Page MenuHomeFeedback Tracker
Feed Arma 3 Activity

May 10 2016

Bohemia added a project to T73528: all GUI elements are in one spot: Arma 3.
May 10 2016, 6:44 AM · Arma 3
Bohemia updated subscribers of T73527: Grenades are not suppressed when laid on top of..
May 10 2016, 6:44 AM · Arma 3
vryoffbtdrummr added a comment to T73527: Grenades are not suppressed when laid on top of..

thought they fixed that...i reported this in the alpha and it was colsed

May 10 2016, 6:44 AM · Arma 3
xQuinnC edited Steps To Reproduce on T73527: Grenades are not suppressed when laid on top of..
May 10 2016, 6:44 AM · Arma 3
Bohemia added a project to T73527: Grenades are not suppressed when laid on top of.: Arma 3.
May 10 2016, 6:44 AM · Arma 3
Unknown Object (User) added a comment to T73527: Grenades are not suppressed when laid on top of..

implying BIS actually fixes most of their reported problems with ArmA 3.

May 10 2016, 6:44 AM · Arma 3
jackaltf47 edited Steps To Reproduce on T73525: TRG-20/TRG-21 wrong Caliber in Name.
May 10 2016, 6:44 AM · Arma 3
Bohemia updated subscribers of T73525: TRG-20/TRG-21 wrong Caliber in Name.
May 10 2016, 6:44 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T73526: [FIXED] Falling units auto raise above ground a few seconds after fall [VIDEO].
May 10 2016, 6:44 AM · Arma 3
Bohemia updated subscribers of T73526: [FIXED] Falling units auto raise above ground a few seconds after fall [VIDEO].
May 10 2016, 6:44 AM · Arma 3
Killzone_Kid added a comment to T73526: [FIXED] Falling units auto raise above ground a few seconds after fall [VIDEO].

This doesnt happen anymore

May 10 2016, 6:44 AM · Arma 3
Bohemia added a project to T73526: [FIXED] Falling units auto raise above ground a few seconds after fall [VIDEO]: Arma 3.
May 10 2016, 6:44 AM · Arma 3
ceeeb added a comment to T73524: Showcases menu title reads "Single Missions" after leaving a showcase misson.

Still an issue in 1.45.130581

May 10 2016, 6:44 AM · Arma 3
ceeeb added a comment to T73524: Showcases menu title reads "Single Missions" after leaving a showcase misson.

oops, wrong file name for the image attachment, it should read from_showcase.jpg

May 10 2016, 6:44 AM · Arma 3
Bohemia added a project to T73525: TRG-20/TRG-21 wrong Caliber in Name: Arma 3.
May 10 2016, 6:44 AM · Arma 3
Bohemia updated subscribers of T73523: FIXED: Drones Showcase - Missing in action mission fail trigger too close to exfil point.
May 10 2016, 6:44 AM · Arma 3
Bohemia updated subscribers of T73524: Showcases menu title reads "Single Missions" after leaving a showcase misson.
May 10 2016, 6:44 AM · Arma 3
ceeeb added a comment to T73523: FIXED: Drones Showcase - Missing in action mission fail trigger too close to exfil point.

Fail trigger size is larger in 1.54.
Player needs to go approx 200m past win point to fail mission.

May 10 2016, 6:44 AM · Arma 3
ceeeb edited Steps To Reproduce on T73524: Showcases menu title reads "Single Missions" after leaving a showcase misson.
May 10 2016, 6:44 AM · Arma 3
Bohemia added a project to T73524: Showcases menu title reads "Single Missions" after leaving a showcase misson: Arma 3.
May 10 2016, 6:44 AM · Arma 3
ceeeb added a comment to T73523: FIXED: Drones Showcase - Missing in action mission fail trigger too close to exfil point.

