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Apr 17 2023

BIS_fnc_KK added a comment to T170074: [Bug] CfgRemoteExec functions section defined in a mission invalidates mod based CfgRemoteExec function definitions.

Anyway, this is irrelevant to this ticket, there is default config in the game and it has class Server. If you want to inherit from it this is what you do.

Apr 17 2023, 9:15 AM · Arma 3
BIS_fnc_KK added a comment to T170074: [Bug] CfgRemoteExec functions section defined in a mission invalidates mod based CfgRemoteExec function definitions.

I guess it is obsolete, but dont take my word for it https://community.bistudio.com/wiki?title=Arma_3:_CfgRemoteExec&diff=138136&oldid=138110

Apr 17 2023, 9:13 AM · Arma 3
BIS_fnc_KK added a comment to T171586: [DEV] 'unknown enum value "local"' error when calling BIS_fnc_objectVar.

OK, let me explain. "local" even is for objects classed as "entity", you are passing the object classed as "shot", which is what projectiles and mines are. Shots don't have "local" EH hence you get no EH error. This is not a bug.

Apr 17 2023, 9:08 AM · Arma 3

Apr 16 2023

BIS_fnc_KK added a comment to T170074: [Bug] CfgRemoteExec functions section defined in a mission invalidates mod based CfgRemoteExec function definitions.

2.14

Apr 16 2023, 8:58 AM · Arma 3
BIS_fnc_KK added a comment to T171504: A weird GetIn event handlers behaviour.

Depends on what do you mean under "doing wrong"

Apr 16 2023, 8:54 AM · Arma 3
BIS_fnc_KK added a comment to T170074: [Bug] CfgRemoteExec functions section defined in a mission invalidates mod based CfgRemoteExec function definitions.

You want to overwrite cfgremoteexec or extend it? If you wan tto extend then you have to inherit everything. Dunno which version, look through dev log

Apr 16 2023, 8:50 AM · Arma 3

Apr 15 2023

BIS_fnc_KK closed T171586: [DEV] 'unknown enum value "local"' error when calling BIS_fnc_objectVar as Resolved.
Apr 15 2023, 10:29 PM · Arma 3
BIS_fnc_KK added a comment to T171586: [DEV] 'unknown enum value "local"' error when calling BIS_fnc_objectVar.

This is the correct behaviour as you are trying to add entity event handler to projectile https://community.bistudio.com/wiki/Arma_3:_Event_Handlers#Projectile_Event_Handlers

Apr 15 2023, 10:29 PM · Arma 3
BIS_fnc_KK added a comment to T171504: A weird GetIn event handlers behaviour.

Are you saying _unit becomes a number? Cannot happen by design, you can prove the engine wrong by adding a repro to this ticket.

Apr 15 2023, 8:28 AM · Arma 3

Apr 14 2023

BIS_fnc_KK claimed T127838: Mission Event Handler PlayerViewChanged does not run for non-server players sometimes..
Apr 14 2023, 7:58 AM · Arma 3
BIS_fnc_KK claimed T127894: [Stable] "PlayerViewChanged" MissionEventHandler broken in MP.
Apr 14 2023, 7:56 AM · Arma 3

Apr 10 2023

BIS_fnc_KK claimed T171460: isTurnedOut returns false when turned out in Offroad.
Apr 10 2023, 11:59 AM · Arma 3
BIS_fnc_KK changed the status of T171418: New entity event handler that fires on inventory slots item changes from New to Feedback.
Apr 10 2023, 11:55 AM · Arma 3
BIS_fnc_KK added a comment to T171418: New entity event handler that fires on inventory slots item changes.

ok next dev

Apr 10 2023, 11:55 AM · Arma 3

Apr 8 2023

BIS_fnc_KK added a comment to T171418: New entity event handler that fires on inventory slots item changes.

Ok added binoculars, but the EH is not firing on removeAssignedItems or removeAllWeapons. One of the solution would be to make engine remove items one by one if EH exists which will slow down the removal process. Not liking this. Ideas?

Apr 8 2023, 10:33 PM · Arma 3
BIS_fnc_KK added a comment to T171418: New entity event handler that fires on inventory slots item changes.

