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May 10 2016

mrmiagi37 added a comment to T75285: No additional tasks in Beyond Recognition.

Quitting to the main menu and reverting to the start of the mission seemed to fix it, loading previous saves in the mission had no effect, no idea what caused the problem.

May 10 2016, 7:32 AM · Arma 3
machineabuse added a comment to T75285: No additional tasks in Beyond Recognition.

I also experienced this on my first playthrough. Only restarting the mission from scratch fixed it.

May 10 2016, 7:32 AM · Arma 3
Astaroth added a comment to T75284: Physx3_x86.dll crash.

Hi,
do you have still this issue in version 1.10?
Thank you for more info.

May 10 2016, 7:32 AM · Arma 3
mrmiagi37 edited Steps To Reproduce on T75285: No additional tasks in Beyond Recognition.
May 10 2016, 7:32 AM · Arma 3
Bohemia updated subscribers of T75285: No additional tasks in Beyond Recognition.
May 10 2016, 7:32 AM · Arma 3
Bohemia added a project to T75285: No additional tasks in Beyond Recognition: Arma 3.
May 10 2016, 7:32 AM · Arma 3
Bohemia added a project to T75284: Physx3_x86.dll crash: Arma 3.
May 10 2016, 7:32 AM · Arma 3
mcen edited Steps To Reproduce on T75284: Physx3_x86.dll crash.
May 10 2016, 7:32 AM · Arma 3
Bohemia updated subscribers of T75283: Engineer doesn't move after fixing.
May 10 2016, 7:32 AM · Arma 3
TMeisterGeneral edited Steps To Reproduce on T75283: Engineer doesn't move after fixing.
May 10 2016, 7:32 AM · Arma 3
Killzone_Kid added a comment to T75282: OMG, triggers are global!!!.

I don't think this issue is resolved at all.

  1. What is the point of keeping triggers global, why cant they be created similar to createvehiclelocal?
  1. Why keep dead triggers, those that become server property after client logs off, why keep syncing it with all clients?
  1. This means it is mission maker job to make sure all dead triggers are deleted, which calls for more clean up scripts, is this really necessary?

I'd like to hear a pro comment, as to what is good about having triggers created globally like this.

Thanks

May 10 2016, 7:32 AM · Arma 3
Bohemia updated subscribers of T75282: OMG, triggers are global!!!.
May 10 2016, 7:32 AM · Arma 3
Moricky added a comment to T75282: OMG, triggers are global!!!.

This is intended behavior and it's consistent with those of other objects, like soldiers or vehicles.

createTrigger is analogous to createVehicle, not createVehicleLocal. It makes sense the trigger is created on every computer including server, but remains local to whoever created it. Once that machine disconnects, locality is naturally passed to the server.

As for trigger statements - one must remember that while trigger is created globally, setTriggerStatements and other trigger commands are local.

May 10 2016, 7:32 AM · Arma 3
Killzone_Kid added a comment to T75282: OMG, triggers are global!!!.

Server side triggers is the answer.

May 10 2016, 7:32 AM · Arma 3
Bohemia added a project to T75283: Engineer doesn't move after fixing: Arma 3.
May 10 2016, 7:32 AM · Arma 3
Killzone_Kid added a comment to T75281: clearItemCargoGlobal and JIP.

This needs to be assigned to japapatramtara

May 10 2016, 7:32 AM · Arma 3
Bohemia added a project to T75282: OMG, triggers are global!!!: Arma 3.
May 10 2016, 7:32 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T75282: OMG, triggers are global!!!.
May 10 2016, 7:32 AM · Arma 3
whiztler added a comment to T75281: clearItemCargoGlobal and JIP.

Vote up

May 10 2016, 7:32 AM · Arma 3
Bohemia added a project to T75281: clearItemCargoGlobal and JIP: Arma 3.
May 10 2016, 7:32 AM · Arma 3
vbawol edited Steps To Reproduce on T75281: clearItemCargoGlobal and JIP.
May 10 2016, 7:32 AM · Arma 3
Bohemia updated subscribers of T75281: clearItemCargoGlobal and JIP.
May 10 2016, 7:32 AM · Arma 3
Fireball added a comment to T75280: AI One shot one kill.

