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May 10 2016

Unknown Object (User) added a comment to T63360: Automatic Recoil Reaction.

there is no way to replicate the compensation, so players must aim lower when experiencing recoil

May 10 2016, 12:38 AM · Arma 3
Unknown Object (User) added a comment to T63343: feedback for getting hit is outdated for a simulation.

go get hit by a friking grenade and tell me if the explosion is not throwing your head upwards, and about the Radgdolls being used for a realistic incapacitation, that would be left on hands of the final relase, or most likely, in the hands of the ACE 3 team.

May 10 2016, 12:37 AM · Arma 3
Unknown Object (User) added a comment to T62759: Massage error during in-game.

why are you complaining if the game is giving you a massage? enjoy it!...

OH, you mean "mEssage"?

yeah, its your internet, it does that all the time, ArmA's netcode is not what we can say "good"

May 10 2016, 12:14 AM · Arma 3

May 9 2016

Unknown Object (User) added a comment to T62311: Helicopter Rocket Damage.

the cars in the game are as though as a nuclear carrier, i had to shoot them with both rockets and MG

May 9 2016, 11:56 PM · Arma 3
Unknown Object (User) added a comment to T61720: Steam Workshop support for Arma 3 on release?.

downvoted, already confirmed

May 9 2016, 11:19 PM · Arma 3
Unknown Object (User) added a comment to T61264: Cant swap vehicle weapons.

Noctuabundus, please close this ticket, its the same problem as in ticket 4996

May 9 2016, 10:56 PM · Arma 3
Unknown Object (User) edited Steps To Reproduce on T61264: Cant swap vehicle weapons.
May 9 2016, 10:56 PM · Arma 3
Unknown Object (User) edited Steps To Reproduce on T61250: firing range kamino shooting dirt beds.
May 9 2016, 10:56 PM · Arma 3
Unknown Object (User) added a comment to T61081: Some sort of melee?.

it was on i44, not the most useful thing, but it was quite useful on CQB.

May 9 2016, 10:49 PM · Arma 3
Unknown Object (User) added a comment to T61081: Some sort of melee?.

can you let people unconcious in arma 3?

May 9 2016, 10:49 PM · Arma 3
Unknown Object (User) added a comment to T61081: Some sort of melee?.

DayZ SA is using ArmA 2 engine and handles melee

May 9 2016, 10:49 PM · Arma 3
Unknown Object (User) added a comment to T61081: Some sort of melee?.

i dont think a knife in real life can break a window. they use kicks to do that. But the real reason for knifes is not just the enviroment but also the lack of ammo

May 9 2016, 10:48 PM · Arma 3
Unknown Object (User) added a comment to T61081: Some sort of melee?.

i think that would be fine for buttstock, but what about blades? or why not a good hit in the back of the head = knock/kill?

May 9 2016, 10:48 PM · Arma 3
Unknown Object (User) added a comment to T61081: Some sort of melee?.

Maybe free movement knife like what the razer edge can do

May 9 2016, 10:48 PM · Arma 3
Unknown Object (User) added a comment to T61081: Some sort of melee?.

yes, but they do not knock the HVT, they just arrest them, thing wich you could do in ACE2

May 9 2016, 10:48 PM · Arma 3
Unknown Object (User) added a comment to T61081: Some sort of melee?.

i think both of you are exxagerating everything.

melee should be added because of both campaign use of this feature and modding feature.

May 9 2016, 10:48 PM · Arma 3
Unknown Object (User) added a comment to T61081: Some sort of melee?.

Suicideking: no, if that would be true, most armies would use tazers, in war you are in there to kill, you only nock and capture HVT

May 9 2016, 10:47 PM · Arma 3
Unknown Object (User) added a comment to T61081: Some sort of melee?.

Also, Kirill, those people are the ones that dont know how to use a knife, a real soldier is told how to use it in a way he can 1-hit-kill most of the people in a good placed stab

May 9 2016, 10:47 PM · Arma 3
Unknown Object (User) added a comment to T61081: Some sort of melee?.

Alex, care to explain why?

