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May 10 2016

Bohemia added a project to T85166: cursortarget on animals return NULL since 1.54: Arma 3.
May 10 2016, 12:28 PM · Arma 3
PiepMGI added a comment to T85165: AI know exactly where you are again..

I would like to be sure Arma's engine is able to make difference between 2 vehicles, one equipped with thermal cams, the other not!

Same for Lights on by night, in regard of "knowsabout" on each side (hunter/target).

May 10 2016, 12:28 PM · Arma 3
havena edited Steps To Reproduce on T85166: cursortarget on animals return NULL since 1.54.
May 10 2016, 12:28 PM · Arma 3
razazel added a comment to T85164: Some building return cursortarget NULL & disapear from map on altis since 1.54.

Hello,

this issue should be now fixed in the latest Dev Version as well as in the RC.

Should you come across a building that still returns NULL, please, let us know.

Thank you

May 10 2016, 12:28 PM · Arma 3
SuicideKing set Category to category:aispottingdetection on T85165: AI know exactly where you are again..
May 10 2016, 12:28 PM · Arma 3
Bohemia added a project to T85165: AI know exactly where you are again.: Arma 3.
May 10 2016, 12:28 PM · Arma 3
Bohemia updated subscribers of T85165: AI know exactly where you are again..
May 10 2016, 12:28 PM · Arma 3
PiepMGI added a comment to T85165: AI know exactly where you are again..

Ai knowsabout increases fast when seeing a new enemy (player for example). This was linked to distance but i'm not sure it's still the case.

In absolute, distance, stance, noise (walking, firing,speaking..), night vision, day blurring,obstacles of course, but also status (wounded)... should lead to a rate of knowsabout and a max knowsabout;

max knowabout (4) is held for 6 minutes if i'm right, even if the player hides behind a wall and try to surround the unit. The knowsabout should decrease instantaneously from 4 to 1.6 (or accurate with the simple loss of sight), then regularly to 0;

Presently, knowsAbout falls from 4 to 0 after the 6? minutes delay. A more progressive level could be fine.

May 10 2016, 12:28 PM · Arma 3
Bohemia added a comment to T85165: AI know exactly where you are again..

I think the idea was that vehicles in 2035 won't be as they are now, you can easily place 4 thermal cameras covering each side of the armored vehicle, that allows you to orientate the position of enemies in close range. The only difference is that players can't access this "technology". Yea, probably the problem just in the way code created. But I gave you an idea about how combat vehicles could be equipped. There is nothing that can't prevent you from placing thermal cameras, it's not a cheating, just the way to save lives.

Also ability to actually damage the camera of vehicles would be great, I meant the camera for targeting, you can't damage it with just a rifle.

May 10 2016, 12:28 PM · Arma 3
Paratus added a comment to T85164: Some building return cursortarget NULL & disapear from map on altis since 1.54.

If anyone would like access to something like cursorObject before, you have my permission to go through the Asylum Altis or Stratis life mission file and do a search for life_cursorTarget. It works the same way I expect cursorObject will and is how we've been able to target trees, bushes, and all houses.

May 10 2016, 12:28 PM · Arma 3
BIS_fnc_KK added a comment to T85164: Some building return cursortarget NULL & disapear from map on altis since 1.54.

Please try "cursorObject" command, which should be available in tomorrow's DEV

May 10 2016, 12:28 PM · Arma 3
Gopher_nz added a comment to T85164: Some building return cursortarget NULL & disapear from map on altis since 1.54.

So does that mean there will be another update? Quite new to this - sorry.

May 10 2016, 12:28 PM · Arma 3
Gopher_nz added a comment to T85164: Some building return cursortarget NULL & disapear from map on altis since 1.54.

Any updates on this - Altis has been royally screwed up. Missing builsings from maps, displaced store owners, fuel stops disappeared and now I learn helis no longer can refuel there.

May 10 2016, 12:28 PM · Arma 3
microbe added a comment to T85164: Some building return cursortarget NULL & disapear from map on altis since 1.54.

