Page MenuHomeFeedback Tracker
Feed Arma 3 Activity

May 10 2016

Bohemia added a project to T72479: IAF Story Character Kerry Sights: Arma 3.
May 10 2016, 6:14 AM · Arma 3
japapatramtara added a comment to T72477: Add "scriptNull" command, pleeeeeeaaaase.

DEV. 127075

script command - scriptNull and IsNull for scripts were introduced

May 10 2016, 6:14 AM · Arma 3
Killzone_Kid added a comment to T72477: Add "scriptNull" command, pleeeeeeaaaase.

The master has created his next masterpiece! Thank you lord of curly brackets and null pointers!

May 10 2016, 6:14 AM · Arma 3
Bohemia added a project to T72478: wy there aren´t any NATO/CSAT Jet`s/planes: Arma 3.
May 10 2016, 6:14 AM · Arma 3
Fireball added a comment to T72477: Add "scriptNull" command, pleeeeeeaaaase.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 6:14 AM · Arma 3
peterpanda edited Steps To Reproduce on T72478: wy there aren´t any NATO/CSAT Jet`s/planes.
May 10 2016, 6:14 AM · Arma 3
Bohemia added a project to T72477: Add "scriptNull" command, pleeeeeeaaaase: Arma 3.
May 10 2016, 6:14 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T72477: Add "scriptNull" command, pleeeeeeaaaase.
May 10 2016, 6:14 AM · Arma 3
Bohemia updated subscribers of T72477: Add "scriptNull" command, pleeeeeeaaaase.
May 10 2016, 6:14 AM · Arma 3
MulleDK19 added a comment to T72477: Add "scriptNull" command, pleeeeeeaaaase.

Eeeh. I don't see the point of this.

What's wrong with scriptDone _script ?

May 10 2016, 6:14 AM · Arma 3
ceeeb added a comment to T72476: Reloading sound.

Duplicate of #8938

May 10 2016, 6:14 AM · Arma 3
Bohemia added a project to T72476: Reloading sound: Arma 3.
May 10 2016, 6:14 AM · Arma 3
kwelduvel edited Steps To Reproduce on T72476: Reloading sound.
May 10 2016, 6:14 AM · Arma 3
MadDogX added a comment to T72476: Reloading sound.

Closing.

May 10 2016, 6:14 AM · Arma 3
Fireball added a comment to T72475: Can't use WASD keys to direct vehicle as commander.

This all boils down to #14141.

May 10 2016, 6:14 AM · Arma 3
W4RH4WK added a comment to T72475: Can't use WASD keys to direct vehicle as commander.

i had a look in the config file. i guess the according entries are

keyCommandLeft[]={};
keyCommandRight[]={};
keyCommandForward[]={};
keyCommandBack[]={};
keyCommandFast[]={};
keyCommandSlow[]={};

@AD2001 i guess you did not use the empty keybinding preset like stated in the steps to reproduce

you can't rebind these keys using the option menu

May 10 2016, 6:14 AM · Arma 3
AD2001 added a comment to T72475: Can't use WASD keys to direct vehicle as commander.

Unable to reproduce. WASD work fine for commanding AI.

May 10 2016, 6:14 AM · Arma 3
arziben added a comment to T72475: Can't use WASD keys to direct vehicle as commander.

also the arrow keys are hardbounded :(

May 10 2016, 6:14 AM · Arma 3
W4RH4WK edited Steps To Reproduce on T72475: Can't use WASD keys to direct vehicle as commander.
May 10 2016, 6:14 AM · Arma 3
ceeeb added a comment to T72474: Can't add gear to vehicle's cargo.

Duplicate of #13886

May 10 2016, 6:14 AM · Arma 3
Bohemia added a project to T72475: Can't use WASD keys to direct vehicle as commander: Arma 3.
May 10 2016, 6:14 AM · Arma 3
W4RH4WK edited Steps To Reproduce on T72474: Can't add gear to vehicle's cargo.
May 10 2016, 6:14 AM · Arma 3
Bohemia added a project to T72474: Can't add gear to vehicle's cargo: Arma 3.
May 10 2016, 6:14 AM · Arma 3
ceeeb added a comment to T72473: You can't aim down the sights when a handgun is lowered.

