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May 10 2016

Navyseal421 edited Steps To Reproduce on T75302: Defect officer still tries to kill me. (Spoiler).
May 10 2016, 7:32 AM · Arma 3
Solex added a comment to T75302: Defect officer still tries to kill me. (Spoiler).

I had the exact same issue while using the M.C.C. Sandbox mod. Upon deactivating the mod and restarting the game the issue appeared to be resolved and the AAF officer began speaking to me without him or his men opening fire.

May 10 2016, 7:32 AM · Arma 3
Astaroth added a comment to T75302: Defect officer still tries to kill me. (Spoiler).

Could you please try without mods? Thank you.

May 10 2016, 7:32 AM · Arma 3
Navyseal421 added a comment to T75302: Defect officer still tries to kill me. (Spoiler).

I know why that happened. M.C.C. automatically makes AAF hostile. What are the regular AI set to (AAF) so that I can just change allegiance in the editor (M.C.C.)

May 10 2016, 7:32 AM · Arma 3
L3TUC3 added a comment to T75301: Crawling while holding rangefinder or laser marker Sound issue.

This is also true for crawling with binoculars.

May 10 2016, 7:32 AM · Arma 3
Bohemia updated subscribers of T75301: Crawling while holding rangefinder or laser marker Sound issue.
May 10 2016, 7:32 AM · Arma 3
Bohemia added a project to T75301: Crawling while holding rangefinder or laser marker Sound issue: Arma 3.
May 10 2016, 7:32 AM · Arma 3
masonh4288 edited Steps To Reproduce on T75301: Crawling while holding rangefinder or laser marker Sound issue.
May 10 2016, 7:32 AM · Arma 3
Grichard added a comment to T75301: Crawling while holding rangefinder or laser marker Sound issue.

issue fixed.

May 10 2016, 7:32 AM · Arma 3
Bohemia added a project to T75302: Defect officer still tries to kill me. (Spoiler): Arma 3.
May 10 2016, 7:32 AM · Arma 3
Bohemia updated subscribers of T75300: Parachute backpacks deployment runs on every machine.
May 10 2016, 7:32 AM · Arma 3
cuel edited Steps To Reproduce on T75300: Parachute backpacks deployment runs on every machine.
May 10 2016, 7:32 AM · Arma 3
Killzone_Kid added a comment to T75300: Parachute backpacks deployment runs on every machine.

Haha, one would think that adding parachute only on server would behave as if you have added only 1 parachute, but I guess this is what causing multiple parachutes. If you add parachute to each unit of group 1 when you move them to cargo and comment it out in drop1 script, everything works.

May 10 2016, 7:32 AM · Arma 3
cuel updated subscribers of T75300: Parachute backpacks deployment runs on every machine.

@KillZone I would assume theyre global commands if the backpacks are added several times?

May 10 2016, 7:32 AM · Arma 3
Killzone_Kid added a comment to T75300: Parachute backpacks deployment runs on every machine.

drop 2 works fine for me, as for drop 1 my bet is on

http://feedback.arma3.com/view.php?id=15298#c57190

addbackpack and removebackpack being local commands

May 10 2016, 7:32 AM · Arma 3
herzeleid22 edited Steps To Reproduce on T75299: Campaign Survive, Mission 13 (Maxwell), Multiple Errors, Unplayable..
May 10 2016, 7:32 AM · Arma 3
Bohemia updated subscribers of T75298: Modules - Group modifier used to have Change side option - this has been removed.
May 10 2016, 7:32 AM · Arma 3
Bohemia added a project to T75300: Parachute backpacks deployment runs on every machine: Arma 3.
May 10 2016, 7:32 AM · Arma 3
Bohemia added a project to T75299: Campaign Survive, Mission 13 (Maxwell), Multiple Errors, Unplayable.: Arma 3.
May 10 2016, 7:32 AM · Arma 3
Bohemia updated subscribers of T75299: Campaign Survive, Mission 13 (Maxwell), Multiple Errors, Unplayable..
May 10 2016, 7:32 AM · Arma 3
Killzone_Kid added a comment to T75297: Game crashes constantly in multiplayer.

what if you get rid of -nosplash -cpuCount=8 -high -maxMem=2048-nopause -world=empty -nologs

to test default settings?

