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May 10 2016

Bohemia added a project to T73507: Single enemy made stone wall toplle with Katiba rifle: Arma 3.
May 10 2016, 6:43 AM · Arma 3
Bohemia edited Steps To Reproduce on T73507: Single enemy made stone wall toplle with Katiba rifle.
May 10 2016, 6:43 AM · Arma 3
Bohemia updated subscribers of T73505: Add option for optics toggle to automatically toggle zoom.
May 10 2016, 6:43 AM · Arma 3
Bohemia added a project to T73506: #lightpoint setLightBlink string: Arma 3.
May 10 2016, 6:43 AM · Arma 3
Bohemia updated subscribers of T73506: #lightpoint setLightBlink string.
May 10 2016, 6:43 AM · Arma 3
SpectreRSG edited Steps To Reproduce on T73506: #lightpoint setLightBlink string.
May 10 2016, 6:43 AM · Arma 3
Bohemia added a project to T73505: Add option for optics toggle to automatically toggle zoom: Arma 3.
May 10 2016, 6:43 AM · Arma 3
galzohar edited Steps To Reproduce on T73505: Add option for optics toggle to automatically toggle zoom.
May 10 2016, 6:43 AM · Arma 3
Baskiney added a comment to T73503: Tanks will ignore destroy waypoints.

bump

May 10 2016, 6:43 AM · Arma 3
Bohemia updated subscribers of T73503: Tanks will ignore destroy waypoints.
May 10 2016, 6:43 AM · Arma 3
Bohemia added a project to T73504: Multi Monitor will shuffle arrangement of monitors after exit.: Arma 3.
May 10 2016, 6:43 AM · Arma 3
LoneCrow66 edited Steps To Reproduce on T73504: Multi Monitor will shuffle arrangement of monitors after exit..
May 10 2016, 6:43 AM · Arma 3
Bohemia added a comment to T73503: Tanks will ignore destroy waypoints.

Tried it as well by

  1. Put down playable unit
  2. Put down enemy unit
  3. Put down friendly tank
  4. Put down Destroy Waypoint next to enemy

What will happen:
The tank will go to the marker and then start moving around.
If you put down a move waypoint then the tank will go to the waypoint and then kill the enemy.

So there is something wrong with AI/Waypoint behaviour.
Arma 3 regular Windows 7 x64

More Testing: If the enemy is a infantry then the tank wont attack on destroy waypoint. But it will attack if its a hardtarget on destroy waypoint.

May 10 2016, 6:43 AM · Arma 3
Baskiney edited Steps To Reproduce on T73503: Tanks will ignore destroy waypoints.
May 10 2016, 6:43 AM · Arma 3
MadDogX added a comment to T73502: CTD crash to desktop.

Mass closing ancient tickets with no activity this year; assume fixed or too trivial etc.

If this issue is still relevant in current dev build, please create a new ticket referencing this one and request for it to be re-opened.

May 10 2016, 6:43 AM · Arma 3
Astaroth added a comment to T73502: CTD crash to desktop.

We need dxdiag and files from this folder for solve your problem. C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package please?
When package will be smaller than 2,097k, so you can attach here. When package will be bigger, please use some free sharing service and post link here. Thank you.

http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 6:43 AM · Arma 3
Bohemia added a project to T73503: Tanks will ignore destroy waypoints: Arma 3.
May 10 2016, 6:43 AM · Arma 3
Bohemia updated subscribers of T73501: Be able to move the Watch.
May 10 2016, 6:43 AM · Arma 3
techobs edited Steps To Reproduce on T73502: CTD crash to desktop.
May 10 2016, 6:43 AM · Arma 3
Bohemia added a project to T73502: CTD crash to desktop: Arma 3.
May 10 2016, 6:43 AM · Arma 3
Bohemia edited Steps To Reproduce on T73501: Be able to move the Watch.
May 10 2016, 6:43 AM · Arma 3
Bohemia added a project to T73501: Be able to move the Watch: Arma 3.
May 10 2016, 6:43 AM · Arma 3
Bohemia updated subscribers of T73500: Setobjecttexture not working for player uniform on SP scenarios.
May 10 2016, 6:43 AM · Arma 3
Bohemia added a comment to T73500: Setobjecttexture not working for player uniform on SP scenarios.