May 9 2016, 10:47 PM · Arma 3
Unknown Object (User) added a comment to T61081: Some sort of melee?.

HAHAHAHHA.

dont you remember? you are a SpecOps stranded after a failed operation in Altis, and you have to take care of helping the insurgents to take the CSAT down

May 9 2016, 10:47 PM · Arma 3
Unknown Object (User) added a comment to T61081: Some sort of melee?.

well, ever since OFP all you doo in ArmA campaigns is being a Specops

May 9 2016, 10:47 PM · Arma 3
Unknown Object (User) added a comment to T61081: Some sort of melee?.

i think if you are silent and outside of the FOV of a real person (90 side-to-side and 40 up-down) there should be no way they could spot you before doing a kill

May 9 2016, 10:47 PM · Arma 3
Unknown Object (User) added a comment to T61081: Some sort of melee?.

you are not teached to stab repeatedly a person to kill him, goose, actually, that's pretty uneffective, if you know where to, 1 stab its enough

May 9 2016, 10:46 PM · Arma 3
Unknown Object (User) added a comment to T61081: Some sort of melee?.

mepwaygame, using the argument "they have given us enough" its not a good idea, this is a war simulator, right? then they should be able to simulate most of the things done in war, if they want to make a survival or a war survival (LRRP) simulator then they will incluide these things

May 9 2016, 10:46 PM · Arma 3
Unknown Object (User) added a comment to T61081: Some sort of melee?.

wait, raoul, since when is there melee in ACE 2?

May 9 2016, 10:45 PM · Arma 3
Unknown Object (User) added a comment to T61081: Some sort of melee?.

then those noobs should get a good AK and stop being fucking knifers.... but i am drifting off.

Counter Strike its not even close to real life, so we cant compare a knife battle in the war to the Counter strike battles

May 9 2016, 10:45 PM · Arma 3
Unknown Object (User) added a comment to T61081: Some sort of melee?.

mep, what kind of CS were you playing? in 1.6 you didn't had to use your knife in almost no match in the game, even for an addict, i think melee should be used in the same way Crysis used it, as a quick and glitch-free weapon (maybe another weapon that is the knife, or some other melee weapon).

And yes, mods out of melee weapons would be fucking priceless (like just when i mentioned Ninja weapons, katanas, maybe spears?)

May 9 2016, 10:45 PM · Arma 3
Unknown Object (User) added a comment to T61081: Some sort of melee?.

fbiss, just because its a knife or melee doesn't mean its COD crap, COD uses UAVs, does that means UAVs are CODish? no.

in real life the USMC for example are trained in several ways of melee or unarmed fighting, just like i said in my previous comment. and yes, i hope they add melee in a reailstic way

May 9 2016, 10:45 PM · Arma 3
Unknown Object (User) added a comment to T61081: Some sort of melee?.

Well, the US army its not really well known to hand-to-hand combat, but i saw MCMAC (marine martial arts) videos and even if they barely use it, their way to fight its really well done and trained, i am sure a marine that got past that training could offer a big fight, after all, they are trained in use of bayonets, buttstocks, knifes, sticks, hand-to-hand, chocking, partially judo, etc.

May 9 2016, 10:45 PM · Arma 3
Unknown Object (User) added a comment to T61081: Some sort of melee?.

Uber: "for teh lulz" people also exploit the model glitches when doing certain movements, no big deal.

gotmikl: actually, someone already suggested crossbows for the game

shotgun: gotmikl didn't said that arma shouldn't have knifes, he said that in OF dragon rising the knifing would be realistic as its barely used but its useful in rare times.

May 9 2016, 10:44 PM · Arma 3
Unknown Object (User) added a comment to T61081: Some sort of melee?.

to be honest, i think Physx would fix most of these problems, and to include somewhat a physic engine.... at least ALIKE the new string and something physics, you know, the physics engine that simulates ACTUAL physics using material's weight, size, resistance, character movements, etc. just like "A new zero"

"I am all for it really, I would love for some decent CQC anims, doesn't even have to be as complex as the ones in MGS3"

that was funny, nop, it was sad.