Duplicate of #8768

May 10 2016, 6:14 AM · Arma 3
Zed edited Steps To Reproduce on T72473: You can't aim down the sights when a handgun is lowered.
May 10 2016, 6:14 AM · Arma 3
W4RH4WK edited Steps To Reproduce on T72472: Can't take a backpack dropped by a teammate.
May 10 2016, 6:14 AM · Arma 3
Bohemia added a project to T72473: You can't aim down the sights when a handgun is lowered: Arma 3.
May 10 2016, 6:14 AM · Arma 3
ceeeb added a comment to T72472: Can't take a backpack dropped by a teammate.

Duplicate of #1105

May 10 2016, 6:14 AM · Arma 3
W4RH4WK edited Steps To Reproduce on T72471: Can't access teammate's inventory (according to Field Manual).
May 10 2016, 6:14 AM · Arma 3
Bohemia added a project to T72471: Can't access teammate's inventory (according to Field Manual): Arma 3.
May 10 2016, 6:14 AM · Arma 3
Bohemia updated subscribers of T72471: Can't access teammate's inventory (according to Field Manual).
May 10 2016, 6:14 AM · Arma 3
Bohemia added a project to T72472: Can't take a backpack dropped by a teammate: Arma 3.
May 10 2016, 6:14 AM · Arma 3
Fank added a comment to T72470: Add framerate cap to editor.

Duplicate of 3613

May 10 2016, 6:14 AM · Arma 3
W4RH4WK added a comment to T72470: Add framerate cap to editor.

@ceeeb I only asked for a fixed framecap inside the editor. These tickets refer to actual gameplay

May 10 2016, 6:14 AM · Arma 3
AD2001 added a comment to T72470: Add framerate cap to editor.

You don't want more than thousand FPS in Arma 3?

May 10 2016, 6:14 AM · Arma 3
ceeeb added a comment to T72470: Add framerate cap to editor.

Duplicate of #5431
Related to #3613

May 10 2016, 6:14 AM · Arma 3
W4RH4WK edited Steps To Reproduce on T72470: Add framerate cap to editor.
May 10 2016, 6:14 AM · Arma 3
Bohemia added a project to T72470: Add framerate cap to editor: Arma 3.
May 10 2016, 6:14 AM · Arma 3
ceeeb added a comment to T72469: Divers not wearing mask if submarine is dropped into water.

Duplicate of #10212

May 10 2016, 6:14 AM · Arma 3
Bohemia added a project to T72469: Divers not wearing mask if submarine is dropped into water: Arma 3.
May 10 2016, 6:14 AM · Arma 3
W4RH4WK edited Steps To Reproduce on T72469: Divers not wearing mask if submarine is dropped into water.
May 10 2016, 6:14 AM · Arma 3
Koala added a comment to T72468: switch to pistol key under water cancels fire mode.

dublicate of http://feedback.arma3.com/view.php?id=2608

May 10 2016, 6:14 AM · Arma 3
Agent556 added a comment to T72468: switch to pistol key under water cancels fire mode.

bumping for response from devs

noticed it in the current release with adapt

May 10 2016, 6:14 AM · Arma 3
Bohemia added a project to T72468: switch to pistol key under water cancels fire mode: Arma 3.
May 10 2016, 6:14 AM · Arma 3
W4RH4WK edited Steps To Reproduce on T72468: switch to pistol key under water cancels fire mode.
May 10 2016, 6:14 AM · Arma 3
W4RH4WK edited Steps To Reproduce on T72466: Can't use Titan AA rocket.
May 10 2016, 6:14 AM · Arma 3
wallside added a comment to T72467: Strange "Return to Camp Maxwell" button in latest dev branch.

Duplicate of http://feedback.arma3.com/view.php?id=14083

May 10 2016, 6:14 AM · Arma 3
W4RH4WK added a comment to T72466: Can't use Titan AA rocket.

just realized there are two different version of the titan launcher.

the compact uses AT rockets.. the "normal" one AA rockets.

May 10 2016, 6:14 AM · Arma 3
Bohemia added a project to T72467: Strange "Return to Camp Maxwell" button in latest dev branch: Arma 3.
May 10 2016, 6:14 AM · Arma 3
W4RH4WK edited Steps To Reproduce on T72467: Strange "Return to Camp Maxwell" button in latest dev branch.
May 10 2016, 6:14 AM · Arma 3
Bohemia added a project to T72466: Can't use Titan AA rocket: Arma 3.
May 10 2016, 6:14 AM · Arma 3
OminousPenguin added a comment to T72465: Give joystick a way to assign an axis for throttle.