Bad ticket, no mention of any difficulty setting. Related to mine, but since the difficulty settings have been changed, closing down this ticket for the favor of #18061.

May 10 2016, 7:32 AM · Arma 3
Killzone_Kid added a comment to T75281: clearItemCargoGlobal and JIP.

Confirmed!

May 10 2016, 7:32 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T75279: Reading mission from cache is somehow related to some script failures.
May 10 2016, 7:32 AM · Arma 3
Bohemia updated subscribers of T75279: Reading mission from cache is somehow related to some script failures.
May 10 2016, 7:32 AM · Arma 3
MrLue edited Steps To Reproduce on T75280: AI One shot one kill.
May 10 2016, 7:32 AM · Arma 3
Bohemia added a project to T75279: Reading mission from cache is somehow related to some script failures: Arma 3.
May 10 2016, 7:32 AM · Arma 3
Bohemia added a project to T75280: AI One shot one kill: Arma 3.
May 10 2016, 7:32 AM · Arma 3
Echo6_9 edited Steps To Reproduce on T75277: A-143 Buzzard Ground Handling.
May 10 2016, 7:32 AM · Arma 3
Cressid edited Steps To Reproduce on T75278: Rain particels loosing thier texture.
May 10 2016, 7:32 AM · Arma 3
FrankHH added a comment to T75278: Rain particels loosing thier texture.

Happens every time there's lots of explosions around.

May 10 2016, 7:32 AM · Arma 3
Bohemia updated subscribers of T75277: A-143 Buzzard Ground Handling.
May 10 2016, 7:32 AM · Arma 3
Bohemia added a project to T75278: Rain particels loosing thier texture: Arma 3.
May 10 2016, 7:32 AM · Arma 3
Bohemia added a project to T75277: A-143 Buzzard Ground Handling: Arma 3.
May 10 2016, 7:32 AM · Arma 3
Bohemia updated subscribers of T75278: Rain particels loosing thier texture.
May 10 2016, 7:32 AM · Arma 3
UbiquitousUK edited Steps To Reproduce on T75276: AI door bug in industrial shed.
May 10 2016, 7:32 AM · Arma 3
Bohemia updated subscribers of T75276: AI door bug in industrial shed.
May 10 2016, 7:32 AM · Arma 3
Bohemia added a project to T75276: AI door bug in industrial shed: Arma 3.
May 10 2016, 7:32 AM · Arma 3
Bohemia updated subscribers of T75275: Optics can zoom through nearby smoke.
May 10 2016, 7:32 AM · Arma 3
Bohemia added a comment to T75274: ReOpening: 0015505: SetAITalk Command.

Yeah bro, I feel your pain :)

May 10 2016, 7:32 AM · Arma 3
landmines edited Steps To Reproduce on T75275: Optics can zoom through nearby smoke.
May 10 2016, 7:32 AM · Arma 3
Bohemia added a comment to T75274: ReOpening: 0015505: SetAITalk Command.

I have also noticed this.