SlotItemChanged EH

Apr 8 2023, 8:45 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-55650 on T171418: New entity event handler that fires on inventory slots item changes.
Apr 8 2023, 7:43 PM · Arma 3
BIS_fnc_KK claimed T171418: New entity event handler that fires on inventory slots item changes.
Apr 8 2023, 6:42 AM · Arma 3

Apr 7 2023

BIS_fnc_KK changed the status of T171059: Set Markers Above command request from Acknowledged to Feedback.
Apr 7 2023, 9:34 PM · Arma 3
BIS_fnc_KK added a comment to T171059: Set Markers Above command request.

should work in Revision: 150460

Apr 7 2023, 9:34 PM · Arma 3

Apr 6 2023

BIS_fnc_KK changed the status of T171059: Set Markers Above command request from Need More Info to Acknowledged.
Apr 6 2023, 10:05 AM · Arma 3
BIS_fnc_KK added a comment to T171059: Set Markers Above command request.

thanks looks all wrong I will have a look

Apr 6 2023, 10:05 AM · Arma 3
BIS_fnc_KK changed the status of T171059: Set Markers Above command request from Feedback to Need More Info.
Apr 6 2023, 9:52 AM · Arma 3
BIS_fnc_KK added a comment to T171059: Set Markers Above command request.

Please add several markers with default names provided by 3den e.g xxx_0, xxx_1 etc, and post allMapMarkers result, then change priority via your mod and post allMapMarkers result.

Apr 6 2023, 9:52 AM · Arma 3

Apr 5 2023

BIS_fnc_KK changed the status of T171324: Extend "createVehicleCrew" to provide existing group from New to Feedback.
Apr 5 2023, 4:57 PM · Arma 3
BIS_fnc_KK added a comment to T171324: Extend "createVehicleCrew" to provide existing group.

side createVehicleCrew vehicle
group createVehicleCrew vehicle

Apr 5 2023, 4:57 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-55647 on T171324: Extend "createVehicleCrew" to provide existing group.
Apr 5 2023, 4:56 PM · Arma 3

Apr 4 2023

BIS_fnc_KK added a comment to T171357: Missing UAV terminal scripting commands.

have you looked at UAV actions via action command?

Apr 4 2023, 3:28 PM · Arma 3

Apr 3 2023

BIS_fnc_KK added a comment to T171344: Vehicle state transition failure during locality change.

if set velocity is part of vehicle update packet (probably is) then it will update when it updates which could be after ownership change which is immediate. Not sure what would be a good solution

Apr 3 2023, 4:51 PM · Arma 3

Apr 2 2023

BIS_fnc_KK claimed T171320: Rearm icon doesn't disappear on locked inventories.
Apr 2 2023, 6:55 PM · Arma 3
BIS_fnc_KK claimed T171321: [Feature Request] Add a bool to GetOut/GetOutMan EHs for ejection.
Apr 2 2023, 6:54 PM · Arma 3
BIS_fnc_KK claimed T171322: Extend "WeaponAssembled" to include UAV group and units.
Apr 2 2023, 6:54 PM · Arma 3
BIS_fnc_KK claimed T171324: Extend "createVehicleCrew" to provide existing group.
Apr 2 2023, 6:53 PM · Arma 3
BIS_fnc_KK added a comment to T171264: Disassembled UAV groups aren't cleaned up.

The group has deletewhenempty flag set to true now. Make another ticket for that other thing with repro

Apr 2 2023, 6:51 PM · Arma 3
BIS_fnc_KK changed the status of T171264: Disassembled UAV groups aren't cleaned up from New to Feedback.
Apr 2 2023, 11:00 AM · Arma 3
BIS_fnc_KK added a comment to T171264: Disassembled UAV groups aren't cleaned up.

