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impact of setHit isn't the same on every unit/uniform
Closed, ResolvedPublic

Description

Some units react different on setHit command than the most others. The problem isnt the unit self as more the uniform.

All units with "U_B_CombatUniform_mcam_tshirt" have a strange and different damage handling compared to the others. So it look like the problem is the uniform as the unit or some other thing.

Details

Legacy ID
1074046482
Severity
None
Resolution
Fixed
Reproducibility
Always
Category
Health System
Steps To Reproduce

1 - Place three units in editor (a player, a auto rifleman (B_soldier_AR_F) and a rifleman (B_Soldier_F)
2 - start the preview and open the debug console
3 - look at the rifleman and execute the following code:
cursorTarget setHit ["hands",1]; --> normal hit handling...
4 - redo step 3 with the auto rifleman --> he die

Additional Information

Try the same experiment with the same unit but switch the uniforms.
Everytime the unit with "U_B_CombatUniform_mcam_tshirt" will die. I think its not the only problem in the damage handling but i cant find a reproducable way to show other problems by using the handleDamage EH.

I think that is a config problem in the uniform.

Event Timeline

Psychobastard edited Additional Information. (Show Details)
Psychobastard set Category to Health System.
Psychobastard set Reproducibility to Always.
Psychobastard set Severity to None.
Psychobastard set Resolution to Fixed.
Psychobastard set Legacy ID to 1074046482.May 7 2016, 5:46 PM
Bohemia added a subscriber: AD2001.Jan 18 2014, 2:20 PM

No problem here on DEV branch. Can you attach a mission?

No, only 3 units on map from given class.
If their isnt a problem on dev branch we can wait for the path next week and see what happened.

Problem should be fixed in actual stable version too.
Please close the ticket.

1.43.xxxxx - no longer reproducable! pls close the ticket.