BIS_fnc_exportCfgWeapons actually calls a command diag_screenshot. However, this appears to be disabled in the Dev and Stable versions of Arma 3.
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May 10 2016
I wonder if there is a single screenshot you've posted that isn't F'ed up.
Whoops. Okay, ignore the part about "Stream friendly UI." The rest of the issue is still valid.
Goddammit, people, it's not steam friendly UI, it's stReam friendly UI.
oh it seems there are too many false voice!
also command radio for opfor is not persian language for example call for support as opfor soldier but he answer english
Would be nice to see this fixed.
Currently you can spot someone shooting suppressed weapon from very long range.
And by the way suppressor reduces the sound by slowing gas after it reaches muzzle break and lets it cool down (while it leaves the suppressor can itself). That means that flash is going to be significantly reduced as well.
Duplicate of 768
Suppressed weapons do produce flame and light, just not that much light.
They promissed mutiple muzzle devices, so a flash hider would be cool, and yes too much light with silenced in my opinion
Its one thing to have flame at the end, but what we have now is way way too much light.
http://www.orl-llc.com/nfa-pics/SRT-M16/6-02-2007/testing-6-2-07-c-950.jpg
Real flash at night.
Heres one with no suppressor.
http://i4.photobucket.com/albums/y141/nitesite9/R38S12_FBI_load.jpg
Can hardly light up the guys hand.
https://www.youtube.com/watch?v=mzhVEi3iOXA
Guy shooting at night, see how hes not lighting up like a flashlight is on him.
Heres one from A3.
http://cloud-2.steampowered.com/ugc/630792923196694128/74C4AFB3505F7F785105413C024923D6C304A1B3/
exactly Zacho! the flashlight is on shooter and it's not real
THey have done a better job making it realistic.
Here is a video of an FN suppressed firing at night. It has the muzzle flash, though less pronounced as firing in the dark without a suppressor.
http://www.youtube.com/watch?v=bdPi0ggpvnw
thanks but there was very different with flame and light of a silenced and unsilenced weapon
A sound suppressor simply reduces the SOUND of gunfire by dispersing the gas from the end of the barrel in a different way. The gas and light from the explosion of the powder is still present. A "silenced" gun will still have muzzle flash, or light and flame.
so why in armed assault and arma 2 there was no any light and flame? it's a bug
sorry but It works fine on my arma 3 ver 1.0.109.911
that's the point of this ticket.
You can double click on it to enlarge it, but it's still not big enough.
That's fine. I'm glad it is fixed. Marking as resolved.
Mass closing tickets marked as resolved more than 1 month ago.
If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.
Can't apologize enough, I forgot to message back sorry.
It has not happened again.
Will get back to you tomorrow on that.
Duplicate : http://feedback.arma3.com/view.php?id=6266
Sorry, I just found an existing ticket.
Didn't searsh with the good keyword.
This problem also causes that after returning to your character view you are in several cases switched to optics and after RMB clicking you go from optics to 3rd person view.
Are you still observing this issue in the game? Thanks
Hang on a second... I'm not asking for this to be right this second buddy,
Simply if it was added on a to do list would be ok for me.
But everyone is entitled to their opinion arnt they
tyl3r99, it's not possible to increase violence/gore because the game is not rated M in every country. Even blood splatter could change the rating, and that's simply not an option.
I'd like to see more blood and gore too, but I'm a realist: it's not possible to change that any longer.
Too late. The game has already been released, and it's not possible to change the age limit afterwards.
but adding more to it will not increase the rating, its already M
There are more important things to work on first i think so i downvoted this.
Not in Finland for example. It's K-16 (16+ years).
yes but exists and hope be fixed in patch 1.02
It's fixed now.
I noticed that too, but I couldn't reproduce it. It seemed quite random.
Not fixed yet, even in column formation!
I was moving in picture the dust is not shown, although even if I stopped it's shouldn't be happened
^ This is exactly what I mean. As long as you are conscious of your load, movement speed, stances, terrain, etc, it is not at all difficult to stay below 60%. It's just a new system you guys need to get used to, it actually works great.
No, I am fully aware that it is not a simulator. It is a video game that strives to be much closer to reality than most other video games do, and part of that is having a fatigue model that accurately represents the consequences of carrying heavy loads. I don't understand why you guys complain, it's not that big a deal. It's hardly any different from the previous versions, you just can't carry a Titan MPRL *and* a Zafir 7.62, you gotta manage your load as you would in real life, and if you hold down your weapon and jog instead of run, you hardly get tired at all.
Are you implying that Arma is a simulator? Because it isn't
Good video Renz. The fatigue is punishing when you don't take it in account BUT when you take it in account it is very manageable. I played 2h of domination and I didn't even get over 60% fatigue on that session.
If you want to be that way, they are carrying math formulas designed to replicate the stress that would be caused in real life by carrying around 1/2 of your body weight all the time. I don't understand how that changes my argument at all.
I think they need separate animations for that. But I don't think that will happen. Because then they will basically be saying that they have the time and resources for that, and that means they can't use that excuse for not putting women in the game any more (which is a separate hot topic) :3
I am 900% positive you posed that on the wrong ticket
@ Demongod - They're not carrying "extremely heavy stuff" they're polygon men, they're carrying math formulas.
Also you can never be more than 100% sure, but that still doesn't mean you're right.
Soldiers in real life carry massive amounts of gear. weapons are heavy, ammunition is *extremely* heavy (it's full of lead), helmets are heavy, they are wearing plate carrier rigs (their vests have one of these in the front and back: http://www.slickguns.com/sites/default/files/AR500_body_armor_Trauma_plate_ASC_BansheeMCcarrier_2.jpg (it's a massive armor plate).
Nobody could sprint long carrying this gear. All of you who say the soldiers are 'out of shape' and 'couch potatoes' need to strap on 45+ kilos of gear and see how you like running.
I like that there is a penalty for heavy loads in the game. I think this is important. However, the animation slow-down is exaggerated at the moment. Soldiers look like they're running in slow-motion or in a reduced gravity environment.
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Explains why current fatigue system is realistic
I dont know why they changed stamina/speed, was nice in the previous version. They will lose players because of that.
i hope soon they will fix that with new update.
tnks!
Couch potato soldiers with bad lungs.
Review of new fatigue system
But it isnt real atleast for a real soldier. and if to make it realsitic the crouch walking should waste more stamina but not like this. you'r walking 10 sec you'r breathing like a cow and cant aim normaly for a ten sec
The problem here is not that the sound is annoying, the problem is that you cant aim at all.
Just run top of the airport control tower (four floors) and the character is dying there. If a soldier runs 100m it is already dead in this game because stamina is gone :D
Right
Yesterday I disembarked from an APC after a three minute drive and my guy was breathing heavily. Needs fixing.
doesnt matter you still get tired with low equipment too fast! not realistic at all!
even when you walk slowly (with C) and don't dont even climb hills, you still get tired extremely fast
breathing should be changed: http://feedback.arma3.com/view.php?id=12043
but not movement speed, personally i very much like current speed, limited sprint and pace of the game
It's fixed now and is something like what I said! thanks
How much equipment you got?
pops the USA restricted iran central bank in 2012 and so people can not buy any credit such paypal, visa card and etc. but there are some sites which provide us to buy original games but more expensive than it can be bought when restrictions gone, I really love to buy and support bohemia I am following it from flashpoint since 2001 but our Conditions are defferent.
And remember that no one including me hate pirating