Defragmenting game files after large updates and user files, even for SSD, speeds up the game loading a little, but this also does not exclude the possibility of sometimes freezing games for me. Try to optimize the disks with the program Disk Defrag Pro, the program has the ability to optimize only files that have defragmentation. The windows disk optimizer for this task will not work.
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Jan 25 2018
Jan 24 2018
Jan 21 2018
Jan 17 2018
When I fix this?
When I fix this?
When I fix this?
When fix this?
It all depends on how you moved the folder with ACE3 mod, or any other mod.
If everything is done correctly, there will be no problems with checking any mods.
Jan 12 2018
Jan 11 2018
In T127272#1662536, @Aleksey2306 wrote:Arma teaches patience
In T127272#1657213, @Wulf wrote:Hello.
Thank you for the report, we ill have a look at
Jan 10 2018
Should I open a new ticket?
Jan 9 2018
???????????
Jan 8 2018
Jan 6 2018
In T127423#1661502, @Wulf wrote:Hi.
According to the designers to get Gold you have to use AFM(Advanced Flight Model) so it is by design.
Jan 4 2018
@Wulf Advanced Flight Model has no impact on the mission. I got gold in the first mission to the Flight Model standard. My helicopter was smashed behind the finish ring, but I was able to get gold on it. Competition at the extreme or driving skill?
From what attempt do you go through the ring for gold?
Jan 3 2018
In T127423#1661502, @Wulf wrote:Hi.
According to the designers to get Gold you have to use AFM(Advanced Flight Model) so it is by design.
Dec 28 2017
From flight altitude it is reproduced so: The house is absent and slowly appears when you approach it. At first there is a white framework, then filling by texture.
Dec 25 2017
Dec 24 2017
On Arma3 v1.56 - I have received this achievement, having performed the same operations, as in Arma3 v1.80-1.81.
- In the editor I took over control, character played for chosen.
Therefore, in Arma3 v1.80-1.81 there is a problem for receiving achievement "Puppeteer".
Dec 23 2017
At 1.81 the problem is not solved.
Dec 22 2017
Dec 18 2017
This turns the helicopter into a suicide machine.
The tail rotor should be sufficient to change the flight path to the left and right at any speed. Limiting the stroke of the pedal at high speeds - serves to limit the maximum permissible changes in the angle of the blades at high speeds.
The blades of the rear propeller, first of all, compensate the rotation of the helicopter body from the main screw, its different modes and different permissible speeds.
Close
Close
Dec 17 2017
Dec 16 2017
Duplicates T127389
@colmaniac Your task in this part of the mission is to support the units at key points. The key points appear one after another, step by step.
Perhaps the mission does not end, since the units did not receive timely support from you and many victims in the detachments. Check it out, try to follow the tasks.
Dec 15 2017
I have tried yesterday, In the old version of a game - everything works ideally. At 1.78 and in DEV the characteristic physics of wheels of Karts is broken.
In T82570#1659417, @Chubbs wrote:Not sure if that blocking task has anything to do with this one.
I do not understand how it happened. I created subtask.
In T127153#1659418, @Chubbs wrote:This is maybe because the terminal that is connected to the UAV is still connected, and still on the dead body. You can only connect one at a time.
In the mission, dead bodies disappear quickly. After the respawn, after 2-5 seconds the dead body disappears. Sometimes the wait can be long, until you can connect to the UAV. Sometimes it is not possible to connect to UAV during the entire lifetime of the UAV.
Dec 14 2017
@Wulf In the editor, you can create a script, for example, there is a big fight between AI infantry and equipment.
Starting the mission, the mission will be done with some lag. At this point in time, you can reproduce how the bushes break the wheels of the car.
The script of the breakage of the bush lags behind, breaks the car and takes away the health of the character.
Here is the result on the video, as I have reproduced.
https://youtu.be/BuZY6zqF8uk
So it happens on servers where there are more than 10-15 players, a lot of AI, a lot of actions and events.
Dec 13 2017
The first three items are mandatory, the rest (optional) based on the results of the FPS size check.
- Remove, using the DDU program, all drivers for the graphics adapter, restart the PC, install the latest drivers.
- After large updates, I check the defragmentation of files.
- After the updates, in the video settings I change the screen resolution to any size, I return the original size back. I do not know the reason, but it enlivens the overall value of FPS.
- Vertical synchronization can give floating up / down FPS, turn it off.
- Range of total visibility is 2500-4000 meters.
- Pay attention to the processes that are active when the arma3.exe process is running or when the FPS drops.
- Check the integrity of Windows files.
@Wulf This problem exists, from the times Arma2, and is reproduced in Arma3. The problem with most players is rare. Nevertheless, when it has occurred at me the first time, I began to duplicate the folder with a profile. Sometimes creation of a new profile rewrites existing, and nullifies a configuration of settings and contents of preservations. It occurred, generally after incorrect completion of work of arma.exe (sometimes incorrect completion of work of process didn't report about a problem), only the new start of a game suggested to create settings, as in the first start. It occurred on any OS - XP/7/8/10. For me it happened 1-2 times for half a year.
I checked it for DEV yesterday. Everything worked for me.
The red line of a trajectory appears only when you begin to change the provision Rich Curve Key or Control Points.
https://forums.bistudio.com/forums/topic/210987-keyframe-animation-system-in-dev/?tab=comments#comment-3253893
Dec 12 2017
@Wulf In missions that are not shown on the ticket - no problem.
I finished all the shooting for gold.
This video has a problem that was recently solved
https://youtu.be/2zJBqQmidHE
About what I thought. Perhaps at speed, we do not have time to see, bushes manage to damage the machine before the bush itself breaks down.
Ticket for this issue
https://feedback.bistudio.com/T63264
Forums
https://forums.bistudio.com/forums/topic/189687-wrought-iron-bushes/#comment-3005302
Video from the ticket
https://youtu.be/Ab44ulXO9_s
The problem is solved. Thank you. Close this ticket.
The problem is solved. Thank you. Close this ticket.
The problem is solved. Thank you. Close this ticket.
The problem is solved. Thank you. Close this ticket.
The problem is solved. Thank you. Close this ticket.
The problem is solved. Thank you. Close this ticket.
@Wulf In your picture I circled two objects, I often get stuck there
On the second target, this course, I start getting penalties.
On time, I pass the boundary of it faster, but the amount of penalty always makes a big "minus"
Tried, did not strive to get a good result in time, go without penalty, and do not get a good result.
Dec 2 2017
In the description of the changes in the version, there is a note that explains that one of the two windows can now be scaled in the layout setup.
These changes have affected the size and location of your single GPS window.
Nov 30 2017
Nov 29 2017
- In Zeus took over control of the character (the icon is similar to the picture of achievement).
- In the editor I took over control, the character played for chosen.
But I don't receive achievement.
Nov 21 2017
????????????????????????????
Nov 20 2017
100%
Yes it too that I hear always in a game. It disorients a tactical situation and distracts.
In network missions which I play there is no opportunity to take the terminal which has been connected to UAV, for the reason:
- respawn is far from the place of death of the character.
- bodies of the dead vanish quickly
But sometimes disappearance of a body and the terminal doesn't exempt UAV from the previous connection.