Revision: 150435

Apr 2 2023, 10:59 AM · Arma 3

Apr 1 2023

BIS_fnc_KK claimed T171307: Stackable JIP queue for entities with remoteExec.
Apr 1 2023, 9:43 PM
BIS_fnc_KK closed T171310: 4169 DE cheater as Resolved.
Apr 1 2023, 9:37 PM · DayZ
BIS_fnc_KK edited projects for T171311: 4169 DE cheater, added: DayZ; removed Arma 3.
Apr 1 2023, 9:36 PM · DayZ

Mar 31 2023

BIS_fnc_KK placed T171260: A command to return vehicle that backpack is assembled to up for grabs.
Mar 31 2023, 6:38 PM · Arma 3
BIS_fnc_KK added a comment to T171260: A command to return vehicle that backpack is assembled to.

allObject is just that all objects would be strange to call it all objects and remove some objects the engine collections already include. But what you ask is for the getter to SPECIFICALLY return out of world objects and ONLY out of world objects. I won’t add that. Using other vehicle commands on backpack you know is a vehicle makes sense, but ok, you can still do it via storing a variable on backpack.

Mar 31 2023, 6:38 PM · Arma 3
BIS_fnc_KK added a comment to T171260: A command to return vehicle that backpack is assembled to.

the vehicle is removed from world when it is packed I dont want to make a specific getter for asset that is not supposed to be exposed with api. The fact that it is available via variable reference was overlooked but due to back compatibility would now remain. I am actually trying to make it usable by wider user base, set/getVehicleAmmo is a good example. I can add that and god knows when I will be around that part of the code again, so if you give the list I can do it in one go

Mar 31 2023, 3:43 PM · Arma 3
BIS_fnc_KK closed T170535: inAreaArray variant to return indexes: inAreaArrayIndexes as Resolved.
Mar 31 2023, 3:36 PM · Arma 3
BIS_fnc_KK added a comment to T171260: A command to return vehicle that backpack is assembled to.

In fact it doesnt matter if it is unitBackpack or backpackcontainer or a variable with reference to backpack, it matters what you gonna use it for, like I said for setVehicleAmmo I can make it to look for the vehicle and rearm it. So my question stands, what other commands you want to use on backpack vehicle

Mar 31 2023, 11:57 AM · Arma 3
BIS_fnc_KK added a comment to T171260: A command to return vehicle that backpack is assembled to.

Do you suggest having unitBackpack return assembled vehicle instead of backpack entity?

Mar 31 2023, 11:54 AM · Arma 3
BIS_fnc_KK added a comment to T171260: A command to return vehicle that backpack is assembled to.

Sure I can. Would this be enough? any other commands you want to use on assembled vehicle apart from setVehicleAmmo?

Mar 31 2023, 11:29 AM · Arma 3
BIS_fnc_KK added a comment to T171260: A command to return vehicle that backpack is assembled to.

I can make it rearm with

Mar 31 2023, 11:21 AM · Arma 3
BIS_fnc_KK added a comment to T171260: A command to return vehicle that backpack is assembled to.

What is the use case? How would this benefit wider audience?

Mar 31 2023, 11:13 AM · Arma 3
BIS_fnc_KK added a comment to T171260: A command to return vehicle that backpack is assembled to.

Now you lost me

Mar 31 2023, 10:57 AM · Arma 3
BIS_fnc_KK added a comment to T171260: A command to return vehicle that backpack is assembled to.

getBackpackVehicle unitBackpack player

Mar 31 2023, 10:46 AM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-55642 on T171264: Disassembled UAV groups aren't cleaned up.
Mar 31 2023, 10:15 AM · Arma 3
BIS_fnc_KK closed T170687: Expand ctrlCreate to take CONFIG as argument for control config definition as Resolved.
Mar 31 2023, 9:38 AM · Arma 3

Mar 30 2023

BIS_fnc_KK added a comment to T63451: When you pick up an empty weapon, a magazine from your inventory is automatically loaded into it..

How bad, and what is the alternative? Mind you any radical change and we gonna have a lot of people complaining about that too

Mar 30 2023, 9:57 PM · Arma 3
BIS_fnc_KK claimed T171260: A command to return vehicle that backpack is assembled to.
Mar 30 2023, 9:47 AM · Arma 3
BIS_fnc_KK claimed T171264: Disassembled UAV groups aren't cleaned up.
Mar 30 2023, 9:46 AM · Arma 3

Mar 29 2023

BIS_fnc_KK changed Ref Ticket from AIII-55530 to AIII-55550 on T164238: Scaffolding is a open object but with 'interior' SFX.
Mar 29 2023, 10:49 AM · Arma 3

Mar 28 2023

BIS_fnc_KK changed the status of T171193: Get model position of an attached object from New to Feedback.
Mar 28 2023, 8:45 PM · Arma 3
BIS_fnc_KK added a comment to T171193: Get model position of an attached object.