-maxMem=2048-nopause

probably should have space in between too

-maxMem=2048 -nopause

May 10 2016, 7:32 AM · Arma 3
Vashtriguner added a comment to T75297: Game crashes constantly in multiplayer.

I got rid of all the launch parameters and it still crashed

May 10 2016, 7:32 AM · Arma 3
RickOShay edited Steps To Reproduce on T75298: Modules - Group modifier used to have Change side option - this has been removed.
May 10 2016, 7:32 AM · Arma 3
Bohemia added a project to T75298: Modules - Group modifier used to have Change side option - this has been removed: Arma 3.
May 10 2016, 7:32 AM · Arma 3
Vashtriguner added a comment to T75297: Game crashes constantly in multiplayer.

Disabled mods and it still crashes

May 10 2016, 7:32 AM · Arma 3
Killzone_Kid added a comment to T75297: Game crashes constantly in multiplayer.

mod=@a3gCP1.0;@a3gMP;@extras;@PansyChenarus;@XMedSys; -nosplash -cpuCount=8 -high -maxMem=2048-nopause -world=empty -nologs

Why don't you turn off all the mods and see if it fixes the problem

May 10 2016, 7:32 AM · Arma 3
Vashtriguner edited Steps To Reproduce on T75297: Game crashes constantly in multiplayer.
May 10 2016, 7:32 AM · Arma 3
masonh4288 added a comment to T75296: Unable to see water particles/bubbles underwater in the editor.

Problem fixed. Available in the editor as a module.

May 10 2016, 7:32 AM · Arma 3
Bohemia added a project to T75297: Game crashes constantly in multiplayer: Arma 3.
May 10 2016, 7:32 AM · Arma 3
masonh4288 edited Steps To Reproduce on T75296: Unable to see water particles/bubbles underwater in the editor.
May 10 2016, 7:32 AM · Arma 3
AD2001 added a comment to T75295: More Contrast into Arma 3.

I agree that vegetation and the ground need more contrast, but everything else is fine IMO.

May 10 2016, 7:32 AM · Arma 3
Bohemia added a project to T75296: Unable to see water particles/bubbles underwater in the editor: Arma 3.
May 10 2016, 7:32 AM · Arma 3
Bohemia added a project to T75295: More Contrast into Arma 3: Arma 3.
May 10 2016, 7:32 AM · Arma 3
masonh4288 edited Steps To Reproduce on T75295: More Contrast into Arma 3.
May 10 2016, 7:32 AM · Arma 3
gutsnav added a comment to T75294: More Effect when it Rains (eg. Puddles on ground).

Maybe even make mud tracks like in Spin Tires :D

May 10 2016, 7:32 AM · Arma 3
Bohemia added a project to T75294: More Effect when it Rains (eg. Puddles on ground): Arma 3.
May 10 2016, 7:32 AM · Arma 3
masonh4288 edited Steps To Reproduce on T75294: More Effect when it Rains (eg. Puddles on ground).
May 10 2016, 7:32 AM · Arma 3
Spudgunner edited Steps To Reproduce on T75293: Unpack Static Weapon called as BIS function makes program hang.
May 10 2016, 7:32 AM · Arma 3
Bohemia updated subscribers of T75293: Unpack Static Weapon called as BIS function makes program hang.
May 10 2016, 7:32 AM · Arma 3
Bohemia added a project to T75293: Unpack Static Weapon called as BIS function makes program hang: Arma 3.
May 10 2016, 7:32 AM · Arma 3
AD2001 added a comment to T75292: AI divers can throw grenades underwater..

Duplicate of #0005996.