Can anyone confirm this?

May 10 2016, 6:43 AM · Arma 3
Bohemia added a project to T73500: Setobjecttexture not working for player uniform on SP scenarios: Arma 3.
May 10 2016, 6:43 AM · Arma 3
Bohemia edited Steps To Reproduce on T73500: Setobjecttexture not working for player uniform on SP scenarios.
May 10 2016, 6:43 AM · Arma 3
Tachi added a comment to T73499: Visual recoil is too high (How body of the unit behaves).

I'm saying that when firing single shots from rifle with *full auto mode* turned on, body moves more intensively then when firing in *single shot mode*. It looks like body suddenly starts to recieve higher recoil from the rifle when rifle is in *full auto firing mode*. I can make a video to demonstrate if needed.

May 10 2016, 6:43 AM · Arma 3
InstaGoat added a comment to T73499: Visual recoil is too high (How body of the unit behaves).

It'd be better if they had the rifle recoil, rather than the entire torso, but that's kinda nitpicky.

May 10 2016, 6:43 AM · Arma 3
Tachi edited Steps To Reproduce on T73499: Visual recoil is too high (How body of the unit behaves).
May 10 2016, 6:43 AM · Arma 3
Bohemia updated subscribers of T73499: Visual recoil is too high (How body of the unit behaves).
May 10 2016, 6:43 AM · Arma 3
Fireball added a comment to T73499: Visual recoil is too high (How body of the unit behaves).

What you're actually saying, is that you have a feature request for a vertical deadzone for the rifle, right? Because without such a deadzone, the torso WILL move.

May 10 2016, 6:43 AM · Arma 3
Bohemia added a project to T73499: Visual recoil is too high (How body of the unit behaves): Arma 3.
May 10 2016, 6:43 AM · Arma 3
AD2001 added a comment to T73498: Pistol is not visible in the holster.

Oh my fu**ing God, why can't people search before making tickets?

Duplicate of #0000369.

May 10 2016, 6:43 AM · Arma 3
Deadfast added a comment to T73498: Pistol is not visible in the holster.

Duplicate, closing.

May 10 2016, 6:43 AM · Arma 3
Koala added a comment to T73498: Pistol is not visible in the holster.

It's because they are too lazy -.-

May 10 2016, 6:43 AM · Arma 3
TTo314 edited Steps To Reproduce on T73497: z axis in xbox controller customizing.
May 10 2016, 6:43 AM · Arma 3
Bohemia added a project to T73497: z axis in xbox controller customizing: Arma 3.
May 10 2016, 6:43 AM · Arma 3
Tachi edited Steps To Reproduce on T73498: Pistol is not visible in the holster.
May 10 2016, 6:43 AM · Arma 3
Bohemia added a project to T73498: Pistol is not visible in the holster: Arma 3.
May 10 2016, 6:43 AM · Arma 3
AD2001 added a comment to T73496: Compass Position.

"show-your-location-on-a-map"

This is also a good feature, but it should also only be possible when equipped with a GPS.

May 10 2016, 6:43 AM · Arma 3
AD2001 added a comment to T73496: Compass Position.

"But maybe precise bearings are not required on servers that have 3rd view mode enabled"

Agreed.

"map-shift click cheat"

That is, IMO, a good feature. They just need to remove the range indicator.

May 10 2016, 6:43 AM · Arma 3
Gekkibi added a comment to T73496: Compass Position.

@AD2001
I can understand those who keep it enabled because it could simulate GPS goto-function. On the other hand I don't like it how it's in the game right now (always possible to use).

...But well, it's still better than 3rd person view and show-your-location-on-a-map...

May 10 2016, 6:43 AM · Arma 3
Gekkibi added a comment to T73496: Compass Position.