It is possible to retrieve object via nearestObject[s] commands. Next step - use reveal command for retrieved object. After that cursorTarget returns correct object.

My workaround script:

_curTarget = cursorTarget;
if (isNull _curTarget) then {

_nearestProblemHouses = nearestObjects [player, ["Land_i_House_Small_03_V1_F"], 20];
{
  player reveal _x;
} forEach _nearestProblemHouses;
_curTarget = cursorTarget;

};

PS: 'nearestBuilding' command also don't see buggy objects.

May 10 2016, 12:28 PM · Arma 3
Gopher_nz added a comment to T85164: Some building return cursortarget NULL & disapear from map on altis since 1.54.

Hopefully another hotifx will be forthcoming. Noticed that stores on the east/west coast seem to displace more. The west coast vehicle store keeper is in the middle of the road on the birdge near the power station

May 10 2016, 12:28 PM · Arma 3
thegoatman added a comment to T85164: Some building return cursortarget NULL & disapear from map on altis since 1.54.

Probably related to this, the markers and the buildings for fuelstations are gone from the map aswell

May 10 2016, 12:28 PM · Arma 3
havena added a comment to T85164: Some building return cursortarget NULL & disapear from map on altis since 1.54.

yes same for fuelstations

May 10 2016, 12:28 PM · Arma 3
Gopher_nz added a comment to T85164: Some building return cursortarget NULL & disapear from map on altis since 1.54.

Also noticed that some of the store owner guys in Wasteland have shifted. Most noteably the Pyrgos gunshop, West Coast vehicle store, NEW airfield nehicle store - and yes some of the map items have disappeared.

May 10 2016, 12:28 PM · Arma 3
SuicideKing added a comment to T85164: Some building return cursortarget NULL & disapear from map on altis since 1.54.

Confirmed. They still seem to be in the game world but are missing from the map.

May 10 2016, 12:28 PM · Arma 3
Bohemia updated subscribers of T85164: Some building return cursortarget NULL & disapear from map on altis since 1.54.
May 10 2016, 12:28 PM · Arma 3
havena edited Steps To Reproduce on T85164: Some building return cursortarget NULL & disapear from map on altis since 1.54.
May 10 2016, 12:28 PM · Arma 3
SuicideKing edited Steps To Reproduce on T85163: FFV Showcase Mission Broken.
May 10 2016, 12:28 PM · Arma 3
Bohemia added a project to T85164: Some building return cursortarget NULL & disapear from map on altis since 1.54: Arma 3.
May 10 2016, 12:28 PM · Arma 3
Bohemia added a project to T85163: FFV Showcase Mission Broken: Arma 3.
May 10 2016, 12:28 PM · Arma 3
SuicideKing set Category to category:savegameloadgame on T85162: Split "Save and Exit" to separate "Save" and "Exit" (Feature request).
May 10 2016, 12:28 PM · Arma 3
Bohemia added a project to T85162: Split "Save and Exit" to separate "Save" and "Exit" (Feature request): Arma 3.
May 10 2016, 12:28 PM · Arma 3
bnt133 edited Steps To Reproduce on T85161: Error Message after pressing "Play" on launcher.
May 10 2016, 12:28 PM · Arma 3
Adam added a comment to T85161: Error Message after pressing "Play" on launcher.

Hello, we are sorry you are experiencing issues with our game.
Could you please export your game log files from the launcher?

Steps on how to export logs from ARMA 3 Launcher:

  1. Start ARMA 3 Launcher
  2. Click the Hamburger menu tab in the launcher (Top right corner. Next to Options (Cog wheel icon) and Minimize Button)
  3. Drop down menu will appear
  4. Select: Prepare Arma Troubleshooting error and save those files
  5. A notification will pop up with the name of the generated file

Please note that the files might take a while to collect.

Attach the generated files to the ticket. If the files are too big please use some free file sharing service.

