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Oct 9 2023

Geez changed the status of T175989: DayZ 1.23 Way Too Dark At Night from New to Feedback.
Oct 9 2023, 10:07 AM · DayZ
Geez changed the status of T175984: New Skybox - Clouds Variety from New to Feedback.
Oct 9 2023, 10:06 AM · DayZ
Geez changed the status of T175983: 1.23 Exp M14 Rifle from New to Awaiting internal Testing.
Oct 9 2023, 10:06 AM · DayZ
Geez changed the status of T175982: Zombies can run through the ATC building on the reworked NWAF (1.23 experimental) from New to Awaiting internal Testing.
Oct 9 2023, 10:06 AM · DayZ
Geez changed the status of T175981: Mushroom spawning on concrete at the reworked NWAF (1.23 Experimental) from New to Awaiting internal Testing.
Oct 9 2023, 10:06 AM · DayZ
Geez changed the status of T175980: Glow Stick wrong colour from New to Awaiting internal Testing.
Oct 9 2023, 10:04 AM · DayZ
Geez changed the status of T175970: Option not saved from New to Reviewed.

Hello Oktugi.
Can you please try to delete your C:\Users\*username*\Documents\DayZ folder and relaunch the game? Also please make sure Steam Cloud Sync is disabled before doing so.

Oct 9 2023, 10:03 AM · DayZ
Sweetchilli added a comment to T176074: 1.23 sea chest bug.

Viewed the merged task and can confirm the same as in picture/description there was no arrow to click to display inventory. Just thought that was worth mentioning.

Oct 9 2023, 10:01 AM · DayZ
Geez changed the status of T176001: Lumber piles spawning in woods at nwaf from New to Awaiting internal Testing.
Oct 9 2023, 10:00 AM · DayZ
Geez changed the status of T176005: Fruit and Mushroom spawning from New to Reviewed.
Oct 9 2023, 9:59 AM · DayZ
Geez closed T176007: Floating loot in the reworked NWAF as Resolved.
Oct 9 2023, 9:59 AM · DayZ
Geez changed the status of T176014: The new spawn system kills the immersion. (Expie 1.23) from New to Feedback.
Oct 9 2023, 9:59 AM · DayZ
Geez changed the status of T176023: Car sound being played upon entering server from New to Awaiting internal Testing.
Oct 9 2023, 9:58 AM · DayZ
Geez changed the status of T176024: [EXP 1.23] The sound of arming an explosive is being played upon entering a server from New to Awaiting internal Testing.
Oct 9 2023, 9:57 AM · DayZ
Geez changed the status of T176025: Lighting issues durring Night in 1.23 from New to Assigned.
Oct 9 2023, 9:56 AM · DayZ
Geez closed T176026: hacker as Resolved.

Thank you, we will investigate with BattlEye.

Oct 9 2023, 9:56 AM · DayZ
Geez closed T176029: PC cheater (video footage) as Resolved.

Thank you, we will investigate with BattlEye.

