it crushes exactly when the player respawns
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May 31 2023
Attempt to mitigate by kicking out seated players or using UnlinkFromLocalSpace in the ~VehicleClass method doesn't work because GetChildren() returns NULL.
May 30 2023
Привет, тебя просто на рабочий стол дропает ? ты обычный игрок или сервер держишь ? если не секрет какой сервер?
In T172143#2452678, @Haas wrote:Sadly we dont have access to it, the above method at start of the ticket used to work but now it doesnt
May 29 2023
This only seems to affect the X and Z axis, as in GetVelocity(X, Y, Z)
Sadly we dont have access to it, the above method at start of the ticket used to work but now it doesnt
Hello nightgost22.
You have accidentally posted the issue into Arma Reforger modding section. Also, DayZ Editor is a mod that is not created by Bohemia Interactive. The mod creator has to fix the issue on their end.
In T172143#2442424, @Haas wrote:Is there a recommended way to wipe the player database without full reinstall?
После обновления 1.21 постоянно выбрасывает из игры пишет вход в игру произашел не обычным образом.Код выхода 0xC0000374 STATUS HEAP CORRUPTION
May 28 2023
May 27 2023
not sure if thos envents can be somehow used as workaround:
May 26 2023
In T172609#2450409, @WithaReazn wrote:If I find a solution before a hotfix, I will post it here for you.
I do appreciate it. I don't want to come across as a Richard cranium, but as someone who has been encoding programs since the mid 80's, and who is coaching an elementary school world finals robotics team who programs in UTC-8, they really have zero excuse for the blatant mistakes that they make. All of this should have been encoded beta tested for more than two weeks, applied DURING the beta test for feedback, and the fix in place BEFORE the release. I know that single profile game players despise people with alts, but they seem to forget that those of us running the servers need to have characters in three to four places and accessable immediately all at once. We don't have access to zomberry like Xbox and PC (I'm not even sure Xbox has it) so we don't have admin tools to just teleport people to us or us to them, wipe their inventory or grief them. So we have to have the alts to do so and this effectively killed that. Let alone people like me who also have others who play DayZ on my system and lock me out from even my main. This has really struck a last nerve & I have little patience for Bohemia Nitrado and Dayz and their antics, and my patience is worn thin to their subpar performance on a AAA title.
It honestly feels like the more "shiny new" they release the worse this game gets. They have this small little portion of "children" that they listen to that keeps whining in their ear and they acquiesce to their demands rather than polish what they have. I just want to be able to log in and admin my server and kill the guy somebody gave the PW to that is destroying my trader shop, log out and go back to letting the other person play without a 20 minute punishment.
Fair enough. I just started this stuff about 6 months ago. My patience are wearing pretty thin, already. It's unfortunate but it is what it is, best of luck to you! Hopefully they get it it figured out soon enough. I agree it is a ripoff plain and simple, why I still participate is beyond my understanding but I care about the community and enjoy the comradery that the game facilitates with a good group of people. It's a good game, it's just a shame it gets taken care of so poorly.
That’s absolutely fine. Thanks for the response.
In T172573#2450159, @TheRealTDog wrote:Do you need more info? @Geez
Yeah, I'll place the blame directly on them and I already cancelled and pulled a full refund on one server that I had for 1 1/2 years, and I've got 30 days left on my server that I have had for longer. I fix enough of their sub par coding issues from the updates, and it's not my job to find their solution for them. You do what you think you have to do, as for me, there are other games I can play that I don't have to fix their amateur mistakes on. If they don't fix it by the end of the server subscription, I don't pay for any more server time. Pretty simple.
I've added this line to the server config export through nitrado thinking it might work and achieved nothing. My files validated and worked fine, the line of code did nothing. I also tried to add it to the cfggameplay file but it doesn't belong there. It belongs in a file like serverDZ.cfg which is a file we don't have direct access to, we have access to server configuration parameters stored in a file on the Nitrado Web Interface, the file can be located as an export through the general settings of the web interface. The issue may be that the formatting is different between the two files, the traditional .cfg file reads as: 'disableMultiAccountMitigation = false'. When you export the Nitrado config file the parameters are formatted as such, instead: "nolog":"true" or "disablePersonalLight":1...
In T172609#2450160, @WithaReazn wrote:There should be a way to patch this into the server config export on the Nitrado Dashboard. If a person was to download the config file export (the one that contains server name, where you enable cfggameplay file from) they might be able to figure out a way to enable it through that file. That's the only place it could realistically go on console, unless there is a place for it in cfggameplay.json we don't know of yet.
There should be a way to patch this into the server config export on the Nitrado Dashboard. If a person was to download the config file export (the one that contains server name, where you enable cfggameplay file from) they might be able to figure out a way to enable it through that file. That's the only place it could realistically go on console, unless there is a place for it in cfggameplay.json we don't know of yet.
