Thank you for reporting the issue.
I was able to confirm that the UI Layout options don't match our current style.
We will see what we can do to resolve this issue.
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Nov 18 2021
Nov 17 2021
Thank you for requesting the feature.
Due to the current phase of Live Ops development in Arma 3, we cannot commit to any new features, though we will try to consider them.
Nov 16 2021
Hey thanks for reporting the issue, however i wasnt able to repro this on our internal version and the Main build on steam.
What build did you have this bug? Main/profiling/ect.
Did you have any mods installed?
Thank you for requesting the feature.
Due to the current phase of Live Ops development in Arma 3, we cannot commit to any new features, though we will try to consider them.
Thank you for reporting the issue
We will see what we can do to resolve this issue.
Thank you for reporting the bug, i was able to reproduce easily.
We will see what we can do to resolve this issue.
Nov 11 2021
Thank you for reporting the issue, I've passed it on to a programmer.
We will see what we can do.
Nov 10 2021
I checked the crashlog it seems to be a common error.
You seem to be loading some outdated ACE compatible mod which breaks ACE.
Please try again with no mods loaded and see if that fixes it
Nov 5 2021
Yes i tested the tripwire itself to see if it would fail to explode, as you said it didn't work stably.
I'm a QA tester so i cant really elaborate on how difficult to fix something is.
However anything that we try to change has the potential to break more then it fixes, as Arma 3 is a complex game that interacts with many mods and servers.
So no we don't have plans to update the Pathfinding.
Nov 2 2021
Thank you for reporting the issue. I could reproduce the issue and made a ticket on our internal system
Hello, I couldn't repro this issue on our internal version.
i made an square out of tripwires and used zeus to guide different types of soldiers into the center.
It worked for me 100% of the time, i just had to make sure to spawn the soldiers at a big enough distance that they didn't activate the safety feature on the mines.
Nov 1 2021
Thanks for checking, Profiling branch has some updates that we are still testing before updating stable.
Good to hear that the issue seems to be fixed on profiling, if all goes well the fix will be added to Stable in a future update.
Oct 29 2021
@VWWrath Thank you for reporting the issue, but it is unclear to me what version you were playing. Could you provide us with a version number (2.06.148XXX)?
Also please let us know if profiling worked any better for you.
Oct 26 2021
Can you maybe give a example of a asset or Coords where you are unable to climb down?
I tired it myself and as you can see (see pic) i got the climb down action and a arrow down icon in the middle of the screen when i select it with the scroll wheel.
Oct 19 2021
Hello thank you for reporting the problem, however is wasn't able to reproduce this issue.
Both on CSAT and Independent side the FIA the "Van (Cargo)" was able to hold cargo for me.
I was testing on the Main build Arma.
Oct 18 2021
Hello thank you for reporting the issue.
Hello, thank you for reporting the issue.
Could you elaborate on what you do that causes this issue? Any mods installed? Is there a specific set up to reproduce the issue?
Oct 13 2021
Wasn't able to reproduce this on Main build 2.06.148221.
Have you tried if you have the same bug on a new scenario? is it all your old scenarios or just this specific one?
Could you attach your RTP file that should give us more information about what might be going on and how te repro it.
Oct 5 2021
Oct 4 2021
I was able to repro the issue, we will be looking into it.
Thank you for the report.
Sep 6 2021
Hello, I tried the repro on vanilla 2.04 and managed to get the double 9 effect.
This seems fixed in our current RC, please try this beta code: "Arma3Update206RC" and see if the issue is resolved for you there.
Aug 27 2021
Heya we have a wiki page on out different branches and how to access them,
https://community.bistudio.com/wiki/Arma_3:_Steam_Branches
Hope this helps
Aug 18 2021
If that doesn't help please send us the crashfiles so we can see what is happening around the time of the crash.
You can get those by pressing the left button on the screen you send a screenshot of, or use this https://community.bistudio.com/wiki/Crash_Files
Please follow the steps here: https://community.bistudio.com/wiki/Arma_3:_Unusual_process_exit#0xC0000005_-_ACCESS_VIOLATION
If that doesn't help please send us the crash report, so we can see what is happening at the time of the crash: https://community.bistudio.com/wiki/Crash_Files
Aug 9 2021
Hello sorry to hear you are having this issue.
Have you tried letting steam check the Integrity of the gamefiles?
Jul 14 2021
Issue seems solved indeed!
and if you use
{_x enableGunLights "forceOn"} forEach (units group player);
during the day it will just make the lights auto turn on when nightfalls.
Jul 7 2021
Jul 6 2021
Tested on Internal build and Main Build 2.04.147738 while testing old tickets.
The Vehicle's AI (with some effort) managed to drive over the bridge in Altis, Tanoa and Malden, most likely the issue is already fixed.
Jul 1 2021
Tested this recently, seems fixed to me. I had no issues swapping from commander to driver and back and keeping command.
As a side note to anyone who might have this issue in the future, you have separate keybinding options for commander and driving.
So if you only change the drivers controls, then the controls for commander are still key bound to WASD.
But as far as ive been able to test, driver controls always work for commander too.
Closing the ticket
Jun 30 2021
Tested in the current released version it no longer seems to be an issue.
As a side note to anyone who might have this issue i n the future you have separate keybinding options for commander and driving.
So if you only change the drivers controls, then the controls for commander are still key bound to WASD.
But as far as ive been able to test, driver controls always work for commander too.
Closing the ticket
Checked if this issue is still present.
I got fixed a while back so im closing this ticket.