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May 10 2016

pravit edited Steps To Reproduce on T73194: AI does not use parachutes correctly.
May 10 2016, 6:31 AM · Arma 3
Bohemia added a project to T73193: gunship can lock on enemy tank which is out of view and is behind the hill: Arma 3.
May 10 2016, 6:31 AM · Arma 3
Tupolov added a comment to T73192: In-game screenshot function is needed..

BIS_fnc_exportCfgWeapons actually calls a command diag_screenshot. However, this appears to be disabled in the Dev and Stable versions of Arma 3.

May 10 2016, 6:31 AM · Arma 3
amooei edited Steps To Reproduce on T73193: gunship can lock on enemy tank which is out of view and is behind the hill.
May 10 2016, 6:31 AM · Arma 3
AD2001 added a comment to T73193: gunship can lock on enemy tank which is out of view and is behind the hill.

I wonder if there is a single screenshot you've posted that isn't F'ed up.

May 10 2016, 6:31 AM · Arma 3
Bohemia added a project to T73194: AI does not use parachutes correctly: Arma 3.
May 10 2016, 6:31 AM · Arma 3
pravit added a comment to T73192: In-game screenshot function is needed..

Whoops. Okay, ignore the part about "Stream friendly UI." The rest of the issue is still valid.

May 10 2016, 6:31 AM · Arma 3
Bohemia added a project to T73192: In-game screenshot function is needed.: Arma 3.
May 10 2016, 6:31 AM · Arma 3
Bohemia updated subscribers of T73191: false persian dialog, voice say : form echelon left is same echelon right.
May 10 2016, 6:31 AM · Arma 3
AD2001 added a comment to T73192: In-game screenshot function is needed..

Goddammit, people, it's not steam friendly UI, it's stReam friendly UI.

May 10 2016, 6:31 AM · Arma 3
amooei added a comment to T73191: false persian dialog, voice say : form echelon left is same echelon right.

oh it seems there are too many false voice!
also command radio for opfor is not persian language for example call for support as opfor soldier but he answer english

May 10 2016, 6:31 AM · Arma 3
pravit edited Steps To Reproduce on T73192: In-game screenshot function is needed..
May 10 2016, 6:31 AM · Arma 3
BIG_TURTL3 edited Steps To Reproduce on T73190: Terrible burning animation!.
May 10 2016, 6:31 AM · Arma 3
Bohemia added a project to T73190: Terrible burning animation!: Arma 3.
May 10 2016, 6:31 AM · Arma 3
amooei edited Steps To Reproduce on T73191: false persian dialog, voice say : form echelon left is same echelon right.
May 10 2016, 6:31 AM · Arma 3
Bohemia added a project to T73191: false persian dialog, voice say : form echelon left is same echelon right: Arma 3.
May 10 2016, 6:31 AM · Arma 3
Bohemia updated subscribers of T73190: Terrible burning animation!.
May 10 2016, 6:31 AM · Arma 3
Val added a comment to T73189: sileneced weapons have flame and light!.

Would be nice to see this fixed.
Currently you can spot someone shooting suppressed weapon from very long range.

And by the way suppressor reduces the sound by slowing gas after it reaches muzzle break and lets it cool down (while it leaves the suppressor can itself). That means that flash is going to be significantly reduced as well.

May 10 2016, 6:31 AM · Arma 3
Fank added a comment to T73189: sileneced weapons have flame and light!.

Duplicate of 768

May 10 2016, 6:31 AM · Arma 3
gutsnav added a comment to T73189: sileneced weapons have flame and light!.

Suppressed weapons do produce flame and light, just not that much light.

May 10 2016, 6:31 AM · Arma 3
Bohemia added a comment to T73189: sileneced weapons have flame and light!.

They promissed mutiple muzzle devices, so a flash hider would be cool, and yes too much light with silenced in my opinion

May 10 2016, 6:31 AM · Arma 3
HanYolo added a comment to T73189: sileneced weapons have flame and light!.

http://answers.yahoo.com/question/index?qid=20120326203711AAxdkhb

May 10 2016, 6:31 AM · Arma 3
Zacho added a comment to T73189: sileneced weapons have flame and light!.