" Had a look on google have you, STFU, it means nothing seeing that line, you need a feeeeekin map with it."
I finally managed to decrypt what he meant. He thinks I can use the wire with a map only (with this compass type, you don't use it with a map, you use the edge of the compass). His statement proves he does not know how to use such compasses.

Here's a screenshot:
http://cloud-2.steampowered.com/ugc/579001704046129402/1146739A6F36AE4F63B4E9CBB954CB9C6DD6B99C/

Because the compass is in the center of the screen, I can use the sight and measure precise bearing to the radio tower. In this example it is about 1300 mils, or 72 degrees (+/- 1 degree). This would be completely impossible if the compass would be somewhere else...

...But maybe precise bearings are not required on servers that have 3rd view mode enabled... Usually they tend to have map-shift click cheat enabled as well.

May 10 2016, 6:43 AM · Arma 3
LouMontana added a comment to T73496: Compass Position.

Wow. Just wow. I'll downvote. My reason? Your manners. End of discussion.

May 10 2016, 6:43 AM · Arma 3
AD2001 added a comment to T73496: Compass Position.

http://www.urbandictionary.com/define.php?term=Johnny%20Concrete

May 10 2016, 6:43 AM · Arma 3
zGuba added a comment to T73496: Compass Position.

JohnnieConcrete, I believe you should take the point Gekkibi makes.

The compass must be centered, because its readings are tied to direction of camera. If you require it changed so much, please convince mod makers to create 3rd party mod as it is possible to alter look and position of compass this way.

May 10 2016, 6:43 AM · Arma 3
Gekkibi added a comment to T73496: Compass Position.

"Had a look on google have you, STFU, it means nothing seeing that line, you need a feeeeekin map with it "
Same in English, please..?

I really doubt you "used to build bridges and I am a draughtsman specializing in reinforced concrete" either. You're just trying to troll here. And note the word "trying".

May 10 2016, 6:43 AM · Arma 3
Bohemia added a comment to T73496: Compass Position.

@Gekkibi, Let me assure you its all true my friend. http://www.hbsafrica.co.za/ I used to work here, that building are drawings I did, I still have them on my PC. Shapecode 60, BS standards, shapecode 20, go look em up. Sunninghill, I got a 40% payrise for that job

May 10 2016, 6:43 AM · Arma 3
Bohemia added a comment to T73496: Compass Position.

END OF DISSCUSION.

May 10 2016, 6:43 AM · Arma 3
seseta added a comment to T73496: Compass Position.

You can move the compass around while looking at the map (to get an exact bearing)

Compass while moving around and playing is mostly used for quick reference and directions, corroborated by a quick look in the map.

What you are trying to say is like me saying that we should move the watch because it is not giving the exact bearing of where an enemy unit is.

This comes from a guy that, playing in Domination servers all the time, HAS to use the compass and finds it an incredible tool for teamwork the way it is now. Changing the size and letting you move it means removing time that devs should use to add more content and release fixes for the game.

If it aint broke, don't fix it.

EDIT: Oh wait, you also have done the watch one...
...Not going to say a thing.

May 10 2016, 6:43 AM · Arma 3
Gekkibi added a comment to T73496: Compass Position.

Once again: The reason why compass must be in the center of the x-axis is so that you can use the sights! See that vertical wire? Small hint: it's not just a decoration! Other reason is that in real life the compass is in front of your face blocking your view as well.

You 3rd person view players always try to want features that would decrease oldskool community members gameplay. That's all.

May 10 2016, 6:43 AM · Arma 3
Bohemia added a comment to T73496: Compass Position.

@Gekkibi, As can be seen you are not a person of your word and I quote "I think this is the moment I have to shake my head and give up... I have given my vote and it seems there's nothing more to add to this discussion...". Had a look on google have you, STFU, it means nothing seeing that line, you need a feeeeekin map with it. LOLOLOLOLOLOLOLOOLOL Old skool. I was on the Angolan border you "oldskooler"

May 10 2016, 6:43 AM · Arma 3
Bohemia added a comment to T73496: Compass Position.

