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Jun 18 2016

Bek added a comment to T117834: PM 9mm missing muzzle proxy + name incorrect (PMM).

According to DayZ, this is the Makarov IJ70

Jun 18 2016, 6:17 AM · Arma 3
goldblaze added a comment to T65252: Analogue throttle only using half its range.

figured out the issue, but it's weird, basically, the sensitivity is too low on the throttle default sensitivity, you have to push it 75-100% to get it feeling like the throttle is doing anything, (you also need to make sure to make sure the + and - sides of the axis are set to thrust.)

Jun 18 2016, 6:03 AM · Arma 3
Imperator_Pete added a comment to T118130: Dirt on Tanoa runways.

Still getting used to the new tracker.

Jun 18 2016, 4:21 AM · Arma 3
doveman added a comment to T65252: Analogue throttle only using half its range.

Having major problems with plane thrust with my MS FFB2 on current stable and Tanoa RC.

Jun 18 2016, 3:38 AM · Arma 3
goldblaze added a comment to T65252: Analogue throttle only using half its range.

What version are you using? I'm using Tanoa/Developer snapshot and am starting to see some anomalies with the thrust axis again on a Saitek.

Jun 18 2016, 3:22 AM · Arma 3
rogerx created T118190: Tanoa Foliage does not move with Wind or Explosions.
Jun 18 2016, 3:19 AM · Arma 3
rogerx added a comment to T65252: Analogue throttle only using half its range.

What version are you using? I'm using Tanoa/Developer snapshot and am starting to see some anomalies with the thrust axis again on a Saitek.

Jun 18 2016, 3:14 AM · Arma 3
ceeeb added a comment to T117854: (Apex) Many objects change colour and/or shade between LODs..

airport_01_hanger.p3d

Jun 18 2016, 2:52 AM · Arma 3
ceeeb added a comment to T117854: (Apex) Many objects change colour and/or shade between LODs..

airstripplatform_01_f.p3d (high and low detail LODs in one screenshot)

Jun 18 2016, 2:48 AM · Arma 3
ceeeb added a comment to T117854: (Apex) Many objects change colour and/or shade between LODs..

cliff_wall_long_f.p3d (x3 in screenshot)


Jun 18 2016, 2:45 AM · Arma 3
ceeeb added a comment to T117854: (Apex) Many objects change colour and/or shade between LODs..

warehouse_02_f.p3d


Jun 18 2016, 2:40 AM · Arma 3
ceeeb added a comment to T117854: (Apex) Many objects change colour and/or shade between LODs..

house_small_04_f.p3d


Jun 18 2016, 2:36 AM · Arma 3
ceeeb added a comment to T117854: (Apex) Many objects change colour and/or shade between LODs..

church_03_f.p3d


Jun 18 2016, 2:34 AM · Arma 3
Denied added a comment to T117550: (DEV Build 1.63.136688) TrackIR not functioning correctly.

This is fixed for me on Dev Branch

Jun 18 2016, 2:08 AM · Arma 3
AegisWolf created T118186: ENVG-II animation bug.
Jun 18 2016, 2:06 AM · Arma 3
SomeSangheili created T118185: Speedboat HMG/minigun RPM meter bugged.
Jun 18 2016, 1:49 AM · Arma 3
goldblaze added a comment to T65252: Analogue throttle only using half its range.

I have this problem as well, I use a thrustmaster hotas x, only real work around is using thrust increase and decrease, but that's a bit meh.

Jun 18 2016, 1:46 AM · Arma 3
SomeSangheili created T118183: Unarmed jog animation.
Jun 18 2016, 1:22 AM · Arma 3
AgentRev changed Category from category:dedicatedserver to category:server on T117205: disableChannels settings cease to work when leaving/rejoining mission.
Jun 18 2016, 12:05 AM · Arma 3
Firstborn added a comment to T117691: BIS_fnc_taskState not working on a dedicated server.

@Dwarden
The issue is the if statement, as it would need to trigger for the function to work on a dedicated server, but it won't as it checks for an empty string that taskState command doesn't ever return.
As for example BIS_fnc_taskCompleted works completely fine on a dedicated server as it's written simply like this:

/*
	Author: Jiri Wainar
Jun 18 2016, 12:04 AM · Arma 3

Jun 17 2016

AgentRev added a comment to T117205: disableChannels settings cease to work when leaving/rejoining mission.

Universal workaround for usage in a preInit function:

Jun 17 2016, 11:53 PM · Arma 3
LeaveItToBeevers added a comment to T117879: Status_Access_Violation.

Sounds good, I get it quite often and it's often enough to make it unplayable.

