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May 10 2016

gutsnav edited Steps To Reproduce on T75167: Sandstorm MLRS turn-out bug.
May 10 2016, 7:29 AM · Arma 3
Bohemia updated subscribers of T75167: Sandstorm MLRS turn-out bug.
May 10 2016, 7:29 AM · Arma 3
Bohemia added a project to T75167: Sandstorm MLRS turn-out bug: Arma 3.
May 10 2016, 7:29 AM · Arma 3
Drahkken edited Steps To Reproduce on T75166: Flight Path Marker drifts off display.
May 10 2016, 7:29 AM · Arma 3
Bohemia updated subscribers of T75166: Flight Path Marker drifts off display.
May 10 2016, 7:29 AM · Arma 3
Bohemia added a project to T75166: Flight Path Marker drifts off display: Arma 3.
May 10 2016, 7:29 AM · Arma 3
Astaroth added a comment to T75165: setvelocity on a static house object causes it to become "electrified".

Yes, it is bug and thank you for reporting. I wanted know, if you need this function for some usage on building, or you only reported it, what you found during scripting.

May 10 2016, 7:29 AM · Arma 3
Astaroth added a comment to T75165: setvelocity on a static house object causes it to become "electrified".

Why do you need use setvelocity on building, may I ask? This command is not for usage on buildings.

May 10 2016, 7:29 AM · Arma 3
Bohemia updated subscribers of T75165: setvelocity on a static house object causes it to become "electrified".
May 10 2016, 7:29 AM · Arma 3
vbawol added a comment to T75165: setvelocity on a static house object causes it to become "electrified".

Just reporting what I have found and I realize that the intended use is not static objects, yet it could happen and when it does its use produces unexpected results. Engine wise I would say that it is a bug because the killing effect is very similar to that of a moving a thingx object.

May 10 2016, 7:29 AM · Arma 3
Fireball added a comment to T75164: Missing column geometry in Land_Airport_right_F Land_Airport_left_F.

Mass-close of resolved tickets not updated in last two weeks.

May 10 2016, 7:29 AM · Arma 3
Bohemia added a project to T75165: setvelocity on a static house object causes it to become "electrified": Arma 3.
May 10 2016, 7:29 AM · Arma 3
vbawol edited Steps To Reproduce on T75165: setvelocity on a static house object causes it to become "electrified".
May 10 2016, 7:29 AM · Arma 3
vbawol added a comment to T75164: Missing column geometry in Land_Airport_right_F Land_Airport_left_F.

Nice, confirmed fix.

May 10 2016, 7:29 AM · Arma 3
redstone added a comment to T75164: Missing column geometry in Land_Airport_right_F Land_Airport_left_F.

Fixed in dev

May 10 2016, 7:29 AM · Arma 3
Bohemia added a project to T75164: Missing column geometry in Land_Airport_right_F Land_Airport_left_F: Arma 3.
May 10 2016, 7:29 AM · Arma 3
vbawol added a comment to T75163: Cannot move pistol from backpack to handgun slot and reset of attachments.

confirmed fixed here as well.

May 10 2016, 7:29 AM · Arma 3
MadDogX added a comment to T75163: Cannot move pistol from backpack to handgun slot and reset of attachments.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 7:29 AM · Arma 3
vbawol edited Steps To Reproduce on T75164: Missing column geometry in Land_Airport_right_F Land_Airport_left_F.
May 10 2016, 7:29 AM · Arma 3
Killzone_Kid added a comment to T75163: Cannot move pistol from backpack to handgun slot and reset of attachments.

Welcome back!

May 10 2016, 7:29 AM · Arma 3
zeven added a comment to T75163: Cannot move pistol from backpack to handgun slot and reset of attachments.

Fixed on main branch as of 2014-03-05

May 10 2016, 7:29 AM · Arma 3
japapatramtara added a comment to T75163: Cannot move pistol from backpack to handgun slot and reset of attachments.

seems to work fine now...

May 10 2016, 7:29 AM · Arma 3
Bohemia updated subscribers of T75163: Cannot move pistol from backpack to handgun slot and reset of attachments.
May 10 2016, 7:29 AM · Arma 3
Killzone_Kid added a comment to T75163: Cannot move pistol from backpack to handgun slot and reset of attachments.

It seems to be some general inventory issue. Are you reading japapatramtara? Dunno if it has been reported, but if you open inventory and drag weapons to backpack you cannot drag them back to their respective slot. For example add backpack to basic unit as OP suggested

player addbackpack "B_FieldPack_blk";

Open inventory and drag your assault rifle to backpack. Now drag it back. You can't.

