_3DCredits - updating pattern not consistent / not in real-time.
May 10 2016, 7:33 AM · Arma 3
CplBasti edited Steps To Reproduce on T75311: Placing a T-100 at a specific location crashes computer.
May 10 2016, 7:33 AM · Arma 3
tryteyker edited Steps To Reproduce on T75310: BIS_fnc_3DCredits - updating pattern not consistent / not in real-time.
May 10 2016, 7:33 AM · Arma 3
MadDogX added a comment to T75309: Uncontrolled UGV automatically returning fire.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 7:33 AM · Arma 3
DarkDruid added a comment to T75309: Uncontrolled UGV automatically returning fire.

Checkbox in UAV Terminal is already present in dev branch version, it should be in stable branch soon. However, I will mark this issue as resolved. With all these changes it seems there are a few ways how to disable auto-firing of UGV and we don't want to disable it by default. Thanks for feedback!

May 10 2016, 7:33 AM · Arma 3
DarkDruid added a comment to T75309: Uncontrolled UGV automatically returning fire.

Hi, you should be able to stop this behaviour by that already mentioned right click on waypoint and setting behaviour to never fire. You can stop UAV from doing basically anything via new "Autonomous" checkbox in the UAV terminal.

You are probably right, that this option (automatic shooting) would be disabled by default in real life. But we are in the game and more users will probably use enabled weapons. However, if you want to set these options (never fire or autonomous) on start of a mission, you can use script commands setCombatMode and setAutonomous. This is entirely up to mission author.

I would like to ask you for retesting of that right click on waypoint in the UAV Terminal. If it doesn't work for you, then it seems there is some issue. But I am not able to reproduce it, some repro mission would be useful in case you can still reproduce it. Thanks!

May 10 2016, 7:33 AM · Arma 3
macieksoft added a comment to T75309: Uncontrolled UGV automatically returning fire.

Ok that sounds good, but i do not using waypoints, im always driving UGV by myself.

Scripts commands are a good idea, also checkbox would be good, i wanna test it.

May 10 2016, 7:33 AM · Arma 3
macieksoft added a comment to T75309: Uncontrolled UGV automatically returning fire.

Looks like that right clicking in UAV terminal not working, so UGV gets completly out of control...

Just like brainless killer that kills everything that is enemy, even when it may ruin whole mission.

Imagine mission where you must capture enemy commander alive, UGV will make it unable to do.

May 10 2016, 7:33 AM · Arma 3
pops added a comment to T75309: Uncontrolled UGV automatically returning fire.

The controlling of UAVs and UGVs is rudimentary and needs improvement. The UAV terminal is a good idea but offers little control over those units. Indirect control via waypoints is too clunky. You can't switch to the turret from the UAV terminal. Accessing the the turret is only possible via the action menu (which is bad, there are already too many options in the action menu) or when piloting the autonomous unit.

How about extra buttons for rules of engagement and flight altitude?

May 10 2016, 7:33 AM · Arma 3
DarkWanderer added a comment to T75309: Uncontrolled UGV automatically returning fire.

Maybe you watched too many movies...

Maybe you stop insulting people's judgement head-on?

Any unmanned vehicles are NOT intended to attack enemy without human confirmation.

Who said that? You? Who you are?

Because otherwise it may cause some catastrophic effect, especially if im trying to sneak to enemy and UGV opens fire.

It's your problem, not game problem. If you don't know how to use a tool - don't use it.

May 10 2016, 7:33 AM · Arma 3
macieksoft added a comment to T75309: Uncontrolled UGV automatically returning fire.

@DarkWanderer
Please stop watching purely fictional movies then you will understand what i talking about ;-)

Because no real UGVs or UAVs are firing weapons without human confirmation.
Those things happen only in purely fictional movies and in...
...ArmA 3 ;-)

And i know how to use them, those UGVs are just unrealistic while they are firing without human confirmation.

May 10 2016, 7:33 AM · Arma 3
macieksoft added a comment to T75309: Uncontrolled UGV automatically returning fire.

@Imperator Pete, thanks for reply.

But i think that Never Fire should be default option.