May 10 2016, 7:32 AM · Arma 3
Bohemia added a project to T75275: Optics can zoom through nearby smoke: Arma 3.
May 10 2016, 7:32 AM · Arma 3
Bohemia updated subscribers of T75274: ReOpening: 0015505: SetAITalk Command.
May 10 2016, 7:32 AM · Arma 3
Bohemia edited Steps To Reproduce on T75274: ReOpening: 0015505: SetAITalk Command.
May 10 2016, 7:32 AM · Arma 3
wattywatts added a comment to T75273: Impossible to complete objective due to invisible minefields.
  • warn markers will be added to areas player should not stumble into
May 10 2016, 7:32 AM · Arma 3
Bohemia added a project to T75274: ReOpening: 0015505: SetAITalk Command: Arma 3.
May 10 2016, 7:32 AM · Arma 3
lugiahua edited Steps To Reproduce on T75273: Impossible to complete objective due to invisible minefields.
May 10 2016, 7:32 AM · Arma 3
cacoon edited Steps To Reproduce on T75272: Rain turns black.
May 10 2016, 7:32 AM · Arma 3
Bohemia added a project to T75272: Rain turns black: Arma 3.
May 10 2016, 7:32 AM · Arma 3
Bohemia added a project to T75273: Impossible to complete objective due to invisible minefields: Arma 3.
May 10 2016, 7:32 AM · Arma 3
Avabrew edited Steps To Reproduce on T75271: Mission fails to load correctly after completing "Crossing paths".
May 10 2016, 7:32 AM · Arma 3
InstaGoat added a comment to T75270: Remove kill switches from campaign..

Wuh.

OFP's vanilla missions had "kill switches". Try to go to Dourdan or La Trinite in "Ambush".

Stay on target. You have a mission to fulfill. Hiking outside of your AO is not part of that mission.

May 10 2016, 7:32 AM · Arma 3
Bohemia added a project to T75271: Mission fails to load correctly after completing "Crossing paths": Arma 3.
May 10 2016, 7:32 AM · Arma 3
wattywatts added a comment to T75270: Remove kill switches from campaign..
  • in scouting missions the "forbidden" areas will be properly marked
May 10 2016, 7:32 AM · Arma 3
gutsnav added a comment to T75270: Remove kill switches from campaign..

What I love about the Armed Assault series is the tactical possibilities. Not like Battlefield or Call of Duty, where you have to go in the set path. This "Kill switch" should be removed immediately.

May 10 2016, 7:32 AM · Arma 3
supercereal4 edited Steps To Reproduce on T75270: Remove kill switches from campaign..
May 10 2016, 7:32 AM · Arma 3
Bohemia added a project to T75270: Remove kill switches from campaign.: Arma 3.
May 10 2016, 7:32 AM · Arma 3
Bohemia updated subscribers of T75269: Request ability to pan editor map with keyboard.
May 10 2016, 7:32 AM · Arma 3
UbiquitousUK edited Steps To Reproduce on T75269: Request ability to pan editor map with keyboard.
May 10 2016, 7:32 AM · Arma 3
Deadfast added a comment to T75268: AI won't pick up mortar bag in "Breaking Even".

AI can pick up the bag, the problem is as soon as the AAF shows up (very soon) the AI enters danger mode which results in them (very slowly) advancing from cover to cover. This would be one case where the ability to set AI to careless would be handy.

May 10 2016, 7:32 AM · Arma 3
Bohemia added a project to T75269: Request ability to pan editor map with keyboard: Arma 3.
May 10 2016, 7:32 AM · Arma 3
Bohemia added a project to T75268: AI won't pick up mortar bag in "Breaking Even": Arma 3.
May 10 2016, 7:32 AM · Arma 3
ckount added a comment to T75267: Campaign 2 mission Breaking even,.

Duplicate of 0016888

May 10 2016, 7:32 AM · Arma 3
supercereal4 edited Steps To Reproduce on T75268: AI won't pick up mortar bag in "Breaking Even".
May 10 2016, 7:32 AM · Arma 3
Bohemia added a project to T75267: Campaign 2 mission Breaking even,: Arma 3.
May 10 2016, 7:32 AM · Arma 3
AD2001 added a comment to T75266: CTD w/Error Dialog Box.

There's a big difference between a mod/addon and a mission FYI.

May 10 2016, 7:32 AM · Arma 3
ckount edited Steps To Reproduce on T75267: Campaign 2 mission Breaking even,.
May 10 2016, 7:32 AM · Arma 3
musashikorian added a comment to T75266: CTD w/Error Dialog Box.