May 10 2016, 12:28 PM · Arma 3
Unstopable added a comment to T85160: I got this Arma 3 Launcher Exception Log?.

Download Ccleaner and search for registry fails.

May 10 2016, 12:28 PM · Arma 3
BISWizard added a comment to T85160: I got this Arma 3 Launcher Exception Log?.

Hello,
does this happens all the time?

May 10 2016, 12:28 PM · Arma 3
wsasx2 added a comment to T85160: I got this Arma 3 Launcher Exception Log?.
May 10 2016, 12:28 PM · Arma 3
Bohemia added a project to T85161: Error Message after pressing "Play" on launcher: Arma 3.
May 10 2016, 12:28 PM · Arma 3
Bohemia added a project to T85160: I got this Arma 3 Launcher Exception Log?: Arma 3.
May 10 2016, 12:28 PM · Arma 3
Bohemia added a comment to T85159: I go to load in a multiplayer server click a faction all fine then when loading the map game crash memory referenced....

uploaded
many thanks

May 10 2016, 12:28 PM · Arma 3
wsasx2 set Category to category:launcher on T85160: I got this Arma 3 Launcher Exception Log?.
May 10 2016, 12:28 PM · Arma 3
Bohemia added a comment to T85159: I go to load in a multiplayer server click a faction all fine then when loading the map game crash memory referenced....

bump.

May 10 2016, 12:28 PM · Arma 3
SuicideKing added a comment to T85159: I go to load in a multiplayer server click a faction all fine then when loading the map game crash memory referenced....

I used to get this error randomly after I upgraded my PC and reinstalled windows and arma 3. Seemed to be maybe related to ASR_AI and TeamSpeak Overlay but it happened once without either of those loaded.

It hasn't happened in a week or so.

May 10 2016, 12:28 PM · Arma 3
Adam added a comment to T85159: I go to load in a multiplayer server click a faction all fine then when loading the map game crash memory referenced....

Hello, we are sorry you are experiencing issues with our game.
Could you please export your game log files from the launcher?

Steps on how to export logs from ARMA 3 Launcher:

  1. Start ARMA 3 Launcher
  2. Click the Hamburger menu tab in the launcher (Top right corner. Next to Options (Cog wheel icon) and Minimize Button)
  3. Drop down menu will appear
  4. Select: Prepare Arma Troubleshooting error and save those files
  5. A notification will pop up with the name of the generated file

Please note that the files might take a while to collect.

Attach the generated files to the ticket. If the files are too big please use some free file sharing service.

May 10 2016, 12:28 PM · Arma 3
Bohemia edited Additional Information on T85159: I go to load in a multiplayer server click a faction all fine then when loading the map game crash memory referenced....
May 10 2016, 12:28 PM · Arma 3
TheMasterofBlubb added a comment to T85158: Tank shot - tracer missing.

razazel please take a look at the config value when the tracer starts. Im not sure but i think i saw a tracer today but it started at about 3km.
Used shell was He or HEAT.

Edit: Checked the config values nothing suspicious found

May 10 2016, 12:28 PM · Arma 3
Bohemia added a project to T85159: I go to load in a multiplayer server click a faction all fine then when loading the map game crash memory referenced...: Arma 3.
May 10 2016, 12:28 PM · Arma 3
TheMasterofBlubb added a comment to T85158: Tank shot - tracer missing.

OK today i tried it again. I cant make a video cause my pc gets massive lags due to the render distance and HDD usage but i got all steps to reproduce.
1.Open Altis (in editor or zeus whatever)
2.160163 East of the airfield is a small hill place a T100 there.
3.128166 is a hill that you should target
4.Load He or HEAT shells and zero in on 1900m
5.Aim with the rangefinder display on the roof of the right tower
6.Fire a round
7.Look at the approximate location of where the bottom of the tower is
Finally in FLIR and in normal view you will see a Green tracer appearing for a very short amount of time.
Time of flight is about 5sec apart from that the Tracerstart config is 0.1(i assume sec)

May 10 2016, 12:28 PM · Arma 3
TheMasterofBlubb added a comment to T85158: Tank shot - tracer missing.