@seseta are you reading this properly because what you say I am saying, is not what I' am saying. I don't need exact bearings from the compass and I also play domination, This is my point, I like to keep my compass open for a quick ref as well and it blocks my soldier, if I could move it to where the radar is in an aircraft, because when in an aircraft you have radar and cant use the compass, then it would be taking up space that is not used for me. If the GPS and everything else can be moved why not the compass and watch. It takes up no time to implement it but I agree it is not a priority to get done straight away.

May 10 2016, 6:43 AM · Arma 3
Bohemia added a comment to T73496: Compass Position.

@Gekkibi PLS STFU, you are lieing

May 10 2016, 6:43 AM · Arma 3
AD2001 added a comment to T73496: Compass Position.

I asked if the compass points to the magnetic north. You said I don't how a compass works. Then you said a compass points to the magnetic north.

Uhm...okay...

May 10 2016, 6:43 AM · Arma 3
Bohemia added a comment to T73496: Compass Position.

ummmmmm no last time I tried to get the ability to move the compass you jumped in. You voted down then and now. You don't know how one works and have never used one in real life,So no you didn't just ask you poked you long nose in again like you are stalking every issue I post. Have you looked for your name in the filter I lol'ed

May 10 2016, 6:43 AM · Arma 3
Gekkibi added a comment to T73496: Compass Position.

@JohnnieConcrete
Excuse me, but don't you think it's extremely silly to jump into conclusions like that when you know absolutely nothing about me? What makes you think I don't know how to use a compass? I know very well how to use the compass we have in Arma. In matter of fact, I have the same model in real life and I use it time to time.

May 10 2016, 6:43 AM · Arma 3
Gekkibi added a comment to T73496: Compass Position.

I think this is the moment I have to shake my head and give up... I have given my vote and it seems there's nothing more to add to this discussion...

May 10 2016, 6:43 AM · Arma 3
Bohemia added a comment to T73496: Compass Position.

@Gekkibi, I don't think you know how to use a compass anyway and are giving the wrong "extreme" bearings to whoever but you cast a vote thinking you know something........I'll give it a bash.A compass divided into 360 degrees is the most common unit of measurement. Each degree is divided into 60 minutes, each minute into 60 seconds. A handheld compass is not able to measure down to a minute, let alone a second, those units are used for precise locations using latitude and longitude. So how extreeeeme do you need it

AD2001,You also don't know how a compass works but again you join a discussion you know JACK ST about,

I will give you a quick lesson in maps and compass readings. A compass naturally points magnetic north, then you get true north, then you get grid north, The compass has 2 sets of numbers, one is degrees See above. The map is always North You need to orientate the map to the compass. Ahhh F itThe rest is up to you

May 10 2016, 6:43 AM · Arma 3
AD2001 added a comment to T73496: Compass Position.

Don't compasses always point at the magnetic north? And what's the "other north"?

May 10 2016, 6:43 AM · Arma 3
Bohemia added a comment to T73496: Compass Position.

The compass can be moved and still give the correct bearing. The bearing would be linked to the players "eyes"

May 10 2016, 6:43 AM · Arma 3
Bohemia added a comment to T73496: Compass Position.

First of all you can change the layout of the UI.

Second, the reading, no matter how extreme, is still given.

Third, if you aim, you know where you are aiming so if the reading on the compass is giving you the point you are aiming at what is the difference if the compass is left, right, up, down or inside out.

Fourth, The option to move everything else is there, why not the compass and, oh wait let me start another ticket.

Fifth, Where does the compass actually point to? Is it true north, magnetic north or the other north, and if so what is the declination?

May 10 2016, 6:43 AM · Arma 3
Gekkibi added a comment to T73496: Compass Position.

No, you can't use the sights if the compass is not in the middle. If the compass would be somewhere else and you allign the sight with a landmark, you would get a wrong bearing...

May 10 2016, 6:43 AM · Arma 3
Gekkibi added a comment to T73496: Compass Position.