Because otherwise it may cause some catastrophic effect, especially if im trying to sneak to enemy and UGV opens fire.
In those situations UGV fire is just like shouting "I AM HERE, SHOOT ME AND THEN KILL ALL GUYS NEAR ME".

May 10 2016, 7:33 AM · Arma 3
Imperator_Pete added a comment to T75309: Uncontrolled UGV automatically returning fire.

This behaviour is controllable from the UAV terminal via right-clicking on the map and setting a behaviour to Never Fire.

May 10 2016, 7:33 AM · Arma 3
macieksoft edited Steps To Reproduce on T75309: Uncontrolled UGV automatically returning fire.
May 10 2016, 7:33 AM · Arma 3
macieksoft added a comment to T75309: Uncontrolled UGV automatically returning fire.

Maybe you watched too many movies...
Realism in ArmA 3 should be on high level. Its not arcade game like BF3 ;-)

Any unmanned vehicles are NOT intended to attack enemy without human confirmation.
Even countermeasure system in aircraft needs to be switched in automatic mode to release flares without human input.

ArmA 3 should not be as unrealistic as hollywood movies...

May 10 2016, 7:33 AM · Arma 3
AD2001 added a comment to T75309: Uncontrolled UGV automatically returning fire.

Working as intended.

May 10 2016, 7:33 AM · Arma 3
Bohemia added a project to T75309: Uncontrolled UGV automatically returning fire: Arma 3.
May 10 2016, 7:33 AM · Arma 3
Bohemia added a project to T75308: Working Speedboat TV displays in driver seat: Arma 3.
May 10 2016, 7:33 AM · Arma 3
Bohemia updated subscribers of T75308: Working Speedboat TV displays in driver seat.
May 10 2016, 7:33 AM · Arma 3
gonza added a comment to T75307: Hit detection / collision issues.

Hello,

There is allays collisions problem.

Yesterday, on our private server, 1 guy die because he walk in a ruin house.
and an other because a hunter catch him at 1 Kph

Wee are playing 4 hours missions with 1 revive so its really boring to die like that.

May 10 2016, 7:33 AM · Arma 3
FrankHH added a comment to T75307: Hit detection / collision issues.

If you read the changelog notes in the dev branch you will see they have pretty much fixed this problem. Wait for today's stable patch.

May 10 2016, 7:33 AM · Arma 3
masonh4288 edited Steps To Reproduce on T75308: Working Speedboat TV displays in driver seat.
May 10 2016, 7:33 AM · Arma 3
Fireball added a comment to T75306: ZSU-39 Tigris (CSAT AAA Vehicle) has incorrect texture.

Mass-close of resolved tickets not updated in last two weeks.

May 10 2016, 7:33 AM · Arma 3
Bohemia added a project to T75307: Hit detection / collision issues: Arma 3.
May 10 2016, 7:33 AM · Arma 3
Bohemia updated subscribers of T75307: Hit detection / collision issues.
May 10 2016, 7:33 AM · Arma 3
SBSDelta edited Steps To Reproduce on T75307: Hit detection / collision issues.
May 10 2016, 7:33 AM · Arma 3
Killzone_Kid added a comment to T75305: "TAKE" event handler is broken again.

Let's make A3 consistent

I'll drink to that!

May 10 2016, 7:33 AM · Arma 3
Bohemia added a project to T75306: ZSU-39 Tigris (CSAT AAA Vehicle) has incorrect texture: Arma 3.
May 10 2016, 7:33 AM · Arma 3
Killzone_Kid added a comment to T75305: "TAKE" event handler is broken again.

Think this is related: http://feedback.arma3.com/view.php?id=17295

Would probably be worth checking that this also works after fix: http://feedback.arma3.com/view.php?id=17226

May 10 2016, 7:33 AM · Arma 3
Fireball added a comment to T75305: "TAKE" event handler is broken again.

Mass-close of resolved tickets not updated in last two weeks.

May 10 2016, 7:33 AM · Arma 3
Doln edited Steps To Reproduce on T75306: ZSU-39 Tigris (CSAT AAA Vehicle) has incorrect texture.
May 10 2016, 7:33 AM · Arma 3
Killzone_Kid added a comment to T75305: "TAKE" event handler is broken again.