May 10 2016, 7:32 AM · Arma 3
Bohemia updated subscribers of T75291: UAV + UGV Full Screen Camera.
May 10 2016, 7:32 AM · Arma 3
Bohemia added a project to T75291: UAV + UGV Full Screen Camera: Arma 3.
May 10 2016, 7:32 AM · Arma 3
cosmokenney edited Steps To Reproduce on T75292: AI divers can throw grenades underwater..
May 10 2016, 7:32 AM · Arma 3
masonh4288 edited Steps To Reproduce on T75291: UAV + UGV Full Screen Camera.
May 10 2016, 7:32 AM · Arma 3
gutsnav added a comment to T75291: UAV + UGV Full Screen Camera.

This would make a significant visual improvement. This should apply to attack helicopters also.

May 10 2016, 7:32 AM · Arma 3
Bohemia added a project to T75292: AI divers can throw grenades underwater.: Arma 3.
May 10 2016, 7:32 AM · Arma 3
masonh4288 edited Steps To Reproduce on T75290: Ghost Hawk Door Gunner Sound Issue.
May 10 2016, 7:32 AM · Arma 3
Bohemia added a project to T75290: Ghost Hawk Door Gunner Sound Issue: Arma 3.
May 10 2016, 7:32 AM · Arma 3
MishaMilanich added a comment to T75289: Unable to rebind Countermeasure controls (aircraft).

Found countermeasure key for rebinding. Issue can be closed.

May 10 2016, 7:32 AM · Arma 3
Bohemia updated subscribers of T75290: Ghost Hawk Door Gunner Sound Issue.
May 10 2016, 7:32 AM · Arma 3
Goomer added a comment to T75289: Unable to rebind Countermeasure controls (aircraft).

If you're trying to replicate Arma 2 OA controls, why aren't you using the Arma 2 preset?

May 10 2016, 7:32 AM · Arma 3
AD2001 added a comment to T75289: Unable to rebind Countermeasure controls (aircraft).

C isn't for countermeasures, G is. Also, you can rebind all of them in the config files.

May 10 2016, 7:32 AM · Arma 3
Killzone_Kid added a comment to T75288: "setShadowDistance" somehow saves into profile.

shadow distance should reset back to manually set profile value after every mission/preview start.

May 10 2016, 7:32 AM · Arma 3
MulleDK19 added a comment to T75288: "setShadowDistance" somehow saves into profile.

I guess it's supposed to work as a temporal override like setViewDistance.

May 10 2016, 7:32 AM · Arma 3
Bohemia added a project to T75289: Unable to rebind Countermeasure controls (aircraft): Arma 3.
May 10 2016, 7:32 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T75288: "setShadowDistance" somehow saves into profile.
May 10 2016, 7:32 AM · Arma 3
MishaMilanich edited Steps To Reproduce on T75289: Unable to rebind Countermeasure controls (aircraft).
May 10 2016, 7:32 AM · Arma 3
Bohemia updated subscribers of T75288: "setShadowDistance" somehow saves into profile.
May 10 2016, 7:32 AM · Arma 3
Unknown Object (User) added a comment to T75287: Unrealistic aim sway.

its just that it looks like if you complain about the recoil on arma 3 not going backwards like in arma 2.

And i agree, with a combat scope the aim sway just walking was too fucking big, maybe bigger than with red dots or iron sights

May 10 2016, 7:32 AM · Arma 3
Migueloide added a comment to T75287: Unrealistic aim sway.

Sorry if i wasn`t clear about this thing. The recoil is just fine for me, i'm talking about sight's sway while aiming. It's very excessive, slow, soft and regular. If you point your finger against the wall and you try to hold it still, you will see that its movement is not like the one in the game, by a long shot.

One last thing, could somebody tell me if i messed it up with my English? Did i made mistakes?

May 10 2016, 7:32 AM · Arma 3
Bohemia added a project to T75288: "setShadowDistance" somehow saves into profile: Arma 3.
May 10 2016, 7:32 AM · Arma 3
Kreu added a comment to T75287: Unrealistic aim sway.

I don't understand the Problem. I like the gunsway like it is

May 10 2016, 7:32 AM · Arma 3
RobertHammer added a comment to T75287: Unrealistic aim sway.

