Hello again.
Do you have -nopause in your client launch parameters by any chance? As it seems to conflict with the nopause option in game and seems to be the cause of the issue you are experiencing.
Regards,
Geez
- Queries
- Arma 3 Activity
- All Stories
- Search
- Advanced Search
Advanced Search
Jun 29 2021
Thank you for the report sileed.
We have fixed the issue for the next update.
Regards,
Geez
Hello antihax.
It appears we have misunderstood, and in that case we will fix the spelling error on our end.
Regards,
Geez
Thank you for the report mrdarn.
We were able to produce this on our end and it has been scheduled for a fix.
Regards,
Geez
Jun 28 2021
@FragDead on twitter said:
I will check it tonight. I had a busy family week. Thank you!
Talking to several others, this seems to be a "just me" issue.
In T159417#2209011, @MarioE wrote:Those workarounds a also bound to the same issue as well
@GlutenFreeVapes The issue is that when the server just inits, the random values will always be the same because the game seems to use the in game time internally to generate the pseudorandom values. Even using what you said as seed will be of little use because we usually do scheduled server restarts so the time could end up being the same.
Hello Geez,
I have asked if people know something about it, if I get any answer I will post it here.
Thanks!
Hello everyone.
The latest experimental update has improvements to this to make it less nauseous.
Can you please check and let us know?
Regards,
Geez
It's designed to be spelled incorrectly?
Thanks Geez, yea that would make perfect sense.
Wasent sure it was intended, good that it is! Thanks for the reply
Hello antihax.
This works as designed. fall through is available only to case without a body.
Regards,
Geez
Hello LordJaws.
Suppressed weapons will still attract zombies due to the noise they produce, this is especially the case if the zombies are somewhat alerted already or if you shoot multiple shots after each other. To minimise the chance the zombies will not discover your locatio nwhen shooting with suppressed weapons, you should take breaks between the shots.
Regards,
Geez
Hello ecentric_enchanter.
Can you please record a video of this behaviour? However, infected will still be able to hear shots on suppressed weapons as the weapons are not completely silent and still produce loud clicks - this is as designed.
This can be case especially if you shoot a lot of shots in rapid succession (you should take pauses between the shots to avoid attraction) and also if the zombies are already somewhat alerted.
Regards,
Geez
Hello NAyRAM.
Please let us know in case you come across any other information that could help us in producing this issue.
Regards,
Geez
Hello Snakewake79.
This is not a bug. you are not supposed to be able to place mines/traps with broken legs.
Regards,
Geez
What's wrong with using GetHourMinuteSecondUTC and GetYearMonthDay?
It just seems like your specific use case requires the randomizer to give you an actually random number.
Jun 27 2021
Those workarounds a also bound to the same issue as well
Connection wifi impossible
Problem is also GetRandomElement() from array...
I wiped my test server and problem was gone, strange thing
I wiped my test server and problem was gone, strange thing
int val = TickCount(0); val = val + (val << 37); val = Math.AbsInt(val); val = val % 50;
Same issue here ( xbox), but for me it might be network related : i can join the same server with my phone sharing connection to my console. But it's laggy af, of course...
Any chance that my regular isp ip might be registered and blacklist from the server ?
Math.Randomize(-1); int index = Math.RandomInt(0, 100) % 2;
Or reference external methods over HTTP
1.13.154013
Same
1.13.154013
Same
@Geez hi :)
@Geez hi :)
1.13.154013
Same
Bump :)
1.13.154013
Not reproduced
Jun 26 2021
1.13.154013
Not reproduced
Duplicate of T159076
@Geez hi :)
@Geez hi :)
@Geez hi :)
[1.13.153989]
Not reproduced
[1.13.153989]
CHANGED
- Adjusted the width of the "last played server" info
dunno if this will help or if it's even a thing, but i've been playing EXP branch a bit and 4 out of the last 5? spawns i've gotten sick pretty much instantly but this last run i changed up my routine and i've stayed healthy the entire time - i just took off running like a bat of hell to keep my temperature up after i spawned, prioritized finding any and all necessary clothing, and stayed dry pretty much the entire time, even when it started raining i made sure to stay dry by staying indoors and lighting fires, haven't been sick yet
Hello, I have tried reproducing it on experimental and I have recorded multiple ways of cancelling the sound of unpinning/pinning a grenade.
Jun 25 2021
I understand this bug is supposed to be fixed on 1.13?
upd. something weird happened on my side. just delete it
@Geez yesterday the 003 server for many was very difficult, teleporting too much and making iterating difficult with other players.
Jun 24 2021
In T159361#2207310, @Geez wrote:Hello MarkHollis.
Did you experience this on the 1.13 experimental or only on the 1.12 stable?
Regards,
Geez
The issue happens on 1.12 and has happened on 1.11 as well. I have asked around if anyone has experienced on experimental yet. Will post here if anyone confirms it happening.
Hello again.
The issue has been fixed internally and the fix will appear in the next update.
Regards,
Geez