Oct 9 2023, 9:54 AM · DayZ
Geez changed the status of T176030: DayZ 1.22 - 1.23 Inventory navigation error from New to Awaiting internal Testing.
Oct 9 2023, 9:53 AM · DayZ
Geez changed the status of T176031: DayZ 1.22 - 1.23 Shooting from window openings from New to Feedback.
Oct 9 2023, 9:51 AM · DayZ
Geez changed the status of T176034: Some servers rejecting connection from New to Reviewed.
Oct 9 2023, 9:49 AM · DayZ
Geez changed the status of T176037: Exp 1.23 LOD Shading bug in Severograd from New to Awaiting internal Testing.
Oct 9 2023, 9:49 AM · DayZ
Geez changed the status of T176038: Guns are unlootable on proned players when killed. from New to Awaiting internal Testing.
Oct 9 2023, 9:48 AM · DayZ
Geez changed the status of T176043: Glitching Through Walls While Fighting Zombies from New to Awaiting internal Testing.
Oct 9 2023, 9:48 AM · DayZ
Geez changed the status of T176046: Tisy Radar stairs door trigger too small from New to Awaiting internal Testing.
Oct 9 2023, 9:47 AM · DayZ
Geez changed the status of T176050: [EXPERIMENTAL] DayZ 1.23 - Weird moon(?) shadow in the skybox. from New to Awaiting internal Testing.
Oct 9 2023, 9:46 AM · DayZ
Geez changed the status of T176051: [EXP 1.23] Clothing Items appearing differently on character from New to Awaiting internal Testing.
Oct 9 2023, 9:45 AM · DayZ
Geez changed the status of T176052: [EXP 1.23] Changing of cooked food sound over fire? from New to Awaiting internal Testing.
Oct 9 2023, 9:45 AM · DayZ
Geez changed the status of T176055: Fence or gate has too big interact zone from New to Awaiting internal Testing.
Oct 9 2023, 9:43 AM · DayZ
Geez merged T176058: Sea chest bugged? into T176074: 1.23 sea chest bug.
Oct 9 2023, 9:41 AM · DayZ
Geez merged task T176058: Sea chest bugged? into T176074: 1.23 sea chest bug.
Oct 9 2023, 9:41 AM · DayZ
Geez changed the status of T176060: item/inventory slot missalignment from New to Awaiting internal Testing.
Oct 9 2023, 9:41 AM · DayZ
Geez changed the status of T176059: Refresh Rate interfering with DayZ servers from New to Awaiting internal Testing.
Oct 9 2023, 9:31 AM · DayZ
Geez changed the status of T176063: [1.23 Experimental] Allow the M14 to take Standardized Suppressor from New to Feedback.
Oct 9 2023, 9:30 AM · DayZ
Geez changed the status of T176064: Serious rubber-banding glitch. Please watch clip. from New to Awaiting internal Testing.
Oct 9 2023, 9:28 AM · DayZ
Geez changed the status of T176068: i found missing texture on mushroom named Spruce mushroom from New to Awaiting internal Testing.
Oct 9 2023, 9:26 AM · DayZ
Geez changed the status of T176073: Can't place Bear traps from New to Awaiting internal Testing.
Oct 9 2023, 9:26 AM · DayZ
FreshData added a comment to T175110: Server crash when a random player logs out.

Agree, a lot of us dump endless hours into running communities/servers because we have a love for the game. Quality-of-life fixes are far more critical and important than getting new items/map additions.

Oct 9 2023, 9:26 AM · DayZ
Geez changed the status of T176074: 1.23 sea chest bug from New to Awaiting internal Testing.
Oct 9 2023, 9:24 AM · DayZ
Geez changed the status of T176078: EXP 1.23 Exiting vehicle with HUD disabled shows Samina meter from New to Awaiting internal Testing.
Oct 9 2023, 9:23 AM · DayZ
Geez changed the status of T176079: EXP 1.23 Vehicle shows Gauges while HUD is OFF from New to Awaiting internal Testing.
Oct 9 2023, 9:22 AM · DayZ
Geez closed T176087: TripWire don't work as Resolved.

Hello NegoDaPadaria.
This has been resolved for 1.23 update.

Oct 9 2023, 9:18 AM · DayZ
NegoDaPadaria created T176087: TripWire don't work.
Oct 9 2023, 8:43 AM · DayZ
Thomas2000 added a comment to T175110: Server crash when a random player logs out.

I have the same opinion as Joby. People lose interest in playing. It feels like crashes happen every 30-60 minutes. This should be urgently fixed.

Oct 9 2023, 1:41 AM · DayZ
Joby90 added a comment to T175110: Server crash when a random player logs out.

BOHEMIA this issue has been causing me issues since 1.22 dropped. I work hard to keep the pop on my server alive and these crash being present for so long is annoying.
How long until you patch this please. I see your putting resources into 1,23 before you have fixed 1,22. it makes no logical sense to add more things before you fix the old update.

Oct 9 2023, 1:27 AM · DayZ
DrDeSync added a comment to T176063: [1.23 Experimental] Allow the M14 to take Standardized Suppressor.

All good. I tested the M14 and for it being .308 it is extremely weak against pretty much all forms of armor, so my thought it should be sort of like a side grade to the LAR to make up for how little damage it does (30 when someone is wearing a plate)

Oct 9 2023, 12:26 AM · DayZ

Oct 8 2023

Nate_LapT created T176079: EXP 1.23 Vehicle shows Gauges while HUD is OFF.
Oct 8 2023, 11:05 PM · DayZ
Thomas2000 added a comment to T175243: Image of the player walking around the stage, but he is in another location on his screen.

