kicked you mean crashed?
If you saved all 4, where are they? If you have crash reports please upload them
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Aug 18 2023
Aug 17 2023
Aug 8 2023
Crash is already fixed on Profiling build (You can select it in the steam game properties under the beta's tab)
Will also be fixed in 2.14 which releases in a few weeks
Aug 1 2023
You were shown this message
14:20:25 ErrorMessage: File C:\Users\Ede\Documents\Arma 3\Saved\A3\Missions_F_EPA\Campaign\campaign.sqc, line 0: '.raP': '' encountered instead of '='
As it says in your screenshot, there is a button on the bottom to prepare a report file. I need tha file. You can post it by drag&dropping it into the comment box.
Open your steam overlay, and close the website that is open and playing a video.
You wrote what the crash report said, but you didn't upload the crash report like that crash report message told you.
Please upload the report file
Jul 31 2023
Thank you, it was due to how the quality levels in some particle effects were checked.
Some had different particle effects for different quality levels, but there were no effects for the Very High level, thus no effects were created.
We reworked that system and "Very High" will now spawn the "High" particle effects.
Jul 28 2023
18:01:49 ErrorMessage: Include file userconfig\cyp_pushtohear_a3\cyp_pushtohear_a3_config.hpp not found.
18:01:49 ➥ Context: Preprocessing file: cyp_pushtohear_a3\config.cpp at 39
ErrorMessage: The cloud file provider is not running.
Jul 27 2023
Stops responding?
The log file tells me its throwing you a error message
0xDEAD means "I have showed you a error message telling you what is wrong, and you have pressed OK on it"
We are aware of this issue, it has already been fixed on Profiling branch which can be used as a workaround for now.
Ref: https://community.bistudio.com/wiki/Arma_3:_Steam_Branches
Jul 25 2023
Jul 21 2023
Cannot reproduce, I placed a "Effects -> Fire" module, set placement radius to 50, and its correctly offset. Smoke module also works correctly.
2.14, 2.12 prof v16
Crash seems to not happen anymore.
Also group placement radius was broken alltogether https://feedback.bistudio.com/T125955
Typo in code caused it to move only the last placed group.
But, the last placed groups init would run last, and their init would move it back to original position.
Jul 18 2023
You already have it. You posted it above
vehicles select { (_x iskindof "AllVehicles") };
2.14
As far as I could see, in Diary HTML controls, it already did fire for all links, such as links to other diary pages. EXCEPT if the link starts with # which is.. link to section.
I originally didn't want to change that, but as it was specifically requested, I'll also make it fire for section links.
Jul 17 2023
Problem is EntityCreated runs not when entity is created, but when entity is added into the world.
When you get out of vehicle, you are added back into world.
Jul 13 2023
Jul 12 2023
Jul 10 2023
At present, the cap on the number of groups per side does not fully cater to larger servers where many players may wish to participate in coordinated groups.
Its some other software you have installed, and I cannot even start to guess which it is from the data you provided
"Bad Image" error tells me nothing, can you send the FULL contents of the error popup that you are getting?
Jul 8 2023
Jul 7 2023
You are sending a setVariable message, before the object is initialized.
The server will receive the object message after its spawned.
You are sending variable WHILE its being spawned.
Jul 6 2023
Fixed next dev-branch and profiling branch.
This fix applies to materials AND textures.
