player addWeapon "vn_m79_p";
nothing is added, cannot repro
player addWeapon "vn_m79_p";
nothing is added, cannot repro
Does this happen on dev?
Alt Syntax
Revision: 150816
should be fixed from 150675
Revision: 150718
Next dev hopefully
Indeed there seems to be some problem with syncing the bleeding in MP
confirmed, the issue appears when vehicle is local to dedicated server
Revision: 150668
Revision: 150667
The mission has to exist for mission event handler to be used. But there is another onUserDisconnected EH that can be added via server.cfg https://community.bistudio.com/wiki/Arma_3:_Server_Side_Scripting
In T172195#2447259, @dedmen wrote:How about naming it to what it actually does
worldASLToModel ?
I double checked, it is in profiling. So it should appear between
it should have fired after
Revision: 150460
Revision: 150637
I will push this to profiling as well. Basically if you see message in server console then the EH should have fired as well
Might be worth it to add a mention of this to the wiki. Spent way too much time trying to debug this.
Revision: 150636
Returns a list of all alive and dead entities of the given type or deriving from the given type
Revision: 150635
Revision: 150635
Revision: 150633
Revision: 150630
The problem here is that driver and gunner are added at much later stage, and are not available when WeaponAssembled fired. I will add UAVCrewCreated Mission EH which would fire after the crew is added so one can get the weappon, the units and group as soon as they are available
Revision: 150628
I looked it up and in order make eden support this feature new attribute needs to be added and then it needs to be synced with the rest of attributes and add ui priority box and then localize and and... Basically too much work. So chances are it wont be done so you just have to make sure you use this command in mission, i.e. after allMapMarkers is populated
Ok, but for the future please explain why do you need this or that change with concrete examples to avoid situations like this. tweaked Revision: 150527
Revision: 150526
I need a repro not involving a mod then I could look at it
not units controlling UAVs
UAV AI is the one controlling UAV, what you asked in the first place was inconsistent with the command name but useful for a quick check, otherwise you could have done all this via config look up.
What happens if you change priority with delay? or waitUntil is3DENPreview
Just for reference use getPosWorld setPosWorld to save restore position
Hi, I need to see what happens with allMapMarkers in that video every step of the way
Revision: 150521
Revision: 150521