Still an issue in 1.23.125330

May 10 2016, 6:44 AM · Arma 3
Bohemia updated subscribers of T73522: addWaypoint command doesn't work well.
May 10 2016, 6:44 AM · Arma 3
Bohemia added a project to T73523: FIXED: Drones Showcase - Missing in action mission fail trigger too close to exfil point: Arma 3.
May 10 2016, 6:44 AM · Arma 3
ceeeb edited Steps To Reproduce on T73523: FIXED: Drones Showcase - Missing in action mission fail trigger too close to exfil point.
May 10 2016, 6:44 AM · Arma 3
papyrabbit08 edited Steps To Reproduce on T73522: addWaypoint command doesn't work well.
May 10 2016, 6:44 AM · Arma 3
ceeeb added a comment to T73521: Add sounds for breath hold/resume.

Duplicate of #12243

May 10 2016, 6:44 AM · Arma 3
DarkWanderer added a comment to T73521: Add sounds for breath hold/resume.

Closing myself as a duplicate of #12243

May 10 2016, 6:44 AM · Arma 3
Bohemia added a project to T73522: addWaypoint command doesn't work well: Arma 3.
May 10 2016, 6:44 AM · Arma 3
papyrabbit08 added a comment to T73521: Add sounds for breath hold/resume.

I totally agree, but I would add also a progress bar for showing for how long the player can hold his breath.

May 10 2016, 6:44 AM · Arma 3
Bohemia added a project to T73521: Add sounds for breath hold/resume: Arma 3.
May 10 2016, 6:44 AM · Arma 3
Peter added a comment to T73520: Remove the hardware-based graphics limiter.

Yeap. Upvoted. Should be optional.

May 10 2016, 6:44 AM · Arma 3
Fluit added a comment to T73520: Remove the hardware-based graphics limiter.

Still waiting on a fix for this. After a few minutes in game my textures suddenly change to Arma 1 quality...

May 10 2016, 6:44 AM · Arma 3
13complex added a comment to T73520: Remove the hardware-based graphics limiter.

i was fake gtx550ti ddr3 2gram avlible ultra texture
now gtx750 ddr5 1gram not avlible ultra texture wtf...

and only half use GPU and CPU even automatic down texture for what?????

http://feedback.arma3.com/view.php?id=716#bugnotes

May 10 2016, 6:44 AM · Arma 3
DarkWanderer edited Steps To Reproduce on T73521: Add sounds for breath hold/resume.
May 10 2016, 6:44 AM · Arma 3
k0rd added a comment to T73520: Remove the hardware-based graphics limiter.

should certainly be replaced with a warning and recommendation

May 10 2016, 6:44 AM · Arma 3
Goomer added a comment to T73520: Remove the hardware-based graphics limiter.

I don't know how the engine handles these things, but im fairly certain that disabling such a limiter would result in an out-of-memory exception (CTD). Or even worse: invisible (or pink :D) objects/effects.

May 10 2016, 6:44 AM · Arma 3
Oktyabr added a comment to T73520: Remove the hardware-based graphics limiter.

Yup, and it's a great way to get settings that should be fairly playable. But that does not mean that anything is ever pushed all the way to the limiter. TL;DR there are differences between auto-detect, the limiter, and hog wild.

May 10 2016, 6:44 AM · Arma 3
FrankHH added a comment to T73520: Remove the hardware-based graphics limiter.

There is a thing called autodetect if you want the game to decide for you.

May 10 2016, 6:44 AM · Arma 3
Oktyabr added a comment to T73520: Remove the hardware-based graphics limiter.

I agree with ProGamer. I wouldn't want them to be removed entirely but as an option for someone that wants to take a chance on performance (overclockers, etc.) or possibly damaging their vid card it should certainly be an option.

May 10 2016, 6:44 AM · Arma 3
jazz added a comment to T73520: Remove the hardware-based graphics limiter.

I too have this issue running and I7 2600K 8G RAM and an Asus 560ti and it is infuriating. I should be deciding what my machine is capable of here not ARMA. If I wanted to know what arma thinks I would press the AUTODETECT button.

