Is fixed.
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Jun 4 2019
I noticed that this happens because of high sudden ping problems or loss of network packets from player and i watched this in server control panel. This happens when a person with a bad ping is sitting in the car, even if he is not a driver.
@Geez We get a lot of weight problems. As a result - now in the game the character has poor stamina.
Hello beli.
Does the game crash with any error message or does it just shut down? And have you experienced this issue on vanilla non modded server as well?
Regards,
Geez
@Geez Thank you for the update!
Hello designstudien and thank you for the report.
This is an issue we are aware of and it is scheduled for a fix.
Regards,
Geez
Hello freerider3434.
Currently we are still investigating what causes the issues with the vehicles that manifest like this.
Regards,
Geez
Hello the_gamer_guy.
The issue has been fixed internally and will be fixed on Steam in the future.
Regards,
Geez
If you post 3 more times this same post,they will remove stump.
was this with the 4 digit lock? If so I've had the same issue whereby when I was outside the base with the gate closed I dialled the lock to 0000 and left. When a teammate came back to base, the code had changed to 0000
Jun 3 2019
@maincadaver Hi. There is a ticket T139932 where you need to collect all the problems of incorrect weight counting when merging equipment items.
Agree
@superjail54 Hi. There is a ticket T139932 where you need to collect all the problems of incorrect weight counting when merging equipment items.
Jun 2 2019
by the way I would like to change the damage of the pistols since the community considers that they do very little damage
This issue should be fixed in Experimental Update version 1.03.151589 or higher, if you are affected by this issue switch to Experimental-branch.
Fixed: Turning Night Vision Goggles on cancelled personal lights of other players
- it was possible to change between the construction plans in the "action-menu"
Tested it again:
- Same issue with fence and logs
- planks working fine
I believe that adding priority for players based on GUID/Steam64 ID in a file to put them at the front of the queue or into the server regardless of the server cap would be the best route to go for player prioritization in DayZ. Admin's should have priority to get into servers to give assistance to everyone in need / look into cheaters whenever they arise. Just my thoughts on this subject.
As others have said previously, being able to get into your own server, especially during peak hours is really important to ensure that players have a positive experience. At peak hours, if admins aren't already in game, they have to sit in a 30+person queue. This is a big problem. It makes us(server owners, admins, etc.) look bad because the average player doesn't understand that there is currently no way to set queue priority. The average player only sees "admins are inactive and unwilling to help, this server sucks." That's honestly very disappointing when you take into account the potential that there is if this queue system worked. Anyways, that's just my two cents. Thanks!
Looking forward to this
Confirmed