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ReOpening: 0015505: SetAITalk Command
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Description

http://feedback.arma3.com/view.php?id=15505

Can't stop AI radio chatter during scripted conversations with radio subtitles. These commands do not work: player setVariable ["BIS_noCoreConversations", true]; player disableConversation true; enableRadio false; enableSentences false; - if I'm missing something, do vote down and explain to me! But presently, I'm still getting voices like 'Area clear!' etc. Would be good perhaps, to get a new command. Something like setAITalk false/true...

Apparently, enableSentences works. But I tried 'enableSentences false' in a unit's init. line and I still got the 'area clear' voice (there was only the 1 unit on the map, so I know where it was coming from). It does appear to work most of the time, however.(I'm really sorry, Moricky, if I've missed something or have not fully understood the role of enableSentences false).

It'd also be great if this could silence radio command voices for the player. See: issue 16884. http://feedback.arma3.com/view.php?id=16884.

Details

Legacy ID
3222718185
Severity
None
Resolution
Open
Reproducibility
Random
Category
Sound

Event Timeline

Bohemia edited Steps To Reproduce. (Show Details)Jan 19 2014, 10:16 AM
Bohemia edited Additional Information. (Show Details)
Bohemia set Category to Sound.
Bohemia set Reproducibility to Random.
Bohemia set Severity to None.
Bohemia set Resolution to Open.
Bohemia set Legacy ID to 3222718185.May 7 2016, 5:46 PM
Bohemia added a subscriber: Bohemia.May 7 2016, 5:46 PM

I have also noticed this.

Yeah bro, I feel your pain :)