Tutsi i mean in game

May 10 2016, 12:28 PM · Arma 3
TutSi added a comment to T85158: Tank shot - tracer missing.

@MASTER - they have:
https://youtu.be/AH_TSKVa1VY?t=41s
https://youtu.be/5S0tC8HCUvE?t=2m35s

Now, on prving ground crews are not using SABOT rounds, beacuse they can ricochete and fly away from proving ground making damage in civilians, houses etc (where they shouldnt), so all rounds are HEAT based.

Dont know about US, but mainly Russian and ex-soviet republics are using tracers on HEAT and HE-frag rounds, beacuse of their trajectory and mass.

May 10 2016, 12:28 PM · Arma 3
TutSi added a comment to T85158: Tank shot - tracer missing.

Oh, then OK :D

May 10 2016, 12:28 PM · Arma 3
Numrollen added a comment to T85158: Tank shot - tracer missing.

? Please just open YouTube and watch videos. Also in our clan real tank drivers from the army said you see the shot fired. It is not realistic that the tank shot is invisible.

It dont need to be "tracer" i think, perhaps head signature you see as a gunner. It was good as it was, now with the patch its gone.

Lets play "realistic" tank sims like STEEL BEASTS PRO Pe. You will see the same there.

May 10 2016, 12:28 PM · Arma 3
TheMasterofBlubb added a comment to T85158: Tank shot - tracer missing.

HEAT and HE dont have tracer too.

May 10 2016, 12:28 PM · Arma 3
TutSi added a comment to T85158: Tank shot - tracer missing.

Blast - ok, dust - ok, but tracer....
Real Sabot dont leave any trace, beacuse its simply too small, and dont have tracer mount on the end. Tracer is mounted mainly on HEAT, HE-FRAG.

May 10 2016, 12:28 PM · Arma 3
Numrollen edited Steps To Reproduce on T85158: Tank shot - tracer missing.
May 10 2016, 12:28 PM · Arma 3
Numrollen edited Steps To Reproduce on T85157: Physx - Vehicle movement tracked vehicles.
May 10 2016, 12:28 PM · Arma 3
Bohemia added a project to T85158: Tank shot - tracer missing: Arma 3.
May 10 2016, 12:28 PM · Arma 3
Bohemia added a project to T85157: Physx - Vehicle movement tracked vehicles: Arma 3.
May 10 2016, 12:28 PM · Arma 3
Adam added a comment to T85156: C0000005 ACCESS_VIOLATION at 00A89949 (Server Crash).

The .bidmp file is missing could you please attach it? Its gonna be in the same folder as the .rpt and .mdmp files. Thanks!

May 10 2016, 12:28 PM · Arma 3
EVERLAST added a comment to T85156: C0000005 ACCESS_VIOLATION at 00A89949 (Server Crash).

I have upload more files in the C000005 folder.

Cheers for looking into this!

May 10 2016, 12:28 PM · Arma 3
Bohemia updated subscribers of T85156: C0000005 ACCESS_VIOLATION at 00A89949 (Server Crash).
May 10 2016, 12:28 PM · Arma 3
Bohemia added a project to T85156: C0000005 ACCESS_VIOLATION at 00A89949 (Server Crash): Arma 3.
May 10 2016, 12:28 PM · Arma 3
EVERLAST set Category to category:gamecrash on T85156: C0000005 ACCESS_VIOLATION at 00A89949 (Server Crash).
May 10 2016, 12:28 PM · Arma 3
Bohemia added a project to T85155: Out of memory crash: Arma 3.
May 10 2016, 12:28 PM · Arma 3
Crackhead edited Steps To Reproduce on T85155: Out of memory crash.
May 10 2016, 12:28 PM · Arma 3
Zectbumo edited Steps To Reproduce on T85154: "Form Line" is said when I select Form File.
May 10 2016, 12:28 PM · Arma 3
Bohemia added a project to T85154: "Form Line" is said when I select Form File: Arma 3.
May 10 2016, 12:28 PM · Arma 3
PiepMGI added a comment to T85153: bis_fnc_execvm gets remotexecute from each connecting Client.