This issue has actually made me not want to play the game and the issue was not as bad when I first bought it.

Please fix this issue Bohemia, Please. I will be getting a gtx 780 soon and if it still does it with that I will be seriously annoyed.

May 10 2016, 6:44 AM · Arma 3
ProGamer added a comment to T73520: Remove the hardware-based graphics limiter.

These features should not be removed. They should be option settings though.

May 10 2016, 6:44 AM · Arma 3
AD2001 added a comment to T73520: Remove the hardware-based graphics limiter.

Duplicate of #0014366.

May 10 2016, 6:44 AM · Arma 3
SuicideKing added a comment to T73520: Remove the hardware-based graphics limiter.

Oh yeah i noticed this post Altis. Annoying indeed, since it causes stuttering.

May 10 2016, 6:44 AM · Arma 3
Bohemia updated subscribers of T73520: Remove the hardware-based graphics limiter.
May 10 2016, 6:44 AM · Arma 3
Iceman77 added a comment to T73520: Remove the hardware-based graphics limiter.

Agree'd.

May 10 2016, 6:44 AM · Arma 3
kgino1045 added a comment to T73520: Remove the hardware-based graphics limiter.

So annoying I want play in Very high but every each play the game just down gray the texture at first is fine at base in mission

but in combat all of sudden it's change to low texture

but Configure Video display it's Veryhigh :(

May 10 2016, 6:44 AM · Arma 3
Bohemia updated subscribers of T73519: SDV diving rudder move in different directions.
May 10 2016, 6:44 AM · Arma 3
Bohemia added a project to T73520: Remove the hardware-based graphics limiter: Arma 3.
May 10 2016, 6:44 AM · Arma 3
FrankHH edited Steps To Reproduce on T73520: Remove the hardware-based graphics limiter.
May 10 2016, 6:44 AM · Arma 3
cyrilator added a comment to T73518: Request for good quality, well coded, player vs player multiplayer gametypes.

i don't know what BIS plan to add concerning multiplayer missions, but if you are looking for a very good online pvp, try "FT-2" Capture & Hold. (called C&H Valhalla on arma 2)

it's one of the best pvp mission for arma 3.

HIA3 servers is hosting it.

http://hia3.com/

May 10 2016, 6:44 AM · Arma 3
axRhino edited Steps To Reproduce on T73518: Request for good quality, well coded, player vs player multiplayer gametypes.
May 10 2016, 6:44 AM · Arma 3
Bohemia added a project to T73518: Request for good quality, well coded, player vs player multiplayer gametypes: Arma 3.
May 10 2016, 6:44 AM · Arma 3
Bohemia added a project to T73519: SDV diving rudder move in different directions: Arma 3.
May 10 2016, 6:44 AM · Arma 3
Bohemia updated subscribers of T73518: Request for good quality, well coded, player vs player multiplayer gametypes.
May 10 2016, 6:44 AM · Arma 3
VBeregovoy edited Steps To Reproduce on T73519: SDV diving rudder move in different directions.
May 10 2016, 6:44 AM · Arma 3
Killzone_Kid added a comment to T73517: [FIXED] Freeze on dedicated server when trying to take control of AI unit.

Doesnt happen anymore.

May 10 2016, 6:44 AM · Arma 3
Killzone_Kid added a comment to T73517: [FIXED] Freeze on dedicated server when trying to take control of AI unit.

Revamped description to pinpoint exact cause of freeze.