Revision: 150408

Mar 28 2023, 8:44 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-55634 on T171193: Get model position of an attached object.
Mar 28 2023, 8:06 PM · Arma 3
BIS_fnc_KK changed the status of T170613: 'Unload Incapacitated' Action does not fire GetOut Eventhandlers created on the vehicle from New to Feedback.
Mar 28 2023, 11:09 AM · Arma 3
BIS_fnc_KK added a comment to T170613: 'Unload Incapacitated' Action does not fire GetOut Eventhandlers created on the vehicle.

Revision: 150403

Mar 28 2023, 11:09 AM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-55632 on T170613: 'Unload Incapacitated' Action does not fire GetOut Eventhandlers created on the vehicle.
Mar 28 2023, 10:56 AM · Arma 3
BIS_fnc_KK added a comment to T171200: Potential bug in the append command.

Cannot confirm. The speed for append on my laptop is very much the same or slightly faster than insert

Mar 28 2023, 9:37 AM · Arma 3
BIS_fnc_KK added a comment to T170647: [Feature Request] OOP support for SQF using hashmaps (with destructor support).

the command takes game value and returns associated with it type name very much like dedmen suggested you create your own implementation.

Mar 28 2023, 8:03 AM · Arma 3

Mar 27 2023

BIS_fnc_KK changed the status of T171095: setPos* commands does not work for mines. from New to Feedback.
Mar 27 2023, 2:05 PM · Arma 3
BIS_fnc_KK added a comment to T171095: setPos* commands does not work for mines..

Revision: 150399

Mar 27 2023, 2:05 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-55629 on T171095: setPos* commands does not work for mines..
Mar 27 2023, 1:59 PM · Arma 3
BIS_fnc_KK added a comment to T171096: createVehicle constantly create object at wrong height.

What about createMine?

Mar 27 2023, 1:56 PM · Arma 3
BIS_fnc_KK changed the status of T171200: Potential bug in the append command from New to Need More Info.
Mar 27 2023, 12:25 PM · Arma 3
BIS_fnc_KK added a comment to T171200: Potential bug in the append command.

repro + times please

Mar 27 2023, 12:25 PM · Arma 3
BIS_fnc_KK closed T82060: UAVControl only reports a single unit as Resolved.
Mar 27 2023, 12:22 PM · Arma 3

Mar 26 2023

BIS_fnc_KK claimed T171193: Get model position of an attached object.
Mar 26 2023, 10:54 AM · Arma 3
BIS_fnc_KK edited projects for T171190: Error 0x00020009, added: DayZ; removed Arma 3.
Mar 26 2023, 10:41 AM · DayZ Xbox
BIS_fnc_KK added a comment to T170616: [Feature Request] onCommitted Control Event Handler.

Revision: 150396

Mar 26 2023, 10:34 AM · Arma 3

Mar 25 2023

BIS_fnc_KK added a comment to T170616: [Feature Request] onCommitted Control Event Handler.

Havent added _duration, what is the use case?

Mar 25 2023, 9:41 PM · Arma 3
BIS_fnc_KK changed the status of T170616: [Feature Request] onCommitted Control Event Handler from New to Feedback.
Mar 25 2023, 9:40 PM · Arma 3
BIS_fnc_KK added a comment to T170616: [Feature Request] onCommitted Control Event Handler.

Revision: 150395

Mar 25 2023, 9:40 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-55628 on T170616: [Feature Request] onCommitted Control Event Handler.
Mar 25 2023, 9:33 PM · Arma 3

Mar 22 2023

BIS_fnc_KK added a comment to T170618: [Feature Request] Allow playSoundUI to be stopped.

so you playSoundUI a class name from mission config? What audioOptions show for UI

Mar 22 2023, 10:22 PM · Arma 3
BIS_fnc_KK added a comment to T170618: [Feature Request] Allow playSoundUI to be stopped.

WW2_SITREP_Short what is?

