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Feb 6 2024

BIS_fnc_KK added a comment to T176206: explosionEffect shot only uses instigator for parents as source instead of full parents info of the killer.

As designed, the explosion doesnt have separate instigator as the shotShell has

Feb 6 2024, 9:45 PM · Arma 3
BIS_fnc_KK changed the status of T178697: Special HitHead damage (EH context=HeadHit) coming through HandleDamage ignores instigator from New to Feedback.
Feb 6 2024, 9:17 PM · Arma 3
BIS_fnc_KK added a comment to T178697: Special HitHead damage (EH context=HeadHit) coming through HandleDamage ignores instigator.

Revision: 151378

Feb 6 2024, 9:17 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56243 on T178697: Special HitHead damage (EH context=HeadHit) coming through HandleDamage ignores instigator.
Feb 6 2024, 9:15 PM · Arma 3

Feb 5 2024

BIS_fnc_KK added a comment to T178888: A command to replace BIS_fnc_consolidateArray.

Maybe something that can be looked at

Feb 5 2024, 5:38 PM · Arma 3
BIS_fnc_KK added a comment to T178888: A command to replace BIS_fnc_consolidateArray.

What about https://community.bistudio.com/wiki/uniqueUnitItems is this faster?

Feb 5 2024, 5:24 PM · Arma 3

Feb 3 2024

BIS_fnc_KK added a comment to T79689: magazineTurretAmmo and setMagazineTurretAmmo do not function as expected if there are multiple magazines of the same type.

On a different note:
setMagazineTurretAmmo is broken when there are 2 players in a vehicle, it does not like split locality.

Feb 3 2024, 11:59 PM · Arma 3
BIS_fnc_KK changed the status of T79689: magazineTurretAmmo and setMagazineTurretAmmo do not function as expected if there are multiple magazines of the same type from New to Feedback.
Feb 3 2024, 11:40 PM · Arma 3
BIS_fnc_KK added a comment to T79689: magazineTurretAmmo and setMagazineTurretAmmo do not function as expected if there are multiple magazines of the same type.

Revision: 151373

Feb 3 2024, 11:40 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-40755 on T79689: magazineTurretAmmo and setMagazineTurretAmmo do not function as expected if there are multiple magazines of the same type.
Feb 3 2024, 11:40 PM · Arma 3

Jan 30 2024

BIS_fnc_KK changed the status of T178737: A "terminate" command for FSM's from New to Feedback.
Jan 30 2024, 11:46 PM · Arma 3
BIS_fnc_KK added a comment to T178737: A "terminate" command for FSM's.

but you will have to execFSM with allowTerminate param

Jan 30 2024, 11:45 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56239 on T178737: A "terminate" command for FSM's.
Jan 30 2024, 11:45 PM · Arma 3
BIS_fnc_KK claimed T178737: A "terminate" command for FSM's.
Jan 30 2024, 11:36 PM · Arma 3

Jan 29 2024

BIS_fnc_KK added a comment to T178737: A "terminate" command for FSM's.

Terminating FSM would mean removing it from scheduler on the next simulation so it would just stop running at unknown part of its execution. Is that what you are after? Isn't it better to have controlled FSM exit rather than "eject"?

Jan 29 2024, 6:28 PM · Arma 3
BIS_fnc_KK added a comment to T178743: Arma 3 Troubleshooting report.

try this https://community.bistudio.com/wiki/Arma_3:_Unusual_Process_Exit#0xC0000135_-_STATUS_DLL_NOT_FOUND

Jan 29 2024, 2:07 AM · Arma 3
BIS_fnc_KK added a comment to T178737: A "terminate" command for FSM's.

You can always set an FSM variable that would direct your FSM to the exit state.

Jan 29 2024, 2:06 AM · Arma 3

Jan 28 2024

BIS_fnc_KK changed the status of T178698: [Feature Request] Add SQF command setRotorShearState from New to Feedback.
Jan 28 2024, 2:00 PM · Arma 3
BIS_fnc_KK added a comment to T178698: [Feature Request] Add SQF command setRotorShearState.

