DEV. 127075
script command - scriptNull and IsNull for scripts were introduced
DEV. 127075
script command - scriptNull and IsNull for scripts were introduced
The master has created his next masterpiece! Thank you lord of curly brackets and null pointers!
Mass-closing all resolved issues not updated in the last month.
Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.
Eeeh. I don't see the point of this.
What's wrong with scriptDone _script ?
This all boils down to #14141.
i had a look in the config file. i guess the according entries are
keyCommandLeft[]={};
keyCommandRight[]={};
keyCommandForward[]={};
keyCommandBack[]={};
keyCommandFast[]={};
keyCommandSlow[]={};
@AD2001 i guess you did not use the empty keybinding preset like stated in the steps to reproduce
you can't rebind these keys using the option menu
Unable to reproduce. WASD work fine for commanding AI.
also the arrow keys are hardbounded :(
Duplicate of #13886
Duplicate of #8768
Duplicate of #1105
Duplicate of 3613
@ceeeb I only asked for a fixed framecap inside the editor. These tickets refer to actual gameplay
You don't want more than thousand FPS in Arma 3?
Duplicate of #5431
Related to #3613
Duplicate of #10212
dublicate of http://feedback.arma3.com/view.php?id=2608
bumping for response from devs
noticed it in the current release with adapt
Duplicate of http://feedback.arma3.com/view.php?id=14083
just realized there are two different version of the titan launcher.
the compact uses AT rockets.. the "normal" one AA rockets.
+1
I fly helicopters and there needs to be the option to assign collective and throttle independently. Currently raising the collective above mid-point triggers the engine to start and then I think there is no control over the throttle - it's either engine on or off.
Also controls should not be shared between the plane and helicopter. If a user wants to use one set of controls for rudder while in a helicopter and another set for rudder while in a plane, they should be able to do that. Currently they can not.
Does anybody here have success controlling an airplane with their joystick using the slider as thrust? It's so damn difficult and confusing.
^ Agreed
I WISH THEY GAVE US PLANES EARLIER! HEY ARE BROKEN IN MANY MANY WAYS!!!!
I just tested it out and helis and I can't even maintain altitude. I keep going either up or down...
I have collective raise (analogue) and collective lower (analogue) assigned to the throttle z axis +/- on my Saitek Cyborg Evo and it works fine.
@RN_Max Airplanes are a different story.
@alef i actually tried that before and it really buggy. If you put the axis at half-way, there becomes no thrust at all.
Good point HydroBIGBANG. I didn't think about it, but yes. Throttle should be one entire axis for helicopters too.
Still, it's somewhat "workable" in the helicopters, but COMPLETELY WRONG in airplanes.
BIS - PLEASE PLEASE PLEASE fix this trottle issue. PLEASE separate the throttle axis from the brakes.
Thank you.
Well yeah. Helicopters too. We need to have an axis control for throttle and a separate one to break .
Its still a problem for helicopters too,if I make only a slight adjustment to my throttle it will cause me to up and down up and down non stop as I try to find the deadzone which isn't at 50% its at about 75% so my throttle axis area is basically cut in half which makes it much more sensitive to input.
This is not for helicopter. This is for airplanes. My issue is still relevant.
Try in "Plane control" section (not Heli), the throttle control, assign both axis (first + and then -) to it. If it goes reversed, try the other way (first - and then +).
It was an issue in A2: http://dev-heaven.net/issues/3546
YES! BIS - PLEASE, Please, Please FIX this problem for airplanes! Separating the brakes from the throttle is a fundamental basic of flight. Thank you.
It is a HUGE problem for airplanes, NOT helicopters!
It was a design decision from BIS that when you reduce throttle, the game also automatically "applies the brakes". But in a plane, that causes problems. And planes don't even remotely work that way in real life. The brakes (air brakes or wheel brakes) are not automatically applied when you decrease the throttle. And having ARMA3 (or ARMA2) automatically apply the air brakes every time you reduce the throttle makes it hard to control the plane well during landing.