May 10 2016, 7:29 AM · Arma 3
Killzone_Kid added a comment to T75163: Cannot move pistol from backpack to handgun slot and reset of attachments.

hgun_Rook40_snds_F class name suggest that the model has default supressor [snds] so this is likely reason. I don't know if the model of the pistol should change from hgun_Rook40_snds_F to hgun_Rook40_F when you remove suppressor, but it doesnt at the moment. But if this is design decision not to change model I suggest using plain gun and separate suppressor instead.

player addweapon "hgun_Rook40_F";
player addHandgunItem "muzzle_snds_L";

May 10 2016, 7:29 AM · Arma 3
vbawol edited Steps To Reproduce on T75163: Cannot move pistol from backpack to handgun slot and reset of attachments.
May 10 2016, 7:29 AM · Arma 3
vbawol added a comment to T75163: Cannot move pistol from backpack to handgun slot and reset of attachments.

Thanks KK, the plan is actually to use all base weapons. However, the same problem exists for that weapon+attachment. You lose the silencer when moving it to your backpack and back to the handgun slot.

If you move the weapon to the backpack then to the ground no problem, its just the failed move from the backpack to the handgun slot.

May 10 2016, 7:29 AM · Arma 3
japapatramtara added a comment to T75163: Cannot move pistol from backpack to handgun slot and reset of attachments.

sry I was off for the most of January due of a personal reasons. That's why I didn't react.

Anyway this issue should be fixed in DEV. 114805(will be distributed tomorrow).

May 10 2016, 7:29 AM · Arma 3
Fireball added a comment to T75162: Incorrect paths to game resources in language_f.pbo (Russian language).

Mass-close of resolved tickets not updated in last two weeks.

May 10 2016, 7:29 AM · Arma 3
Gekon added a comment to T75162: Incorrect paths to game resources in language_f.pbo (Russian language).

Fixed, will be there in the next update

May 10 2016, 7:29 AM · Arma 3
Bohemia added a project to T75163: Cannot move pistol from backpack to handgun slot and reset of attachments: Arma 3.
May 10 2016, 7:29 AM · Arma 3
Killzone_Kid added a comment to T75161: Last update, arma3server.exe error message.

Not happening any more

May 10 2016, 7:29 AM · Arma 3
Bohemia updated subscribers of T75162: Incorrect paths to game resources in language_f.pbo (Russian language).
May 10 2016, 7:29 AM · Arma 3
Bohemia added a project to T75162: Incorrect paths to game resources in language_f.pbo (Russian language): Arma 3.
May 10 2016, 7:29 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T75161: Last update, arma3server.exe error message.
May 10 2016, 7:29 AM · Arma 3
Vandal81 edited Steps To Reproduce on T75162: Incorrect paths to game resources in language_f.pbo (Russian language).
May 10 2016, 7:29 AM · Arma 3
Bohemia added a project to T75161: Last update, arma3server.exe error message: Arma 3.
May 10 2016, 7:29 AM · Arma 3
sancron added a comment to T75160: Support AMD Mantle.

Why Intel? this is a GPU Feature not a CPU. And AMD was say, taht nVidia will also be able to use it if they want.

May 10 2016, 7:29 AM · Arma 3
LinuxMaster9 added a comment to T75160: Support AMD Mantle.

actually Mantle helps CPU intensive Games more than GPU intensive games. Example being what PC Gamer did in their test where they found that if they underclocked a CPU to 2.0GHz, they say upwards of a 25% boost in game performance. Mantle really helps the weaker CPUs with IGPs over the High-end cards.

May 10 2016, 7:29 AM · Arma 3
ruPaladin added a comment to T75160: Support AMD Mantle.

Bump! We need better AMD support!

May 10 2016, 7:29 AM · Arma 3
nomisum added a comment to T75160: Support AMD Mantle.

maybe the cheapest performance fix for BI in terms of manhours. core engine is a mess to fix.

May 10 2016, 7:29 AM · Arma 3
AD2001 added a comment to T75160: Support AMD Mantle.

FFS, at least learn how to spell it properly.

May 10 2016, 7:29 AM · Arma 3
lsxwerewolf added a comment to T75160: Support AMD Mantle.

They should do it. I think it would fix alot of performance problems for everyone.

May 10 2016, 7:29 AM · Arma 3
AD2001 added a comment to T75160: Support AMD Mantle.

Except for people using Intel and/or Nvidia.

