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CPU load when server is idle
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Description

After completing a mission and the server is back in the lobby it will still use a significant amount of CPU. 19-21%. This even 2 days after the server was last used.
This time it happened after playing Escape Altis (official mission).
See the last part of the attached RPT. {F22416}

Details

Legacy ID
2575395499
Severity
None
Resolution
Open
Reproducibility
Sometimes
Category
Dedicated Server
Additional Information

Server specs:
Core 2 Duo E6700 2.6GHz
6GB RAM
I think 20% cpu load is "a lot" for doing "nothing".

Event Timeline

Shadow_ASP edited Additional Information. (Show Details)
Shadow_ASP set Category to Dedicated Server.
Shadow_ASP set Reproducibility to Sometimes.
Shadow_ASP set Severity to None.
Shadow_ASP set Resolution to Open.
Shadow_ASP set Legacy ID to 2575395499.May 7 2016, 5:01 PM
sami added a subscriber: sami.May 7 2016, 5:01 PM
sami added a comment.Aug 5 2015, 1:27 PM

This issue is still within 1.48 (Windows dedicated). When server is left on a multiplayer setup, in my server, it used about 17% CPU. Previous player signed off about more than 1 day ago.
CPU usage was dropped to a 3% after "#missions" was executed by server admin.

Wasn't there a timeout setting in ofp/arma/arma2 where it was possible for server to time out to mission selection if no other actions was selected in a pool for some time? If not, would this be possible to do after a last player is signed off?