Revision: 151327 setHitxxx commands extended

Jan 28 2024, 2:00 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56235 on T178698: [Feature Request] Add SQF command setRotorShearState.
Jan 28 2024, 1:56 PM · Arma 3

Jan 27 2024

BIS_fnc_KK claimed T178698: [Feature Request] Add SQF command setRotorShearState.
Jan 27 2024, 11:06 PM · Arma 3
BIS_fnc_KK changed the status of T178690: HRotor of helicopters ignores HandleDamage for rotor collisions from New to Feedback.
Jan 27 2024, 11:03 PM · Arma 3
BIS_fnc_KK added a comment to T178690: HRotor of helicopters ignores HandleDamage for rotor collisions.

Revision: 151324

Jan 27 2024, 11:03 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56233 on T178690: HRotor of helicopters ignores HandleDamage for rotor collisions.
Jan 27 2024, 10:58 PM · Arma 3

Jan 26 2024

BIS_fnc_KK claimed T178697: Special HitHead damage (EH context=HeadHit) coming through HandleDamage ignores instigator.
Jan 26 2024, 6:03 PM · Arma 3
BIS_fnc_KK claimed T178690: HRotor of helicopters ignores HandleDamage for rotor collisions.
Jan 26 2024, 5:05 PM · Arma 3

Jan 21 2024

BIS_fnc_KK changed the status of T127838: Mission Event Handler PlayerViewChanged does not run for non-server players sometimes. from New to Feedback.
Jan 21 2024, 3:55 AM · Arma 3
BIS_fnc_KK added a comment to T127838: Mission Event Handler PlayerViewChanged does not run for non-server players sometimes..

Revision: 151304

Jan 21 2024, 3:55 AM · Arma 3
BIS_fnc_KK changed the status of T127894: [Stable] "PlayerViewChanged" MissionEventHandler broken in MP from New to Feedback.
Jan 21 2024, 3:54 AM · Arma 3
BIS_fnc_KK added a comment to T127894: [Stable] "PlayerViewChanged" MissionEventHandler broken in MP.

Revision: 151304

Jan 21 2024, 3:54 AM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56214 on T127838: Mission Event Handler PlayerViewChanged does not run for non-server players sometimes..
Jan 21 2024, 3:54 AM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56214 on T127894: [Stable] "PlayerViewChanged" MissionEventHandler broken in MP.
Jan 21 2024, 3:54 AM · Arma 3
BIS_fnc_KK added a comment to T177864: Audio from video play continues even when tabbed out.

not sure, need to investigate, all I can say this is not a bug it is working as intended now

Jan 21 2024, 3:48 AM · Arma 3

Jan 19 2024

BIS_fnc_KK added a comment to T127838: Mission Event Handler PlayerViewChanged does not run for non-server players sometimes..

looks like it doesnt fire if vehicle is not local

Jan 19 2024, 10:40 PM · Arma 3
BIS_fnc_KK added a comment to T177864: Audio from video play continues even when tabbed out.

its a video stream - video +audio, it is not handled separately

Jan 19 2024, 10:04 PM · Arma 3
BIS_fnc_KK placed T177864: Audio from video play continues even when tabbed out up for grabs.
Jan 19 2024, 9:34 PM · Arma 3
BIS_fnc_KK closed T177864: Audio from video play continues even when tabbed out as Resolved.
Jan 19 2024, 9:30 PM · Arma 3
BIS_fnc_KK added a comment to T177864: Audio from video play continues even when tabbed out.

just -window and -noPause (removing either or both still plays the audio)

Jan 19 2024, 9:30 PM · Arma 3
BIS_fnc_KK changed the status of T177864: Audio from video play continues even when tabbed out from New to Need More Info.
Jan 19 2024, 9:29 PM · Arma 3
BIS_fnc_KK added a comment to T177864: Audio from video play continues even when tabbed out.