You should change your title. I guess the problem is the pop-up message, not the functionality. Right?

May 10 2016, 12:28 PM · Arma 3
Bohemia added a project to T85153: bis_fnc_execvm gets remotexecute from each connecting Client: Arma 3.
May 10 2016, 12:28 PM · Arma 3
MarkusSR1984 edited Steps To Reproduce on T85153: bis_fnc_execvm gets remotexecute from each connecting Client.
May 10 2016, 12:28 PM · Arma 3
Washedtie set Category to category:sound on T85152: There is no sound at all..
May 10 2016, 12:28 PM · Arma 3
Bohemia added a comment to T85151: MX Grenade Launcher.

Issue appeared to have fixed itself. Disregard
(I was not sure if it was a bug or not added yet. the mx was using the old animations (pre-eden, no grenade visible and launcher is static) but the game updated itself a little bit ago and is now using the new ones)

May 10 2016, 12:28 PM · Arma 3
Bohemia added a project to T85152: There is no sound at all.: Arma 3.
May 10 2016, 12:28 PM · Arma 3
Adam added a comment to T85151: MX Grenade Launcher.

Hello, im unable to reproduce the issue. The animation plays correctly on 1.54. Could you please provide more info / screenshot / videos

May 10 2016, 12:28 PM · Arma 3
Bohemia edited Steps To Reproduce on T85151: MX Grenade Launcher.
May 10 2016, 12:28 PM · Arma 3
Bohemia added a project to T85151: MX Grenade Launcher: Arma 3.
May 10 2016, 12:28 PM · Arma 3
Adam added a comment to T85150: Freezes right as your player is about to load in.

Hello, regarding the exit code

0x00000001 – UNABLE_TO_INIT_DXGI
The game is unable to initialize a graphical subsystem. Possible solutions:

Update the graphics card drivers to a newer version.
Rollback the graphics card drivers to an older version.
Check the temperature of your GPUs and CPUs.
Disable the Steam Overlay.

May 10 2016, 12:28 PM · Arma 3
Bohemia added a project to T85150: Freezes right as your player is about to load in: Arma 3.
May 10 2016, 12:28 PM · Arma 3
bluegillnightmare added a comment to T85150: Freezes right as your player is about to load in.

Adam, i did all of these last night and they did not work. The hotfix they did last night did, however, as i just logged on and it worked.
Thanks anyways

May 10 2016, 12:28 PM · Arma 3
bluegillnightmare edited Steps To Reproduce on T85150: Freezes right as your player is about to load in.
May 10 2016, 12:28 PM · Arma 3
Bohemia updated subscribers of T85149: Aircraft auto-throttle canceled by any dialog.
May 10 2016, 12:28 PM · Arma 3
KiTooN edited Steps To Reproduce on T85149: Aircraft auto-throttle canceled by any dialog.
May 10 2016, 12:28 PM · Arma 3
wetsausage set Category to category:stamina on T85148: stamina has essentially broken the game.
May 10 2016, 12:28 PM · Arma 3
Bohemia added a project to T85149: Aircraft auto-throttle canceled by any dialog: Arma 3.
May 10 2016, 12:28 PM · Arma 3
eregonv1 added a comment to T85147: 0xC0000005- STATUS_ACCESS_VIOLATION .

-malloc=System was an attempt fix through the support forums via steam.

Issue still occurs with Arma 3, same process as explained above.

May 10 2016, 12:28 PM · Arma 3
Bohemia added a project to T85148: stamina has essentially broken the game: Arma 3.
May 10 2016, 12:28 PM · Arma 3
Adam added a comment to T85147: 0xC0000005- STATUS_ACCESS_VIOLATION .