+1

I fly helicopters and there needs to be the option to assign collective and throttle independently. Currently raising the collective above mid-point triggers the engine to start and then I think there is no control over the throttle - it's either engine on or off.

Also controls should not be shared between the plane and helicopter. If a user wants to use one set of controls for rudder while in a helicopter and another set for rudder while in a plane, they should be able to do that. Currently they can not.

May 10 2016, 6:14 AM · Arma 3
dezkit added a comment to T72465: Give joystick a way to assign an axis for throttle.

Does anybody here have success controlling an airplane with their joystick using the slider as thrust? It's so damn difficult and confusing.

May 10 2016, 6:14 AM · Arma 3
dezkit added a comment to T72465: Give joystick a way to assign an axis for throttle.

^ Agreed

May 10 2016, 6:14 AM · Arma 3
exxDUDExx added a comment to T72465: Give joystick a way to assign an axis for throttle.

I WISH THEY GAVE US PLANES EARLIER! HEY ARE BROKEN IN MANY MANY WAYS!!!!

May 10 2016, 6:14 AM · Arma 3
dezkit added a comment to T72465: Give joystick a way to assign an axis for throttle.

I just tested it out and helis and I can't even maintain altitude. I keep going either up or down...

May 10 2016, 6:14 AM · Arma 3
RN_Max added a comment to T72465: Give joystick a way to assign an axis for throttle.

I have collective raise (analogue) and collective lower (analogue) assigned to the throttle z axis +/- on my Saitek Cyborg Evo and it works fine.

May 10 2016, 6:14 AM · Arma 3
dezkit added a comment to T72465: Give joystick a way to assign an axis for throttle.

@RN_Max Airplanes are a different story.

May 10 2016, 6:14 AM · Arma 3
dezkit added a comment to T72465: Give joystick a way to assign an axis for throttle.

@alef i actually tried that before and it really buggy. If you put the axis at half-way, there becomes no thrust at all.

May 10 2016, 6:14 AM · Arma 3
heyvern69 added a comment to T72465: Give joystick a way to assign an axis for throttle.

Good point HydroBIGBANG. I didn't think about it, but yes. Throttle should be one entire axis for helicopters too.

Still, it's somewhat "workable" in the helicopters, but COMPLETELY WRONG in airplanes.

BIS - PLEASE PLEASE PLEASE fix this trottle issue. PLEASE separate the throttle axis from the brakes.

Thank you.

May 10 2016, 6:14 AM · Arma 3
dezkit added a comment to T72465: Give joystick a way to assign an axis for throttle.

Well yeah. Helicopters too. We need to have an axis control for throttle and a separate one to break .

May 10 2016, 6:13 AM · Arma 3
HydroBIGBANG added a comment to T72465: Give joystick a way to assign an axis for throttle.

Its still a problem for helicopters too,if I make only a slight adjustment to my throttle it will cause me to up and down up and down non stop as I try to find the deadzone which isn't at 50% its at about 75% so my throttle axis area is basically cut in half which makes it much more sensitive to input.

May 10 2016, 6:13 AM · Arma 3
dezkit added a comment to T72465: Give joystick a way to assign an axis for throttle.

@KingScuba

This is not for helicopter. This is for airplanes. My issue is still relevant.

May 10 2016, 6:13 AM · Arma 3
alef added a comment to T72465: Give joystick a way to assign an axis for throttle.

Try in "Plane control" section (not Heli), the throttle control, assign both axis (first + and then -) to it. If it goes reversed, try the other way (first - and then +).

It was an issue in A2: http://dev-heaven.net/issues/3546

May 10 2016, 6:13 AM · Arma 3
heyvern69 added a comment to T72465: Give joystick a way to assign an axis for throttle.

YES! BIS - PLEASE, Please, Please FIX this problem for airplanes! Separating the brakes from the throttle is a fundamental basic of flight. Thank you.

It is a HUGE problem for airplanes, NOT helicopters!

It was a design decision from BIS that when you reduce throttle, the game also automatically "applies the brakes". But in a plane, that causes problems. And planes don't even remotely work that way in real life. The brakes (air brakes or wheel brakes) are not automatically applied when you decrease the throttle. And having ARMA3 (or ARMA2) automatically apply the air brakes every time you reduce the throttle makes it hard to control the plane well during landing.

Yes, you can adapt to the problem, but it's not right. Taking your foot off the gas pedal does NOT automatically step onto the brakes in your car. Sometimes you just want to COAST for a while, without hitting the gas or brakes. Same thing for planes. You shouldn't slam on the brakes every time you reduce the throttle.

