While importing animals and other creatures with custom skeletons, will be very useful have in workbench feature which will from txo file create model.cfg wih skeleton section and bones.
example output:
class CfgSkeletons { class Raven { isDiscrete=0; skeletonInherit=""; skeletonBones[]= { "Raven_Armature", "", "Raven_RootBone", "Raven_Armature", "Raven_COG", "Raven_RootBone", "Spine1", "Raven_COG", "Spine2", "Spine1", "Chest", "Spine2", "Neck1", "Chest", "Neck2", "Neck1", "Head", "Neck2", "Jaw", "Head", "Eye.L", "Head", "Eye.R", "Head", "EyeLidT.L", "Head", "EyeLidT.R", "Head", "EyeLidB.L", "Head", "EyeLidB.R", "Head", "Neck3", "Neck2", "pin_lookat", "Neck2", "Shoulder.L", "Chest", "Arm.L", "Shoulder.L", "Hand.L", "Arm.L", "Finger.L", "Arm.L", "Shoulder.R", "Chest", "Arm.R", "Shoulder.R", "Hand.R", "Arm.R", "Finger.R", "Arm.R", "Thigh.L", "Raven_COG", "Leg.L", "Thigh.L", "Toe2_1.L", "Leg.L", "Toe2_2.L", "Toe2_1.L", "Toe4_1.L", "Leg.L", "Toe4_2.L", "Toe4_1.L", "Toe3_1.L", "Leg.L", "Toe3_2.L", "Toe3_1.L", "Toe1_1.L", "Leg.L", "Toe1_2.L", "Toe1_1.L", "Thigh.R", "Raven_COG", "Leg.R", "Thigh.R", "Toe2_1.R", "Leg.R", "Toe2_2.R", "Toe2_1.R", "Toe4_1.R", "Leg.R", "Toe4_2.R", "Toe4_1.R", "Toe3_1.R", "Leg.R", "Toe3_2.R", "Toe3_1.R", "Toe1_1.R", "Leg.R", "Toe1_2.R", "Toe1_1.R", "Tail1", "Raven_COG", "Tail2", "Tail1", "Tail3", "Tail2", "Tail.R", "Tail2", "Tail.L", "Tail2" }; }; }; class CfgModels { class raven { skeletonName=Raven; sectionsInherit=""; sections[]={"camo"}; class Animations { }; }; };