Yeah I had the issue still up until yesterday when I went through all my files on my computer and found the error was in the random dependent folders in the "C:\Users\...\Documents\Arma 3" area of my computer. There was a bunch of corrupted files there that I ended up just deleting and then doing a uninstall and reinstall twice and that cleared everything up.

May 10 2016, 7:32 AM · Arma 3
Astaroth added a comment to T75266: CTD w/Error Dialog Box.

Hi.
Do you have still this issue in version 1.10?
Thank you for more info.

May 10 2016, 7:32 AM · Arma 3
musashikorian added a comment to T75266: CTD w/Error Dialog Box.

" (0063544)
AD2001 (reporter)
2014-01-18 16:04

Have you tried verifying the game cache? Do you have any missions installed that could be causing the problem?
"

If you would read my description you would see I have stated there that I have already done so and that I have no added missions.

May 10 2016, 7:32 AM · Arma 3
musashikorian added a comment to T75266: CTD w/Error Dialog Box.

Please only reply with a note if you have something to add to the issue or a solution, I didn't come here to argue over semantics.

May 10 2016, 7:32 AM · Arma 3
AD2001 added a comment to T75266: CTD w/Error Dialog Box.

Have you tried verifying the game cache? Do you have any missions installed that could be causing the problem?

May 10 2016, 7:32 AM · Arma 3
AD2001 added a comment to T75266: CTD w/Error Dialog Box.

It says that you haven't added any mods, not missions.

May 10 2016, 7:32 AM · Arma 3
Psychobastard added a comment to T75265: impact of setHit isn't the same on every unit/uniform.

No, only 3 units on map from given class.
If their isnt a problem on dev branch we can wait for the path next week and see what happened.

May 10 2016, 7:32 AM · Arma 3
Bohemia added a project to T75266: CTD w/Error Dialog Box: Arma 3.
May 10 2016, 7:32 AM · Arma 3
Killzone_Kid added a comment to T75265: impact of setHit isn't the same on every unit/uniform.

No problem here on DEV branch. Can you attach a mission?

May 10 2016, 7:32 AM · Arma 3
Psychobastard added a comment to T75265: impact of setHit isn't the same on every unit/uniform.

Problem should be fixed in actual stable version too.
Please close the ticket.

May 10 2016, 7:32 AM · Arma 3
Psychobastard added a comment to T75265: impact of setHit isn't the same on every unit/uniform.

1.43.xxxxx - no longer reproducable! pls close the ticket.

May 10 2016, 7:32 AM · Arma 3
musashikorian edited Steps To Reproduce on T75266: CTD w/Error Dialog Box.
May 10 2016, 7:32 AM · Arma 3
Bohemia added a project to T75265: impact of setHit isn't the same on every unit/uniform: Arma 3.
May 10 2016, 7:32 AM · Arma 3
Bohemia updated subscribers of T75265: impact of setHit isn't the same on every unit/uniform.
May 10 2016, 7:32 AM · Arma 3
FeralCircus added a comment to T75264: The radio in ARMA 3 doesn't sound or act like a radio....

@DJPorterNZ

I'm not asking for a full blown radio simulation, although that would be awesome :-)
I'm simply suggesting EQ filters (high & low pass) to make the radio voice audible while inside vehicles and during heavy battles.

May 10 2016, 7:32 AM · Arma 3
Psychobastard edited Steps To Reproduce on T75265: impact of setHit isn't the same on every unit/uniform.
May 10 2016, 7:32 AM · Arma 3
DJPorterNZ added a comment to T75264: The radio in ARMA 3 doesn't sound or act like a radio....

I don't think the VoIP in game was ever or will ever be intended to be a full fidelity radio simulation, the very presence of the Global and Side channels would seem to indicate this. There are still some issues with the current implementation in the engine that I'd suspect that they'll need to fix first before even considering expanding it's scope.

TBH, if you want a full simulation of the radio enviroment, ACRE and TFAR are by far the better choice.

EDITED: Correcting spelling errors.

