Server Crash
Recent Activity
Today
Ok, i tryed to debug this crash, but get not any feedback from the Script, because the method "TrySwapItems" is a super and hard coded. So the Server sometimes crash if you call "TrySwapItems" on the Master side. Why calling this on the Master? Because Proxy is not allwed to move items into a storage that owned by the Master. And it works fine for 99%. But by the 1% the Dedicated just crashs.
Today lag is worst. We can't use car at all and every few minutes I get disconnected (0x0004000A) from the server.
how many loot and valuable?
Yesterday
Missing loot every few days due to rade but no damage to walls or gates?
I tried on a vanilla server same results. I uninstalled the game probably 6 times and it is doing the same thing. I tried turning off my nvidia GPU overlay. didn't work. I disabled the steam cloud sync and nothing. I am unsure what the folder you are referring to for the contents of the Dayz game.
its work - virtual slot
addMissionEventHandler ["PlayerConnected", { params ["_id", "_uid", "_name", "_jip", "_owner", "_idstr"]; [_owner,_uid] spawn { params ["_ow","_uid"]; _grp = createGroup WEST; _ap = _grp createUnit [_type,_respos, [], 0, "NONE"]; [_ap] joinSilent _grp; waituntil {!isnull _ap}; [_ap] remoteExecCall ["selectPlayer",_ow]; }; }];
Here comes the weekend again, player count constantly dropping and no status update on this issue
1/2 were already done with callExtensionArgs and ExtensionCallback.
- is mostly done, allExtensions command returns signatures. But there is no way to enforce signature checking and only allow loading signed version of extension.
Hello. We would suggest the following:
- Unload mods
- Disable Steam cloud sync
- Delete DayZ documents folder
- verify the game data
- launch without mods
- if the game runs, load mods again
- if not, reinstall the game.
I'm the other guy with the same issue
I don't see a problem with that solution. Using SRV records like that could work as some kind of shitty matchmaker if you follow the weight and priority parts of the SRV record, but if that is not intended then it's user error. But I'd imagine the main usage would be hosted solutions where multiple servers share the same IP as described by Jaffa, or like @HeroGamers games describes having something like mycommunity.org point to server4.coolgameservers.net, port 23456, both of which wouldn't be degraded by saving the last resolved host/port.
Checked same place from screenshot 1 in my first post, all this items on screenshot placed well and accessible:
Scratch some part of that.
I can use the same connectToServer hack also for the direct connect UI.
So you have to specifically enter domain and port 0 (or manually empty it (it will be default filled with 2302)) in direct connect.
Then it will try to resolve the port via SRV record, if that fails it falls back to 2302 (same as would've happened before if you left it empty or entered 0 manually)
Hello Traqu.
For the QB issue:
quickBarSlot parameter is case sensitive, please check your file
Hello Abear1440.
The change was stated in patch notes.
Hello BrunoBailoni.
You have to remove the following from your cfgignorelist.xml
Hello t0mst3r.
This is something that has to be resolved by the server owner - see details here https://feedback.bistudio.com/T190640
Hello VerxulTeam.
There is no way for us to tell what happened to the vehicles nor we reimburse any lost vehicles.
Regards,
Geez
Resolved for 1.28
Resolved for 1.28
I'm on a community cherno server on Xbox, but I'm still having the same issues. had just finally finished my first base earlier this week, and the 04/03 update just deleted everyone's walls, gates, and towers.
It's very funny, these are materials that don't work properly under certain light conditions namely the sun.
This happens all day. That's just the last three.
dropping min in here.
Server weather is set too cold.
Make it warmer.
Instead of leaving it as "None", explicitly setting the single-press keybind to the "Single Click" prefix appears to correct the behavior.
Finally back up. Nitrado fixed the version error and the backup restored the walls. What a day.
The problem was solved like this (another "crutch"):
In the file cfgIgnoreList.xml there are 2 lines like this:
<type name="Watchtower" cheatCheck="1"></type>
<type name="Fence" cheatCheck="1"></type>
deleting these lines solves the problem. but! If you started the server and there were no buildings, then they will not appear. Because the server started without any buildings and recorded this information in its files. So I had to take the mission files from the backup.
Thu, Apr 3
I have exactly the same problem. All the buildings of the players have disappeared. Backups could not solve the problem. I don't understand what the problem might be...
I'm thoroughly disappointed with the recent patch as it has turned our server into sh**. The only reason I play dayz is to combat my crippling p*rn addiction but if this is what the results of the patch are going to stay as ill just be making my way back to the hub rather than rebuilding 😔
What the hell is this?
cant they do a roll back, and delay the update?
deleated those lines, restored from yesterday save under xbox1, server wouldnt show up for me but said its up. had to re search it as ip changed. mine is up now. dozens of ppl in the discord say theirs still wont show hours latter