Jul 4 2023
Your profile file
"D:\Oliver\Documents\Arma 3 - Other Profiles\C%2e%20McCarthy\C%2e%20McCarthy.vars.Arma3Profile"
was corrupted
was fixed on perf v9
You are loading a mod that requires 3denEnhanced, but you are not loading 3denEnhanced
Revision 150736 now deleteVehicle also works on them
next dev
index of mod, and hash
getLoadedModsInfo
[ ["Arma 3 Art of War","aow",true,true,"GAME DIR","3ae464fb1ee27d35acc50477989c9e775613f1f1","1dd6e6fd","1325500"], ["Arma 3 Contact (Platform)","enoch",true,true,"GAME DIR","538ffaa1fb95e8147ef024ecddcc73be0e7b9458","17fd6d82","1021790"], ["Arma 3 Tanks","tank",true,true,"GAME DIR","57d37f6486bb0c4cfdf26c1f19b687d68e4efae5","69fb4520","798390"], ["Arma 3 Tac-Ops","tacops",true,true,"GAME DIR","59d57edbc12c9880cd80311ef30c950b682b6412","a7b5c2a9","744950"], ["Arma 3 Laws of War","orange",true,true,"GAME DIR","be39f1ba70bb9cdb5d2ae6195916d76e386e2441","5d29f341","571710"], ["Arma 3 Malden","argo",true,true,"GAME DIR","06d742071741d24d0c35a4d134aefb940fcd3553","5cd0991f","639600"], ["Arma 3 Jets","jets",true,true,"GAME DIR","5a21678ca3723031778598269e7e1d1b5e37c0e1","2b474972","601670"], ["Arma 3 Apex","expansion",true,true,"GAME DIR","30083e92e7a0ff1b3c7bcd3717a5fe92a87b639a","7d3057db","395180"], ["Arma 3 Marksmen","mark",true,true,"GAME DIR","5034faea0e820f1841fbe516f789e7f6995faa77","d62bd90a","332350"], ["Arma 3 Helicopters","heli",true,true,"GAME DIR","41d6199468a55fcc93330fece56870d01732cae6","32726052","304380"], ["Arma 3 Karts","kart",true,true,"GAME DIR","8dd25b9a9ab38566457f661ecebc04c49e9cef93","e3031fd2","288520"], ["Arma 3 Zeus","curator",true,true,"GAME DIR","3ae2d68df573f277bad9f044a4e2221caa811cdf","61c8fca5","275700"], ["Arma 3","A3",true,true,"GAME DIR","","","0"] ]
Same problem
No, actually not.
Fixed next dev
This isn't a feature request this is a bug. MusicStop should trigger when music is stopped.
Type "The cloud file provider is not running" into google and find out how to disable your onedrive
Well I can't tell you any more than it already said to you. OutOfMemory
Its your Steam overlay.
Open the Steam overlay with SHIFT+TAB (I think thats the default hotkey). Its Steam's bug there's nothing we can do about it
Crashed when compiling "fow\common\admin.sqf"
Looks like a random memory allocation fluke, just like your other crash. Nothing I can do here
Some memory allocation fail, cannot see anything actionable here. Looks like a random fluke. Nothing to be done here unless you have a repro
All your crashes are inside "atidxx64" which are the ATI/AMD graphics drivers. Not our fault, you'd have to talk to AMD.
Maybe update your graphics drivers.
Vehicles command returns vehicles.
Chairs and lights and the pallet, are vehicles.
Jul 3 2023
Next dev branch it shouldn't be spamming in retail builds
Hmpf. That was my only idea 😢
I'll move it to diag binary only
2.14
2.14 or next profiling v13 or 14 or whatever is next
We pass a context during object creation.
When group is created, we set a group marker in the context.
Then spawn all vehicles/objects and if group marker is set, the newly spawned thing assigns itself to the group.
Jun 28 2023
Jun 27 2023
Resolved in Arma 1.46 in 2015
Resolved in Arma 2.14
Ref T159527
Resolved in Arma 2.14
Ref T159527
Resolved in Arma 2.14
Ref T159527
Resolved in Arma 2.14
Ref T159527
Resolved in Arma 2.14
Ref T159527
Resolved in Arma 2.14
Ref T159527
Resolved in Arma 2.04
Resolved in Arma 2.04
Resolved in Arma 2.04
Resolved in Arma 2.04
Resolved in Arma 2.14
Ref T159527
Resolved in Arma 2.14
Ref T159527
Resolved in Arma 2.14
Ref T159527
Resolved in Arma 2.14
Ref T159527
Resolved in Arma 2.14
Ref T159527