Its one thing to have flame at the end, but what we have now is way way too much light.

http://www.orl-llc.com/nfa-pics/SRT-M16/6-02-2007/testing-6-2-07-c-950.jpg
Real flash at night.

Heres one with no suppressor.
http://i4.photobucket.com/albums/y141/nitesite9/R38S12_FBI_load.jpg

Can hardly light up the guys hand.

https://www.youtube.com/watch?v=mzhVEi3iOXA
Guy shooting at night, see how hes not lighting up like a flashlight is on him.

Heres one from A3.
http://cloud-2.steampowered.com/ugc/630792923196694128/74C4AFB3505F7F785105413C024923D6C304A1B3/

May 10 2016, 6:31 AM · Arma 3
amooei added a comment to T73189: sileneced weapons have flame and light!.

exactly Zacho! the flashlight is on shooter and it's not real

May 10 2016, 6:31 AM · Arma 3
Slyder73 added a comment to T73189: sileneced weapons have flame and light!.

THey have done a better job making it realistic.
Here is a video of an FN suppressed firing at night. It has the muzzle flash, though less pronounced as firing in the dark without a suppressor.
http://www.youtube.com/watch?v=bdPi0ggpvnw

May 10 2016, 6:31 AM · Arma 3
amooei added a comment to T73189: sileneced weapons have flame and light!.

thanks but there was very different with flame and light of a silenced and unsilenced weapon

May 10 2016, 6:31 AM · Arma 3
Slyder73 added a comment to T73189: sileneced weapons have flame and light!.

A sound suppressor simply reduces the SOUND of gunfire by dispersing the gas from the end of the barrel in a different way. The gas and light from the explosion of the powder is still present. A "silenced" gun will still have muzzle flash, or light and flame.

May 10 2016, 6:31 AM · Arma 3
amooei added a comment to T73189: sileneced weapons have flame and light!.

so why in armed assault and arma 2 there was no any light and flame? it's a bug

May 10 2016, 6:31 AM · Arma 3
amooei edited Steps To Reproduce on T73189: sileneced weapons have flame and light!.
May 10 2016, 6:31 AM · Arma 3
amooei added a comment to T73188: steering wheel signs of the suv don't move.

sorry but It works fine on my arma 3 ver 1.0.109.911

May 10 2016, 6:31 AM · Arma 3
Bohemia added a project to T73189: sileneced weapons have flame and light!: Arma 3.
May 10 2016, 6:31 AM · Arma 3
Bohemia added a project to T73188: steering wheel signs of the suv don't move: Arma 3.
May 10 2016, 6:31 AM · Arma 3
Zigomarvin edited Steps To Reproduce on T73188: steering wheel signs of the suv don't move.
May 10 2016, 6:31 AM · Arma 3
supercereal4 added a comment to T73187: Compass in map needs to be larger (can't read degrees).

that's the point of this ticket.

May 10 2016, 6:31 AM · Arma 3
Bohemia added a project to T73187: Compass in map needs to be larger (can't read degrees): Arma 3.
May 10 2016, 6:31 AM · Arma 3
AD2001 added a comment to T73187: Compass in map needs to be larger (can't read degrees).

You can double click on it to enlarge it, but it's still not big enough.

May 10 2016, 6:31 AM · Arma 3
supercereal4 edited Steps To Reproduce on T73187: Compass in map needs to be larger (can't read degrees).
May 10 2016, 6:31 AM · Arma 3
DarkDruid added a comment to T73185: UAV wrong view when taking control..

That's fine. I'm glad it is fixed. Marking as resolved.

May 10 2016, 6:31 AM · Arma 3
MadDogX added a comment to T73185: UAV wrong view when taking control..

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 6:31 AM · Arma 3
JeProject added a comment to T73185: UAV wrong view when taking control..

Can't apologize enough, I forgot to message back sorry.

It has not happened again.

May 10 2016, 6:31 AM · Arma 3
Bohemia updated subscribers of T73186: Combined arms showcase, always failed "secure the LZ".
May 10 2016, 6:31 AM · Arma 3
Bohemia added a project to T73186: Combined arms showcase, always failed "secure the LZ": Arma 3.
May 10 2016, 6:31 AM · Arma 3
Choum edited Steps To Reproduce on T73186: Combined arms showcase, always failed "secure the LZ".
May 10 2016, 6:31 AM · Arma 3
Bohemia added a project to T73185: UAV wrong view when taking control.: Arma 3.
May 10 2016, 6:31 AM · Arma 3
JeProject added a comment to T73185: UAV wrong view when taking control..

