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Jun 19 2023

dedmen merged T173040: Random crash at mission load into T173107: Random debug console crash.
Jun 19 2023, 11:49 AM · Arma 3
dedmen merged task T173040: Random crash at mission load into T173107: Random debug console crash.
Jun 19 2023, 11:48 AM · Arma 3
dedmen added a comment to T173040: Random crash at mission load.

Please pack mdmp's as .zip files, it saves alot of space.

Jun 19 2023, 11:48 AM · Arma 3
dedmen closed T173080: 0xC0000005 - STATUS_ACCESS_VIOLATION as Resolved.

Selected Audio Output: Øretelefon (6- Arctis Pro Wireless Chat) - Channels: 1, Freq: 48000

Jun 19 2023, 11:45 AM · Arma 3
dedmen closed T173107: Random debug console crash as Resolved.

Thank you, it was bad remoteExec script code loadfile (fom\" + "ttt.txt")
and a missing check in diag_stackTrace

Jun 19 2023, 11:42 AM · Arma 3
dedmen closed T173128: 0xC0000005 - ACCESS_VIOLATION as Resolved.

"EZFRD64" I don't know what that is, but its crashing you..
Its not part of our game, you can try googling that name, it will be some software you have installed.

Jun 19 2023, 11:26 AM · Arma 3
dedmen changed the status of T173211: Random Access Violation Crash from New to Confirmed Internally.

This is a old crash that we've been tracking for a while. We have no idea why it happens and we cannot reproduce it, it seems to only happen randomly after a long time of playing. Which makes figuring out the cause extremely hard.

Jun 19 2023, 11:23 AM · Arma 3
dedmen set Ref Ticket to AIII-55356 on T173211: Random Access Violation Crash.
Jun 19 2023, 11:23 AM · Arma 3
dedmen merged T173193: STATUS_ACCESS_VIOLATION (Crash) into T173356: STATUS_ACCESS_VIOLATION.
Jun 19 2023, 11:22 AM · Arma 3
dedmen merged task T173193: STATUS_ACCESS_VIOLATION (Crash) into T173356: STATUS_ACCESS_VIOLATION.
Jun 19 2023, 11:22 AM · Arma 3
dedmen merged T173272: STATUS ACCESS VIOLATION into T173356: STATUS_ACCESS_VIOLATION.
Jun 19 2023, 11:22 AM · Arma 3
dedmen merged task T173272: STATUS ACCESS VIOLATION into T173356: STATUS_ACCESS_VIOLATION.
Jun 19 2023, 11:21 AM · Arma 3
dedmen changed the status of T173356: STATUS_ACCESS_VIOLATION from New to Acknowledged.

Crashed in Microsoft's XAudio2_7 code. Not much we can do about that

Jun 19 2023, 11:21 AM · Arma 3
dedmen set Ref Ticket to AIII-54109 on T173383: Crash on launching Breaking Even mission.
Jun 19 2023, 11:19 AM · Arma 3
dedmen changed the status of T173383: Crash on launching Breaking Even mission from New to Confirmed Internally.

I know this bug and we've been tracking it for a long time, but we are unable to reproduce it or figure out why it happens.
It happened in this case during drawing map icons and loading their textures.
This seems to only occur rarely and randomly, very hard to track down.

Jun 19 2023, 11:19 AM · Arma 3
dedmen changed the status of T173243: Conqueror-1 from New to Need More Info.

Follow this: https://community.bistudio.com/wiki/Arma_3:_Unusual_Process_Exit#0xC0000135_-_STATUS_DLL_NOT_FOUND

Jun 19 2023, 11:02 AM · Arma 3
dedmen added a comment to T170290: [RPT Spam] Duplicate magazine XXX detected (id 2:10045858) in slots player and medium.

Well the RPT spam is not new 😢 That code is atleast 5 years old.

Jun 19 2023, 10:56 AM · Arma 3
dedmen closed T173297: getVideoOptions missing GPUName property as Resolved.

GPUName was removed due to privacy concerns.

Jun 19 2023, 10:54 AM · Arma 3
dedmen closed T173377: Data Acquisition Failure as Resolved.

Arma units was offline on the weekend, that happens somewhat regularly.

Jun 19 2023, 10:49 AM · Arma 3

Jun 13 2023

dedmen added a comment to T79801: Unexpected behavior of += array in configs.

Issue 1 is fixed in 2.13/2.14 150692
Also next profiling branch build, probably early next week

Jun 13 2023, 4:34 PM · Arma 3
dedmen added a comment to T79801: Unexpected behavior of += array in configs.

