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Jul 13 2023

Hunterz added a comment to T169285: Need method to hide water clipping.

yes please, together with modding camera effects (disable underwater feel) it will allow us to make underwater enterable structures, ships and even submarines

Jul 13 2023, 8:52 AM · DayZ Modding, DayZ

Jul 8 2023

Hunterz added a comment to T170455: Problem to identify the "killer" of zombies (and animals) since 1.20.

Yes I know without super call nobody else will be able override that method :)

Jul 8 2023, 11:32 PM · DayZ Modding, DayZ
Hunterz added a comment to T170455: Problem to identify the "killer" of zombies (and animals) since 1.20.

its not a bug, its feature, its needed remove super call

Jul 8 2023, 11:25 PM · DayZ Modding, DayZ

Jun 22 2023

Hunterz created T173478: V3S truck is offroad shame in 1.21.
Jun 22 2023, 2:21 PM · DayZ

Jun 18 2023

Hunterz added a comment to T172760: Howto synchronize enfusion animation with RV animation?.

I got hint, that is only possible go opposite way from scripts to enf anim, so I did animation of pedals and then sending value to animgraph where is pedal animation as pose node so all is now synchronized. Thx Jacob Mango.

Jun 18 2023, 7:14 PM · DayZ Modding, DayZ

Jun 17 2023

Hunterz added a comment to T172760: Howto synchronize enfusion animation with RV animation?.

Tried this as well:

Jun 17 2023, 4:50 PM · DayZ Modding, DayZ

May 27 2023

Hunterz added a comment to T172760: Howto synchronize enfusion animation with RV animation?.

not sure if thos envents can be somehow used as workaround:

May 27 2023, 11:22 AM · DayZ Modding, DayZ
Hunterz created T172760: Howto synchronize enfusion animation with RV animation?.
May 27 2023, 10:52 AM · DayZ Modding, DayZ

May 2 2023

Hunterz added a comment to T147126: CarController class is broken.

Please fix those methods above. In my usecase of bicycle I need set thrust when diver get in automatically to have more realistic entering to bicycle a instantly move. Right now is great that at leas gearbox controller is working, so I can automatically set gear to FIRST while entering to bicycle.

May 2 2023, 10:36 AM · DayZ Modding, DayZ

Apr 23 2023

Hunterz created T171807: Add more and similar animations for uncon and death.
Apr 23 2023, 6:27 PM · DayZ
Hunterz created T171803: FBX import meshes/bones not consistent in Object Builder.
Apr 23 2023, 2:56 PM · DayZ Modding, DayZ

Apr 22 2023

Hunterz added a comment to T171241: Some summary of Workbench/Anim editor bugs.

It should delete orphan link in my opinion

Apr 22 2023, 8:15 AM · DayZ Modding, DayZ
Hunterz added a comment to T171241: Some summary of Workbench/Anim editor bugs.
  1. Anim editor and worbench crashes when deleting anim node source connected to state, then click to state
Apr 22 2023, 8:14 AM · DayZ Modding, DayZ

Apr 16 2023

Hunterz added a comment to T171628: Missing function in animeditor GetStateTime().

workaround is using GetLowerRTime() for now

Apr 16 2023, 5:27 PM · DayZ Modding, DayZ
Hunterz created T171628: Missing function in animeditor GetStateTime().
Apr 16 2023, 11:29 AM · DayZ Modding, DayZ
Hunterz added a comment to T171241: Some summary of Workbench/Anim editor bugs.
  1. Bones button in anim editor should be toggle button as is written when you hover over it. But every press now show new bones dialog instead show/hide.
Apr 16 2023, 7:34 AM · DayZ Modding, DayZ

Apr 13 2023

Hunterz created T171520: Workbench - add possibility to create model.cfg from txo file.
Apr 13 2023, 12:24 PM · DayZ Modding, DayZ
Hunterz added a comment to T171426: DayZAnimalInputController method GetMovementSpeed() crash server.