Will get back to you tomorrow on that.

May 10 2016, 6:31 AM · Arma 3
madbull added a comment to T73184: AI leader force player to disembark of vehicle.

Duplicate : http://feedback.arma3.com/view.php?id=6266

Sorry, I just found an existing ticket.
Didn't searsh with the good keyword.

May 10 2016, 6:31 AM · Arma 3
TasmanskyCert added a comment to T73185: UAV wrong view when taking control..

This problem also causes that after returning to your character view you are in several cases switched to optics and after RMB clicking you go from optics to 3rd person view.

May 10 2016, 6:31 AM · Arma 3
DarkDruid added a comment to T73185: UAV wrong view when taking control..

Are you still observing this issue in the game? Thanks

May 10 2016, 6:31 AM · Arma 3
JeProject edited Steps To Reproduce on T73185: UAV wrong view when taking control..
May 10 2016, 6:31 AM · Arma 3
tyl3r99 added a comment to T73183: requesting more blood and gore to arma 3.

Hang on a second... I'm not asking for this to be right this second buddy,
Simply if it was added on a to do list would be ok for me.

But everyone is entitled to their opinion arnt they

May 10 2016, 6:31 AM · Arma 3
Gekkibi added a comment to T73183: requesting more blood and gore to arma 3.

tyl3r99, it's not possible to increase violence/gore because the game is not rated M in every country. Even blood splatter could change the rating, and that's simply not an option.

I'd like to see more blood and gore too, but I'm a realist: it's not possible to change that any longer.

May 10 2016, 6:31 AM · Arma 3
Bohemia added a project to T73184: AI leader force player to disembark of vehicle: Arma 3.
May 10 2016, 6:31 AM · Arma 3
Bohemia updated subscribers of T73184: AI leader force player to disembark of vehicle.
May 10 2016, 6:31 AM · Arma 3
madbull edited Steps To Reproduce on T73184: AI leader force player to disembark of vehicle.
May 10 2016, 6:31 AM · Arma 3
tyl3r99 edited Steps To Reproduce on T73183: requesting more blood and gore to arma 3.
May 10 2016, 6:31 AM · Arma 3
Gekkibi added a comment to T73183: requesting more blood and gore to arma 3.

Too late. The game has already been released, and it's not possible to change the age limit afterwards.

May 10 2016, 6:31 AM · Arma 3
vryoffbtdrummr added a comment to T73183: requesting more blood and gore to arma 3.

but adding more to it will not increase the rating, its already M

May 10 2016, 6:31 AM · Arma 3
Bohemia updated subscribers of T73183: requesting more blood and gore to arma 3.
May 10 2016, 6:31 AM · Arma 3
DrDeathO5 added a comment to T73183: requesting more blood and gore to arma 3.

There are more important things to work on first i think so i downvoted this.

May 10 2016, 6:31 AM · Arma 3
Gekkibi added a comment to T73183: requesting more blood and gore to arma 3.

Not in Finland for example. It's K-16 (16+ years).

May 10 2016, 6:31 AM · Arma 3
amooei edited Steps To Reproduce on T73182: wheels stick in steer motion when my AI driver is moving straight in the road.
May 10 2016, 6:31 AM · Arma 3
amooei added a comment to T73182: wheels stick in steer motion when my AI driver is moving straight in the road.

yes but exists and hope be fixed in patch 1.02

May 10 2016, 6:31 AM · Arma 3
Bohemia updated subscribers of T73182: wheels stick in steer motion when my AI driver is moving straight in the road.
May 10 2016, 6:31 AM · Arma 3
amooei added a comment to T73182: wheels stick in steer motion when my AI driver is moving straight in the road.

It's fixed now.

May 10 2016, 6:31 AM · Arma 3
Bohemia added a project to T73183: requesting more blood and gore to arma 3: Arma 3.
May 10 2016, 6:31 AM · Arma 3
pops added a comment to T73182: wheels stick in steer motion when my AI driver is moving straight in the road.