Hello, please remove -malloc=system from your startup parameters and try reproducing the issue again.

May 10 2016, 12:28 PM · Arma 3
eregonv1 edited Steps To Reproduce on T85147: 0xC0000005- STATUS_ACCESS_VIOLATION .
May 10 2016, 12:28 PM · Arma 3
Bohemia added a project to T85147: 0xC0000005- STATUS_ACCESS_VIOLATION : Arma 3.
May 10 2016, 12:28 PM · Arma 3
Nxtrogen added a comment to T85146: Getting a game crash: "0x0000001 STATUS_WAIT_1".

Updated, still getting an error. Not the same error, I will edit the attach files.

May 10 2016, 12:28 PM · Arma 3
Adam added a comment to T85146: Getting a game crash: "0x0000001 STATUS_WAIT_1".

Hello, your game is version 1.52 please update to 1.54 and try to reproduce the issue again. Thanks.

May 10 2016, 12:28 PM · Arma 3
madpat3 edited Steps To Reproduce on T85145: Arma 3 Launcher Exception Log reported an issue.
May 10 2016, 12:28 PM · Arma 3
Bohemia added a project to T85145: Arma 3 Launcher Exception Log reported an issue: Arma 3.
May 10 2016, 12:28 PM · Arma 3
BISWizard added a comment to T85145: Arma 3 Launcher Exception Log reported an issue.

Hello,
thank you for reporting this, we'll fix the issue as soon as we hunt it down.

May 10 2016, 12:28 PM · Arma 3
Nxtrogen set Category to category:gamecrash on T85146: Getting a game crash: "0x0000001 STATUS_WAIT_1".
May 10 2016, 12:28 PM · Arma 3
Bohemia added a project to T85146: Getting a game crash: "0x0000001 STATUS_WAIT_1": Arma 3.
May 10 2016, 12:28 PM · Arma 3
sc_neo added a comment to T85144: Steam Workshop Mods are downloaded but not copied over to Arma 3 folder..

Hey,
any news concerning my issue? Did you relay the logs to Valve, did they make any statemet as to what might be the problem?

I would just like to know whether Valve is already aware of the issue. If not, i contact them myself. Please advise on how to proceed. Thx.

May 10 2016, 12:28 PM · Arma 3
BISWizard added a comment to T85144: Steam Workshop Mods are downloaded but not copied over to Arma 3 folder..

Hello,
thank you. I also noticed these three items, but unfortunately I can't determine whether it is a cause or a consequence of your issue.

I will keep you updated on our investigation.

May 10 2016, 12:28 PM · Arma 3
sc_neo added a comment to T85144: Steam Workshop Mods are downloaded but not copied over to Arma 3 folder..

Logs are uploaded.

I finally could log in with my brothers steam account and the arma 3 mods he has subscribed on the workshop were downloaded and properly copied over by the launcher to my arma 3 root folder.

So something must be wrong with my steam account then.

May 10 2016, 12:28 PM · Arma 3
BISWizard added a comment to T85144: Steam Workshop Mods are downloaded but not copied over to Arma 3 folder..

Hello,
may I ask you to run the Steam with the console enabled once again?

  • Log under your account.
  • Enable logs by running the command in Steam console: log_ipc 1
  • Start Launcher and let it run for a minute.
  • Disable the logs: log_ipc 0
  • Upload the ipc_SteamClient.log and workshop_log.txt file, or preferably the whole Steam logs folder if possible.

I'd also like to ask your for the permission to send the Steam logs to Valve engineers to see if they can provide any explanation.

May 10 2016, 12:28 PM · Arma 3
sc_neo added a comment to T85144: Steam Workshop Mods are downloaded but not copied over to Arma 3 folder..

Hey,
i have compiled a new set of logs with the log_ipc 1 command as you advised.