OMG of course! Epic facepalm! I'm so sorry :(

May 10 2016, 7:33 AM · Arma 3
japapatramtara added a comment to T75305: "TAKE" event handler is broken again.

Never mind... since DEV. 114900 radio slot will be re-scan right after assigning of itemRadio. Let's make A3 consistent

May 10 2016, 7:33 AM · Arma 3
Killzone_Kid added a comment to T75305: "TAKE" event handler is broken again.

All works now.

You know what is even more funny? I recently updated wiki with note that you have to have itemradio in your inventory to read or post into sidechat... and then did this! globalChat would have worked better.

Shall I close it or you wanna mark it as solved?

May 10 2016, 7:33 AM · Arma 3
japapatramtara added a comment to T75305: "TAKE" event handler is broken again.

it seems to be OK now

May 10 2016, 7:33 AM · Arma 3
japapatramtara added a comment to T75305: "TAKE" event handler is broken again.

Killzone_kid: you owe me two hours of my life ;-)A3 is processing EETake even for radio, but you can't get an information from sidechat, because action Take is being processed before simulation in which Soldier checks its slots(radio, nvg, ..). So I can modify code to call slot items scan right after proper action, but I don't know if it is really necessary

May 10 2016, 7:33 AM · Arma 3
Killzone_Kid added a comment to T75305: "TAKE" event handler is broken again.

Here is the video just in case: http://www.youtube.com/watch?v=B9iiMkwluvg

To add even dragging radio into uniform doesn't trigger Take.

May 10 2016, 7:33 AM · Arma 3
Killzone_Kid added a comment to T75305: "TAKE" event handler is broken again.

Total fail for itemRadio!

Not that TAKE does not fire if you pick it up with default action, dragging it manually doesn't fire TAKE either. (tried on dedicated server)

May 10 2016, 7:33 AM · Arma 3
Killzone_Kid added a comment to T75305: "TAKE" event handler is broken again.

It's Christmas tomo!

May 10 2016, 7:33 AM · Arma 3
Killzone_Kid added a comment to T75305: "TAKE" event handler is broken again.

LOL Sorry @japapatramtara, I did not change it from feedback to assigned :) the ticket system seems to be bugged.

May 10 2016, 7:33 AM · Arma 3
japapatramtara added a comment to T75305: "TAKE" event handler is broken again.

FIXED since DEV.114819 (will be distributed tomorrow)

May 10 2016, 7:33 AM · Arma 3
Bohemia updated subscribers of T75304: Getting out of vehicle with obstacle beside.
May 10 2016, 7:32 AM · Arma 3
Dzmitry edited Steps To Reproduce on T75304: Getting out of vehicle with obstacle beside.
May 10 2016, 7:32 AM · Arma 3
Bohemia added a project to T75305: "TAKE" event handler is broken again: Arma 3.
May 10 2016, 7:32 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T75305: "TAKE" event handler is broken again.
May 10 2016, 7:32 AM · Arma 3
277787 edited Steps To Reproduce on T75303: Black Rain.
May 10 2016, 7:32 AM · Arma 3
Bohemia added a project to T75303: Black Rain: Arma 3.
May 10 2016, 7:32 AM · Arma 3
277787 added a comment to T75303: Black Rain.

Never mind, the problem still exist now it seems to be harder to trigger.

May 10 2016, 7:32 AM · Arma 3
Bohemia added a project to T75304: Getting out of vehicle with obstacle beside: Arma 3.
May 10 2016, 7:32 AM · Arma 3
Navyseal421 added a comment to T75302: Defect officer still tries to kill me. (Spoiler).

The game saved with a dependency that only allows me to play with M.C.C. I can not load the campaign without it.

May 10 2016, 7:32 AM · Arma 3
Fireball added a comment to T75301: Crawling while holding rangefinder or laser marker Sound issue.

Mass-close of resolved tickets not updated in last two weeks.

May 10 2016, 7:32 AM · Arma 3