Are you running exe with -nopause option?

Jan 19 2024, 9:29 PM · Arma 3
BIS_fnc_KK added a comment to T178337: [Optimization] Extend nearEntities to take trigger or marker as parameter for less fps footprint.

151303 include crew

Jan 19 2024, 8:30 PM · Arma 3

Jan 18 2024

BIS_fnc_KK added a comment to T178503: Arma 3 crashes unexpectedly.

you need to add crash report files

Jan 18 2024, 3:50 PM · Arma 3
BIS_fnc_KK added a comment to T178384: [Feature Request] WeaponChanged and MagazineChanged eventhandler.

ref https://feedback.bistudio.com/T151696

Jan 18 2024, 3:50 PM · Arma 3
BIS_fnc_KK closed T178345: isMan to quickly check if entity is man as Resolved.
Jan 18 2024, 3:34 PM · Arma 3
BIS_fnc_KK changed the status of T178337: [Optimization] Extend nearEntities to take trigger or marker as parameter for less fps footprint from New to Feedback.
Jan 18 2024, 3:49 AM · Arma 3
BIS_fnc_KK added a comment to T178337: [Optimization] Extend nearEntities to take trigger or marker as parameter for less fps footprint.

Revision: 151289

Jan 18 2024, 3:48 AM · Arma 3

Jan 12 2024

BIS_fnc_KK changed the status of T178345: isMan to quickly check if entity is man from New to Feedback.
Jan 12 2024, 3:28 AM · Arma 3
BIS_fnc_KK added a comment to T178345: isMan to quickly check if entity is man.

Revision: 151278 Added alt syntax to getEntityInfo script command for fast access and isMan property

Jan 12 2024, 3:28 AM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56193 on T178345: isMan to quickly check if entity is man.
Jan 12 2024, 3:24 AM · Arma 3
BIS_fnc_KK claimed T178345: isMan to quickly check if entity is man.
Jan 12 2024, 3:08 AM · Arma 3
BIS_fnc_KK added a comment to T65127: Moaning and groaning when injured.

Revision: 151248

Jan 12 2024, 1:50 AM · Arma 3
BIS_fnc_KK added a comment to T76733: Moaning sounds everywhere..

Revision: 151248

Jan 12 2024, 1:50 AM · Arma 3
BIS_fnc_KK added a comment to T62013: Moaning sounds.

Revision: 151248

Jan 12 2024, 1:50 AM · Arma 3
BIS_fnc_KK changed the status of T172855: Blood slops are not visible to the player who is injured from New to Feedback.
Jan 12 2024, 1:46 AM · Arma 3
BIS_fnc_KK added a comment to T172855: Blood slops are not visible to the player who is injured.

Revision: 151247

Jan 12 2024, 1:46 AM · Arma 3
BIS_fnc_KK changed the status of T172860: Health System issues → damage value in MP → «Treat unit» actions not hide after treatment from New to Feedback.
Jan 12 2024, 1:44 AM · Arma 3
BIS_fnc_KK added a comment to T172860: Health System issues → damage value in MP → «Treat unit» actions not hide after treatment.

Revision: 151246

Jan 12 2024, 1:44 AM · Arma 3

Jan 11 2024

BIS_fnc_KK claimed T178337: [Optimization] Extend nearEntities to take trigger or marker as parameter for less fps footprint.
Jan 11 2024, 1:49 PM · Arma 3
BIS_fnc_KK changed the status of T178325: Add an option to disabled mission parameters from being initalized automatically by BIS_fnc_initParams from New to Feedback.
Jan 11 2024, 1:47 PM · Arma 3
BIS_fnc_KK added a comment to T178325: Add an option to disabled mission parameters from being initalized automatically by BIS_fnc_initParams.

