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New HDAO introduces black halos around characters when against a wall or structure
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Description

The new HDAO generates a black glow/halo around characters when close to a wall. It's not a shadow since a shadow would not move along with the view.

Screenshots:
http://cloud-3.steampowered.com/ugc/685971522324608932/51FBF052BCFDA616FA8782D3E982C022C4BA23EF/
http://cloud-3.steampowered.com/ugc/685971522324606410/F64836BE109EFA45850354486ECCC45145DD5BF1/

Details

Legacy ID
2829412624
Severity
None
Resolution
Open
Reproducibility
Always
Category
Visual-Characters

Event Timeline

Alwarren edited Steps To Reproduce. (Show Details)Jan 9 2014, 2:04 PM
Alwarren edited Additional Information. (Show Details)
Alwarren set Category to Visual-Characters.
Alwarren set Reproducibility to Always.
Alwarren set Severity to None.
Alwarren set Resolution to Open.
Alwarren set Legacy ID to 2829412624.May 7 2016, 5:43 PM
Bohemia added a subscriber: AD2001.Jan 9 2014, 2:04 PM
Koala added a comment.Jan 9 2014, 4:55 PM

@Alwarren

That's a general problem of the SSAO/HBAO/HDAO.

I experienced these "black auras" in other games too.

This is the whole point of ambient occlusion.
The point is to produce that black halo (shadows) when the occluder is close enough to a surface. That is the actual goal.
The pictures show really good screen space ambient occlusion, it doesn't look bad.

Here is a screenshot of the ages old Crysis 1 that did SSAO instead of HDAO.
http://upload.wikimedia.org/wikipedia/commons/8/8b/Screen_space_ambient_occlusion.jpg

You can clearly see that the tank casts a shadow on the ground. That is made by SSAO/HDAO.

The pictures show really good screen space ambient occlusion,
it doesn't look bad.

Quite obviously, "looking good" and "looking bad" is a matter of taste. I think these halos look horrible. I don't want to disable AO because in most cases it looks fine, but these...

You can clearly see that the tank casts a shadow on the ground.
That is made by SSAO/HDAO.

I know how SSAO/HDAO works. The shadow under the tank is fine. The halo around characters, not so much. The halo follows the camera view, which a shadow would not.