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[Feature Request] Allow control EntityAI instead only Transport using HumanCommandVehicle
Assigned, UrgentPublic

Description

Please allow us to control any entity using Vehicle controller.

Proposals:

class HumanCommandVehicle
{
    private void HumanCommandVehicle() {}
    private void ~HumanCommandVehicle() {}
    
    proto native EntityAI            GetTransport();

and

proto native 	HumanCommandVehicle			StartCommand_Vehicle(EntityAI pTransport, int pTransportPositionIndex, int pVehicleSeat, bool fromUnconscious = false);

Use case is this https://www.youtube.com/watch?v=n4gB1sV1fxA

It will open new oportunities for modding DayZ and bring lot of fun.

Details

Severity
Feature
Resolution
Open
Reproducibility
N/A
Operating System
Windows 7
Category
General

Event Timeline

Hunterz created this task.Jul 10 2022, 5:47 PM
Geez changed the task status from New to Assigned.Jul 11 2022, 10:28 AM