May 10 2016, 6:44 AM · Arma 3
Killzone_Kid added a comment to T73517: [FIXED] Freeze on dedicated server when trying to take control of AI unit.

closing as fixed

May 10 2016, 6:44 AM · Arma 3
Bohemia added a project to T73516: Steering wheel textures are a little broken.: Arma 3.
May 10 2016, 6:44 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T73517: [FIXED] Freeze on dedicated server when trying to take control of AI unit.
May 10 2016, 6:44 AM · Arma 3
Thuan653 edited Steps To Reproduce on T73516: Steering wheel textures are a little broken..
May 10 2016, 6:44 AM · Arma 3
Bohemia updated subscribers of T73517: [FIXED] Freeze on dedicated server when trying to take control of AI unit.
May 10 2016, 6:44 AM · Arma 3
Bohemia added a project to T73517: [FIXED] Freeze on dedicated server when trying to take control of AI unit: Arma 3.
May 10 2016, 6:44 AM · Arma 3
Killzone_Kid added a comment to T73514: Airlifting Vehicles will result in them floating in air afterbeing dropped.

Upvoted, there something similar happens with falling units, they get raised over ground after falling down if still alive.

possibly related: http://feedback.arma3.com/view.php?id=15167

May 10 2016, 6:43 AM · Arma 3
sebj84 added a comment to T73515: Support Module - Airdrop - is broken in MP mode.

This bug is in doublon with : http://feedback.arma3.com/view.php?id=15228

May 10 2016, 6:43 AM · Arma 3
GLTLegislator edited Steps To Reproduce on T73515: Support Module - Airdrop - is broken in MP mode.
May 10 2016, 6:43 AM · Arma 3
Bohemia added a project to T73515: Support Module - Airdrop - is broken in MP mode: Arma 3.
May 10 2016, 6:43 AM · Arma 3
Bohemia updated subscribers of T73515: Support Module - Airdrop - is broken in MP mode.
May 10 2016, 6:43 AM · Arma 3
Bohemia added a project to T73514: Airlifting Vehicles will result in them floating in air afterbeing dropped: Arma 3.
May 10 2016, 6:43 AM · Arma 3
Bohemia updated subscribers of T73514: Airlifting Vehicles will result in them floating in air afterbeing dropped.
May 10 2016, 6:43 AM · Arma 3
LoneCrow66 edited Steps To Reproduce on T73514: Airlifting Vehicles will result in them floating in air afterbeing dropped.
May 10 2016, 6:43 AM · Arma 3
Gekkibi added a comment to T73514: Airlifting Vehicles will result in them floating in air afterbeing dropped.

Got a repro? I'm 99% sure there's something wrong with the script, and not with the game.

May 10 2016, 6:43 AM · Arma 3
Gekkibi added a comment to T73514: Airlifting Vehicles will result in them floating in air afterbeing dropped.

Like I said: got a repro? Go to your local files, find the mission pbo and attach it to this ticket. Until the devs know what the script did exactly, I doubt they will ever find any bugs...

May 10 2016, 6:43 AM · Arma 3
LoneCrow66 added a comment to T73514: Airlifting Vehicles will result in them floating in air afterbeing dropped.

You know I don't know if this is something that is built into the game or if it is a server mod. I tried again last night and there were some bugs to it. Like I was able to lift it without even lowering the rope once and I wasn't near it and nothing showed up when I was lifting it. Then I dropped it and it spawned somewhere else. So its definitely something odd. I just don't know if this is a feature of the game or something someone made.

May 10 2016, 6:43 AM · Arma 3
Bohemia added a project to T73513: AI Paratroopers glitch mid-air: Arma 3.
May 10 2016, 6:43 AM · Arma 3
Killzone_Kid added a comment to T73512: Autoclimb ladders option.

upvoted

May 10 2016, 6:43 AM · Arma 3
TheReal1InTheBack edited Steps To Reproduce on T73513: AI Paratroopers glitch mid-air.
May 10 2016, 6:43 AM · Arma 3
matkob added a comment to T73513: AI Paratroopers glitch mid-air.

Moreover, they are killed too often during canopy deployment and entire parachute flying physics is screwed (I am saying that as a military and civilian skydiver).