Mar 22 2023, 2:37 PM · Arma 3
BIS_fnc_KK added a comment to T171095: setPos* commands does not work for mines..

most likely intended as AT mine is kinda static, you place it once and it doesnt move, why waste resources? But I will have a look

Mar 22 2023, 8:57 AM · Arma 3

Mar 21 2023

BIS_fnc_KK claimed T171095: setPos* commands does not work for mines..
Mar 21 2023, 11:15 PM · Arma 3
BIS_fnc_KK added a comment to T170618: [Feature Request] Allow playSoundUI to be stopped.

how do you play the sound?

Mar 21 2023, 10:43 PM · Arma 3
BIS_fnc_KK changed the status of T169972: Wrong inheritance class for Small Churches from Contact expansion from New to Feedback.
Mar 21 2023, 6:17 PM · Arma 3
BIS_fnc_KK added a comment to T169972: Wrong inheritance class for Small Churches from Contact expansion.

next dev

Mar 21 2023, 6:17 PM · Arma 3

Mar 20 2023

BIS_fnc_KK changed the status of T171059: Set Markers Above command request from New to Feedback.
Mar 20 2023, 4:33 PM · Arma 3
BIS_fnc_KK added a comment to T171059: Set Markers Above command request.

Revision: 150361 setMarkerDrawPriority / markerDrawPriority

Mar 20 2023, 4:33 PM · Arma 3

Mar 19 2023

BIS_fnc_KK claimed T171059: Set Markers Above command request.
Mar 19 2023, 10:25 PM · Arma 3
BIS_fnc_KK changed the status of T170161: receiving mine's explosion feedback after respawn at long range from New to Feedback.
Mar 19 2023, 10:07 AM · Arma 3
BIS_fnc_KK added a comment to T170161: receiving mine's explosion feedback after respawn at long range.

should be in next dev

Mar 19 2023, 10:06 AM · Arma 3
BIS_fnc_KK changed the status of T139493: Eden Editor event handlers don't execute when started through launcher parameters from New to Feedback.
Mar 19 2023, 9:50 AM · Arma 3
BIS_fnc_KK added a comment to T139493: Eden Editor event handlers don't execute when started through launcher parameters.

DATA Revision: 150353

Mar 19 2023, 9:50 AM · Arma 3

Mar 18 2023

BIS_fnc_KK changed the status of T170687: Expand ctrlCreate to take CONFIG as argument for control config definition from New to Feedback.
Mar 18 2023, 10:06 PM · Arma 3
BIS_fnc_KK added a comment to T170687: Expand ctrlCreate to take CONFIG as argument for control config definition.

Revision: 150352

Mar 18 2023, 10:06 PM · Arma 3
BIS_fnc_KK changed the status of T171021: setPlateNumber dosnt work on Planes/Helicopters from New to Feedback.
Mar 18 2023, 12:48 PM · Arma 3
BIS_fnc_KK added a comment to T171021: setPlateNumber dosnt work on Planes/Helicopters.

Revision: 150351 added basic set/getPlateNumber support to heli and plane

Mar 18 2023, 12:47 PM · Arma 3
BIS_fnc_KK added a comment to T171035: setObjectTexture "Cannot load mipmap" error with UI on texture feature.

What happens if you change to (rgb,256,256,1)

Mar 18 2023, 9:52 AM · Arma 3
BIS_fnc_KK added a comment to T170808: Forcing lower mipmaps for UI pictures.

don’t hold your breath for it, I have tried to force the game to display lower res on textures and it proves to be more difficult than expected. Everything is geared towards showing you the best possible quality so telling the game you want to try higher quality might work but lower quality usually ignored. It also interconnected with video options texture quality. On top UI always uses max res because why not. What exactly is the use case, why can’t one use a thumbnail? maybe there is another simpler solution because right now it looks like too much work too little gain

Mar 18 2023, 9:42 AM · Arma 3

Mar 17 2023

BIS_fnc_KK claimed T171021: setPlateNumber dosnt work on Planes/Helicopters.
Mar 17 2023, 5:21 PM · Arma 3
BIS_fnc_KK added a comment to T171010: У меня вылетает Арма 3.

Sounds like hardware problem

Mar 17 2023, 9:50 AM · Arma 3