May 10 2016, 7:29 AM · Arma 3
Bohemia updated subscribers of T75160: Support AMD Mantle.
May 10 2016, 7:29 AM · Arma 3
Pluestyle added a comment to T75160: Support AMD Mantle.

I'd think its a real good idea.

May 10 2016, 7:29 AM · Arma 3
Bohemia added a project to T75160: Support AMD Mantle: Arma 3.
May 10 2016, 7:29 AM · Arma 3
Alwarren added a comment to T75159: New HDAO introduces black halos around characters when against a wall or structure.

The pictures show really good screen space ambient occlusion,
it doesn't look bad.

Quite obviously, "looking good" and "looking bad" is a matter of taste. I think these halos look horrible. I don't want to disable AO because in most cases it looks fine, but these...

You can clearly see that the tank casts a shadow on the ground.
That is made by SSAO/HDAO.

I know how SSAO/HDAO works. The shadow under the tank is fine. The halo around characters, not so much. The halo follows the camera view, which a shadow would not.

May 10 2016, 7:29 AM · Arma 3
Xendance added a comment to T75159: New HDAO introduces black halos around characters when against a wall or structure.

This is the whole point of ambient occlusion.
The point is to produce that black halo (shadows) when the occluder is close enough to a surface. That is the actual goal.
The pictures show really good screen space ambient occlusion, it doesn't look bad.

Here is a screenshot of the ages old Crysis 1 that did SSAO instead of HDAO.
http://upload.wikimedia.org/wikipedia/commons/8/8b/Screen_space_ambient_occlusion.jpg

You can clearly see that the tank casts a shadow on the ground. That is made by SSAO/HDAO.

May 10 2016, 7:29 AM · Arma 3
sancron edited Steps To Reproduce on T75160: Support AMD Mantle.
May 10 2016, 7:29 AM · Arma 3
Bohemia updated subscribers of T75159: New HDAO introduces black halos around characters when against a wall or structure.
May 10 2016, 7:29 AM · Arma 3
Koala updated subscribers of T75159: New HDAO introduces black halos around characters when against a wall or structure.

@Alwarren

That's a general problem of the SSAO/HBAO/HDAO.

I experienced these "black auras" in other games too.

May 10 2016, 7:29 AM · Arma 3
Alwarren edited Steps To Reproduce on T75159: New HDAO introduces black halos around characters when against a wall or structure.
May 10 2016, 7:29 AM · Arma 3
Bohemia updated subscribers of T75158: "GetInGunner" action is unreliable in MP.
May 10 2016, 7:29 AM · Arma 3
Bohemia added a project to T75159: New HDAO introduces black halos around characters when against a wall or structure: Arma 3.
May 10 2016, 7:29 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T75158: "GetInGunner" action is unreliable in MP.
May 10 2016, 7:29 AM · Arma 3
KOKC edited Steps To Reproduce on T75157: M2A1's don't move..
May 10 2016, 7:29 AM · Arma 3
Bohemia added a project to T75157: M2A1's don't move.: Arma 3.
May 10 2016, 7:29 AM · Arma 3
Bohemia added a project to T75158: "GetInGunner" action is unreliable in MP: Arma 3.
May 10 2016, 7:29 AM · Arma 3
Gekon added a comment to T75156: Recently uploaded missions aren't visible in ARMA 3 Workshop....

can you please provide links to your missions?

May 10 2016, 7:29 AM · Arma 3
FeralCircus added a comment to T75156: Recently uploaded missions aren't visible in ARMA 3 Workshop....

Two of my missions keep dissapearing from workshop & they don't show up in search results.
Although I can access them via my personal list of items, this means that they're not publically visible.
They are set to 'public' in the visibility dropdown menu.

Anyone else got this problem or know the cause?
Cheers

May 10 2016, 7:29 AM · Arma 3
FeralCircus added a comment to T75156: Recently uploaded missions aren't visible in ARMA 3 Workshop....

Hi Geko

This is quite an old ticket and the workshop has been working fine for a while now and can be marked as 'resolved'
So no problems anymore :-)

Here's a link to one anyway just in case you need to check anything as I have seen other people having problems...
http://steamcommunity.com/sharedfiles/filedetails/?id=230856661

All is good from my end though
Cheers

May 10 2016, 7:29 AM · Arma 3
FeralCircus added a comment to T75156: Recently uploaded missions aren't visible in ARMA 3 Workshop....

My mission has suddenly popped up in the Workshop so it looks like this problem may have been fixed :-)

I'll keep an eye on it just in case.