Jun 17 2016, 11:25 PM · Arma 3
Snewp created T118177: Arma3 crash on launch.
Jun 17 2016, 10:58 PM · Arma 3
SharkCZ created T118176: Arma 3 campaign episodes do not show.
Jun 17 2016, 10:52 PM · Arma 3
AgentRev renamed T118166: [Solved] addOwnedMine does not properly credit player for kills from addOwnedMine does not properly credit player for kills to [Solved] addOwnedMine does not properly credit player for kills.
Jun 17 2016, 10:32 PM · Arma 3
AgentRev added a comment to T118166: [Solved] addOwnedMine does not properly credit player for kills.

Nevermind, I found the problem, you need to use TouchOff instead of setDamage 1. This is for a suicide bomb script:

Jun 17 2016, 10:32 PM · Arma 3
Alwarren created T118174: AI Vehicles do not move when the team leader is driving a wheeled vehicle.
Jun 17 2016, 10:16 PM · Arma 3
highplainsdrifter added a comment to T118036: status access (dump files).

heres another one that just happened today

Jun 17 2016, 10:04 PM · Arma 3
Unknown Object (User) created T118170: Tanoa misses a picture shot.
Jun 17 2016, 10:00 PM · Arma 3
Christianjrp1997 created T118168: Osprey blowing up when paradropping vehicles.
Jun 17 2016, 9:53 PM · Arma 3
AgentRev edited Steps To Reproduce on T118166: [Solved] addOwnedMine does not properly credit player for kills.
Jun 17 2016, 9:51 PM · Arma 3
AgentRev updated the task description for T118166: [Solved] addOwnedMine does not properly credit player for kills.
Jun 17 2016, 9:51 PM · Arma 3
highplainsdrifter added a comment to T118036: status access (dump files).

https://www.dropbox.com/s/k1epr482li24132/ArmaReport_Log_20160610T083219_AlexXFront.zip?dl=0

Jun 17 2016, 9:49 PM · Arma 3
JTG created T118167: Vehicles (specifically Air Vehicles) crosshairs CAN NOT be turned off..
Jun 17 2016, 9:48 PM · Arma 3
AgentRev created T118166: [Solved] addOwnedMine does not properly credit player for kills.
Jun 17 2016, 9:44 PM · Arma 3
FrozenMalibu created T118165: Chatbox not avaiable after dedicated server restart.
Jun 17 2016, 9:12 PM · Arma 3
highplainsdrifter added a comment to T118002: Bug when using alamut.

good to know. thx

Jun 17 2016, 8:51 PM · Arma 3
wab9922 created T118164: battleye won't work.
Jun 17 2016, 8:44 PM · Arma 3
ColonelMolerat created T118162: Spectate until slot becomes available/alert when slot becomes available.
Jun 17 2016, 8:40 PM · Arma 3
petherhora added a comment to T118104: Error Sttarting.

https://www.dropbox.com/sh/jqxpbi3rjuzvcg9/AAD_n56R14YXPPnXFE7lOq9Wa?dl=0

Jun 17 2016, 8:12 PM · Arma 3
BIS_fnc_KK added a comment to T117691: BIS_fnc_taskState not working on a dedicated server.

Why are you running this on dedicated server? The task commands are designed to work with local player and I would expect on dedicated these commands simply do not exist.

Jun 17 2016, 8:12 PM · Arma 3
jrhenderson11 renamed T118160: Apex Sneak Preview Thermal uniform glitch from Apex Sneak Preview to Apex Sneak Preview Thermal uniform glitch.
Jun 17 2016, 8:09 PM · Arma 3
jrhenderson11 created T118160: Apex Sneak Preview Thermal uniform glitch.
Jun 17 2016, 8:05 PM · Arma 3
jack290399 created T118158: arma 3 zeus, can't see Syndikat troops in zeus mode .
Jun 17 2016, 7:39 PM · Arma 3
TacticalIrish created T118157: Cant fire through open door.
Jun 17 2016, 7:29 PM · Arma 3
Infectozor created T118156: Menu "Open ramp" missing in V-44 Y-32 transport vehicles.
Jun 17 2016, 7:16 PM · Arma 3
Rappelkiste_98 added a watcher for Arma 3: Rappelkiste_98.
Jun 17 2016, 7:14 PM
Dwarden added a comment to T117691: BIS_fnc_taskState not working on a dedicated server.

seems like it's issue with taskState not working/returning anything on dedicated server?

Jun 17 2016, 7:14 PM · Arma 3
jwllorens created T118155: Change the .50 cal portion of the Type 115 to a shotgun..
Jun 17 2016, 7:04 PM · Arma 3
Yappo created T118154: [apex_sneak_preview] patch 17.06.2016. V-44 and Y-32 "Vectoring on" problem..
Jun 17 2016, 6:58 PM · Arma 3
GamingWizard created T118151: Client created, but no game.
Jun 17 2016, 6:46 PM · Arma 3
xydra added a comment to T118097: Arma [apex_sneak_preview] keeps crashing with nvidia kernel failure..