May 10 2016, 7:32 AM · Arma 3
rggdafreak added a comment to T75264: The radio in ARMA 3 doesn't sound or act like a radio....

it would be easy when they balance the volume between direct channel and the sound effects but it seems no priority at allI dont get it the game is capable of so much with i guess easy fixes.

May 10 2016, 7:32 AM · Arma 3
FeralCircus added a comment to T75264: The radio in ARMA 3 doesn't sound or act like a radio....

All I am suggesting is that they use simple EQ filters for when the voice is being transmitted via radio.
It is extremely basic stuff but would make a massive difference to the ingame radio sound. :-)

May 10 2016, 7:32 AM · Arma 3
TheKnight added a comment to T75264: The radio in ARMA 3 doesn't sound or act like a radio....

Make it like when the (friendly) AI where talking in the campaign,bleeping sounds and a little static in the voices. That's going to be really awesome and WAY more realistic and awesome.

May 10 2016, 7:32 AM · Arma 3
Goblinbutt added a comment to T75264: The radio in ARMA 3 doesn't sound or act like a radio....

Maybe they should focus on fixing the in-game radio so it doesn't glitch out first. Just a thought.

May 10 2016, 7:32 AM · Arma 3
TheKnight added a comment to T75264: The radio in ARMA 3 doesn't sound or act like a radio....

Please make it sound like Task Force Radio mod. The only thing that should change is that when you press the button to start talking, there should be a bleep sound and when you release the button when done talking to hear a CH sound. Also, the voices to be like talking through a radio not crystal clear like you're talking through a proffessional microphone. Please add these features but don't add the crap side off Task Force Radio(all the different radios and that frequency thing).EVERYTHING should be just the same (group channel, side channel etc.) and only a push-to-talk button but with all the sound effects and features I mentioned above. Please also add if possible (it will make more realistic) the feature that was mentioned by FeralCircus. Let's say that there is a squad and they are talking in group channel, they hear each other through the radio but there is a guy who is not in the squad and he hears just the voice (something like when hearing someone from direct channel). Please add at least the sound effects mentioned above. It will make the game tons of times more awesome!!!

May 10 2016, 7:32 AM · Arma 3
Bohemia updated subscribers of T75264: The radio in ARMA 3 doesn't sound or act like a radio....
May 10 2016, 7:32 AM · Arma 3
FeralCircus edited Steps To Reproduce on T75264: The radio in ARMA 3 doesn't sound or act like a radio....
May 10 2016, 7:32 AM · Arma 3
Bohemia added a project to T75264: The radio in ARMA 3 doesn't sound or act like a radio...: Arma 3.
May 10 2016, 7:32 AM · Arma 3
FeralCircus added a comment to T75264: The radio in ARMA 3 doesn't sound or act like a radio....

At the moment it is totally impossible to communicate via radio while inside loud vehicles and during heavy battles due to the radio voice not being EQ'd to cut through the noise.

I have tried radio mods and they sound AWESOME but all the messing around, copying files and teamspeak channels makes them not worth using.
Also having to rely on someone else to go through this laborious process just to be able to communicate with them on a realistic level.
The game should just do this anyway by simply filtering frequencies out at least.

The simple ability to clearly hear someone while flying or driving would be great.

May 10 2016, 7:32 AM · Arma 3
Bohemia updated subscribers of T75263: Sometimes (often) when i connect to a server, i can't click a slot.
May 10 2016, 7:32 AM · Arma 3
Bohemia added a project to T75262: isLightsOn command for vehicles: Arma 3.
May 10 2016, 7:32 AM · Arma 3
Bohemia added a project to T75263: Sometimes (often) when i connect to a server, i can't click a slot: Arma 3.
May 10 2016, 7:32 AM · Arma 3
Skurcey edited Steps To Reproduce on T75263: Sometimes (often) when i connect to a server, i can't click a slot.
May 10 2016, 7:32 AM · Arma 3
Iceman77 edited Steps To Reproduce on T75262: isLightsOn command for vehicles.
May 10 2016, 7:32 AM · Arma 3