Apr 13 2023, 7:54 AM · DayZ Modding, DayZ

Apr 7 2023

Hunterz created T171426: DayZAnimalInputController method GetMovementSpeed() crash server.
Apr 7 2023, 9:14 PM · DayZ Modding, DayZ

Mar 28 2023

Hunterz created T171241: Some summary of Workbench/Anim editor bugs.
Mar 28 2023, 6:21 PM · DayZ Modding, DayZ

Mar 17 2023

Hunterz added a comment to T167549: [Feature Request] - LinkToLocalSpaceOf allow attach to specific bone.

Thank you! This message made my day. Another step close to horse :)

Mar 17 2023, 11:49 AM · DayZ Modding, DayZ

Mar 9 2023

Hunterz added a comment to T170884: Global server notification for kicked or disconnected players.

will be good to have those annoying messages configurable or even better moddable in scripts to be able easy hide it

Mar 9 2023, 11:29 AM · DayZ

Dec 26 2022

Hunterz created T169451: [Feature Request] - method IsInventoryVisibleFor(PlayerBase player).
Dec 26 2022, 9:42 AM · DayZ Modding, DayZ

Dec 24 2022

Hunterz added a comment to T165276: Does function MakeScreenshot working?.

tested on english windows and no luck too. only empty folder is created

Dec 24 2022, 7:26 PM · DayZ

Dec 22 2022

Hunterz added a comment to T165276: Does function MakeScreenshot working?.

maybe can be problem with windows in czech language settings

Dec 22 2022, 8:51 PM · DayZ
Hunterz added a comment to T165276: Does function MakeScreenshot working?.

Tested it today with 1.19 and exactly same code create only empty ScreenShots folder.

Dec 22 2022, 8:47 PM · DayZ

Dec 15 2022

Hunterz created T169363: [Feature Request] - allow moddable class ComponentAnimalBleeding or just remove oneshot of MeleeWolf ammo.
Dec 15 2022, 5:07 PM · DayZ Modding, DayZ

Nov 30 2022

Hunterz added a comment to T156746: 1.11.153721 - ScriptCallQueue.CallLater on server stops calling function at correct interval after ~4.5 hours.

Timer and CallLater have pros and cons. Switching to Timer is just workaround. Personally preferring fix already very good described issue.

Nov 30 2022, 2:38 PM · DayZ Modding, DayZ

Nov 8 2022

Hunterz added a comment to T168514: player attach to the object does not work.

before player teleported client freezes for few seconds

Nov 8 2022, 6:49 PM · DayZ Modding, DayZ
Hunterz added a comment to T168514: player attach to the object does not work.

there are only new bug with linking to object... when player change stance, is teleported (desync) randomly to map

Nov 8 2022, 6:48 PM · DayZ Modding, DayZ

Oct 22 2022

Hunterz added a comment to T168398: Please move custom skeleton definition to cfgMods in config.cpp.

Oct 22 2022, 7:51 AM · DayZ Modding, DayZ
Hunterz created T168398: Please move custom skeleton definition to cfgMods in config.cpp.
Oct 22 2022, 7:50 AM · DayZ Modding, DayZ

Oct 20 2022

Hunterz created T168335: [Feature Request] - #ifdef with OR.
Oct 20 2022, 11:40 AM · DayZ Modding, DayZ

Oct 8 2022

Hunterz created T168085: Ability to add/remove slots for an item through script - volume 2.
Oct 8 2022, 11:55 AM · DayZ Modding, DayZ

Sep 23 2022

Hunterz added a comment to T167549: [Feature Request] - LinkToLocalSpaceOf allow attach to specific bone.

This works in offline:

Sep 23 2022, 1:22 PM · DayZ Modding, DayZ

Sep 20 2022

Hunterz created T167572: [Feature Request] - CE get Tier by position.
Sep 20 2022, 6:56 PM · DayZ Modding, DayZ

Sep 18 2022

Hunterz created T167549: [Feature Request] - LinkToLocalSpaceOf allow attach to specific bone.
Sep 18 2022, 10:48 AM · DayZ Modding, DayZ

Sep 2 2022

Hunterz added a comment to T166082: [Animation Editor] Moving entity styles doesn't work.