MGS3 simulates a VERY VERY SHITTY CQC system, you can go to learn the "civilian version" of CQC (personal defense) and you would see that at least 80% of the CQC movements are gonna break a bone or kill you in 1 movement, not stunt you or bring you down

May 9 2016, 10:44 PM · Arma 3
Unknown Object (User) added a comment to T61081: Some sort of melee?.

arziben, i just said that because having a slash attack would be useless, just a stab would be fine, and 007, i think we should make more advanced melee kills.
Boyes, i actually saw your comment again, even though the name "ArmA Street Fighter 3" would sound pretty cool, i think that we should look at MGS3, they make just a few of CQC moves using an analog stick and 2 buttoms, i think that if we make a complex system like that in arma 3 it would be possible.

THEN AGAIN, because not EVERY soldier its a CQC expert, it should be used as a module or just as an unit-specific feature

May 9 2016, 10:44 PM · Arma 3
Unknown Object (User) added a comment to T61081: Some sort of melee?.

well, Jake, actually, that as based off from Counter strike or Half Life Opposing force.......... and to be honest, you would have to slash somebody several times... WAY too many times to kill him or something else, slashing works mostly to knock them back, but it will not kill them

May 9 2016, 10:44 PM · Arma 3
Unknown Object (User) added a comment to T61081: Some sort of melee?.

I beg to differ.

May 9 2016, 10:44 PM · Arma 3
Unknown Object (User) added a comment to T61081: Some sort of melee?.

in arma it would be useful for stealth kills and i dont think it whould be an animation, but it shouldn't be just like in DayZ where its an unlimited ammo very-short-ranged weapon.

They should make a more realistic (maybe selecting the weapon and using clicks to change the kind of attack?) melee attack system, in real life if you stab in the neck/throat of someone it takes less than 10 seconds to kill him

May 9 2016, 10:44 PM · Arma 3
Unknown Object (User) added a comment to T61081: Some sort of melee?.

US forces dont, British army maybe, but that's for the L85 wich was made in the 90, i am pretty sure germany doesn't, but i dont know.

again, this is the 2035, not the 2013

May 9 2016, 10:44 PM · Arma 3
Unknown Object (User) added a comment to T61081: Some sort of melee?.

bayonets are not used anymore, i think they stopped making weapons with bayonets after the 80 or 90

May 9 2016, 10:44 PM · Arma 3
Unknown Object (User) added a comment to T61081: Some sort of melee?.

boyes, in the old ages they used knives and swords to fight, and if you think "hand to hand" is the same thing as "punching" and "punching" its not effective, you need to take some Personal defense (or civilian CQC) to see how usefull these skills may be

May 9 2016, 10:44 PM · Arma 3
Unknown Object (User) added a comment to T61081: Some sort of melee?.

id' be happy to see this being also an independient weapon instead of a script or an action.... that way crazy modders will be able to make "ninja weapons" packs for fun wars (or pre-XVIII century wars)

May 9 2016, 10:43 PM · Arma 3
Unknown Object (User) added a comment to T61081: Some sort of melee?.

Battlefield 3 is OP, in BF3 when you knife somebody its like if you are a CQC and a knife expert and the enemy never hold back against you, but BF3 is an example for well made knifing animations

May 9 2016, 10:43 PM · Arma 3
Unknown Object (User) added a comment to T61081: Some sort of melee?.

like in i44 mod? in wich there was a bayonet animation that actually did 1-hit-kill to enemies?

May 9 2016, 10:43 PM · Arma 3
Unknown Object (User) added a comment to T61081: Some sort of melee?.

charlie1210, using the bayonet in the muzzle slot?

that's bloody genious, why didn't i ever came out with that idea? its fucking magnific, yeah, most of the guns in-game dont support bayonets, but its still a really smart suggestion

Roytjb, you think at the add of a knife as in COD, in real life soldiers will surrender when they run out of ammo, even with a knife

May 9 2016, 10:43 PM · Arma 3
Unknown Object (User) added a comment to T61081: Some sort of melee?.

yes, actually, gotmikl, EVERYTHING can be done in any engine, think about it, a game engine is just a pre-set engine for anyone who wants to make any game, in real life engines have literally 0 limit, but also that would mean making an entire engine out of a base one, but that's possible.

if you think that's something that cant be modded, think about this:

1- this is the same engine as the one used in Op. flashpoint, only upgraded
2- in OFP, players couldn't swim, dive, or jump obstacles
3- in OFP, realistic flight physics were thought "impossible"
4- in OFP, people though a realistic thing like Parajumping or HALO jumps made close to reality were impossible.

now, look at arma 2 or arma 3, and think that again, its the very same engine.

