Thank you very much!!!
I've been waiting for it > 8 years...
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Oct 27 2021
Oct 26 2021
it will even keep it in multiplayer if you put it down and someone else picks it up
"It has been fixed in dev"
"Changing Weapons fire mode to default in Vehicles" - why is this problem listed ONLY in vehicles? The changing weapons fire mode to default occurs always and without vehicles, when the player changes his weapon from primary to pistol or from primary to launcher.
I am worried about this since 2013, weapons in Arma3 can't remember their fire mode before changing another weapon or when it was just thrown to the ground!
Oct 25 2021
There is even a third question - Why others ( IDAP, CSAT, FIA, AAF, Sindykat ) no have cargo trucks? Only NATO needs to transport its cargo?
But as I see you don't care, you rushed to close this ticket
Ok, I understand you - only cargo trucks can take cargo. Transport trucks are not capable of transporting goods.
But this raises 2 questions:
Do you use dev or profiling branch?
Oct 23 2021
@LSValmont thank you, for support, I constantly have to prove the fact that BIS makes mistakes)
Hopefully this will be fixed soon.
Oct 19 2021
In T161333#2247948, @Tenshi wrote:however is wasn't able to reproduce this issue.
In T161333#2247948, @Tenshi wrote:Hello thank you for reporting the problem, however is wasn't able to reproduce this issue.
Both on CSAT and Independent side the FIA the "Van (Cargo)" was able to hold cargo for me.
I was testing on the Main build Arma.
Oct 12 2021
Oct 8 2021
Oct 5 2021
Jun 15 2021
May 20 2021
Clearly a problem of the Ai's FSM routines that don't delay the orders enough
May 19 2021
Apr 27 2021
Dec 15 2020
I did not specify the version number because I do not know for sure. Approximately these are versions 1.98 or 2.00. I noticed the problem just now, recently. I may be missing a bug in 1.98 or I might see it now after it was added in 2.00
Dec 13 2020
Hey BIS! later I saw that the balaclava or glasses will also be missing. Thus call BIS_fnc_ambientAnimCombat will kill head assets (helmet is still present)
Dec 12 2020
Aug 1 2020
@Leopard20 dude, thank you for your answers, but it looks like this shit (as many other things) will stay in Arma forever.
I really love this game, but its quality is always very low. Seems, this doesn't bother any of the developers. An incomprehensible fact to me.
Jul 30 2020
@Leopard20 where have you disappeared? Is it difficult for you to answer my question clearly?
Jul 21 2020
its a config tweak and is per weapon class. reyhard could do it in A3 itself if he agrees.
Jul 20 2020
@Leopard20 Ok thanks i will try.
I would like to create a simulation of the loss of fuel from a missile, so that after 22 seconds of flight, the missile falls to the ground, using the current inertia of its flight
If you want those features, you can do it yourself by creating a mod for it
Dear @dedmen ! why don't you understand me. I speak in plain language.
Jul 19 2020
@kju-PvPscene Thanks, but as far as I understand aiFireRate for all weapons. I in turn bringing up the only AI-Titan launcher theme.
Unfortunately, I have no opportunity and no desire to edit every mission that I play, every soldier, it will make the game hell.
Jul 18 2020
Jul 17 2020
how you can see - https://www.youtube.com/watch?v=hYGHaXc0_gk&feature=youtu.be
I used a stopwatch and watched my video again! The missile auto-explodes at 22 seconds! Try it yourself! 22 seconds - where does this number come from? Why is it needed? So this is not enough!
Hey hi Glad that feedback operative works/
Jul 15 2020
May 15 2020
May 4 2020
Jan 29 2020
Oct 29 2019
v1.96 Fixed: The death screen is now showing a vehicle and its weapon in case an enemy was operating a vehicle
Oct 27 2019
Sep 4 2019
look, I have the (take) icon,
I have never experience what you describe.
If this was discovered in 2013, during alpha and/or beta status of the game... but not now anymore.
Overall it is not smooth. Sometimes I hover over the launcher but the icon doesn’t appear! i try,try, try, but no result ! Or sometimes icon " take" appears, but it will take an another weapon, not a launcher!
Do you understand me?
I would like to understand you are a developer? Or are you a user?
It seems that I understand that the inscription "Take Titan" appears only when the “hand icon” appears - take the weapon. Ok!
Blame ACE mod team, not original game.
In order for the launcher to appear in his inventory, player need to make several attempts, only for the third time I see the launcher in the inventory -
Sometimes a hand icon appears - “take a weapon” I aim it at the launcher and press the space bar - and..... oops! In the end, I see that the player took the primary weapon but not the launcher!
All this is like a brain explosion!
This was the first attempt ot this test/ Why Titan AT is it not in the inventory!? player stands in front of him! Launcher lies at his feet!
A surprise awaits you! I turned off all the mods - there are no mods!
Developers - Please Don’t Close It Yet! Let me make a video!
You didn’t solve the problem, you only suggested an alternative solution - namelly a list in the command menu is good! I don’t have it because mod ACE3 removed it - that’s understandable!
My screenshots are made using latest/current version of the game
As you can see on 2nd picture, I couldn't take the AT launcher via action menu, so I used Inventory and it was visible there no problems.