I have noticed one thing in the workshop_log.txt. I still seem to be subscribed to 3 mods that have been deleted from the workshop:

[2015-12-07 11:55:22] [AppID 107410] Detected workshop change : added subscribed item 321739298
[2015-12-07 11:55:22] [AppID 107410] Detected workshop change : added subscribed item 241867902
[2015-12-07 11:55:22] [AppID 107410] Detected workshop change : added subscribed item 246184547
[2015-12-07 11:55:22] [AppID 107410] Detected workshop change : added subscribed item 561566896
[2015-12-07 11:55:22] [AppID 107410] Detected workshop change : changed cached item 561566896
[2015-12-07 11:55:22] [AppID 107410] Starting Workshop download job
[2015-12-07 11:55:22] [AppID 107410] Get details for item 241867902 failed : Access Denied
[2015-12-07 11:55:23] [AppID 107410] Get details for item 246184547 failed : Access Denied
[2015-12-07 11:55:23] [AppID 107410] Get details for item 321739298 failed : Access Denied
[2015-12-07 11:55:57] [AppID 107410] Finished Workshop download job : No Error
[2015-12-07 11:55:57] [AppID 107410] Detected workshop change : removing unknown item 246184547
[2015-12-07 11:55:57] [AppID 107410] Detected workshop change : removing unknown item 241867902
[2015-12-07 11:55:57] [AppID 107410] Detected workshop change : removing unknown item 321739298

I have tried to find out which 3 mods are the culprits, but when i look for them in my browser with the app id, e.g 241867902, 246184547, 321739298, i come across the error message stating the mod/item has been deleted from the workshop. There is no way for me to find out what the real name of that item has been before it was deleted from the workshop.

For instance:

https://steamcommunity.com/sharedfiles/filedetails/?id=321739298

I don't know whether this pertains to my problem at all, but its weird i think.

And yes, you may send these logs to Valve. And thx again for the help.

May 10 2016, 12:28 PM · Arma 3
BISWizard added a comment to T85144: Steam Workshop Mods are downloaded but not copied over to Arma 3 folder..

Could you please run try to get the live information directly from Steam? If you exit the Steam and the start it again with -console parameter, there should be a new 'tab' CONSOLE on the top (in the row with STORE, LIBRARY, COMMUNITY, YOUR NICK). If you go to that tab and at the bottom enter this command:
workshop_status 107410
it should print out the status as is currently perceived by the Steam client. It would help us if you could copy it into text file and upload it.

May 10 2016, 12:28 PM · Arma 3
sc_neo added a comment to T85144: Steam Workshop Mods are downloaded but not copied over to Arma 3 folder..

Hello,
i have uploaded the steam logs as requested. I will let u know when i have tested my brothers steam account. Thx for your hard work, it is really appreciated. Its almost impossible to know what to look for in those logs myself.

May 10 2016, 12:28 PM · Arma 3
sc_neo added a comment to T85144: Steam Workshop Mods are downloaded but not copied over to Arma 3 folder..

Hey there,
I have tested the issue on a second PC with the same strange behaviour happening. It really seems to be an issue with my steam account and not any specific arma 3/windows installation.

I will lock in with my brothers steam account later today and see whether his account handles things properly.

May 10 2016, 12:28 PM · Arma 3
BISWizard added a comment to T85144: Steam Workshop Mods are downloaded but not copied over to Arma 3 folder..

Hello,
could you please upload logs from Steam? It's possible that it contains some clues. They are stored in Logs folder in Steam installation directory (by default it's C:\Program Files (x86)\Steam\logs).

May 10 2016, 12:28 PM · Arma 3
BISWizard added a comment to T85144: Steam Workshop Mods are downloaded but not copied over to Arma 3 folder..

Hello,
we're going through the logs and at this moment we're trying to find out what is not in there. The only Workshop items that appeared in the new logs are scenarios, but there are no mod for some reason.

The message "Cannot retrieve current steam branch name" only means what is says - you have selected the main (default) game branch which doesn't have the name, so that is completely normal.

May 10 2016, 12:28 PM · Arma 3