thought they fixed that...i reported this in the alpha and it was colsed
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May 10 2016
implying BIS actually fixes most of their reported problems with ArmA 3.
This doesnt happen anymore
Still an issue in 1.45.130581
oops, wrong file name for the image attachment, it should read from_showcase.jpg
Fail trigger size is larger in 1.54.
Player needs to go approx 200m past win point to fail mission.
Still an issue in 1.23.125330
Duplicate of #12243
Closing myself as a duplicate of #12243
I totally agree, but I would add also a progress bar for showing for how long the player can hold his breath.
Yeap. Upvoted. Should be optional.
Still waiting on a fix for this. After a few minutes in game my textures suddenly change to Arma 1 quality...
i was fake gtx550ti ddr3 2gram avlible ultra texture
now gtx750 ddr5 1gram not avlible ultra texture wtf...
and only half use GPU and CPU even automatic down texture for what?????
should certainly be replaced with a warning and recommendation
I don't know how the engine handles these things, but im fairly certain that disabling such a limiter would result in an out-of-memory exception (CTD). Or even worse: invisible (or pink :D) objects/effects.
Yup, and it's a great way to get settings that should be fairly playable. But that does not mean that anything is ever pushed all the way to the limiter. TL;DR there are differences between auto-detect, the limiter, and hog wild.
There is a thing called autodetect if you want the game to decide for you.
I agree with ProGamer. I wouldn't want them to be removed entirely but as an option for someone that wants to take a chance on performance (overclockers, etc.) or possibly damaging their vid card it should certainly be an option.
I too have this issue running and I7 2600K 8G RAM and an Asus 560ti and it is infuriating. I should be deciding what my machine is capable of here not ARMA. If I wanted to know what arma thinks I would press the AUTODETECT button.
This issue has actually made me not want to play the game and the issue was not as bad when I first bought it.
Please fix this issue Bohemia, Please. I will be getting a gtx 780 soon and if it still does it with that I will be seriously annoyed.
These features should not be removed. They should be option settings though.
Duplicate of #0014366.
Oh yeah i noticed this post Altis. Annoying indeed, since it causes stuttering.
Agree'd.
So annoying I want play in Very high but every each play the game just down gray the texture at first is fine at base in mission
but in combat all of sudden it's change to low texture
but Configure Video display it's Veryhigh :(
i don't know what BIS plan to add concerning multiplayer missions, but if you are looking for a very good online pvp, try "FT-2" Capture & Hold. (called C&H Valhalla on arma 2)
it's one of the best pvp mission for arma 3.
HIA3 servers is hosting it.
Doesnt happen anymore.
Revamped description to pinpoint exact cause of freeze.
closing as fixed
Upvoted, there something similar happens with falling units, they get raised over ground after falling down if still alive.
possibly related: http://feedback.arma3.com/view.php?id=15167
This bug is in doublon with : http://feedback.arma3.com/view.php?id=15228
Got a repro? I'm 99% sure there's something wrong with the script, and not with the game.
Like I said: got a repro? Go to your local files, find the mission pbo and attach it to this ticket. Until the devs know what the script did exactly, I doubt they will ever find any bugs...
You know I don't know if this is something that is built into the game or if it is a server mod. I tried again last night and there were some bugs to it. Like I was able to lift it without even lowering the rope once and I wasn't near it and nothing showed up when I was lifting it. Then I dropped it and it spawned somewhere else. So its definitely something odd. I just don't know if this is a feature of the game or something someone made.
upvoted
Moreover, they are killed too often during canopy deployment and entire parachute flying physics is screwed (I am saying that as a military and civilian skydiver).
really? Your voting against an optional setting? Because you like having to mouse wheel down to "Climb ladder" and click? Wow you guys must like minutiae. maybe we can add a safety to the guns so you can turn that off and on too...lol
+1 for selector switch & safety!!
...any more questions? :P
The reason why I don't like your idea is that then it's possible that your soldier would start to climb even if that wasn't your intent. This is the reason why I don't like automatic actions like automatic reloading, automatic open/close doors or automatic get-in's.
However, I didn't vote the ticket down. But I did now because of the attitude...
It would be nice for it to be automatic, accidentally climbing up ladders is probably the rarest mishap when it comes to games vs environment, and the reason it should be auto is for one less item on the action menu, a menu that is context sensitive to where you look and sometimes even picky about looking in a particular spot.
Go to ladder
Press middle mouse button or Space
?????????
PROFIT
A command for setLightBlinkRate would also help. It would be especially helpful with an on time and an off time.
_light setLightBlinkRate[1,2];
//on for 1 second, off for 2