Is there something like cache or config in registry which can be reset? For me it look like after loading and working with some animgraph anim editor breaks this and in the last time game update and tool update fix that for short time.

Sep 2 2022, 7:31 AM · DayZ Modding, DayZ

Aug 19 2022

Hunterz added a comment to T165933: Patch 1.18 PrePhys_IsTag doesn't work..

Any progress of fix that issue?

Aug 19 2022, 3:52 PM · DayZ Modding, DayZ

Aug 7 2022

Hunterz updated the task description for T166993: [Feature Request] - Inventory GUI Tweak.
Aug 7 2022, 8:27 AM · DayZ Modding, DayZ
Hunterz added a comment to T166993: [Feature Request] - Inventory GUI Tweak.

or maybe this variant

Aug 7 2022, 8:25 AM · DayZ Modding, DayZ
Hunterz created T166993: [Feature Request] - Inventory GUI Tweak.
Aug 7 2022, 8:20 AM · DayZ Modding, DayZ

Jul 22 2022

Hunterz added a comment to T165943: animal scripted commands cause server crash after 1.18 update.

Its really annoying explain server owners again and again that T166345 stil not touched.

Jul 22 2022, 7:46 AM · DayZ Modding, DayZ

Jul 20 2022

Hunterz added a comment to T166082: [Animation Editor] Moving entity styles doesn't work.

Unfortunately this issue returned. Today when I worked with anim editor and they crashed, I started it again and now that grid not moving was back. Not sure if those steps to reproduce helps to troubleshoot this issue.

Jul 20 2022, 4:47 PM · DayZ Modding, DayZ

Jul 15 2022

Hunterz created T166618: [Feature Request] - using regular expressions to filter logs.
Jul 15 2022, 3:02 PM · DayZ Modding, DayZ

Jul 10 2022

Hunterz added a comment to T166383: How to get players head direction on server side? [Not a bug - question].

aiming in human.c

Jul 10 2022, 7:12 PM · DayZ Modding, DayZ
Hunterz added a comment to T166383: How to get players head direction on server side? [Not a bug - question].

check class AITargetCallbacksPlayer

Jul 10 2022, 7:08 PM · DayZ Modding, DayZ
Hunterz created T166506: [Feature Request] Allow control EntityAI instead only Transport using HumanCommandVehicle.
Jul 10 2022, 5:47 PM · DayZ Modding, DayZ

Jul 1 2022

Hunterz added a comment to T166082: [Animation Editor] Moving entity styles doesn't work.

Can confirm too. Thanks for fix.

Jul 1 2022, 8:17 AM · DayZ Modding, DayZ
Hunterz added a comment to T166345: error message [DayZAnimalCommandScriptClass::Initialize] :: [ERROR] :: DayZAnimalCommandScript first constructor parameter must be inherited from DayZAnimal..

For me it looks like kinda partially reverted changes, when looking into dayzanimal command script that contructor line was again commented like it was in 1.17

Jul 1 2022, 6:54 AM · DayZ Modding, DayZ

Jun 30 2022

Hunterz added a comment to T165943: animal scripted commands cause server crash after 1.18 update.

not crashing server anymore, but started filling crashlog T166345

Jun 30 2022, 9:45 PM · DayZ Modding, DayZ
Hunterz added a comment to T166345: error message [DayZAnimalCommandScriptClass::Initialize] :: [ERROR] :: DayZAnimalCommandScript first constructor parameter must be inherited from DayZAnimal..

Animal scripted commands works now, just for me is unnacceptable filling server crashlog with error messages.