Make a new ticket about sight alignment

May 10 2016, 7:32 AM · Arma 3
masonh4288 added a comment to T75287: Unrealistic aim sway.

Changed My Mind. Upvoted.

May 10 2016, 7:32 AM · Arma 3
FeralCircus added a comment to T75287: Unrealistic aim sway.

@Kreu...
EXACTLY leave it as it is :-)

May 10 2016, 7:32 AM · Arma 3
Unknown Object (User) added a comment to T75287: Unrealistic aim sway.

Isn't this fixed by using PiP 3d scopes?

May 10 2016, 7:32 AM · Arma 3
FeralCircus added a comment to T75287: Unrealistic aim sway.

Here's a cool little video that shows how the slightest bit of movement can dramatically alter the sight alignment.
The gun in the video represents a pistol but the longer the distance between the rear sight (notch) and the front sight (post or blade) the more exaggerated the movement will be.
http://youtu.be/jo0kKQt6S9E

May 10 2016, 7:32 AM · Arma 3
FrankHH added a comment to T75287: Unrealistic aim sway.

I agree that there would be some slight movement of the scope that's for sure, but are we sure it's so massive IRL like it currently is in the game? I really think not.

May 10 2016, 7:32 AM · Arma 3
FeralCircus added a comment to T75287: Unrealistic aim sway.

@FrankHH
Yes the weapon is tucked into your cheek (stock weld) so that you get the same view of the sights as closely as possible every time you fire so as not to affect the zero.
The pivot point of the weapon is in your shoulder at the back of the but and will still move independently to the head as you move and breath causing the sighs to move independently to your line of sight.
Because the sights are so close to the eye (average of a few of inch depending on the build of the person) Just the slightest bit (mm) of movement on the weapon can cause a massive parallax effect down the sights.

May 10 2016, 7:32 AM · Arma 3
heyvern69 added a comment to T75287: Unrealistic aim sway.

Bingo FrankHH,

You hit the nail on the head. Frankly, I think many gamers like the alcoholic gun sway effect because they think it's somehow realistic and it gives them bragging rights when they can hit a target while going through crystal meth detoxification jitters.

The question is . . . is the gun sway done well??? And I think you're right. With the scope, it should move with the camera, not swing the gun (or binoculars) all over the place like a street corner crack addict.

May 10 2016, 7:32 AM · Arma 3
FrankHH added a comment to T75287: Unrealistic aim sway.

@Feral Circus, the sway of the scope as you look through it is all wrong. It should move with the camera. As of now it doesn't make any sense since the weapon is stuck to your cheek.

May 10 2016, 7:32 AM · Arma 3
FeralCircus added a comment to T75287: Unrealistic aim sway.

I think 'Migueloide' is talking about the sway of the scope as you look through it.
I personally think it's fine as long as you use the correct stance and hold your breath (right mouse button) before firing.

May 10 2016, 7:32 AM · Arma 3
FrankHH added a comment to T75287: Unrealistic aim sway.

If the 3D scope sway is what this ticket is about, sadly he was not enough clear. This is probably why he got so many downvotes.

May 10 2016, 7:32 AM · Arma 3
Unknown Object (User) added a comment to T75287: Unrealistic aim sway.

Before i start bashing about this ticket (because obviously this has been discussed a lot).

Have you ever fired a gun? or do you use guns usually? i dont want to look like an idiot, while at the same time i dont fully understand your question.

You are complaining about how the recoil is always in the same direction with the same force? or that there should be more of a "shaking" effect?

May 10 2016, 7:32 AM · Arma 3
masonh4288 updated subscribers of T75287: Unrealistic aim sway.

@DrDeath - I Agree

May 10 2016, 7:32 AM · Arma 3
Unknown Object (User) added a comment to T75287: Unrealistic aim sway.

i just want to ask because if he is complaining about the recoil not moving the sight back to its original position as unrealistic he is just wrong.

May 10 2016, 7:32 AM · Arma 3
MadDogX added a comment to T75286: Backpack item state not synced between players.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 7:32 AM · Arma 3
masonh4288 added a comment to T75287: Unrealistic aim sway.

