I would like to be sure Arma's engine is able to make difference between 2 vehicles, one equipped with thermal cams, the other not!
Same for Lights on by night, in regard of "knowsabout" on each side (hunter/target).
I would like to be sure Arma's engine is able to make difference between 2 vehicles, one equipped with thermal cams, the other not!
Same for Lights on by night, in regard of "knowsabout" on each side (hunter/target).
Hello,
this issue should be now fixed in the latest Dev Version as well as in the RC.
Should you come across a building that still returns NULL, please, let us know.
Thank you
Ai knowsabout increases fast when seeing a new enemy (player for example). This was linked to distance but i'm not sure it's still the case.
In absolute, distance, stance, noise (walking, firing,speaking..), night vision, day blurring,obstacles of course, but also status (wounded)... should lead to a rate of knowsabout and a max knowsabout;
max knowabout (4) is held for 6 minutes if i'm right, even if the player hides behind a wall and try to surround the unit. The knowsabout should decrease instantaneously from 4 to 1.6 (or accurate with the simple loss of sight), then regularly to 0;
Presently, knowsAbout falls from 4 to 0 after the 6? minutes delay. A more progressive level could be fine.
I think the idea was that vehicles in 2035 won't be as they are now, you can easily place 4 thermal cameras covering each side of the armored vehicle, that allows you to orientate the position of enemies in close range. The only difference is that players can't access this "technology". Yea, probably the problem just in the way code created. But I gave you an idea about how combat vehicles could be equipped. There is nothing that can't prevent you from placing thermal cameras, it's not a cheating, just the way to save lives.
Also ability to actually damage the camera of vehicles would be great, I meant the camera for targeting, you can't damage it with just a rifle.
If anyone would like access to something like cursorObject before, you have my permission to go through the Asylum Altis or Stratis life mission file and do a search for life_cursorTarget. It works the same way I expect cursorObject will and is how we've been able to target trees, bushes, and all houses.
Please try "cursorObject" command, which should be available in tomorrow's DEV
So does that mean there will be another update? Quite new to this - sorry.
Any updates on this - Altis has been royally screwed up. Missing builsings from maps, displaced store owners, fuel stops disappeared and now I learn helis no longer can refuel there.
It is possible to retrieve object via nearestObject[s] commands. Next step - use reveal command for retrieved object. After that cursorTarget returns correct object.
My workaround script:
_curTarget = cursorTarget;
if (isNull _curTarget) then {
_nearestProblemHouses = nearestObjects [player, ["Land_i_House_Small_03_V1_F"], 20]; { player reveal _x; } forEach _nearestProblemHouses; _curTarget = cursorTarget;
};
PS: 'nearestBuilding' command also don't see buggy objects.
Hopefully another hotifx will be forthcoming. Noticed that stores on the east/west coast seem to displace more. The west coast vehicle store keeper is in the middle of the road on the birdge near the power station
Probably related to this, the markers and the buildings for fuelstations are gone from the map aswell
yes same for fuelstations
Also noticed that some of the store owner guys in Wasteland have shifted. Most noteably the Pyrgos gunshop, West Coast vehicle store, NEW airfield nehicle store - and yes some of the map items have disappeared.
Confirmed. They still seem to be in the game world but are missing from the map.
Hello, we are sorry you are experiencing issues with our game.
Could you please export your game log files from the launcher?
Steps on how to export logs from ARMA 3 Launcher:
Please note that the files might take a while to collect.
Attach the generated files to the ticket. If the files are too big please use some free file sharing service.
Download Ccleaner and search for registry fails.
Hello,
does this happens all the time?
uploaded
many thanks
bump.
I used to get this error randomly after I upgraded my PC and reinstalled windows and arma 3. Seemed to be maybe related to ASR_AI and TeamSpeak Overlay but it happened once without either of those loaded.
It hasn't happened in a week or so.
Hello, we are sorry you are experiencing issues with our game.