First of all, how could you be able to move it? You can't point & click because mouse controls your aim. Yet another keys for "move compass left", "move compass right", "move compass up" and "move compass down"?

And yes, you can get a bearing if you use a compass like a casual civilian on a hiking trip... But not if you use it properly to get extremely accurate measurements. You simply can't use the sight if the compass is not exactly in the middle of the screen. Just think this for a minute. If it's on the right side of the screen and you aim at a radio tower 2500 meters away and read your compass bearing, it's not the bearing to the radio tower...

May 10 2016, 6:43 AM · Arma 3
Bohemia edited Steps To Reproduce on T73496: Compass Position.
May 10 2016, 6:43 AM · Arma 3
Bohemia added a comment to T73496: Compass Position.

@Gekkibib an accurate bearing will still be there if the compass is left or right,up or down, I don't want it rotated, the compass orientation is still the same, So your argument is null and void

May 10 2016, 6:43 AM · Arma 3
Bohemia added a project to T73496: Compass Position: Arma 3.
May 10 2016, 6:43 AM · Arma 3
Gekkibi added a comment to T73496: Compass Position.

The reason why the compass is in the middle of the screen is so that you can use the sight to get an accurate bearing...

May 10 2016, 6:43 AM · Arma 3
DarkWanderer added a comment to T73495: Crosshair Control.

You can disable the crosshair in extended difficulty configuration for any difficulty, also, crosshair snapping can be disabled in options.

May 10 2016, 6:43 AM · Arma 3
Deadfast added a comment to T73495: Crosshair Control.

Changes from dev branch will eventually be ported to stable. Since this is a duplicate of #13989 I'm going to close this.

May 10 2016, 6:43 AM · Arma 3
Bohemia added a comment to T73495: Crosshair Control.

@AD2001, I'm not using the Dev branch and it is noted so why are you voting on an issue that's not related to it. Go look your name up in the filter, man I lol'ed hard

May 10 2016, 6:43 AM · Arma 3
AD2001 added a comment to T73495: Crosshair Control.

Well, it's resolved in the dev branch.

May 10 2016, 6:43 AM · Arma 3
blackjacktom added a comment to T73495: Crosshair Control.

#13989

May 10 2016, 6:43 AM · Arma 3
Bohemia added a project to T73495: Crosshair Control: Arma 3.
May 10 2016, 6:43 AM · Arma 3
Bohemia edited Steps To Reproduce on T73495: Crosshair Control.
May 10 2016, 6:43 AM · Arma 3
AD2001 added a comment to T73495: Crosshair Control.

Dev branch.

May 10 2016, 6:43 AM · Arma 3
Bohemia added a comment to T73495: Crosshair Control.

Well I'm afraid it is NOT resolved

May 10 2016, 6:43 AM · Arma 3
DriveTimeZozz added a comment to T73494: I sound like I'm having an asthma attack after running 20 feet.

Please PLEASE just give us a volume option to adjust the breathing. I and many other headphone users can't even play this game because of the gross breathing sounds. I have track ir so I always wear a headset, and it's nails on chalkboard listening to my character panting after walking 40 meters at combat pace.It also goes away so slowly after it starts that I have to wait at least 30 sec for it to stop. Just put a volume option for breathing because lowering it for everyone would inspire many spergings over perfect simulation being ruined.

May 10 2016, 6:43 AM · Arma 3
MadDogX added a comment to T73494: I sound like I'm having an asthma attack after running 20 feet.

Closing as duplicate.

May 10 2016, 6:43 AM · Arma 3
ceeeb added a comment to T73494: I sound like I'm having an asthma attack after running 20 feet.

Duplicate of #6917

May 10 2016, 6:43 AM · Arma 3
galzohar added a comment to T73494: I sound like I'm having an asthma attack after running 20 feet.

More or less duplicate of 0012043

http://feedback.arma3.com/view.php?id=12043

May 10 2016, 6:43 AM · Arma 3
Iceman77 added a comment to T73494: I sound like I'm having an asthma attack after running 20 feet.

yeah. Ahh well.

