According to DayZ, this is the Makarov IJ70
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Arma 3 Activity
Jun 18 2016
figured out the issue, but it's weird, basically, the sensitivity is too low on the throttle default sensitivity, you have to push it 75-100% to get it feeling like the throttle is doing anything, (you also need to make sure to make sure the + and - sides of the axis are set to thrust.)
Still getting used to the new tracker.
Having major problems with plane thrust with my MS FFB2 on current stable and Tanoa RC.
In T65252#1468345, @rogerx wrote:What version are you using? I'm using Tanoa/Developer snapshot and am starting to see some anomalies with the thrust axis again on a Saitek.
What version are you using? I'm using Tanoa/Developer snapshot and am starting to see some anomalies with the thrust axis again on a Saitek.
This is fixed for me on Dev Branch
I have this problem as well, I use a thrustmaster hotas x, only real work around is using thrust increase and decrease, but that's a bit meh.
@Dwarden
The issue is the if statement, as it would need to trigger for the function to work on a dedicated server, but it won't as it checks for an empty string that taskState command doesn't ever return.
As for example BIS_fnc_taskCompleted works completely fine on a dedicated server as it's written simply like this:
/* Author: Jiri Wainar
Jun 17 2016
Universal workaround for usage in a preInit function:
Sounds good, I get it quite often and it's often enough to make it unplayable.
Nevermind, I found the problem, you need to use TouchOff instead of setDamage 1. This is for a suicide bomb script:
heres another one that just happened today
good to know. thx
Why are you running this on dedicated server? The task commands are designed to work with local player and I would expect on dedicated these commands simply do not exist.
seems like it's issue with taskState not working/returning anything on dedicated server?
Seems to be fixed after a PC restart. Still odd.
Duplicate of https://feedback.bistudio.com/T117635 :P though I didn't try it on St George airport
CBA fixed it on their end so it's not a valid example anymore. But tons of other addons still have author as an array.
BUT, there's apparently a fix on dev-branch that arrived just now.
EXE rev. 136975 (game)
It may be connected with those messages from log:
Today came an update, 3.3 GB big, but the problem still exists, the expected Amounts differ compared to before, but you still can't launch the game with the Apex content enabled.
In T117481#1455758, @kriegerdog wrote:I'm not sure exactly where to post these little building placement issues, or if there is a category to make it easier to see for you. If you let me know, ill do it there from now on
Mortar Team Support MK6, HMG and GMG (green)
It is impossible to head the support team to control the assembly of mortar MK6 (green) or GMG and HMG. This works well with the old artillery, GMG or HMG support team.
the problem is the same with the SMG team and HMG
vers 1.63.136889
Mortar Team Support MK6 (green)
It is impossible to head the support team to control the assembly of mortar MK6 (green). This works well with the old artillery support team.
Hello,
Launcher can't start because at least one file is obsolete. Please let Steam client verify all game files and re-download / update the game files to correct version:
thank you for the crashdumps, unfortunately the file you have uploaded seems to be corrupt and some files are missing or cannot be opened.
Hello,
thank your for reporting the issue. The issue is already fixed and the fix will be available on the dev branch and in the next game update 1.62.