Could you please export your game log files from the launcher?
Steps on how to export logs from ARMA 3 Launcher:
Please note that the files might take a while to collect.
Attach the generated files to the ticket. If the files are too big please use some free file sharing service.
razazel please take a look at the config value when the tracer starts. Im not sure but i think i saw a tracer today but it started at about 3km.
Used shell was He or HEAT.
Edit: Checked the config values nothing suspicious found
OK today i tried it again. I cant make a video cause my pc gets massive lags due to the render distance and HDD usage but i got all steps to reproduce.
1.Open Altis (in editor or zeus whatever)
2.160163 East of the airfield is a small hill place a T100 there.
3.128166 is a hill that you should target
4.Load He or HEAT shells and zero in on 1900m
5.Aim with the rangefinder display on the roof of the right tower
6.Fire a round
7.Look at the approximate location of where the bottom of the tower is
Finally in FLIR and in normal view you will see a Green tracer appearing for a very short amount of time.
Time of flight is about 5sec apart from that the Tracerstart config is 0.1(i assume sec)
Tutsi i mean in game
@MASTER - they have:
https://youtu.be/AH_TSKVa1VY?t=41s
https://youtu.be/5S0tC8HCUvE?t=2m35s
Now, on prving ground crews are not using SABOT rounds, beacuse they can ricochete and fly away from proving ground making damage in civilians, houses etc (where they shouldnt), so all rounds are HEAT based.
Dont know about US, but mainly Russian and ex-soviet republics are using tracers on HEAT and HE-frag rounds, beacuse of their trajectory and mass.
Oh, then OK :D
? Please just open YouTube and watch videos. Also in our clan real tank drivers from the army said you see the shot fired. It is not realistic that the tank shot is invisible.
It dont need to be "tracer" i think, perhaps head signature you see as a gunner. It was good as it was, now with the patch its gone.
Lets play "realistic" tank sims like STEEL BEASTS PRO Pe. You will see the same there.
HEAT and HE dont have tracer too.
Blast - ok, dust - ok, but tracer....
Real Sabot dont leave any trace, beacuse its simply too small, and dont have tracer mount on the end. Tracer is mounted mainly on HEAT, HE-FRAG.
The .bidmp file is missing could you please attach it? Its gonna be in the same folder as the .rpt and .mdmp files. Thanks!
I have upload more files in the C000005 folder.
Cheers for looking into this!
You should change your title. I guess the problem is the pop-up message, not the functionality. Right?
Issue appeared to have fixed itself. Disregard
(I was not sure if it was a bug or not added yet. the mx was using the old animations (pre-eden, no grenade visible and launcher is static) but the game updated itself a little bit ago and is now using the new ones)
Hello, im unable to reproduce the issue. The animation plays correctly on 1.54. Could you please provide more info / screenshot / videos
Hello, regarding the exit code
0x00000001 – UNABLE_TO_INIT_DXGI
The game is unable to initialize a graphical subsystem. Possible solutions:
Update the graphics card drivers to a newer version.
Rollback the graphics card drivers to an older version.
Check the temperature of your GPUs and CPUs.
Disable the Steam Overlay.
Adam, i did all of these last night and they did not work. The hotfix they did last night did, however, as i just logged on and it worked.
Thanks anyways
-malloc=System was an attempt fix through the support forums via steam.
Issue still occurs with Arma 3, same process as explained above.
Hello, please remove -malloc=system from your startup parameters and try reproducing the issue again.
Updated, still getting an error. Not the same error, I will edit the attach files.
Hello, your game is version 1.52 please update to 1.54 and try to reproduce the issue again. Thanks.
Hello,
thank you for reporting this, we'll fix the issue as soon as we hunt it down.
Hey,
any news concerning my issue? Did you relay the logs to Valve, did they make any statemet as to what might be the problem?