This Guy ^

May 10 2016, 7:32 AM · Arma 3
japapatramtara added a comment to T75286: Backpack item state not synced between players.

should be fixed since DEV 125317 and will be distributed today(19.6.2014)

May 10 2016, 7:32 AM · Arma 3
Bohemia added a project to T75287: Unrealistic aim sway: Arma 3.
May 10 2016, 7:32 AM · Arma 3
Migueloide edited Steps To Reproduce on T75287: Unrealistic aim sway.
May 10 2016, 7:32 AM · Arma 3
ozdeadmeat added a comment to T75286: Backpack item state not synced between players.

thanks BIS :)

May 10 2016, 7:32 AM · Arma 3
Meateater added a comment to T75286: Backpack item state not synced between players.

will only continue to recommend ARMA 3 when it gets fixed. Please duping is killing the mods!

May 10 2016, 7:32 AM · Arma 3
Iceman added a comment to T75286: Backpack item state not synced between players.

Hello guys,
thank you for reporting this issue (and sorry that it took so long). It has been reproduced, assigned and we'll try to solve it by the next update.
Thank you.

May 10 2016, 7:32 AM · Arma 3
framspl33n added a comment to T75286: Backpack item state not synced between players.

Wow, I'm surprised this hasn't gotten a single note from a Dev in the entire 4 and a half months it's been open and being exploited!

May 10 2016, 7:32 AM · Arma 3
xenophon33 added a comment to T75286: Backpack item state not synced between players.

This bug is a game-breaker. Please fix!

May 10 2016, 7:32 AM · Arma 3
G00R00 added a comment to T75286: Backpack item state not synced between players.

Important issue, please fix

May 10 2016, 7:32 AM · Arma 3
binnie added a comment to T75286: Backpack item state not synced between players.

Many people only get ArmA for the mods, you know this. Duping is a HUGE issue for the mods that are a GIANT source of your cash revenue. You owe it to them to fix this as it is not something they can do.

May 10 2016, 7:32 AM · Arma 3
icKiMus added a comment to T75286: Backpack item state not synced between players.

This bug is being abused in a big way. Completely game-breaking.

May 10 2016, 7:32 AM · Arma 3
SpamHands added a comment to T75286: Backpack item state not synced between players.

This is an important issue and affects gameplay in a major way.

May 10 2016, 7:32 AM · Arma 3
sugoigala added a comment to T75286: Backpack item state not synced between players.

We can't have a fair game with this issue!

May 10 2016, 7:32 AM · Arma 3
Bohemia updated subscribers of T75286: Backpack item state not synced between players.
May 10 2016, 7:32 AM · Arma 3
enamel added a comment to T75286: Backpack item state not synced between players.

This becomes a breaking issue on any mission with finite resources. The team that dupes no longer has to worry about resource management.

May 10 2016, 7:32 AM · Arma 3
Spudly edited Steps To Reproduce on T75286: Backpack item state not synced between players.
May 10 2016, 7:32 AM · Arma 3
noahstudios added a comment to T75286: Backpack item state not synced between players.

Rarity of items is compromised by creating an infinite quantity

May 10 2016, 7:32 AM · Arma 3
Bohemia added a project to T75286: Backpack item state not synced between players: Arma 3.
May 10 2016, 7:32 AM · Arma 3
MishaMilanich added a comment to T75285: No additional tasks in Beyond Recognition.

Just came across this issue. Reverted 20 times to no avail :/

May 10 2016, 7:32 AM · Arma 3
JoeOBrien added a comment to T75285: No additional tasks in Beyond Recognition.

This happened to me, too. After some reverts, I see the pilot is supposed to come out of the ruins building and talk to you. Sometimes this doesn't happen.

May 10 2016, 7:32 AM · Arma 3
Astaroth added a comment to T75285: No additional tasks in Beyond Recognition.

Cutscene should be start after this dialogue. Did you try restart mission and try more times? Thank you for more info.

May 10 2016, 7:32 AM · Arma 3