May 10 2016, 6:43 AM · Arma 3
Bohemia updated subscribers of T73513: AI Paratroopers glitch mid-air.
May 10 2016, 6:43 AM · Arma 3
axRhino added a comment to T73512: Autoclimb ladders option.

really? Your voting against an optional setting? Because you like having to mouse wheel down to "Climb ladder" and click? Wow you guys must like minutiae. maybe we can add a safety to the guns so you can turn that off and on too...lol

May 10 2016, 6:43 AM · Arma 3
Gekkibi added a comment to T73512: Autoclimb ladders option.

+1 for selector switch & safety!!
...any more questions? :P

The reason why I don't like your idea is that then it's possible that your soldier would start to climb even if that wasn't your intent. This is the reason why I don't like automatic actions like automatic reloading, automatic open/close doors or automatic get-in's.

However, I didn't vote the ticket down. But I did now because of the attitude...

May 10 2016, 6:43 AM · Arma 3
Bohemia added a comment to T73512: Autoclimb ladders option.

It would be nice for it to be automatic, accidentally climbing up ladders is probably the rarest mishap when it comes to games vs environment, and the reason it should be auto is for one less item on the action menu, a menu that is context sensitive to where you look and sometimes even picky about looking in a particular spot.

May 10 2016, 6:43 AM · Arma 3
Moonwayfarer added a comment to T73512: Autoclimb ladders option.

Go to ladder
Press middle mouse button or Space
?????????
PROFIT

May 10 2016, 6:43 AM · Arma 3
Bohemia added a project to T73511: Site Module Improvements For Non Military Areas: Arma 3.
May 10 2016, 6:43 AM · Arma 3
axRhino edited Steps To Reproduce on T73512: Autoclimb ladders option.
May 10 2016, 6:43 AM · Arma 3
Bohemia updated subscribers of T73512: Autoclimb ladders option.
May 10 2016, 6:43 AM · Arma 3
Bohemia updated subscribers of T73511: Site Module Improvements For Non Military Areas.
May 10 2016, 6:43 AM · Arma 3
I34dKarma edited Steps To Reproduce on T73511: Site Module Improvements For Non Military Areas.
May 10 2016, 6:43 AM · Arma 3
Bohemia added a project to T73512: Autoclimb ladders option: Arma 3.
May 10 2016, 6:43 AM · Arma 3
Bohemia updated subscribers of T73510: Missing Sounds / Fire / Aircraft etc.
May 10 2016, 6:43 AM · Arma 3
Bohemia added a project to T73510: Missing Sounds / Fire / Aircraft etc: Arma 3.
May 10 2016, 6:43 AM · Arma 3
Bohemia updated subscribers of T73509: Add in AntiAir/AntiTank armed speedboats.
May 10 2016, 6:43 AM · Arma 3
LoneCrow66 edited Steps To Reproduce on T73510: Missing Sounds / Fire / Aircraft etc.
May 10 2016, 6:43 AM · Arma 3
Bohemia updated subscribers of T73508: AI will continue to patrol while mortars are landing around them.
May 10 2016, 6:43 AM · Arma 3
Bohemia added a project to T73509: Add in AntiAir/AntiTank armed speedboats: Arma 3.
May 10 2016, 6:43 AM · Arma 3
LoneCrow66 edited Steps To Reproduce on T73508: AI will continue to patrol while mortars are landing around them.
May 10 2016, 6:43 AM · Arma 3
Rewan edited Steps To Reproduce on T73509: Add in AntiAir/AntiTank armed speedboats.
May 10 2016, 6:43 AM · Arma 3
Bohemia updated subscribers of T73507: Single enemy made stone wall toplle with Katiba rifle.
May 10 2016, 6:43 AM · Arma 3
Bohemia added a project to T73508: AI will continue to patrol while mortars are landing around them: Arma 3.
May 10 2016, 6:43 AM · Arma 3
Fat_Lurch added a comment to T73506: #lightpoint setLightBlink string.

A command for setLightBlinkRate would also help. It would be especially helpful with an on time and an off time.

_light setLightBlinkRate[1,2];

//on for 1 second, off for 2

May 10 2016, 6:43 AM · Arma 3