This should really be looked into. In reality you can easily hear a tank coming from a great distance, but in game you can barely hear it when its behind the corner.
- Queries
- Arma 3 Activity
- All Stories
- Search
- Advanced Search
Arma 3 Activity
May 10 2016
Updated ticket for less fuss.
Being a left handed player, Arma was always a pain to map. Back in A2 I just reassigned but in Arma 3 I completely wiped every single control and started from scratch.
As some one said, it's extremely hard to control a APC/TANK/Vehicle without those MOVE FORWARD, HALT controls to the point where it is better to just 1man use it from afar.
I think the control section needs a small revamp, some one the control name lead to doubt on what they do, for example, I remember spending 10 minutes looking for the Optics control in order to bring up iron sights.
Some sort of information when you hover or try to change the control would be very appreciated!
Already reported...
I know what you mean, I made a new profile and mapped every key, from left to right, on to Move Forward, from there tried to backtrack which was which, Voted up
sounds cool but I can understand it's hard to make ;)
Upvote!
I don't think so. It can't fully resupply some vehicles and it can't resupply some at all.
I think they have unlimited supply when placed in editor. Just like the other series? Only limited if you want it to be with scripting.
The trucks currently have almost no ammo. Buzzard only reload 70 HE rounds, no missiles. In ArmA 2 I could reload any jet 4 times (at least) before some ammo could not be reloaded anymore.
tested in stable version - still no effect on radius of spread.
It wasn't a Bug caused by tanks. It was caused by setfog bug.
Ok. I'll do it. :-)
Tried to be the leader of 3 tanks (M2A1) and the 2 tanks behind me drove faster than me everytime and slamming into my ass causing me and the tanks flying sky high.
We need dxdiag and files from this folder for solve your problem. C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package please?
When package will be smaller than 2,097k, so you can attach here. When package will be bigger, please use some free sharing service and post link here. Thank you.
http://feedback.arma3.com/how-to-user.html.html
Can you please create repro mission for this crash? I tried it and game didn't crash me. Thank you.
T-100's turret smaller than T-84's, so it looks more like one of the T-95 concepts: http://www.palba.cz/forumfoto/albums/userpics/10002/t-95-c.jpg
The vehicle isn't Russian. It's the Ukranian T-84 Oplot.
Its not real name of any vehicle anyway, but they are using real words, and there is no such word as "Varsuk", it sounds ridiculous, what would you say if IFV was named "Sheetah" instead of "Cheetah"?
Honey Badger a Ratel, They are not using real names
As much as I don't care, I think Badger is a really cool name.
/upvoted
Duplicate of #10038. Please search before posting.
Isn't the TWS MG used for MGs?
Btw I mean combine TWS and TWS MG to one scope not put on which gun.
Duplicate of #313.
Might not be easy to resolve, as I am used to this since OFP, I still upvoted,
This is because terrain doesn't cast shadows.
The vehicles are powered by bicycle chain!!
The SAME heavy breathing bug occurs for helicopters in coop multiplayer.
I landed a helo and waited for 3 minutes on the ground and the heavy breathing stopped. But when I took off, the heavy breathing started again, and lasted the whole ride back to base.
Traveling in any vehicle must cause the ARMA3 engine to register a reaction like: "the player is moving quickly with a heavy backpack, so he MUST breath heavy now!!!".
Closing in favor of #17082 with more votes.
Well, if you didn't already notice, the doesn't have a realistic penetration system.
Im not asking to make penetration system, im saying that AA are too strong, and their effectivness against heavy armored vehicles should be reduced, or it became "ultimate anti-air-armor-human weapon of total annihilation"
Exactly! Its 35mm, what is it against 120mm AP? Weapon doesnt 'decrease' armor, it penetrates or not. So it doesnt matter how many projectiles you shoot if none of them can penetrate armor. Wiki says that AA artillery was used against tanks few times during first and second world wars, but it was 77mm and 90mm calibers (against armor of same time period).
Anyway, in game so far, AA more effective against tanks, than tanks themselfs, and im sure its not correct.
PS This problem cames from original OFP game, where ZSU-23-4 "Shilka", with 4x23mm could easely wipe out few tanks.
Dual 35 mm? Are you sure that can't damage a tank?
As an additional note, this issue stems from the ability to look up while in a prone stance. Limiting the aiming up angle while prone can patch this issue up while at the same time removing the "Steel back soldier" syndrome that's been in the series for a while. Being prone shouldn't allow you to aim straight up to the sky, it should be locked to the ground and a little above so it's still possible to shoot targets uphill.
Can you provide all this information onto this already reviewed and assigned ticket for his issue?
http://feedback.arma3.com/view.php?id=12028
This issue affects most vehicles in the game.
CLOSED
Reason:
- ticket was not reviewed/resolved in a timely manner.
- after many patches/updates, the problem would be too hard to identify.
Considering it took this long for anyone to review the ticket - Im just going to close it.
Since then Ive shut down my DED server and occasionally test ArmA3 to see if anything has changed with recent patches both on SP and MP.
Most the guys I know reverted to ArmA2CO then gave up on BIS altogether.
This game/sim is clearly not finished but Ive been playing since OFPGOTY and knew I should have waited AT LEAST 6 months after release to purchase a copy.
Thanks for checking it out MadDogX
- Farrell
Last activity in this report is over a month ago. Is the issue still valid? If not, please close the ticket.
So, if you're playing as a medic, can you heal other players or AI? If yes, this is an AI issue. If not, this is about the medical system (or maybe even the inventory?).
Yes, you just made my point for me. The IAF Medic couldn't even do that. He had FAKs and, yet, despite seeing the red medical symbol on my soldier from a distance, once he got right up to him, no medical symbol "prompt" showed up to heal, nor was there an option in the menu. I took an FAK from his inventory with one of the riflemen in the squad, and approached the same injured soldier. The white medical symbol showed up when I was within healing range, and, voila, I healed him. Why was the medic unable to do this? Why was he able to discern from a distance that my team leader was wounded (like all medics), yet, once he walked up to him, wasn't able to so much as bandage a wound?
Then fix the ticket, its not about inventory but about AI
But he can't heal ANYTHING. What's the point of making him a medic if he can't heal me (another IAF soldier) with even a first aid kit? For comparison's sake, I switched to my Riflemen, took one of said medic's first aid kits, and was then given the prompt (the medical symbol) to heal the wounded soldier. I can understand not giving him a medkit if he's supposed to be a super low-rent insurgency hack, but he can't even give me a Band-Aid? LOL.
you know? soldiers can heal each other using FAKs.....
agree with AD, its an insurgency medic, do not expect him to be someone that can heal all of your injured organs and blood leaks in your body in 10 seconds
I believe this is intended.
because they haven't made them yet.... also this post belongs on the forums and not the bug tracker.