Jun 30 2022, 9:30 PM · DayZ Modding, DayZ
Hunterz updated the task description for T166345: error message [DayZAnimalCommandScriptClass::Initialize] :: [ERROR] :: DayZAnimalCommandScript first constructor parameter must be inherited from DayZAnimal..
Jun 30 2022, 9:28 PM · DayZ Modding, DayZ
Hunterz updated the task description for T166345: error message [DayZAnimalCommandScriptClass::Initialize] :: [ERROR] :: DayZAnimalCommandScript first constructor parameter must be inherited from DayZAnimal..
Jun 30 2022, 9:25 PM · DayZ Modding, DayZ
Hunterz updated the task description for T166345: error message [DayZAnimalCommandScriptClass::Initialize] :: [ERROR] :: DayZAnimalCommandScript first constructor parameter must be inherited from DayZAnimal..
Jun 30 2022, 9:23 PM · DayZ Modding, DayZ
Hunterz added a comment to T166345: error message [DayZAnimalCommandScriptClass::Initialize] :: [ERROR] :: DayZAnimalCommandScript first constructor parameter must be inherited from DayZAnimal..

OFC I tried DayZAnimal but exactly same error getting.

Jun 30 2022, 9:17 PM · DayZ Modding, DayZ
Hunterz created T166345: error message [DayZAnimalCommandScriptClass::Initialize] :: [ERROR] :: DayZAnimalCommandScript first constructor parameter must be inherited from DayZAnimal..
Jun 30 2022, 9:10 PM · DayZ Modding, DayZ

Jun 27 2022

Hunterz added a comment to T166175: BehaviourHLInfectedPack - documentation or at least example.

Example of my usecase. As you see dog can using waypoints patrol 20m before player, or when set waypoint next to player he can run close to player.

Jun 27 2022, 7:31 PM · DayZ Modding, DayZ
Hunterz added a comment to T166175: BehaviourHLInfectedPack - documentation or at least example.

also will be very useful that this class

Jun 27 2022, 7:27 PM · DayZ Modding, DayZ
Hunterz added a comment to T166082: [Animation Editor] Moving entity styles doesn't work.

For me are steps to reproduce very simple. Opening any anim workspace now cause that grid is not moving. As you see in my posted video in merget ticket. Grid movement worked fine in January as is visible on second video in merged ticket. For me also not working that Mov button. When looked to settings, there are nothing which i can setup. Maybe some hidden value in some config, idk. Its very uncomfortable check if animation works correct now (entity movement).

Jun 27 2022, 5:19 PM · DayZ Modding, DayZ

Jun 24 2022

Hunterz added a comment to T166194: Anim editor grid is not moving.

can be closed, looks like its duplicate of T166082

Jun 24 2022, 4:11 PM · DayZ Modding, DayZ
Hunterz added a comment to T166176: [REQUEST] Overridable constructor.

yes please, from contructor make call Init method (where will be layout definitons and paths) which can be easy overriden by mods

Jun 24 2022, 4:06 PM · DayZ Modding, DayZ
Hunterz added a comment to T165943: animal scripted commands cause server crash after 1.18 update.

legend :)

Jun 24 2022, 11:38 AM · DayZ Modding, DayZ
Hunterz added a comment to T166194: Anim editor grid is not moving.

Example of anim editor how it worked in January this year:

Jun 24 2022, 10:04 AM · DayZ Modding, DayZ
Hunterz created T166194: Anim editor grid is not moving.
Jun 24 2022, 9:58 AM · DayZ Modding, DayZ

Jun 23 2022

Hunterz added a comment to T161903: Animals and Zombies, crash the client if spawned locally on the client.

As workaround you can create Preview object which use wolf or infected p3d and will be HouseNoDestruct. I am using this way in my dog mod. Ofc will be not animated, only default pose, but something is better than nothing.

Jun 23 2022, 2:36 PM · DayZ Modding, DayZ
Hunterz added a comment to T153415: BehaviourGroupInfectedPack cast return NULL.

I already figured that.