Issue 1:

Jun 13 2023, 4:05 PM · Arma 3
dedmen added a comment to T79801: Unexpected behavior of += array in configs.

Issue 2:

Jun 13 2023, 4:04 PM · Arma 3
dedmen added a comment to T170290: [RPT Spam] Duplicate magazine XXX detected (id 2:10045858) in slots player and medium.

Looks like you have a config error.
You have magazine both in "player" and "close/short/medium/far" modes of a weapon.
Just stop doing that?

Jun 13 2023, 12:50 PM · Arma 3
dedmen set Ref Ticket to AIII-55714 on T169079: Empty vehicles in user defined layers break AI behavior.
Jun 13 2023, 10:47 AM · Arma 3, Unknown Object (Project)
dedmen set Ref Ticket to AIII-55715 on T170615: [Feature Request] createVehicleLocal with newer "createVehicle array" syntax .
Jun 13 2023, 10:47 AM · Arma 3
dedmen set Ref Ticket to AIII-55371 on T167473: deleteVehicleCrew doesn't work.
Jun 13 2023, 10:37 AM · Arma 3

Jun 8 2023

dedmen added a comment to T173157: The dayz server does not support IPV6.

That sounds like you have ipv4 AND ipv6 available at the same time?
And for some reason DayZ in that case stops working on the IPv4 connection?

Jun 8 2023, 5:21 PM · DayZ

Jun 6 2023

dedmen added a comment to T173104: Add string::SubstringUtf8 and string::LengthUtf8.

I'm pretty sure scripting supports UTF8.. You can set UTF8 string to UI widget text.
And you get UTF8 string back from UI widget text input fields.

Jun 6 2023, 4:00 PM · Arma Reforger Modding

May 31 2023

dedmen closed T172782: Game Crash as Resolved.

You are on profilintg branch, this bug was fixed on v9 which was released on the 26th

May 31 2023, 11:07 AM · Arma 3

May 26 2023

dedmen closed T172306: No "Place vehicles with crew" checkbox after few DEV Branch updates ago as Resolved.
May 26 2023, 3:47 PM · Arma 3

May 23 2023

dedmen added a comment to T172468: Delete event does not get triggered when a mine is deactivated..

Can you also add the person who deactivated the mine

May 23 2023, 12:07 PM · Arma 3

May 22 2023

dedmen added a comment to T126282: Blackfish engine 100% glitch.

Ref https://feedback.bistudio.com/T169494

May 22 2023, 4:09 PM · Arma 3
dedmen added a comment to T169494: VTOL Throttle goes to 100 without user input.

Ref https://feedback.bistudio.com/T126282

May 22 2023, 4:09 PM · Arma 3
dedmen set Ref Ticket to AIII-50486 on T118235: Vehicle textures not consistent across all clients.
May 22 2023, 3:38 PM · Arma 3
dedmen added a comment to T172179: [Feature Request] Add a parameter in CfgPatches to skip to load if an addon from requiredAddons is missing.

Throws RPT message

May 22 2023, 12:50 PM · Arma 3
dedmen added a comment to T172179: [Feature Request] Add a parameter in CfgPatches to skip to load if an addon from requiredAddons is missing.

We can skip the config merge, but we cannot unload already loaded PBO's
So all the files of the addon, will still be present even if we skip its load. So like __has_include kind of checking may cause false results

May 22 2023, 12:03 PM · Arma 3
dedmen changed the status of T172468: Delete event does not get triggered when a mine is deactivated. from New to Feedback.

cursorObject addEventhandler ["Deleted", {systemChat str [_thisEvent, _this];}];
cursorObject addEventhandler ["MineActivated", {systemChat str [_thisEvent, _this];}]

May 22 2023, 11:30 AM · Arma 3
dedmen set Ref Ticket to AIII-55690 on T172468: Delete event does not get triggered when a mine is deactivated..
May 22 2023, 10:55 AM · Arma 3
dedmen added a comment to T172468: Delete event does not get triggered when a mine is deactivated..

Ah when its deactivated, its supposed to switch to a deactivated state model, but for UXO's that model is empty.
So it just gets turned into a invisible model, but keeps laying there and keeps being simulated each frame

May 22 2023, 10:52 AM · Arma 3
dedmen added a comment to T172468: Delete event does not get triggered when a mine is deactivated..

Uhh interesting engine bug. If it cannot spawn a new magazine into a ground holder, the original mine is never deleted, it just becomes invisible and.. stays there.
So the bug is UXO's not getting deleted when deactivated

May 22 2023, 10:46 AM · Arma 3
dedmen added a comment to T172468: Delete event does not get triggered when a mine is deactivated..