I would just like to know whether Valve is already aware of the issue. If not, i contact them myself. Please advise on how to proceed. Thx.
Hello,
thank you. I also noticed these three items, but unfortunately I can't determine whether it is a cause or a consequence of your issue.
I will keep you updated on our investigation.
Logs are uploaded.
I finally could log in with my brothers steam account and the arma 3 mods he has subscribed on the workshop were downloaded and properly copied over by the launcher to my arma 3 root folder.
So something must be wrong with my steam account then.
Hello,
may I ask you to run the Steam with the console enabled once again?
I'd also like to ask your for the permission to send the Steam logs to Valve engineers to see if they can provide any explanation.
Hey,
i have compiled a new set of logs with the log_ipc 1 command as you advised.
I have noticed one thing in the workshop_log.txt. I still seem to be subscribed to 3 mods that have been deleted from the workshop:
[2015-12-07 11:55:22] [AppID 107410] Detected workshop change : added subscribed item 321739298
[2015-12-07 11:55:22] [AppID 107410] Detected workshop change : added subscribed item 241867902
[2015-12-07 11:55:22] [AppID 107410] Detected workshop change : added subscribed item 246184547
[2015-12-07 11:55:22] [AppID 107410] Detected workshop change : added subscribed item 561566896
[2015-12-07 11:55:22] [AppID 107410] Detected workshop change : changed cached item 561566896
[2015-12-07 11:55:22] [AppID 107410] Starting Workshop download job
[2015-12-07 11:55:22] [AppID 107410] Get details for item 241867902 failed : Access Denied
[2015-12-07 11:55:23] [AppID 107410] Get details for item 246184547 failed : Access Denied
[2015-12-07 11:55:23] [AppID 107410] Get details for item 321739298 failed : Access Denied
[2015-12-07 11:55:57] [AppID 107410] Finished Workshop download job : No Error
[2015-12-07 11:55:57] [AppID 107410] Detected workshop change : removing unknown item 246184547
[2015-12-07 11:55:57] [AppID 107410] Detected workshop change : removing unknown item 241867902
[2015-12-07 11:55:57] [AppID 107410] Detected workshop change : removing unknown item 321739298
I have tried to find out which 3 mods are the culprits, but when i look for them in my browser with the app id, e.g 241867902, 246184547, 321739298, i come across the error message stating the mod/item has been deleted from the workshop. There is no way for me to find out what the real name of that item has been before it was deleted from the workshop.
For instance:
https://steamcommunity.com/sharedfiles/filedetails/?id=321739298
I don't know whether this pertains to my problem at all, but its weird i think.
And yes, you may send these logs to Valve. And thx again for the help.
Could you please run try to get the live information directly from Steam? If you exit the Steam and the start it again with -console parameter, there should be a new 'tab' CONSOLE on the top (in the row with STORE, LIBRARY, COMMUNITY, YOUR NICK). If you go to that tab and at the bottom enter this command:
workshop_status 107410
it should print out the status as is currently perceived by the Steam client. It would help us if you could copy it into text file and upload it.
Hello,
i have uploaded the steam logs as requested. I will let u know when i have tested my brothers steam account. Thx for your hard work, it is really appreciated. Its almost impossible to know what to look for in those logs myself.
Hey there,
I have tested the issue on a second PC with the same strange behaviour happening. It really seems to be an issue with my steam account and not any specific arma 3/windows installation.
I will lock in with my brothers steam account later today and see whether his account handles things properly.
Hello,
could you please upload logs from Steam? It's possible that it contains some clues. They are stored in Logs folder in Steam installation directory (by default it's C:\Program Files (x86)\Steam\logs).
Hello,
we're going through the logs and at this moment we're trying to find out what is not in there. The only Workshop items that appeared in the new logs are scenarios, but there are no mod for some reason.
The message "Cannot retrieve current steam branch name" only means what is says - you have selected the main (default) game branch which doesn't have the name, so that is completely normal.