Seems to be fixed after a PC restart. Still odd.

Jun 17 2016, 6:04 PM · Arma 3
SomeSangheili added a comment to T118130: Dirt on Tanoa runways.

Duplicate of https://feedback.bistudio.com/T117635 :P though I didn't try it on St George airport

Jun 17 2016, 6:04 PM · Arma 3
xydra created T118148: Beacons on Gendarmerie Offroader are indistructable.
Jun 17 2016, 6:03 PM · Arma 3
AFM_for_everyone_with_no_damage_options renamed T117780: "You were kicked off the game." [kind of solved] from "You were kicked off the game." to "You were kicked off the game." [kind of solved].
Jun 17 2016, 5:44 PM · Arma 3
thegodfatherzs created T118142: Gun alinement off target..
Jun 17 2016, 5:09 PM · Arma 3
CplBasti created T118141: [APEX] Terrain Improvement.
Jun 17 2016, 4:57 PM · Arma 3
Christianjrp1997 created T118139: News Feed on main menu is blocking some tabs.
Jun 17 2016, 4:50 PM · Arma 3
rebelvg added a comment to T116872: Author is not a value, backwards compatibility needed.

CBA fixed it on their end so it's not a valid example anymore. But tons of other addons still have author as an array.
BUT, there's apparently a fix on dev-branch that arrived just now.
EXE rev. 136975 (game)

Jun 17 2016, 4:40 PM · Arma 3
Christianjrp1997 created T118137: New Tropic scope not compatible with m320 Sniper Rifle.
Jun 17 2016, 4:25 PM · Arma 3
kromka added a comment to T117044: Left and right panel in Eden still hardcoded to E and R..

It may be connected with those messages from log:

Jun 17 2016, 3:53 PM · Arma 3
Trpaslik closed T117373: Tanoa - Blue Pearl industrial port cranes floating as Resolved.
Jun 17 2016, 3:50 PM · Arma 3
Trpaslik changed the status of T117364: Tanoa (APEX) - Unusable staircase - Grid 112 052 (Harcourt) from New to Acknowledged.
Jun 17 2016, 3:49 PM · Arma 3
Trpaslik closed T117378: Cranes in the air on Tanoa as Resolved.
Jun 17 2016, 3:48 PM · Arma 3
Trpaslik closed T117387: Hovering Cranes in Blue Pearl Industrial Port as Resolved.
Jun 17 2016, 3:48 PM · Arma 3
Imperator_Pete created T118134: Wind direction indicator broken Tanoa.
Jun 17 2016, 3:42 PM · Arma 3
Trpaslik changed the status of T117394: Tanoa object (mis-)placement from New to Acknowledged.
Jun 17 2016, 3:38 PM · Arma 3
Imperator_Pete created T118133: Tanoan Hut visual error LOD blocking.
Jun 17 2016, 3:37 PM · Arma 3
Trpaslik changed the status of T117396: (Tanoa) Harcourt town - outside stairs half way in building from New to Acknowledged.
Jun 17 2016, 3:34 PM · Arma 3
ragebone added a comment to T117799: APEX Sneak Peak "Data file too short", game won't start..

Today came an update, 3.3 GB big, but the problem still exists, the expected Amounts differ compared to before, but you still can't launch the game with the Apex content enabled.

Jun 17 2016, 3:27 PM · Arma 3
Imperator_Pete created T118131: Qilin + Prowler launcher reloading animation error.
Jun 17 2016, 3:10 PM · Arma 3
Trpaslik added a comment to T117481: Beached boat clips through building post (tanoa).

I'm not sure exactly where to post these little building placement issues, or if there is a category to make it easier to see for you. If you let me know, ill do it there from now on