May 9 2016, 10:43 PM · Arma 3
Unknown Object (User) added a comment to T61081: Some sort of melee?.

darkwanderer, i disagree on all 3 things, i'd hate to be a scripted animation (this is not arma 2, we can make more things with the new engine) i'd hate that you cant rely on CQC when you run out of ammo, even with the AI trying to shot you, and i'd hate to be unable to kill the enemy even if they are aware of me and i am trying to stay hidden.

i LOL'd with the nail thing.

May 9 2016, 10:43 PM · Arma 3
Unknown Object (User) added a comment to T61081: Some sort of melee?.

samogon, finally i agree with you on something, but i think the bohemia devs cant make melee for all of the 5 ways to kill somebody at CQC, so i should suggest to only make 1 shovel way, 1 knife way, and 1 buttstock way

May 9 2016, 10:43 PM · Arma 3
Unknown Object (User) added a comment to T61081: Some sort of melee?.

when doing a sthealth kill your first though should be "i must plan how to kill this guy quickly and silentrly" and not "damn, now i have to use the knife"

May 9 2016, 10:43 PM · Arma 3
Unknown Object (User) added a comment to T61081: Some sort of melee?.

i was thinking on FC3/BF3 take down/knife kills, and i think samogon never found himself on the back of an enemy guard at night tring to infiltrate inside an enemy base, you would be screwed with no knife

May 9 2016, 10:43 PM · Arma 3
Unknown Object (User) added a comment to T61081: Some sort of melee?.

bwanch, i dont usually ask for people if they are retards, but when i do, i ask you.

ARE YOU A RETARD? A SCRIPTED MELEE SEQUENCE IN ARMA 3? I REALLY HOPE THAT'S SARCASM

May 9 2016, 10:43 PM · Arma 3
Unknown Object (User) added a comment to T61081: Some sort of melee?.

samogon, what about using stheatlh kills? knifes are a standar in any military equipment

May 9 2016, 10:42 PM · Arma 3
Unknown Object (User) added a comment to T61081: Some sort of melee?.

TraxusIV, i agree, however, in the game YOU ARE a special force operator stranded, besides, its not about hand to hand combat, its about being a SOFO (Special Ops. Forces Operator)and having to silently kill someone in the back just so you can sneak in.

Supressors never really supress the total sound of the bullet fired, a pistol would be more useful, but they are hidden so far in the game, and you still need something even more silent, take a look at games like Far Cry 3 or Sniper Elite V2

May 9 2016, 10:42 PM · Arma 3
Unknown Object (User) added a comment to T61081: Some sort of melee?.

as a knife wouldn't be taken into normal firefight to get closer and attack...

*looks with anger to the COD and BF players...*

it would be great to have 2 options, one, to do a CQC fight with an opponnent if you dont want to shoot or both are low of ammo, i mean of moves that would both hurt him and stun him, so he cant shot while he is being attacked, maybe even drop his gear.

and a sthealth kill, that would be useful, for soldiers who try to sneak and has no supressed weaponry, heck, you could even do that on Sniper Elite V2

i am not looking for a perfect melee/hand to hand system (but that would be really cool) but just for some sort of ok melee system (like the i44 mod one, not like the DayZ mod melee system wich actually sucked)

May 9 2016, 10:41 PM · Arma 3
Unknown Object (User) added a comment to T61005: [Suggestion] Ability to repack mags.

Its sadly not just "hey, can we use your mod?" "yes" its WAY more complicated

May 9 2016, 10:38 PM · Arma 3
Unknown Object (User) added a comment to T61005: [Suggestion] Ability to repack mags.

what about making the time to repack mags be dependant on how many bullets you have on both mags?