Actually.. When you deactivate the mine, a new one is spawned in a weapon holder, and the old one gets deleted.
AND the deletion handler should be triggered.. So thats a bug

May 22 2023, 10:44 AM · Arma 3
dedmen added a comment to T172468: Delete event does not get triggered when a mine is deactivated..

I guess I will add
"MineActivation" eventhandler with ["_projectile", "_activation"]
which will just throw a false for your case

May 22 2023, 10:34 AM · Arma 3
dedmen added a comment to T172468: Delete event does not get triggered when a mine is deactivated..

Ok I see how that works.
In the same place we can also get activation.
But I don't know if mine activation is that different from just placement

May 22 2023, 10:33 AM · Arma 3
dedmen closed T172503: cTab mod: map view crashes client as Resolved.

map icon drawing, some older memory corruption bug that I've seen alot of times but I have no reliable repro
Known older thing, not ctab's faut, its just the map rendering with lots of icons on it

May 22 2023, 10:17 AM · Arma 3
dedmen added a comment to T171966: getTextureInfo: Color From Render2Texture.

Actually pretty sure it should return the background color that you set

May 22 2023, 10:08 AM · Arma 3
dedmen edited projects for T171998: Some Global Mobilization Units do not appear in Zeus, added: Arma 3 Creator DLC - Global Mobilization; removed Arma 3.
May 22 2023, 10:05 AM · Arma 3 Creator DLC - Global Mobilization
dedmen closed T172006: getModelInfo returns empty array instead of position in case of an null entity as Resolved.

150638 dev branch

May 22 2023, 10:04 AM · Arma 3
dedmen closed T172078: 0xE0434352 as Resolved.

"ArmStalker online" is doing something weird that's crashing, something with "System_Management_ni" in a callExtension.
You have to talk to them

May 22 2023, 10:00 AM · Arma 3
dedmen closed T172113: Weird LOD issues and freezes out of nowhere. as Resolved.

Freeze in nvidia graphics driver, crash trying to release VRAM memory during game shutdown
Something went wonky with graphics memory, not much I can do based on that

May 22 2023, 9:56 AM · Arma 3
dedmen added a comment to T172136: Arma 3 (perf_prof branch) generates "FROZEN" minidump files without actual freeze or crash.

Well the dump is during terrain loading, and to me looks like, not a freeze but the game stopped responding for a while because it was busy loading terrain data from disk. So looks valid to me

May 22 2023, 9:53 AM · Arma 3
dedmen added a comment to T167804: fn_initModules creates a group for each cfgfactionclasses.

It should be

May 22 2023, 9:52 AM · Arma 3
dedmen set Ref Ticket to AIII-55689 on T172179: [Feature Request] Add a parameter in CfgPatches to skip to load if an addon from requiredAddons is missing.
May 22 2023, 9:49 AM · Arma 3
dedmen added a comment to T172179: [Feature Request] Add a parameter in CfgPatches to skip to load if an addon from requiredAddons is missing.

Imagine A-B-C 3 addons as a dependency chain

May 22 2023, 9:48 AM · Arma 3
dedmen added a comment to T172195: worldWorldToModel command.

How about naming it to what it actually does
worldASLToModel ?

May 22 2023, 9:40 AM · Arma 3
dedmen closed T172206: CTD: C0000005 ACCESS_VIOLATION at 767B0223 as Resolved.
May 22 2023, 9:40 AM · Arma 3
dedmen closed T172276: Battleye doesn't whitelist my dll as Resolved.

"use on the server"
Server side doesn't need whitelisting

May 22 2023, 9:37 AM · Arma 3
dedmen closed T172291: Mission file download improvements as Resolved.
May 22 2023, 9:36 AM · Arma 3
dedmen added a comment to T172291: Mission file download improvements.

Put this into your basic.cfg

May 22 2023, 9:36 AM · Arma 3
dedmen closed T172293: Can't Launch Arma 3 as Resolved.

"Cloud file provider is not running"
Type that into google, and figure out how to disable your Microsoft OneDrive

May 22 2023, 9:35 AM · Arma 3
dedmen set Ref Ticket to AIII-55564 on T172306: No "Place vehicles with crew" checkbox after few DEV Branch updates ago.
May 22 2023, 9:33 AM · Arma 3
dedmen changed the status of T172306: No "Place vehicles with crew" checkbox after few DEV Branch updates ago from New to Feedback.

should be Fixed on dev branch, maybe next build

May 22 2023, 9:33 AM · Arma 3
dedmen changed the status of T172311: ARMA 3 - UNSUNG MOD - Eden Editor crash from New to Feedback.