I noticed that too, but I couldn't reproduce it. It seemed quite random.

May 10 2016, 6:31 AM · Arma 3
Da-Huntha edited Steps To Reproduce on T73181: Freeze to black screen on editor preview mission.
May 10 2016, 6:31 AM · Arma 3
Bohemia updated subscribers of T73181: Freeze to black screen on editor preview mission.
May 10 2016, 6:31 AM · Arma 3
Bohemia added a project to T73181: Freeze to black screen on editor preview mission: Arma 3.
May 10 2016, 6:31 AM · Arma 3
Bohemia added a project to T73182: wheels stick in steer motion when my AI driver is moving straight in the road: Arma 3.
May 10 2016, 6:31 AM · Arma 3
amooei added a comment to T73180: units form bad shape in ''file formation".

Not fixed yet, even in column formation!

May 10 2016, 6:31 AM · Arma 3
amooei added a comment to T73180: units form bad shape in ''file formation".

I was moving in picture the dust is not shown, although even if I stopped it's shouldn't be happened

May 10 2016, 6:31 AM · Arma 3
Bohemia updated subscribers of T73180: units form bad shape in ''file formation".
May 10 2016, 6:31 AM · Arma 3
amooei edited Steps To Reproduce on T73180: units form bad shape in ''file formation".
May 10 2016, 6:31 AM · Arma 3
Bohemia added a project to T73180: units form bad shape in ''file formation": Arma 3.
May 10 2016, 6:31 AM · Arma 3
the_Demongod added a comment to T73179: Character get too tired(stamina).

^ This is exactly what I mean. As long as you are conscious of your load, movement speed, stances, terrain, etc, it is not at all difficult to stay below 60%. It's just a new system you guys need to get used to, it actually works great.

May 10 2016, 6:31 AM · Arma 3
the_Demongod added a comment to T73179: Character get too tired(stamina).

No, I am fully aware that it is not a simulator. It is a video game that strives to be much closer to reality than most other video games do, and part of that is having a fatigue model that accurately represents the consequences of carrying heavy loads. I don't understand why you guys complain, it's not that big a deal. It's hardly any different from the previous versions, you just can't carry a Titan MPRL *and* a Zafir 7.62, you gotta manage your load as you would in real life, and if you hold down your weapon and jog instead of run, you hardly get tired at all.

May 10 2016, 6:31 AM · Arma 3
Goblinbutt added a comment to T73179: Character get too tired(stamina).

Are you implying that Arma is a simulator? Because it isn't

May 10 2016, 6:31 AM · Arma 3
StJimmy added a comment to T73179: Character get too tired(stamina).

Good video Renz. The fatigue is punishing when you don't take it in account BUT when you take it in account it is very manageable. I played 2h of domination and I didn't even get over 60% fatigue on that session.

May 10 2016, 6:31 AM · Arma 3
the_Demongod added a comment to T73179: Character get too tired(stamina).

If you want to be that way, they are carrying math formulas designed to replicate the stress that would be caused in real life by carrying around 1/2 of your body weight all the time. I don't understand how that changes my argument at all.

May 10 2016, 6:31 AM · Arma 3
Goblinbutt added a comment to T73179: Character get too tired(stamina).

I think they need separate animations for that. But I don't think that will happen. Because then they will basically be saying that they have the time and resources for that, and that means they can't use that excuse for not putting women in the game any more (which is a separate hot topic) :3

May 10 2016, 6:31 AM · Arma 3
the_Demongod added a comment to T73179: Character get too tired(stamina).

I am 900% positive you posed that on the wrong ticket

May 10 2016, 6:31 AM · Arma 3
Goblinbutt added a comment to T73179: Character get too tired(stamina).

@ Demongod - They're not carrying "extremely heavy stuff" they're polygon men, they're carrying math formulas.

Also you can never be more than 100% sure, but that still doesn't mean you're right.

May 10 2016, 6:31 AM · Arma 3
the_Demongod added a comment to T73179: Character get too tired(stamina).