May 9 2016, 10:38 PM · Arma 3
Unknown Object (User) added a comment to T61005: [Suggestion] Ability to repack mags.

you are forgetting that you have to take and add the bullet one at the time

May 9 2016, 10:38 PM · Arma 3
Unknown Object (User) added a comment to T61005: [Suggestion] Ability to repack mags.

no, have you? because even though i haven't i can be pretty sure you cant change 30 rounds from a mag to another in 30 seconds

May 9 2016, 10:38 PM · Arma 3
Unknown Object (User) added a comment to T61005: [Suggestion] Ability to repack mags.

no, it does take long, because the bullets are small and you can lose them, it takes some effort to take them out of the mag, and it takes some effort to put them again, if you are quick you can repack an M1911 mag in like 20 seconds i think

May 9 2016, 10:38 PM · Arma 3
Unknown Object (User) added a comment to T61005: [Suggestion] Ability to repack mags.

agree

May 9 2016, 10:38 PM · Arma 3
Unknown Object (User) added a comment to T60923: Inventory needs a REAL "All" option, "Take stack" option.

Raoul, that's not possible, but if you want to, pick up AiA mod

May 9 2016, 10:35 PM · Arma 3
Unknown Object (User) added a comment to T60923: Inventory needs a REAL "All" option, "Take stack" option.

i dont think "take all stack" would be useful, this is no RPG, here you got a bunch of limits, like the things you use to carry things and obviously the space, i think this sistem works well on RPG, but in THIS game, it wouldn't work

May 9 2016, 10:35 PM · Arma 3
Unknown Object (User) added a comment to T60754: Q.

you need to request a dev/mod to delete it

May 9 2016, 9:57 PM · Arma 3
Unknown Object (User) added a comment to T60754: Q.

What the actual fuck does this means?

May 9 2016, 9:57 PM · Arma 3
Unknown Object (User) added a comment to T60724: Go in chopper while flying..

I dont play in MP so i cant tell, but if a pilot get killed with autohover on, its normal if the chopper stay still, that's how it works in real life, just because the pilot dies doesn't mean the chopper must fall.

May 9 2016, 9:55 PM · Arma 3
Unknown Object (User) added a comment to T60724: Go in chopper while flying..

i dont get it, but if you mean that after you kill a pilot and then try to steal his chopper, it may be because the chopper is damaged

May 9 2016, 9:55 PM · Arma 3
Unknown Object (User) edited Steps To Reproduce on T60673: mirrors at 15 FPS (more or less).
May 9 2016, 9:54 PM · Arma 3
Unknown Object (User) edited Steps To Reproduce on T60671: "Heal that" command to medic with wrong response.
May 9 2016, 9:54 PM · Arma 3
Unknown Object (User) added a comment to T60646: bin/config.bin/cfgmarkers.warning.

the coords were actually everywhere, but i mostly spawned close to the main city which name i forgot........

BUT: this have been no longer poping up on me, i think since 0.52, so i think we can say its closed? i think it had something to do with the sign models or something

May 9 2016, 9:52 PM · Arma 3
Unknown Object (User) edited Steps To Reproduce on T60646: bin/config.bin/cfgmarkers.warning.
May 9 2016, 9:52 PM · Arma 3
Unknown Object (User) added a comment to T60632: Round in Chamber.

change it to feature, i doubt its going to make it to the ArmA 3 final, tho

May 9 2016, 9:52 PM · Arma 3
Unknown Object (User) added a comment to T60167: Many complaints about recoil... Solution: Weapon bi-pods/ weapon resting.

i 100% agree with you, but the recoil is to high, not just because of the config but because of the weapons, no smart army would use a 8.5 or a 9.0 or 7.62 rifles in a firefight, they got a great accuracy and damage, but the recoils is way too high

May 9 2016, 9:29 PM · Arma 3
Unknown Object (User) edited Steps To Reproduce on T60042: "Turbo key"/Sprint wont work as good as toggle sprint.
May 9 2016, 9:22 PM · Arma 3
Unknown Object (User) added a comment to T59955: Unable to put on enemy uniform.