This looks to be https://feedback.bistudio.com/T172050
Please check if this is fixed on profiling branch

May 22 2023, 9:33 AM · Arma 3
dedmen changed the status of T172426: 0x0000DEAD from New to Feedback.
the crash report tells me 0x0000DEAD
May 22 2023, 9:28 AM · Arma 3
dedmen closed T172502: Request for comment on the Java implementation embebbed in Arma 3 as Resolved.

It has been abandoned

May 22 2023, 8:54 AM · Arma 3

May 8 2023

dedmen closed T172079: SQF script error handling as Resolved.

No, often requested in the past.
Script error == everything explode and nothing is safe anymore

May 8 2023, 3:30 PM · Arma 3
dedmen closed T172050: CTD - access violation on eden editor on unsung map Doung Island as Resolved.
May 8 2023, 11:45 AM · Arma 3

May 2 2023

dedmen added a comment to T171754: Make inheritsFrom and configHierarchy work with properties.

Ok didn't realize this change didn't go to dev-branch yet so you cannot have tested this.
I just checked

May 2 2023, 5:29 PM · Arma 3
dedmen added a comment to T171754: Make inheritsFrom and configHierarchy work with properties.

configName should still keep returning empty string. Thats different thing.
str configNull should chage
configName configNull should not

May 2 2023, 5:24 PM · Arma 3

May 1 2023

dedmen changed the status of T171754: Make inheritsFrom and configHierarchy work with properties from New to Feedback.

configHierarchy before
[bin\config.bin,bin\config.bin/CfgGlasses,bin\config.bin/CfgGlasses/G_Sport_Blackyellow]
[]

May 1 2023, 6:32 PM · Arma 3
dedmen set Ref Ticket to AIII-55666 on T171609: Animations with source=time are still played on objects with no simulation.
May 1 2023, 5:44 PM · Arma 3
dedmen added a comment to T171609: Animations with source=time are still played on objects with no simulation.

For performance reasons also, unsimulated objects probably shouldn't animate

May 1 2023, 5:44 PM · Arma 3
dedmen closed T171630: CRASH 0xC0000005 - ACCESS_VIOLATION as Resolved.

"RFVibra264"
I don't know what it is, but its something you have installed, its not part of our game.
A quick google shows other people that have the exact same crash (0x1681 vs at 10001681)
Maybe "Company: Padix Co., Ltd. Game Controlpanel Extender" helps you in finding what the cause is

May 1 2023, 5:43 PM · Arma 3
dedmen added a comment to T171643: An error in BIS_fnc_hasItem.

That function apparently expects to be called in "unscheduled" code

May 1 2023, 5:38 PM · Arma 3
dedmen changed the status of T171648: Faeron from New to Need More Info.

That's a good question. I don't know what that error is and you didn't provide enough context.
Where does that error come from, any more details?

May 1 2023, 5:37 PM · Arma 3
dedmen set Ref Ticket to AIII-55665 on T171693: IDAP Demining ED-1D drone disassembles into wrong backpack .
May 1 2023, 5:36 PM · Arma 3
dedmen closed T171795: memory access violation when deleting hashmap key as Resolved.
May 1 2023, 5:33 PM · Arma 3
dedmen changed the status of T172050: CTD - access violation on eden editor on unsung map Doung Island from New to Feedback.

Mh... Interesting..
Hotfixed in next dev/profiling branch update (profiling branch update is planned for tomorrow)
Can you retest on profiling v5 whether its fixed?

May 1 2023, 5:32 PM · Arma 3
dedmen set Ref Ticket to AIII-55664 on T171826: Old Leaflet too bright then other leaflet versions.
May 1 2023, 5:13 PM · Arma 3
dedmen added a comment to T171863: Perf Branch game crashes in RHS KOTH.

I have seen this error before, its a crash in XAudio2, it was reported to microsoft 2 years ago and they said they'll fix it.
Seems like they didn't...
I don't see how this can happen because of profiling branch, there are no changes anywhere near audio code. I'd assume its just random luck that you're hitting the crashes

May 1 2023, 5:10 PM · Arma 3
dedmen renamed T171864: Using Hide Terrain Objects Module causes freeze when saving multiplayer game from Hide Terrain Objects Module to Using Hide Terrain Objects Module causes freeze when saving multiplayer game.
May 1 2023, 4:59 PM · Arma 3
dedmen closed T171915: For developers as Resolved.

Won't do

May 1 2023, 4:57 PM · Arma 3
dedmen added a comment to T171918: ARMA 3 Uygulama düzgün olarak başlatılamadı (0xc000007b).