Jun 23 2022, 1:34 PM · DayZ Modding, DayZ
Hunterz created T166175: BehaviourHLInfectedPack - documentation or at least example.
Jun 23 2022, 11:37 AM · DayZ Modding, DayZ
Hunterz added a comment to T166026: 1.18 breaks keybind descriptions from mods.

Another cosmetic thing - in the past there was one single line with mod name before group of his keybinds. Will be good restore that feature too.

Jun 23 2022, 6:24 AM · DayZ Modding, DayZ

Jun 18 2022

Hunterz added a comment to T165943: animal scripted commands cause server crash after 1.18 update.

Tried create similar scripted command and handler for Infected (ZombieBase) and it works without crash. Looks like only animals are broken.

Jun 18 2022, 6:06 PM · DayZ Modding, DayZ
Hunterz added a comment to T165943: animal scripted commands cause server crash after 1.18 update.

Just FYI - similar way I am doing scripted commands on player and it works. All is based on swim sample at github: https://github.com/BohemiaInteractive/DayZ-Samples/tree/master/Test_ScriptCmdSwim

Jun 18 2022, 3:38 PM · DayZ Modding, DayZ
Hunterz created T166044: [Feature Request] - new buildings type.
Jun 18 2022, 7:52 AM · DayZ

Jun 17 2022

Hunterz created T166026: 1.18 breaks keybind descriptions from mods.
Jun 17 2022, 4:04 PM · DayZ Modding, DayZ

Jun 16 2022

Hunterz added a comment to T165943: animal scripted commands cause server crash after 1.18 update.

Jun 16 2022, 9:34 AM · DayZ Modding, DayZ
Hunterz added a comment to T165943: animal scripted commands cause server crash after 1.18 update.

When tried debugging, I saw it crashes somewhere between PrePhysUpdate which I see is called and PostPhysUpdate, so assuming it crashes when animal is simulated.

Jun 16 2022, 9:21 AM · DayZ Modding, DayZ

Jun 15 2022

Hunterz added a comment to T165933: Patch 1.18 PrePhys_IsTag doesn't work..

How you calling scripted command in command handler? I have issue with animals in this ticket: https://feedback.bistudio.com/T165943 maybe you can help me figure it out.

Jun 15 2022, 8:46 PM · DayZ Modding, DayZ
Hunterz created T165943: animal scripted commands cause server crash after 1.18 update.
Jun 15 2022, 5:14 PM · DayZ Modding, DayZ

Jun 11 2022

Hunterz created T165839: [Feature Request] - database connectors.
Jun 11 2022, 12:37 PM · DayZ Modding, DayZ

May 17 2022

Hunterz added a comment to T156513: [Feature Request] better message when verifiyng pbo failed.

this can be closed, those messages was improved more than year ago

May 17 2022, 5:37 PM · DayZ Modding, DayZ
Hunterz added a comment to T158984: [Feature Request] animal input controller methods.

Another useful thing will be implement similar method for setting waypoints like class BehaviourGroupInfectedPack : AIGroupBehaviour, I am trying use that, but its useless for Predators. It will break his behaviour.

May 17 2022, 5:20 PM · DayZ Modding, DayZ

Apr 7 2022

Hunterz added a comment to T163372: Cannot put item to hands while linked to local space of vehicle (transport).

It not probably best way, but its at least quick workaround which returns needed functionality.

Apr 7 2022, 11:07 AM · DayZ Modding, DayZ
Hunterz added a comment to T163372: Cannot put item to hands while linked to local space of vehicle (transport).

Its needed mod PlayerBase.

Apr 7 2022, 10:35 AM · DayZ Modding, DayZ
Hunterz added a comment to T163372: Cannot put item to hands while linked to local space of vehicle (transport).

I already found howto fix. Can be closed.

Apr 7 2022, 9:15 AM · DayZ Modding, DayZ
Hunterz added a comment to T148819: Ability to add/remove slots for an item through script.

Will that works also for AI config when edit AI groups ?

Apr 7 2022, 8:48 AM · DayZ Modding, DayZ
Hunterz added a comment to T148819: Ability to add/remove slots for an item through script.

this way?