Bez, what about opfor realizing you are friend or foe if you are using blufor uniform?

May 9 2016, 7:21 PM · Arma 3
Unknown Object (User) added a comment to T59955: Unable to put on enemy uniform.

maybe because this was in older builds?

May 9 2016, 7:21 PM · Arma 3
Unknown Object (User) added a comment to T59955: Unable to put on enemy uniform.

its still beta god damn it!

May 9 2016, 7:21 PM · Arma 3
Unknown Object (User) added a comment to T59955: Unable to put on enemy uniform.

no

May 9 2016, 7:21 PM · Arma 3
Unknown Object (User) added a comment to T59955: Unable to put on enemy uniform.

then wearing enemy uniforms would be a module? i think it should be optional to take them off from the enemy in an editor option

May 9 2016, 7:21 PM · Arma 3
Unknown Object (User) added a comment to T59955: Unable to put on enemy uniform.

...yeah, btwinch, that's EXACTLY what bis is trying to do

May 9 2016, 7:21 PM · Arma 3
Unknown Object (User) added a comment to T59955: Unable to put on enemy uniform.

i was raging at people, yes, and before you call me troll, i think you should search the definition of "troll" a bit more, i hate when people like you call troll to people who think different and maybe rage at the same time.

oh, and i am using the same ID as my steam account, does that means Steam rules apply here?.

no, they dont, that would be stupid, BIS forums rules dont apply here, youtube rules dont apply here, facebook rules dont apply here, and armaholic rules dont apply here, if there is ANY rule here, would be "dont be a douche" and being a douche would mean making tickets with all-high caps, not making comments with all caps

May 9 2016, 7:21 PM · Arma 3
Unknown Object (User) added a comment to T59955: Unable to put on enemy uniform.

Ezcoo, off topic too, but i wasn't mocking or trolling, i seriously hate when people make this kind of tickets. thanks for your info about the forum rules, however.

May 9 2016, 7:21 PM · Arma 3
Unknown Object (User) added a comment to T59955: Unable to put on enemy uniform.

but its still not allowed, in real life in war soldiers can do all those things too, but they dont, right?

May 9 2016, 7:21 PM · Arma 3
Unknown Object (User) added a comment to T59955: Unable to put on enemy uniform.

1- how am i retarded
2- this is not the forum
3- yes it is
4- there are MANY solutions to that
5- make me
6- i am not being constructive, i am still just saying how this is not an unknown thing.

May 9 2016, 7:21 PM · Arma 3
Unknown Object (User) added a comment to T59955: Unable to put on enemy uniform.

OH GOD, WHY IS PEOPLE THIS STUPID?

THAT'S NOT A BUG, NOT A GLITCH, MISTAKE/ERROR, THATS SCRIPTED INTO THE GAME, GENOVA CONVENSIONS ARE SIMULATED IN THIS GAME, YOU CAN NOT STEAL ENEMY UNIFORMS, STOP MAKING TICKETS ABOUT THIS.

May 9 2016, 7:21 PM · Arma 3
Unknown Object (User) added a comment to T59948: Bullets damage and health.

i think year 2030 or 2035 will have bullet proof vest that can stop 5 rifle bullets, so unless you did it with low-no protection at all, i dont think its even a problem, just aim for the unprotected parts of the body or the legs/arms and you will kill them

May 9 2016, 7:20 PM · Arma 3
Unknown Object (User) edited Steps To Reproduce on T59946: "No entry bin/Config.bin/Cfgvehicles/TargetGrenadBase.scope.".
May 9 2016, 7:20 PM · Arma 3
Unknown Object (User) added a comment to T59928: "W" is always Cyclic forward no matter what.

It seems like it was because it was also binded fast forward (w) fixed now, but now i have E binded to fast foward in vehicles and i cant use it (maybe in aircraft controls? the option is hidden for aircraft controls and i cant change it) Also, i couldn't use F (another of my tickets) if its the same one in both "change weapon mode" and "Change gunner weapon".