May 10 2016, 6:43 AM · Arma 3
InstaGoat added a comment to T73494: I sound like I'm having an asthma attack after running 20 feet.

You're also not running around carrying 160 pounds of gear and ammo, in 30°C heat, across rough ground in the mediterranean.

The sound may be a little too intensive, but in general, it is fine. Realistically you should even get thumping in your temples and all that, so this may not even be as much as it could (should?) be

May 10 2016, 6:43 AM · Arma 3
Bohemia added a comment to T73494: I sound like I'm having an asthma attack after running 20 feet.

I agree, its far too loud as well ,all you can hear is that mad pant so you cant even hear a helicopter at 200m which would usually drown out your thoughts

May 10 2016, 6:43 AM · Arma 3
Bohemia updated subscribers of T73494: I sound like I'm having an asthma attack after running 20 feet.
May 10 2016, 6:43 AM · Arma 3
PacMan edited Steps To Reproduce on T73494: I sound like I'm having an asthma attack after running 20 feet.
May 10 2016, 6:43 AM · Arma 3
sami added a comment to T73493: CPU load when server is idle.

This issue is still within 1.48 (Windows dedicated). When server is left on a multiplayer setup, in my server, it used about 17% CPU. Previous player signed off about more than 1 day ago.
CPU usage was dropped to a 3% after "#missions" was executed by server admin.

Wasn't there a timeout setting in ofp/arma/arma2 where it was possible for server to time out to mission selection if no other actions was selected in a pool for some time? If not, would this be possible to do after a last player is signed off?

May 10 2016, 6:43 AM · Arma 3
Bohemia added a project to T73494: I sound like I'm having an asthma attack after running 20 feet: Arma 3.
May 10 2016, 6:43 AM · Arma 3
Bohemia updated subscribers of T73493: CPU load when server is idle.
May 10 2016, 6:43 AM · Arma 3
Shadow_ASP edited Steps To Reproduce on T73493: CPU load when server is idle.
May 10 2016, 6:43 AM · Arma 3
Fireball added a comment to T73492: Script error: Error loading control config.bin/RscInGameUI/RscTaskHint/Controls/Hint/.

Fixed recently.

May 10 2016, 6:43 AM · Arma 3
Bohemia added a project to T73493: CPU load when server is idle: Arma 3.
May 10 2016, 6:43 AM · Arma 3
Fireball added a comment to T73492: Script error: Error loading control config.bin/RscInGameUI/RscTaskHint/Controls/Hint/.

Mass-closing resolved issues not updated in 10 days.

May 10 2016, 6:43 AM · Arma 3
Whiskers added a comment to T73492: Script error: Error loading control config.bin/RscInGameUI/RscTaskHint/Controls/Hint/.

Very similar issue here. See uploaded rpt file dated 2013-10-03. No addons running.

May 10 2016, 6:43 AM · Arma 3
kgino1045 added a comment to T73491: Korean Language didn't supported in arma 3.

@Gekon updated

May 10 2016, 6:43 AM · Arma 3
Fireball edited Steps To Reproduce on T73492: Script error: Error loading control config.bin/RscInGameUI/RscTaskHint/Controls/Hint/.
May 10 2016, 6:43 AM · Arma 3
Bohemia added a project to T73492: Script error: Error loading control config.bin/RscInGameUI/RscTaskHint/Controls/Hint/: Arma 3.
May 10 2016, 6:43 AM · Arma 3
Bohemia updated subscribers of T73490: Weapons firing selection automatically switched after being shot by A.I. In every User mission.
May 10 2016, 6:43 AM · Arma 3
kgino1045 edited Steps To Reproduce on T73491: Korean Language didn't supported in arma 3.
May 10 2016, 6:43 AM · Arma 3
Gekon added a comment to T73491: Korean Language didn't supported in arma 3.

Hello, can you please write a short instructions how to reproduce the issue?

May 10 2016, 6:43 AM · Arma 3