YES! BIS - PLEASE, Please, Please FIX this problem for airplanes! Separating the brakes from the throttle is a fundamental basic of flight. Thank you.

At least put in a "realistic throttle" option in the settings for pilots who value a slightly more realistic flight model, as opposed to a child's arcade game flight model.

You don't have to put in a ton of realism options. But this is a basic thing right here.

Thanks!!!

May 10 2016, 6:13 AM · Arma 3
KingScuba added a comment to T72465: Give joystick a way to assign an axis for throttle.

This is not a glitch or a problem. You're using the wrong collective set.

Go into your configuration and switch to helicopter controls...

You'll see two sets of collectives.

Collective Up
Collective Down

and at the bottom

Collective Up (Analogue)
Collective Down (Analogue)

The top ones will force a hover when controls are released, which makes it more ideal for keyboard users, the bottom set allows full range of your slider (aka Throttle).

May 10 2016, 6:13 AM · Arma 3
dezkit edited Steps To Reproduce on T72465: Give joystick a way to assign an axis for throttle.
May 10 2016, 6:13 AM · Arma 3
Bohemia updated subscribers of T72464: Forward momentum far too great.
May 10 2016, 6:13 AM · Arma 3
Bohemia added a project to T72464: Forward momentum far too great: Arma 3.
May 10 2016, 6:13 AM · Arma 3
cbfasi edited Steps To Reproduce on T72464: Forward momentum far too great.
May 10 2016, 6:13 AM · Arma 3
Bohemia added a project to T72465: Give joystick a way to assign an axis for throttle: Arma 3.
May 10 2016, 6:13 AM · Arma 3
Bohemia added a project to T72463: AI pilots can't fight against other AI AA specs.: Arma 3.
May 10 2016, 6:13 AM · Arma 3
Lippuringo edited Steps To Reproduce on T72463: AI pilots can't fight against other AI AA specs..
May 10 2016, 6:13 AM · Arma 3
Bohemia updated subscribers of T72463: AI pilots can't fight against other AI AA specs..
May 10 2016, 6:13 AM · Arma 3
AD2001 added a comment to T72462: Combat Mode Doesn't Work.

I don't completely understand what you mean. Care to explain?

May 10 2016, 6:13 AM · Arma 3
MadDogX added a comment to T72461: Terrible Frames Per Seconed in multiplayer.

Mass closing ancient tickets with no activity this year; assume fixed or too trivial etc.

If this issue is still relevant in current dev build, please create a new ticket referencing this one and request for it to be re-opened.

May 10 2016, 6:13 AM · Arma 3
spinnaker edited Steps To Reproduce on T72462: Combat Mode Doesn't Work.
May 10 2016, 6:13 AM · Arma 3
Bohemia added a project to T72462: Combat Mode Doesn't Work: Arma 3.
May 10 2016, 6:13 AM · Arma 3
Dwarden added a comment to T72461: Terrible Frames Per Seconed in multiplayer.

please attach the mission so we can test it ... asap

May 10 2016, 6:13 AM · Arma 3
Alias added a comment to T72461: Terrible Frames Per Seconed in multiplayer.

Uploaded mission thanks for looking into this. on a quick side note Im using the FHQ M4 Mod pack if you guys have problems loading the mission.

May 10 2016, 6:13 AM · Arma 3
Bohemia updated subscribers of T72461: Terrible Frames Per Seconed in multiplayer.
May 10 2016, 6:13 AM · Arma 3
woore added a comment to T72460: Optional Farsi accent English for OPFOR if player is OPFOR!.

Please not. Never ever ever ever never do this with Arma. I'm an old fan of Arma and OFP and I don't want this new common fancy gameplay "feature", the foreign forces speaking English with an accent. I played BF3 with my ears bleeding from that "We need to fall back" with an accent of Russian redneck.
It won't take a long time to remember these repetitive phrases and what do they mean. It wasn't a problem to memorize simple phrases like "zhengqiu yisheng, shouting" and "diren tanke, shouting" after some time in BF2.
If you want to understand the orders on the fly right now - learn Farsi. Maybe this will encourage lazy schoolboys to learn something other than their native language.
I hope BIS will give us Greek voices with one of the patches.