Something seems to be very wrong with your windows installation.
But I can't tell you how to fix it besides reinstalling windows.

May 1 2023, 4:56 PM · Arma 3
dedmen merged task T171917: ARMA 3 Uygulama düzgün olarak başlatılamadı (0xc000007b) into T171918: ARMA 3 Uygulama düzgün olarak başlatılamadı (0xc000007b).
May 1 2023, 4:45 PM · Arma 3
dedmen merged task T171919: ARMA 3 Uygulama düzgün olarak başlatılamadı (0xc000007b) into T171918: ARMA 3 Uygulama düzgün olarak başlatılamadı (0xc000007b).
May 1 2023, 4:45 PM · Arma 3
dedmen merged tasks T171919: ARMA 3 Uygulama düzgün olarak başlatılamadı (0xc000007b), T171917: ARMA 3 Uygulama düzgün olarak başlatılamadı (0xc000007b) into T171918: ARMA 3 Uygulama düzgün olarak başlatılamadı (0xc000007b).
May 1 2023, 4:45 PM · Arma 3
dedmen set Ref Ticket to AIII-55663 on T171754: Make inheritsFrom and configHierarchy work with properties.
May 1 2023, 4:44 PM · Arma 3
dedmen added a comment to T171953: [Feature Request] Ladder related commands.

I'd say a command to get all ladders in building, which returns array of start/end positions in model coordinates
And one command that returns building entity and ladder index and position on ladder in percent
(You can then calculate position in meters or entity position by getting that buildings ladders and grabbing by index

May 1 2023, 4:35 PM · Arma 3
dedmen added a comment to T171999: Crash Report.

Potentially one of these https://learn.microsoft.com/en-us/troubleshoot/developer/dotnet/framework/general/wpf-render-thread-failures#general-recommendations
1 to 4

May 1 2023, 4:21 PM · Arma 3
dedmen changed the status of T171944: Błąd BATTLEYE from New to Need More Info.
May 1 2023, 4:12 PM · Arma 3
dedmen closed T171955: ПРОПАЛ ЗВУК as Resolved.

Go to audio options and press the refresh button.

May 1 2023, 4:07 PM · Arma 3
dedmen added a comment to T171966: getTextureInfo: Color From Render2Texture.

Due to the way of how this works, this is VERY unlikely.
The color is usually stored in the texture, pre-calculated when it is converted to PAA.
For UIToTexture the CPU doesn't even have access to texture, so we would have to calculate the average color on the GPU.
I'm quite sure this won't happen

May 1 2023, 4:06 PM · Arma 3
dedmen changed the status of T171980: Arma 3 Problems 3 Online from New to Need More Info.

Please upload your RPT file, as described here as crashdump files https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/

May 1 2023, 4:05 PM · Arma 3
dedmen changed the status of T171518: Feature request - Add `customWaypointDirection` animation source from New to Feedback.

next dev, default value stays at 0

May 1 2023, 8:49 AM · Arma 3

Apr 26 2023

dedmen added a comment to T171518: Feature request - Add `customWaypointDirection` animation source.

The range is -pi to pi
I don't want to spam new anim sources. Any idea for a default that would work?

Apr 26 2023, 3:45 PM · Arma 3
dedmen added a comment to T171518: Feature request - Add `customWaypointDirection` animation source.

One weird thing.
waypointDirection takes the codriver first, and if codriver is empty, then takes the driver.
That feels weird to me, I'd just keep it the same for customWaypointDirection?

Apr 26 2023, 12:42 PM · Arma 3
dedmen set Ref Ticket to AIII-55662 on T171518: Feature request - Add `customWaypointDirection` animation source.
Apr 26 2023, 12:29 PM · Arma 3

Apr 19 2023

dedmen set Ref Ticket to AIII-55658 on T171678: setPos doesn't always work reliably with AI units .
Apr 19 2023, 2:20 PM · Arma 3

Apr 18 2023

dedmen closed T170230: Arma3 crashes during startup with mods with new 2.12 RC branch as Resolved.
Apr 18 2023, 1:31 PM · Arma 3
dedmen set Ref Ticket to AIII-55655 on T171344: Vehicle state transition failure during locality change.
Apr 18 2023, 1:30 PM · Arma 3
dedmen added a comment to T171344: Vehicle state transition failure during locality change.

after having assembled drones disappear on me twice on a local server with 0 latency, I decided to make a repro for it.

Why is that related to locality? If I understand right, when you assemble a drone on your client it should spawn locally on your machine? So there should be no ownership transfer.

Apr 18 2023, 1:19 PM · Arma 3