Apr 7 2022, 8:47 AM · DayZ Modding, DayZ
Hunterz added a comment to T148819: Ability to add/remove slots for an item through script.

Can you put here at least example howto use that operator in config.cpp ? I think lot of modders are tired by reverse engineering and missing documentation.

Apr 7 2022, 7:16 AM · DayZ Modding, DayZ

Mar 11 2022

Hunterz added a comment to T163372: Cannot put item to hands while linked to local space of vehicle (transport).

unfortunately not helps :/

Mar 11 2022, 1:30 PM · DayZ Modding, DayZ

Mar 4 2022

Hunterz added a comment to T163485: Adding Selections/Components to CamoNet for retexturing purposes.

I think its related or duplicate of https://feedback.bistudio.com/T160243

Mar 4 2022, 1:45 PM · DayZ Modding, DayZ

Feb 20 2022

Hunterz added a comment to T122912: can not interact with dead chickens [RESOLVED].

This bug appear again when you added posibility to take dead hen body to hands. Sometimes no action visible. Vanilla server.

Feb 20 2022, 2:24 PM · DayZ

Feb 18 2022

Hunterz renamed T163372: Cannot put item to hands while linked to local space of vehicle (transport) from Cannot put item to hands while linked to local space of another entity to Cannot put item to hands while linked to local space of vehicle (transport).
Feb 18 2022, 3:11 PM · DayZ Modding, DayZ
Hunterz added a comment to T163372: Cannot put item to hands while linked to local space of vehicle (transport).

In attached video you can see that attaching to vehicle break hand inventory and attaching to train(housenodestruct) is fine

Feb 18 2022, 2:57 PM · DayZ Modding, DayZ
Hunterz added a comment to T163372: Cannot put item to hands while linked to local space of vehicle (transport).

Looks like you found it. Problem not occur when player linked to localspace for example house, but only when linked to vehicle.

Feb 18 2022, 2:32 PM · DayZ Modding, DayZ
Hunterz added a comment to T163372: Cannot put item to hands while linked to local space of vehicle (transport).

I will try make minimum setup and let you know. But its very strange that it worked for months and now stopped working. Something with inventory was touched by devs probably. I saw also some 1.16 inventory fix mod from Spurgle in workshop.

Feb 18 2022, 10:21 AM · DayZ Modding, DayZ
Hunterz created T163372: Cannot put item to hands while linked to local space of vehicle (transport).
Feb 18 2022, 9:05 AM · DayZ Modding, DayZ

Feb 16 2022

Hunterz added a comment to T159481: Howto easy cooperate between mods?.

Oh, many thanks for yours hint, now I am able detect MCK, I did that change in my config.cpp

Feb 16 2022, 8:25 AM · DayZ Modding, DayZ
Hunterz added a comment to T159481: Howto easy cooperate between mods?.

Thanks for hint, I will try modify my config according yours example

Feb 16 2022, 8:07 AM · DayZ Modding, DayZ
Hunterz added a comment to T159481: Howto easy cooperate between mods?.

Ahaa you looking in your mod for specific folders from others mods too

Feb 16 2022, 8:04 AM · DayZ Modding, DayZ
Hunterz added a comment to T159481: Howto easy cooperate between mods?.

and that detection using #ifdef just stopped working again in 1.16

Feb 16 2022, 7:59 AM · DayZ Modding, DayZ
Hunterz added a comment to T159481: Howto easy cooperate between mods?.

sorry but you probably not understand how it works - that #define is defined in Much Car Key mod and I am only detecting using this preprocesor variable if mod is present or not in my mod

Feb 16 2022, 7:58 AM · DayZ Modding, DayZ
Hunterz added a comment to T159481: Howto easy cooperate between mods?.

no #define MuChCarKey is in Much Car Key mod, this way my mod detecting if much car key mod is present or not

Feb 16 2022, 7:49 AM · DayZ Modding, DayZ