After completing a mission and the server is back in the lobby it will still use a significant amount of CPU. 19-21%. This even 2 days after the server was last used.
This time it happened after playing Escape Altis (official mission).
See the last part of the attached RPT. {F22416}
Description
Description
Details
Details
- Legacy ID
- 2575395499
- Severity
- None
- Resolution
- Open
- Reproducibility
- Sometimes
- Category
- Dedicated Server
Additional Information
Server specs:
Core 2 Duo E6700 2.6GHz
6GB RAM
I think 20% cpu load is "a lot" for doing "nothing".
Event Timeline
Comment Actions
This issue is still within 1.48 (Windows dedicated). When server is left on a multiplayer setup, in my server, it used about 17% CPU. Previous player signed off about more than 1 day ago.
CPU usage was dropped to a 3% after "#missions" was executed by server admin.
Wasn't there a timeout setting in ofp/arma/arma2 where it was possible for server to time out to mission selection if no other actions was selected in a pool for some time? If not, would this be possible to do after a last player is signed off?