Same problem here. Look into the clip:

Oct 8 2023, 11:04 PM · DayZ
Nate_LapT created T176078: EXP 1.23 Exiting vehicle with HUD disabled shows Samina meter.
Oct 8 2023, 11:03 PM · DayZ
Sweetchilli created T176074: 1.23 sea chest bug.
Oct 8 2023, 9:39 PM · DayZ
MustyChapstick created T176073: Can't place Bear traps .
Oct 8 2023, 9:19 PM · DayZ
ItzMikeDocherty added a comment to T176063: [1.23 Experimental] Allow the M14 to take Standardized Suppressor.

I had to type my original response really quickly btw I was in a rush to leave, sorry if it came across as being a bit snappy / rude <3

Oct 8 2023, 8:52 PM · DayZ
Amadieus added a comment to T176014: The new spawn system kills the immersion. (Expie 1.23).

The idea of spawning close to your friends is great. I was never a fan of having to walk endlessly to find each other. This just needs tweaking. Please do not revert back to the old system.

Oct 8 2023, 8:31 PM · DayZ
LeoDarkMaster07 added a comment to T176068: i found missing texture on mushroom named Spruce mushroom.
Oct 8 2023, 7:34 PM · DayZ
LeoDarkMaster07 added a comment to T176068: i found missing texture on mushroom named Spruce mushroom.

Please fix it

Oct 8 2023, 7:34 PM · DayZ
LeoDarkMaster07 created T176068: i found missing texture on mushroom named Spruce mushroom.
Oct 8 2023, 7:33 PM · DayZ
WeirdXone added a comment to T176063: [1.23 Experimental] Allow the M14 to take Standardized Suppressor.

I'm with Mike on this.

Oct 8 2023, 7:04 PM · DayZ
ColdenGalf added a comment to T176064: Serious rubber-banding glitch. Please watch clip..

I can confirm this. I think it's an issue with collision and it seems to have gotten worse over the last updates. Getting pushed by zombies/players/doors into or against walls, strafing along a wall, having the playermodel squeezed in tight spaces between objects (e.g. between car wrecks), etc. can all result in this bouncing around motion. I can hardly play a session or watch a stream without seeing this happening.

Oct 8 2023, 6:54 PM · DayZ
ItzMikeDocherty added a comment to T176063: [1.23 Experimental] Allow the M14 to take Standardized Suppressor.

Nah I defintely disagree. Suppressors in DayZ are extremely strong. Being able to suppress a 20round, semi auto .308 weapon is just too much. The balance of these weapons is that they are very strong, but also very loud. Making them very strong and silent is just way too much

Oct 8 2023, 6:04 PM · DayZ
butch55341 created T176064: Serious rubber-banding glitch. Please watch clip..
Oct 8 2023, 5:00 PM · DayZ
anolemma added a comment to T175914: DayZ 1.23.156797 EXP failure to connect 0x00020009.

same issue here. wasnt able to play on any server (official/community) on exp.

Oct 8 2023, 4:11 PM · DayZ
DrDeSync created T176063: [1.23 Experimental] Allow the M14 to take Standardized Suppressor.
Oct 8 2023, 4:09 PM · DayZ
1337Lappen created T176060: item/inventory slot missalignment.
Oct 8 2023, 3:23 PM · DayZ
Unknown Object (User) added a comment to T176059: Refresh Rate interfering with DayZ servers.

Hmm, i have same problem with official servers, and i use 70Hz.

Oct 8 2023, 3:23 PM · DayZ
Hoplala added a comment to T175850: Bottom Fence Posts protrude through the (base) floor and are therefore now unfortunately visible from below.

Hi Geez I have some additional feedback

Oct 8 2023, 3:16 PM · DayZ
Blade707 renamed T176059: Refresh Rate interfering with DayZ servers from Refresh Rate interfering with DayZ servers - to Refresh Rate interfering with DayZ servers.
Oct 8 2023, 2:30 PM · DayZ
Blade707 created T176059: Refresh Rate interfering with DayZ servers.
Oct 8 2023, 2:25 PM · DayZ
VinGal added a comment to T165276: Does function MakeScreenshot working?.
Oct 8 2023, 2:08 PM · DayZ
Jaakael created T176058: Sea chest bugged?.
Oct 8 2023, 1:45 PM · DayZ
kuzyn added a comment to T176035: [Suggestion] Overhaul how players speak and listen over the radio transmission.