TL;DR:

There is a problem with keys being the same in more than 1 command.

May 9 2016, 7:19 PM · Arma 3
Unknown Object (User) added a comment to T59928: "W" is always Cyclic forward no matter what.

i will try it, but it may be related to that glitch about having shift (or it was control?) with Q made the camera tilt left (TrackIR function) even with no TrackIR activated

May 9 2016, 7:19 PM · Arma 3
Unknown Object (User) added a comment to T59928: "W" is always Cyclic forward no matter what.

0.58 relase version, still happening, may have ANYTHING to do with having a spanish Genius keyboard?

May 9 2016, 7:19 PM · Arma 3
Unknown Object (User) added a comment to T59928: "W" is always Cyclic forward no matter what.

0.59.105592 dev build

problem not fixed, also, i'd like to point out:
1- AI radio chats in dev build its like in a lower audio quality
2- "sticking to surfaces" problems still affect the KA-60
3- "Sites" modules seems broken

May 9 2016, 7:19 PM · Arma 3
Unknown Object (User) edited Steps To Reproduce on T59928: "W" is always Cyclic forward no matter what.
May 9 2016, 7:19 PM · Arma 3
Unknown Object (User) added a comment to T59919: Zafir and MK 200 reload problem (dont know how to explain it).

I was unable to do video tests, but to do it yourself pick up the zafir and look at the first person reloading animations, and how he finishes putting the new clip inside the LMG chamber, then do the same test reloading the gun with the empty clip, and then do it again with around 4-10 bullets left.

May 9 2016, 7:19 PM · Arma 3
Unknown Object (User) edited Steps To Reproduce on T59919: Zafir and MK 200 reload problem (dont know how to explain it).
May 9 2016, 7:19 PM · Arma 3
Unknown Object (User) edited Steps To Reproduce on T59916: Choppers halt as soon as they touch ground.
May 9 2016, 7:19 PM · Arma 3
Unknown Object (User) edited Steps To Reproduce on T59904: AI/vegetation drains FPS.
May 9 2016, 7:18 PM · Arma 3
Unknown Object (User) added a comment to T59886: Ka-80 (maybe H-9 too) instruments flicker when looking down.

Checked again the bug, it looks like the flicker its not anymore there, however, the GUI doesn't really show when the instruments are SLIGHTLY damaged or not damaged at all, that may be what caused that flicker a long time ago

May 9 2016, 7:17 PM · Arma 3
Unknown Object (User) edited Steps To Reproduce on T59886: Ka-80 (maybe H-9 too) instruments flicker when looking down.
May 9 2016, 7:17 PM · Arma 3
Unknown Object (User) edited Steps To Reproduce on T59878: Sound get muffled after team switching.
May 9 2016, 7:17 PM · Arma 3
Unknown Object (User) added a comment to T59788: Recoil way to high.

its not really a problem, the recoil depends on the guns, not on the game, but yes, i find the guns mostly useless as they are pretty much the same than the SCAR-H on OA. Big battle rifles with Stanag 20 with high damage and high recoil with 7.62 mm bullets, its not really a problem with the game but with the units

May 9 2016, 7:13 PM · Arma 3
Unknown Object (User) added a comment to T59567: Water transitions to land are poor.

please tell me what version are you using, the fishes in the land were fixed in .52 i think

May 9 2016, 7:02 PM · Arma 3
Unknown Object (User) added a comment to T59479: [SUGGESTION] Open weapons as containers to grab attachments.

So basically in a RP server, you get banned from it by RPing as a bad guy? what?

May 9 2016, 6:58 PM · Arma 3
Unknown Object (User) added a comment to T59479: [SUGGESTION] Open weapons as containers to grab attachments.

Impossible. Must have been someone else because i dont go to Altis life. I like to keep ArmA a WAR Game.

May 9 2016, 6:58 PM · Arma 3
Unknown Object (User) added a comment to T59479: [SUGGESTION] Open weapons as containers to grab attachments.

What this ticket is about is taking attachments from guns without taking the gun.

May 9 2016, 6:58 PM · Arma 3