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#lightpoint setLightBlink string
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Description

BIS can you please add the ability for a lightpoint to blink like on the collision lights?

Light can be created with command createVehicle with special vehicle class "#lightpoint", I want to add another setLightBlink = 0 or 1; string to the already available ones.

for example:
_light = "#lightpoint" createVehicleLocal pos;
_light setLightBrightness 1.0;
_light setLightAmbient[0.0, 1.0, 0.0];
_light setLightColor[0.0, 1.0, 0.0];
_light lightAttachObject [_object, [0,0,0]]

_light setLightBlink = 1; // 0 = not blinking, 1 = blinking

Details

Legacy ID
1338617302
Severity
None
Resolution
Open
Reproducibility
Have Not Tried
Category
Scripting
Additional Information

PLEASE ADD AN ONLY IN NVG OPTION FOR THE LIGHTPOINT AS WELL.

_light setOnlyInNVG = 1; // 0 = false, 1 = true

Event Timeline

SpectreRSG edited Additional Information. (Show Details)
SpectreRSG set Category to Scripting.
SpectreRSG set Reproducibility to Have Not Tried.
SpectreRSG set Severity to None.
SpectreRSG set Resolution to Open.
SpectreRSG set Legacy ID to 1338617302.May 7 2016, 5:01 PM
Bohemia added a subscriber: AD2001.Oct 1 2013, 6:05 PM

A command for setLightBlinkRate would also help. It would be especially helpful with an on time and an off time.

_light setLightBlinkRate[1,2];

//on for 1 second, off for 2