Yes, you can adapt to the problem, but it's not right. Taking your foot off the gas pedal does NOT automatically step onto the brakes in your car. Sometimes you just want to COAST for a while, without hitting the gas or brakes. Same thing for planes. You shouldn't slam on the brakes every time you reduce the throttle.
YES! BIS - PLEASE, Please, Please FIX this problem for airplanes! Separating the brakes from the throttle is a fundamental basic of flight. Thank you.
At least put in a "realistic throttle" option in the settings for pilots who value a slightly more realistic flight model, as opposed to a child's arcade game flight model.
You don't have to put in a ton of realism options. But this is a basic thing right here.
Thanks!!!
This is not a glitch or a problem. You're using the wrong collective set.
Go into your configuration and switch to helicopter controls...
You'll see two sets of collectives.
Collective Up
Collective Down
and at the bottom
Collective Up (Analogue)
Collective Down (Analogue)
The top ones will force a hover when controls are released, which makes it more ideal for keyboard users, the bottom set allows full range of your slider (aka Throttle).
I don't completely understand what you mean. Care to explain?
Mass closing ancient tickets with no activity this year; assume fixed or too trivial etc.
If this issue is still relevant in current dev build, please create a new ticket referencing this one and request for it to be re-opened.
please attach the mission so we can test it ... asap
Uploaded mission thanks for looking into this. on a quick side note Im using the FHQ M4 Mod pack if you guys have problems loading the mission.
Please not. Never ever ever ever never do this with Arma. I'm an old fan of Arma and OFP and I don't want this new common fancy gameplay "feature", the foreign forces speaking English with an accent. I played BF3 with my ears bleeding from that "We need to fall back" with an accent of Russian redneck.
It won't take a long time to remember these repetitive phrases and what do they mean. It wasn't a problem to memorize simple phrases like "zhengqiu yisheng, shouting" and "diren tanke, shouting" after some time in BF2.
If you want to understand the orders on the fly right now - learn Farsi. Maybe this will encourage lazy schoolboys to learn something other than their native language.
I hope BIS will give us Greek voices with one of the patches.
I understand your opinion, and I know that a lot of OFP/Arma fun thinks the same, but maybe you have missed the first word of the title:
OPTIONAL.
I agree with OP. This should be optional.
suggestion to learn farsi.. absurd and offtopic.
I knew someone will bring this up.
First of all:
AAF and FIA IS talking in English with greek accent!
Second:
If player is not OPFOR they should talk in their native language.
But as soon as I'am with them, how realistic is that I cant understand the orders given to me? I have to learn Farsi to play as OPFOR?
/*They should have thought to it when they've recorded the Farsi voices, the same guy could have said the same in English too and it is done.*/
I know there are higher priorities, but it would be nice to have this option in the future...
You're asking them to use a big budget cut to remake all the voice overs that took so long to make, just to make the game a bit more unrealistic (I don't think that Iranian forces communicate in english between eachother, no non-english speaking force does.). Heh it would be nice to understand what they're saying, but this is not a solution.
Voice-acting for ArmA 3 is very expensive when you got so many lines and so many possibilities. This would take a HUGE amount of money, while not adding anything to the game. Just read the chat messages if you want to understand what is being said.
Bro... You can set your own keys. They didn't change shit.
Go to Configure->Controls->Controller. Look at Controllers with Scheme and Disable Controller. After you disable it above it you will see a customizable Controller appear and be enabled.
Now you can edit your keys.
Didn't look too closely at it but the new tank appears to be the MBT Revolution, an upgrade of the Leopard 2A4.
I believe the Leopard 2A4 has 20/-9 degrees elevation/depression.
http://defence24.pl/uploads/images/2012/09/MTB-Revolution-1.jpg
I think this is still present in 1.06.
Should be easily fixable.
Wondering if the depression on the new MBT isn't off either, but I can`t find any data on it right now. Anybody?
Confirmed. You can cut 3.5 seconds off the reloading time in the Slammer.