May 10 2016, 7:29 AM · Arma 3
FeralCircus edited Steps To Reproduce on T75156: Recently uploaded missions aren't visible in ARMA 3 Workshop....
May 10 2016, 7:29 AM · Arma 3
Bohemia updated subscribers of T75156: Recently uploaded missions aren't visible in ARMA 3 Workshop....
May 10 2016, 7:29 AM · Arma 3
Bohemia added a project to T75156: Recently uploaded missions aren't visible in ARMA 3 Workshop...: Arma 3.
May 10 2016, 7:29 AM · Arma 3
TheKaikouraTrainspotter edited Steps To Reproduce on T75155: Game freezes on Mission "Maxwell".
May 10 2016, 7:29 AM · Arma 3
Bohemia added a project to T75155: Game freezes on Mission "Maxwell": Arma 3.
May 10 2016, 7:29 AM · Arma 3
Lecks added a comment to T75154: ERROR Config.bin/CfgMagazines.DefaultREDManAllSignal.

This is an issue with O_Soldier_TL_F (CSAT Team Leader).

respawnMagazines[] = {"30Rnd_65x39_caseless_green","30Rnd_65x39_caseless_green","30Rnd_65x39_caseless_green"
,"30Rnd_65x39_caseless_green","30Rnd_65x39_caseless_green_mag_Tracer","30Rnd_65x39_caseless_green_mag_Tracer",
"16Rnd_9x21_Mag","16Rnd_9x21_Mag","16Rnd_9x21_Mag","MiniGrenade","MiniGrenade","1Rnd_HE_Grenade_shell",
"1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell",
"1Rnd_HE_Grenade_shell","DefaultREDManAllSignal","1Rnd_Smoke_Grenade_shell","1Rnd_Smoke_Grenade_shell",
"1Rnd_SmokeRed_Grenade_shell","1Rnd_SmokeOrange_Grenade_shell","1Rnd_SmokeYellow_Grenade_shell"};

May 10 2016, 7:29 AM · Arma 3
AD2001 added a comment to T75154: ERROR Config.bin/CfgMagazines.DefaultREDManAllSignal.

Upload the mission here.

May 10 2016, 7:29 AM · Arma 3
Malik edited Steps To Reproduce on T75153: Game Crash.
May 10 2016, 7:29 AM · Arma 3
jtnadeau edited Steps To Reproduce on T75154: ERROR Config.bin/CfgMagazines.DefaultREDManAllSignal.
May 10 2016, 7:29 AM · Arma 3
Bohemia added a project to T75154: ERROR Config.bin/CfgMagazines.DefaultREDManAllSignal: Arma 3.
May 10 2016, 7:29 AM · Arma 3
FAFLV-Milou added a comment to T75152: Hard to aim ground targets with ATGM in Attack Choppers.

you go in "presentation (in french)" and "combat choppers" : "Learn how to use combat helicopters ..."
For me when something tells you, learn to, looks like a tutorial huh ? ;)
You will use a "MI-48" Wich is a mix between MI-28,MI-24 and a rear of Me-262 :P pretty beatiful by the way.

May 10 2016, 7:29 AM · Arma 3
Bohemia added a project to T75153: Game Crash: Arma 3.
May 10 2016, 7:29 AM · Arma 3
Koala added a comment to T75152: Hard to aim ground targets with ATGM in Attack Choppers.

If you have problems with helicopter controls, start to learn flying in the editor.

If you found you optimal control settings, try yourself with the "tutorials" aka mission/challenge.

You can't handle all the choppers from the beginning.

May 10 2016, 7:29 AM · Arma 3
AD2001 added a comment to T75152: Hard to aim ground targets with ATGM in Attack Choppers.

The Mi-48 has ATGMs and unguided rockets. The ATGMs can lock-on onto vehicles, but the rockets can't. I don't see an issue here.

May 10 2016, 7:29 AM · Arma 3
AD2001 added a comment to T75152: Hard to aim ground targets with ATGM in Attack Choppers.

What tutorial are you talking about? What helicopter is it?

May 10 2016, 7:29 AM · Arma 3
FAFLV-Milou added a comment to T75152: Hard to aim ground targets with ATGM in Attack Choppers.

plz guys don't say me i'm a noob :
I flew already on arma II since it's realease, and on a lot of flight simulators, DCS and others..
and i'm a pilot in real life ...
i know how to use Rockets and ATGM don't worry, but thx for tips, could be usefull for some ppl
We are not here to say someone is noob, or this guy is stupid ...
i saw something wich looks strange to me, and i said it, that's all, maybe some of you are real attack choppers pilots, in this case just say it, i think you could be usefull for devs.