Soldiers in real life carry massive amounts of gear. weapons are heavy, ammunition is *extremely* heavy (it's full of lead), helmets are heavy, they are wearing plate carrier rigs (their vests have one of these in the front and back: http://www.slickguns.com/sites/default/files/AR500_body_armor_Trauma_plate_ASC_BansheeMCcarrier_2.jpg (it's a massive armor plate).
Nobody could sprint long carrying this gear. All of you who say the soldiers are 'out of shape' and 'couch potatoes' need to strap on 45+ kilos of gear and see how you like running.

May 10 2016, 6:31 AM · Arma 3
joostSidy added a comment to T73179: Character get too tired(stamina).

I like that there is a penalty for heavy loads in the game. I think this is important. However, the animation slow-down is exaggerated at the moment. Soldiers look like they're running in slow-motion or in a reduced gravity environment.

May 10 2016, 6:31 AM · Arma 3
Renz added a comment to T73179: Character get too tired(stamina).

/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\

/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\

/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\

Explains why current fatigue system is realistic

May 10 2016, 6:31 AM · Arma 3
JohnBale added a comment to T73179: Character get too tired(stamina).

I dont know why they changed stamina/speed, was nice in the previous version. They will lose players because of that.

i hope soon they will fix that with new update.

tnks!

May 10 2016, 6:31 AM · Arma 3
Goblinbutt added a comment to T73179: Character get too tired(stamina).

Couch potato soldiers with bad lungs.

May 10 2016, 6:31 AM · Arma 3
Renz added a comment to T73179: Character get too tired(stamina).

Review of new fatigue system

http://youtu.be/nYpruCFZNAo

May 10 2016, 6:31 AM · Arma 3
Lordiasd added a comment to T73179: Character get too tired(stamina).

But it isnt real atleast for a real soldier. and if to make it realsitic the crouch walking should waste more stamina but not like this. you'r walking 10 sec you'r breathing like a cow and cant aim normaly for a ten sec

May 10 2016, 6:31 AM · Arma 3
Bohemia added a comment to T73179: Character get too tired(stamina).

The problem here is not that the sound is annoying, the problem is that you cant aim at all.

May 10 2016, 6:31 AM · Arma 3
Fri13 added a comment to T73179: Character get too tired(stamina).

Just run top of the airport control tower (four floors) and the character is dying there. If a soldier runs 100m it is already dead in this game because stamina is gone :D

May 10 2016, 6:31 AM · Arma 3
Lordiasd added a comment to T73179: Character get too tired(stamina).

Right

May 10 2016, 6:31 AM · Arma 3
pops added a comment to T73179: Character get too tired(stamina).

Yesterday I disembarked from an APC after a three minute drive and my guy was breathing heavily. Needs fixing.

May 10 2016, 6:31 AM · Arma 3
Lordiasd added a comment to T73179: Character get too tired(stamina).

doesnt matter you still get tired with low equipment too fast! not realistic at all!

May 10 2016, 6:31 AM · Arma 3
Bohemia added a comment to T73179: Character get too tired(stamina).

even when you walk slowly (with C) and don't dont even climb hills, you still get tired extremely fast

May 10 2016, 6:31 AM · Arma 3
MessiahUA added a comment to T73179: Character get too tired(stamina).

breathing should be changed: http://feedback.arma3.com/view.php?id=12043

but not movement speed, personally i very much like current speed, limited sprint and pace of the game

May 10 2016, 6:31 AM · Arma 3
amooei added a comment to T73178: 2S9 Sochor gunner cannot use cannon manually to aim and shoot nearly targets.

It's fixed now and is something like what I said! thanks

May 10 2016, 6:31 AM · Arma 3
StJimmy added a comment to T73179: Character get too tired(stamina).

How much equipment you got?

May 10 2016, 6:31 AM · Arma 3
amooei added a comment to T73178: 2S9 Sochor gunner cannot use cannon manually to aim and shoot nearly targets.

pops the USA restricted iran central bank in 2012 and so people can not buy any credit such paypal, visa card and etc. but there are some sites which provide us to buy original games but more expensive than it can be bought when restrictions gone, I really love to buy and support bohemia I am following it from flashpoint since 2001 but our Conditions are defferent.
And remember that no one including me hate pirating

May 10 2016, 6:31 AM · Arma 3