Jun 17 2016, 3:07 PM · Arma 3
Trpaslik changed the status of T117481: Beached boat clips through building post (tanoa) from New to Acknowledged.
Jun 17 2016, 3:06 PM · Arma 3
Imperator_Pete created T118130: Dirt on Tanoa runways.
Jun 17 2016, 3:06 PM · Arma 3
Trpaslik changed the status of T117524: [Apex] Tanoa Georgetown couple of ad signs are over each other so they z-fight from New to Acknowledged.
Jun 17 2016, 3:01 PM · Arma 3
Trpaslik changed the status of T117525: Tanoa - Tree out of place in roadway from New to Acknowledged.
Jun 17 2016, 2:59 PM · Arma 3
Trpaslik changed the status of T117559: [APEX] Tanoa balavu tree inside house from New to Acknowledged.
Jun 17 2016, 2:55 PM · Arma 3
Koala created T118128: V-44 X Blackfish - has an enormous inventory access radius.
Jun 17 2016, 2:43 PM · Arma 3
Trpaslik changed the status of T117585: [DEV][Tanoa] Boat ramp ends too quickly on Tanoa from New to Acknowledged.
Jun 17 2016, 2:43 PM · Arma 3
BISWizard changed Category from category:general to category:launcher on T118087: an unexpected error.
Jun 17 2016, 2:40 PM · Arma 3
Trpaslik changed the status of T117588: Floating rock tanoa map crater at top of mountain from New to Acknowledged.
Jun 17 2016, 2:24 PM · Arma 3
Trpaslik changed the status of T117608: [Dev Branch] Coral placed on land (Tanoa) from New to Acknowledged.
Jun 17 2016, 2:22 PM · Arma 3
Minibinaz created T118126: Two crashes of mine.
Jun 17 2016, 1:21 PM · Arma 3
REDKILLER_55 added a comment to T118124: NO COMMAND TO ASSEMBLY MORTAR MK6, GMG and HMG (green) .

Mortar Team Support MK6, HMG and GMG (green)
It is impossible to head the support team to control the assembly of mortar MK6 (green) or GMG and HMG. This works well with the old artillery, GMG or HMG support team.

Jun 17 2016, 1:17 PM · Arma 3
REDKILLER_55 renamed T118124: NO COMMAND TO ASSEMBLY MORTAR MK6, GMG and HMG (green) from NO COMMAND TO ASSEMBLY MORTAR MK6 (green) to NO COMMAND TO ASSEMBLY MORTAR MK6, GMG and HMG (green) .
Jun 17 2016, 1:16 PM · Arma 3
REDKILLER_55 added a comment to T118124: NO COMMAND TO ASSEMBLY MORTAR MK6, GMG and HMG (green) .

the problem is the same with the SMG team and HMG

Jun 17 2016, 1:15 PM · Arma 3
REDKILLER_55 added a comment to T118040: Wind Indicator Lost In TANOA.

vers 1.63.136889

Jun 17 2016, 1:08 PM · Arma 3
REDKILLER_55 added a comment to T118124: NO COMMAND TO ASSEMBLY MORTAR MK6, GMG and HMG (green) .

Mortar Team Support MK6 (green)
It is impossible to head the support team to control the assembly of mortar MK6 (green). This works well with the old artillery support team.

Jun 17 2016, 1:04 PM · Arma 3
REDKILLER_55 created T118124: NO COMMAND TO ASSEMBLY MORTAR MK6, GMG and HMG (green) .
Jun 17 2016, 1:04 PM · Arma 3
papyrabbit08 created T118123: Cannot run or walk in crouch with only a gun.
Jun 17 2016, 12:53 PM · Arma 3
isenhand created T118119: Hash numbers differ between linux server and client.
Jun 17 2016, 12:35 PM · Arma 3
Trpaslik changed the status of T117725: [Tanoa] Misplaced shacks at radio tower from New to Acknowledged.
Jun 17 2016, 12:33 PM · Arma 3
Trpaslik changed the status of T117885: Tanoa: Missing Pipe from New to Acknowledged.
Jun 17 2016, 12:23 PM · Arma 3
BISWizard added a comment to T118087: an unexpected error.

Hello,
Launcher can't start because at least one file is obsolete. Please let Steam client verify all game files and re-download / update the game files to correct version:

Jun 17 2016, 11:50 AM · Arma 3
razazel changed the status of T118104: Error Sttarting from New to Reviewed.

thank you for the crashdumps, unfortunately the file you have uploaded seems to be corrupt and some files are missing or cannot be opened.

Jun 17 2016, 11:48 AM · Arma 3
BISWizard changed Category from category:general to category:launcher on T117933: Arma 3 Launcher has encountered an unexpected error described below..
Jun 17 2016, 11:45 AM · Arma 3
BISWizard closed T117933: Arma 3 Launcher has encountered an unexpected error described below. as Resolved.
Jun 17 2016, 11:45 AM · Arma 3
BISWizard added a comment to T117933: Arma 3 Launcher has encountered an unexpected error described below..

Hello,
thank your for reporting the issue. The issue is already fixed and the fix will be available on the dev branch and in the next game update 1.62.

Jun 17 2016, 11:45 AM · Arma 3
Skillz_FX created T118116: Bug Report - Arma III crashes when I join the AhoyWorld server and crashes the graphics card with it.
Jun 17 2016, 11:42 AM · Arma 3
Trpaslik changed the status of T117753: Tanoa - Tree inside house blocking entry to door from New to Acknowledged.
Jun 17 2016, 11:29 AM · Arma 3