May 10 2016, 7:29 AM · Arma 3
DarkWanderer added a comment to T75151: Random crashes of different types + DUMPS.

I'm also experiencing random crashes in multiplayer, attached two archives (Crash-1.zip+Crash-2.zip), rpt+dmp+dxdiag inside

May 10 2016, 7:29 AM · Arma 3
Bohemia added a project to T75152: Hard to aim ground targets with ATGM in Attack Choppers: Arma 3.
May 10 2016, 7:29 AM · Arma 3
AD2001 added a comment to T75152: Hard to aim ground targets with ATGM in Attack Choppers.

Are you serious? Did you expect the helicopter controls to be the same as those in Battlefield?

May 10 2016, 7:29 AM · Arma 3
Bohemia updated subscribers of T75151: Random crashes of different types + DUMPS.
May 10 2016, 7:29 AM · Arma 3
Vitdom edited Steps To Reproduce on T75151: Random crashes of different types + DUMPS.
May 10 2016, 7:29 AM · Arma 3
FAFLV-Milou added a comment to T75152: Hard to aim ground targets with ATGM in Attack Choppers.

sry dude, but you should know that this kind of helicopter got radar and can easily track and acquire targets, not only by keep them locked ONLY with your eyes...

May 10 2016, 7:29 AM · Arma 3
FAFLV-Milou edited Steps To Reproduce on T75152: Hard to aim ground targets with ATGM in Attack Choppers.
May 10 2016, 7:29 AM · Arma 3
the_Demongod added a comment to T75150: Cannot Manual Fire in the Mi-48.

@k0rd oh my apologies, I was only adding a point to this issues between client/host in helicopter and such. I wasn't really reporting my issue.

May 10 2016, 7:29 AM · Arma 3
k0rd added a comment to T75150: Cannot Manual Fire in the Mi-48.

can this be linked to the multiplayer issues ticket? (15987)

May 10 2016, 7:29 AM · Arma 3
k0rd added a comment to T75150: Cannot Manual Fire in the Mi-48.

I observed no camera issues related to this particular issue
@the_Demongod you may want to open a separate ticket to track your issue.

May 10 2016, 7:29 AM · Arma 3
Bohemia added a project to T75151: Random crashes of different types + DUMPS: Arma 3.
May 10 2016, 7:29 AM · Arma 3
k0rd added a comment to T75150: Cannot Manual Fire in the Mi-48.

This seems to be an issue with some choppers when they are not local to the player (there may be other necessary conditions, but I only see the bug on non-local choppers)

May 10 2016, 7:29 AM · Arma 3
Iceman added a comment to T75150: Cannot Manual Fire in the Mi-48.

Helo guys,

we have reproduced this issue and our programming guys will look into it.

Thank you.

May 10 2016, 7:29 AM · Arma 3
the_Demongod added a comment to T75150: Cannot Manual Fire in the Mi-48.

I have noticed this as well, but with a mod. the hosting player would have major issues with the camera snapping around and not following the cursor movement. It was a mod, but the problem comes with the non-local player chopper issues.

May 10 2016, 7:29 AM · Arma 3
amooei added a comment to T75150: Cannot Manual Fire in the Mi-48.

I have this issue too

May 10 2016, 7:29 AM · Arma 3
AtkinsA edited Steps To Reproduce on T75149: VON/VOIP 3D broadcast attenuates too little over distance.
May 10 2016, 7:29 AM · Arma 3
wolfenswan added a comment to T75148: Setting VonCodecQuality to 11 or higher makes the 3D (positional) function of comms to not work.

Can confirm that this is still present in 1.38

May 10 2016, 7:29 AM · Arma 3
AtkinsA added a comment to T75149: VON/VOIP 3D broadcast attenuates too little over distance.

Related to http://feedback.arma3.com/view.php?id=16723
(Same phenomenon but with different distances and no attenuation at all for voice comms when 3D voip is not functioning in the server).

May 10 2016, 7:29 AM · Arma 3
Bohemia added a project to T75149: VON/VOIP 3D broadcast attenuates too little over distance: Arma 3.
May 10 2016, 7:29 AM · Arma 3
QuorumZ edited Steps To Reproduce on T75150: Cannot Manual Fire in the Mi-48.
May 10 2016, 7:29 AM · Arma 3
Bohemia updated subscribers of T75150: Cannot Manual Fire in the Mi-48.
May 10 2016, 7:29 AM · Arma 3