Do you need more info? @Geez
May 25 2023
definitely a weapon?
Thank you Geez !
As for the size reduction of the file, that bug has been fixed and it has nothing to do with the historical tag.
Hello gjvdheuvel.
Devs have gone over this and there is no issue present and everything works as it should.
When will this be fixed?
May 24 2023
Give us option to edit timer + it must work for priority accounts!
Well, this won't be resolved and I have cancelled one of two servers due to this issue. The exact words from Nitrado on the service ticket created to gain access to this file and string command is as follows, and I quote: "Hello
Hello realproru.
Do you also experience this on 1.21? Also, it seems that the crash is related to some sort of modded weapon.
will this be done ? we need option to disable this feature asap
Bs
Same on xbox. We have traders and other stuff as server owners where we have to swap accounts to get around. This is complete by and unprofessional in my opinion for you guys to not have a way to shut it off.
@Geez It looks like this bug has been fixed in DayZ 1.21
May 23 2023
Also forgot to mention we did this on console. When you go into a position of where the water SHOULD be but is VISUALLY fake. Your character does go into a SWIMMING animation but it will SINK to the bottom. (this was done in the main valve room) Obviously this is hard to visualise without photos and videos but I’ll get them to you once im home.
I’ll try and explain this easily so you understand as well but this may be long. I am using the DayZ editor to spawn these assets in and use the Object Spawner to add it into the server. I currently have the Land_Underground_WaterReservoir building set to 90° Yaw as I have rotated the whole bunker for my creation and placement. When you do this, the water moves with the object. However, when you do this, the water you see is visually fake. When the object building is set to 0° and the water spawns with it, that is the true placement of the water. Currently I’m not home otherwise I would provide videos and photos. To simplify this, WaterReservoir placed in at 0° at a certain position. Rotate the building 90° Yaw in the same position. Export Object spawner and load into the server. Water moves with object at 90°. Building is fine, water is not. The water is still at 0°. If you need more information please let me know.
Hello TheRealITDog.
Would it be possible to provide us with the following information?:
Refer To Here @Geez
May 22 2023
May 20 2023
@mdc, I didnt write any variable into seq because this method should return false in this case since stream for this object should be at EoF
@LBmaster this issue fell out of bound of the development cycle due to how late we reported it. In fact this issue existed in the first experimental build of 1.21 but no one tested or reported the issue until it was too late. By the time we reported it, the final experimental update was already approved and was prepped for publishing, and the fix for this was still in internal testing through QA. The timing of this doesn't fall on Bohemia but us for failing to utilize experimental to test our mods.
You're not getting the point. That hole is something I did to add a new tier zone in my server, the problem is I did it in another .xml file that had nothing to do with the one i take the picture from. I found the same hole in every file I open even tho that file shouldn't have it because I downloaded it Vanilla. That zone should be Tier3 in a Vanilla .xml file; that's causing me troubles because if i need to work from the beginning on a file for another server I find the same changes I did for ANOTHER file for ANOTHER server.
Seems like the software is dragging the informations between files.
In T172518#2446543, @Vexille91 wrote:
@Geez Will you still deploy 1.21 on the 23rd even if no fix for this issue will be found?
Even restarting it, same thing. Already did thousands of times.
Grab the orginal ce files, the edits on your screen are trash.
Look at the hole on the tier3 layer on the top left corner, that's a hole I created to add a new Tier. The problem is, this is NOT the file I made the change on, I used the Bhaalshad refined file. It doesn't make any sense that I find that hole in this file, who's supposed to be Vanilla. That's why I think the software is dragging informations between file.
This is the same Vanilla file, who's supposed to be just like the picture you send. It is not, there are some changes I made in another file and yet I found em here.
I repeat, is a VANILLA file.
I'm not that dumb, I know that. Look carefully at my image.
Because these holes are Tier 4
Because these holes are Tier 4
May 19 2023
These are two pictures of a Vanilla file opened after the one I'm modifying, as you can see Tier 1 it's the one I painted on the other file, and so the hole in the tier3 layer
Please fix bug (joking)
Resolved for stable 1.21!
As mentioned in my previous comment, we are working on fixing the issue.
Spamming identical messages of "please fix this bug" will not speed up the process in any way.
May 18 2023
pls fix this bug
Bitte Bi beheben sie diesen Fehler
Please BI fix this bug :(
Hello everyone.
We are aware of the problem and we are looking into a possible fix.
Please BI fix this bug
Please BI fix this bug :(
Very important.
Pls fix
Plz fix this bug, BI
Hope that BI can fix this Bug fast :)