For 10 years playing Dayz haven't caught a SINGLE transmission, and I'm trying to take radio every time I see it and always turn it on. Maybe if you implemented it in some sort of quest/mission or else, so ppl if they want to find some top/secret or else loot need to care the radio on and listen to a certain frequency or something. Few years ago on community servers you had to have radio on to get notification that airdrop is dropping here or there, if you didn't have radio - no notifications. PPL won't use radio as a communication item, that aspect is dead, everyone is on discord now, but if you implement it in some quest or mission as I said, not for talking to other players, ppl will have to use it if they want to get the loot in the end of that mission. Anyway, you got the point. As current state of things radion is a rudiment, just an item that can provide white noise, nothing more. You can also check professor Legasov mod on workshop as a reference

Oct 8 2023, 1:38 PM · DayZ
JerseyD911 created T176057: 1.23 Experimental M14 multiple usti hlavne.
Oct 8 2023, 1:35 PM · DayZ
ColdenGalf added a comment to T176014: The new spawn system kills the immersion. (Expie 1.23).

I'm not a big fan of the changes to the spawn system either. Not really sure who exactly benefits from it, apart from spawnkillers who now get their potential victims served on a golden platter. I was fine with the "old" spawn system and i would be fine if players could choose their spawn location/area along the coast to meet up with their friends or whatever. But being forced to deal (to more or less extent) with all the other players spawning in the same location does not feel right to me.

Oct 8 2023, 1:33 PM · DayZ
JerseyD911 added a comment to T176046: Tisy Radar stairs door trigger too small.

They are, takes a lot of time to catch open "F" option

Oct 8 2023, 1:23 PM · DayZ
JerseyD911 added a comment to T176037: Exp 1.23 LOD Shading bug in Severograd.

Livonia, Swarog, Radar building, 1st floor, doors that leads to the stairs - dame you need to spend 10-20sec to catch that "F" pop up

Oct 8 2023, 1:23 PM · DayZ
JerseyD911 added a comment to T176050: [EXPERIMENTAL] DayZ 1.23 - Weird moon(?) shadow in the skybox..

Sky is good, but the moon needs to be reworked I think

Oct 8 2023, 1:21 PM · DayZ
JerseyD911 added a comment to T176035: [Suggestion] Overhaul how players speak and listen over the radio transmission.

@kuzyn your idea is good, but it's very local. Yes, it will definitelyimprove radio, but without major change nobody will use it

Oct 8 2023, 1:19 PM · DayZ
JerseyD911 added a comment to T176035: [Suggestion] Overhaul how players speak and listen over the radio transmission.

For 10 years playing Dayz haven't caught a SINGLE transmission, and I'm trying to take radio every time I see it and always turn it on. Maybe if you implemented it in some sort of quest/mission or else, so ppl if they want to find some top/secret or else loot need to care the radio on and listen to a certain frequency or something. Few years ago on community servers you had to have radio on to get notification that airdrop is dropping here or there, if you didn't have radio - no notifications. PPL won't use radio as a communication item, that aspect is dead, everyone is on discord now, but if you implement it in some quest or mission as I said, not for talking to other players, ppl will have to use it if they want to get the loot in the end of that mission. Anyway, you got the point. As current state of things radion is a rudiment, just an item that can provide white noise, nothing more. You can also check professor Legasov mod on workshop as a reference

Oct 8 2023, 1:17 PM · DayZ
Unknown Object (User) created T176055: Fence or gate has too big interact zone.
Oct 8 2023, 1:09 PM · DayZ
Unknown Object (User) added a comment to T176014: The new spawn system kills the immersion. (Expie 1.23).

No, just revert and forget the new spawn system.

Oct 8 2023, 12:19 PM · DayZ
HappyBombs created T176052: [EXP 1.23] Changing of cooked food sound over fire?.
Oct 8 2023, 12:09 PM · DayZ
Sweetchilli added a comment to T176035: [Suggestion] Overhaul how players speak and listen over the radio transmission.

I would personally like to see this implemented as well

Oct 8 2023, 12:06 PM · DayZ
HappyBombs created T176051: [EXP 1.23] Clothing Items appearing differently on character.
Oct 8 2023, 12:03 PM · DayZ
Sweetchilli added a comment to T176014: The new spawn system kills the immersion. (Expie 1.23).