May 10 2016, 6:13 AM · Arma 3
Alias edited Steps To Reproduce on T72461: Terrible Frames Per Seconed in multiplayer.
May 10 2016, 6:13 AM · Arma 3
Bohemia added a project to T72461: Terrible Frames Per Seconed in multiplayer: Arma 3.
May 10 2016, 6:13 AM · Arma 3
tuskohopkinsz added a comment to T72460: Optional Farsi accent English for OPFOR if player is OPFOR!.

I understand your opinion, and I know that a lot of OFP/Arma fun thinks the same, but maybe you have missed the first word of the title:
OPTIONAL.

May 10 2016, 6:13 AM · Arma 3
nirtulys added a comment to T72460: Optional Farsi accent English for OPFOR if player is OPFOR!.

I agree with OP. This should be optional.

suggestion to learn farsi.. absurd and offtopic.

May 10 2016, 6:13 AM · Arma 3
tuskohopkinsz added a comment to T72460: Optional Farsi accent English for OPFOR if player is OPFOR!.

I knew someone will bring this up.
First of all:
AAF and FIA IS talking in English with greek accent!
Second:
If player is not OPFOR they should talk in their native language.
But as soon as I'am with them, how realistic is that I cant understand the orders given to me? I have to learn Farsi to play as OPFOR?

/*They should have thought to it when they've recorded the Farsi voices, the same guy could have said the same in English too and it is done.*/

I know there are higher priorities, but it would be nice to have this option in the future...

May 10 2016, 6:13 AM · Arma 3
Lunatico9 added a comment to T72460: Optional Farsi accent English for OPFOR if player is OPFOR!.

You're asking them to use a big budget cut to remake all the voice overs that took so long to make, just to make the game a bit more unrealistic (I don't think that Iranian forces communicate in english between eachother, no non-english speaking force does.). Heh it would be nice to understand what they're saying, but this is not a solution.

May 10 2016, 6:13 AM · Arma 3
nmdanny added a comment to T72460: Optional Farsi accent English for OPFOR if player is OPFOR!.

Voice-acting for ArmA 3 is very expensive when you got so many lines and so many possibilities. This would take a HUGE amount of money, while not adding anything to the game. Just read the chat messages if you want to understand what is being said.

May 10 2016, 6:13 AM · Arma 3
tuskohopkinsz edited Steps To Reproduce on T72460: Optional Farsi accent English for OPFOR if player is OPFOR!.
May 10 2016, 6:13 AM · Arma 3
Bohemia added a project to T72460: Optional Farsi accent English for OPFOR if player is OPFOR!: Arma 3.
May 10 2016, 6:13 AM · Arma 3
dezkit added a comment to T72459: Bring back 360 customization.

Bro... You can set your own keys. They didn't change shit.

Go to Configure->Controls->Controller. Look at Controllers with Scheme and Disable Controller. After you disable it above it you will see a customizable Controller appear and be enabled.

Now you can edit your keys.

May 10 2016, 6:13 AM · Arma 3
Bohemia updated subscribers of T72460: Optional Farsi accent English for OPFOR if player is OPFOR!.
May 10 2016, 6:13 AM · Arma 3
Cytreen edited Steps To Reproduce on T72459: Bring back 360 customization.
May 10 2016, 6:13 AM · Arma 3
Bohemia added a project to T72459: Bring back 360 customization: Arma 3.
May 10 2016, 6:13 AM · Arma 3
Goose added a comment to T72458: M2A1 main gun depression too little, firing from defilade near impossible.

Didn't look too closely at it but the new tank appears to be the MBT Revolution, an upgrade of the Leopard 2A4.

I believe the Leopard 2A4 has 20/-9 degrees elevation/depression.

http://defence24.pl/uploads/images/2012/09/MTB-Revolution-1.jpg

May 10 2016, 6:13 AM · Arma 3
Bohemia updated subscribers of T72458: M2A1 main gun depression too little, firing from defilade near impossible.
May 10 2016, 6:13 AM · Arma 3
wallside added a comment to T72458: M2A1 main gun depression too little, firing from defilade near impossible.

I think this is still present in 1.06.
Should be easily fixable.

May 10 2016, 6:13 AM · Arma 3
InstaGoat added a comment to T72458: M2A1 main gun depression too little, firing from defilade near impossible.

Wondering if the depression on the new MBT isn't off either, but I can`t find any data on it right now. Anybody?

May 10 2016, 6:13 AM · Arma 3
MulleDK19 added a comment to T72457: Faster reload in the tank (bug).

Confirmed. You can cut 3.5 seconds off the reloading time in the Slammer.

May 10 2016, 6:13 AM · Arma 3