~could you please update wiki

Jan 11 2024, 1:47 PM · Arma 3

Jan 10 2024

BIS_fnc_KK set Ref Ticket to AIII-56180 on T171437: Unflip\Set up actions appear incorrectly at certain damage states.
Jan 10 2024, 6:52 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56183 on T178325: Add an option to disabled mission parameters from being initalized automatically by BIS_fnc_initParams.
Jan 10 2024, 6:51 PM · Arma 3
BIS_fnc_KK claimed T178325: Add an option to disabled mission parameters from being initalized automatically by BIS_fnc_initParams.
Jan 10 2024, 6:35 PM · Arma 3
BIS_fnc_KK edited Additional Information on T178325: Add an option to disabled mission parameters from being initalized automatically by BIS_fnc_initParams.
Jan 10 2024, 6:32 PM · Arma 3
BIS_fnc_KK added a comment to T171437: Unflip\Set up actions appear incorrectly at certain damage states.

Also use [this] call bis_fnc_unflipVehicle for all statements instead of just static weapons, this function works decently with all vehicles.

Jan 10 2024, 2:52 AM · Arma 3
BIS_fnc_KK added a comment to T171437: Unflip\Set up actions appear incorrectly at certain damage states.

151259 getEntityInfo

Jan 10 2024, 1:25 AM · Arma 3

Jan 9 2024

BIS_fnc_KK changed the status of T178141: [Bug] [QoL] Allow console in singleplayer again from New to Feedback.
Jan 9 2024, 10:26 PM · Arma 3
BIS_fnc_KK added a comment to T178141: [Bug] [QoL] Allow console in singleplayer again.

Should work after some future dev build

Jan 9 2024, 10:26 PM · Arma 3
BIS_fnc_KK added a comment to T171437: Unflip\Set up actions appear incorrectly at certain damage states.

funny though we have canFire method that checks if vehicle is not dead and not upsidedown but it is not available in its pure form. A dedicated command should be helpful

Jan 9 2024, 6:37 PM · Arma 3
BIS_fnc_KK claimed T171437: Unflip\Set up actions appear incorrectly at certain damage states.
Jan 9 2024, 6:07 PM · Arma 3

Jan 8 2024

BIS_fnc_KK closed T127184: canAdd command not working as intended as Resolved.
Jan 8 2024, 1:09 AM · Arma 3
BIS_fnc_KK changed the status of T178202: canAddXXXX commands don't actually do what they claim from New to Feedback.
Jan 8 2024, 12:57 AM · Arma 3
BIS_fnc_KK added a comment to T178202: canAddXXXX commands don't actually do what they claim.

Revision: 151252

Jan 8 2024, 12:57 AM · Arma 3

Jan 2 2024

BIS_fnc_KK claimed T178141: [Bug] [QoL] Allow console in singleplayer again.
Jan 2 2024, 5:47 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56168 on T178141: [Bug] [QoL] Allow console in singleplayer again.
Jan 2 2024, 5:46 PM · Arma 3

Dec 29 2023

BIS_fnc_KK updated the task description for T65127: Moaning and groaning when injured.
Dec 29 2023, 9:37 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56164 on T76733: Moaning sounds everywhere..
Dec 29 2023, 9:37 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56164 on T62013: Moaning sounds.
Dec 29 2023, 9:37 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56158 on T172855: Blood slops are not visible to the player who is injured.
Dec 29 2023, 9:24 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56157 on T172860: Health System issues → damage value in MP → «Treat unit» actions not hide after treatment.
Dec 29 2023, 9:12 PM · Arma 3

Dec 27 2023

BIS_fnc_KK added a comment to T175731: Neverending cook off tank explosions in Multiplayer.