Maybe reduce the amount that can spawn in that bubble before it changes I'd limit it to 3-5 people and have it change every 3 minutes obviously that's just a suggestion my feedback is that like others have said it's very chaotic. Maybe spread out the spawns a bit more spawning players at different t ends of the Same spawn town rather than all at the same spot on the beach. O had it yesterday I spawned in and as I was eating my fruit a player spawned in and t posed next to me for a few seconds I managed to ko him before he had a chance to react which is hardly fair.

Oct 8 2023, 12:02 PM · DayZ
Sweetchilli added a comment to T175914: DayZ 1.23.156797 EXP failure to connect 0x00020009.

Same issue been trying to connect all morning.
Multiple steam restarts
Multiple pc restarts
And verified files.
I tried using the game menu server browser that also didnt work.

Oct 8 2023, 11:39 AM · DayZ
WeirdXone added a comment to T176014: The new spawn system kills the immersion. (Expie 1.23).

I also think the new spawn system is a major miss. I've logged in from Livonia to Chernarus on official (fully geared) and the game spawned me next to 3 other people in the middle of nowhere.. we were approximately 100m from each other. 2 were freshies and one guy was as geared as me. It feels very broken.

Oct 8 2023, 11:34 AM · DayZ
Ariel created T176050: [EXPERIMENTAL] DayZ 1.23 - Weird moon(?) shadow in the skybox..
Oct 8 2023, 10:56 AM · DayZ
CosmoDayZ added a comment to T176037: Exp 1.23 LOD Shading bug in Severograd.

I am also having this issue happen. Even on the other side of the building while im walking on the hill i have it happen.

Oct 8 2023, 10:53 AM · DayZ
5Hawkstu added a comment to T175914: DayZ 1.23.156797 EXP failure to connect 0x00020009.

Still getting this error on ALL Official AU and SG Experimental Servers.
Two Community servers are allowing me to load in intermittently but after a restart it may throw up the Connecting Failed 20009 error. Sometimes I'm able to switch between the two community servers from in game server browser, but then I cannot switch back to the previous one without the error.

Oct 8 2023, 9:14 AM · DayZ
Unknown Object (User) added a comment to T176014: The new spawn system kills the immersion. (Expie 1.23).

Becuase first every buddy get herself then meet each other at a point. I think the respawners playing this game wrong, and not change the game because of it.

Oct 8 2023, 8:10 AM · DayZ
Nate_LapT created T176046: Tisy Radar stairs door trigger too small.
Oct 8 2023, 8:07 AM · DayZ
Yamachinu added a comment to T175914: DayZ 1.23.156797 EXP failure to connect 0x00020009.

Same issue as above posters. either 20009 or 10001. Community servers have not been a issue, just official. Can you kill my character and see if having a fresh homie solves it? i would rather play then not.

Oct 8 2023, 7:46 AM · DayZ
Mezza created T176043: Glitching Through Walls While Fighting Zombies.
Oct 8 2023, 5:03 AM · DayZ
designful updated the task description for T176038: Guns are unlootable on proned players when killed..
Oct 8 2023, 1:48 AM · DayZ
designful updated the task description for T176038: Guns are unlootable on proned players when killed..
Oct 8 2023, 1:44 AM · DayZ
designful created T176038: Guns are unlootable on proned players when killed..
Oct 8 2023, 1:40 AM · DayZ
Nate_LapT added a comment to T176014: The new spawn system kills the immersion. (Expie 1.23).
In T176014#2509878, @In-Whisky wrote:

This game is not a COD or CSGO or other games, and i hope they don't change it.

Oct 8 2023, 12:59 AM · DayZ
Unknown Object (User) added a comment to T176014: The new spawn system kills the immersion. (Expie 1.23).

This game is not a COD or CSGO or other games, and i hope they don't change it.

Oct 8 2023, 12:32 AM · DayZ

Oct 7 2023

Nate_LapT created T176037: Exp 1.23 LOD Shading bug in Severograd.
Oct 7 2023, 11:52 PM · DayZ
Nate_LapT added a comment to T176035: [Suggestion] Overhaul how players speak and listen over the radio transmission.

This^

Oct 7 2023, 11:37 PM · DayZ
kuzyn updated the task description for T176035: [Suggestion] Overhaul how players speak and listen over the radio transmission.
Oct 7 2023, 11:25 PM · DayZ
kuzyn created T176035: [Suggestion] Overhaul how players speak and listen over the radio transmission.
Oct 7 2023, 11:23 PM · DayZ