It did not make it into hotfix

Dec 27 2023, 4:34 PM · Arma 3
BIS_fnc_KK changed the status of T172490: JIP damage is inconsistent with the server for both pre-placed objects and dynamically spawned ones from Assigned to Feedback.
Dec 27 2023, 3:40 PM · Arma 3
BIS_fnc_KK added a comment to T172490: JIP damage is inconsistent with the server for both pre-placed objects and dynamically spawned ones.

forceHitpointsDamageSync command
non-static building should now have the same values not nearly the same

Dec 27 2023, 3:40 PM · Arma 3

Dec 25 2023

BIS_fnc_KK claimed T172860: Health System issues → damage value in MP → «Treat unit» actions not hide after treatment.
Dec 25 2023, 3:06 AM · Arma 3

Dec 22 2023

BIS_fnc_KK added a comment to T172490: JIP damage is inconsistent with the server for both pre-placed objects and dynamically spawned ones.

Revision: 151241 repairing static building now repairs hitpoints for JIP as well

Dec 22 2023, 8:47 PM · Arma 3
BIS_fnc_KK added a comment to T172490: JIP damage is inconsistent with the server for both pre-placed objects and dynamically spawned ones.

we'll see

Dec 22 2023, 8:34 PM · Arma 3
BIS_fnc_KK added a comment to T172490: JIP damage is inconsistent with the server for both pre-placed objects and dynamically spawned ones.

handledamage alters damage locally after all the networking is done but thats not all. static building damage isaccumulative dam = olddam + newdam, now say new damage is 0 because you handed it, see where Im going? setHit is actually implementable

Dec 22 2023, 7:54 PM · Arma 3
BIS_fnc_KK added a comment to T172490: JIP damage is inconsistent with the server for both pre-placed objects and dynamically spawned ones.

HandleDamage and static buildings is a won’t fix, but might fix setHitxxx instead

Dec 22 2023, 7:43 PM · Arma 3
BIS_fnc_KK added a comment to T172490: JIP damage is inconsistent with the server for both pre-placed objects and dynamically spawned ones.

Revision: 151240 Static buldings fix

Dec 22 2023, 5:11 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56153 on T172490: JIP damage is inconsistent with the server for both pre-placed objects and dynamically spawned ones.
Dec 22 2023, 5:07 PM · Arma 3
BIS_fnc_KK claimed T177864: Audio from video play continues even when tabbed out.
Dec 22 2023, 1:03 AM · Arma 3

Dec 20 2023

BIS_fnc_KK changed the status of T177916: set3DENMissionAttribute is not persistent from New to Feedback.
Dec 20 2023, 6:16 PM · Arma 3
BIS_fnc_KK added a comment to T177916: set3DENMissionAttribute is not persistent.

Revision: 151237 save3DENPreferences command

Dec 20 2023, 6:16 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56151 on T177916: set3DENMissionAttribute is not persistent.
Dec 20 2023, 6:15 PM · Arma 3

Dec 19 2023

BIS_fnc_KK changed the status of T177915: Show group's variable name in Entity List in Eden Editor from New to Feedback.
Dec 19 2023, 10:58 PM · Arma 3
BIS_fnc_KK added a comment to T177915: Show group's variable name in Entity List in Eden Editor.

Revision: 151236

Dec 19 2023, 10:58 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56150 on T177915: Show group's variable name in Entity List in Eden Editor.
Dec 19 2023, 10:56 PM · Arma 3
BIS_fnc_KK changed the status of T177653: Using invalid classnames with addXcargo/global commands causes config error and blocks mission loading from New to Feedback.
Dec 19 2023, 10:27 PM · Arma 3
BIS_fnc_KK added a comment to T177653: Using invalid classnames with addXcargo/global commands causes config error and blocks mission loading.

Revision: 151235 addWeaponTurret, addWeaponCargo, addWeaponCargoGlobal, addWeaponWithAttachmentsCargo, addWeaponWithAttachmentsCargoGlobal

Dec 19 2023, 10:27 PM · Arma 3
BIS_fnc_KK added a comment to T177653: Using invalid classnames with addXcargo/global commands causes config error and blocks mission loading.

Revision: 151234 addBackpackCargo, AddBackpackCargoGlobal

Dec 19 2023, 4:45 PM · Arma 3