I have same issue at my server
Recent Activity
Today
I logged in directly to the official server, and the game crashed when uploaded to the server.
So i tried to pack that Mod for you, but now a lot of my Models wont get packed because of too many Vertices? There have been changes in 1.27 ?
Fix this error, and the crashes too..
Wow! This needs to be fixed.
fix it please
I also like that the Save/Load from ScenarioFramworkStruct will work! You can save your current Mission satate in a JSON. This will work without issue. But if you go to Scenarios you cannot load this JSON (SaveGame).
Hello.
Can you please try direct connect from launcher? or possibly -nocharmenu launch parameter.
Regards,
Geez
Ok give me a little bit. Not sure if i am able today.
Many are saying the new system is not fair. Not fair does not do it justice. This is a genuine rip off I donated 2 million! materials to get the top tier crate and I received plans for a fuckin double barrel break action shotgun. WTF??!
The old system was at least fair. Donate more, get more.
Fuck this though.
that is not a bug...its genius dev team extended footstep hear distance
you cant place landmine near dead zombies
pbo should be fine :)
@Geez you need a Worlshop Upload or just a PBO Upload?
@Moony this Building is setup with Terrain Builder on my own Map. Editor is crashing if i try to use it now. Before wasnt a Issue, used it with Editor on my local Pripyat Map. There is a Asset, a BTR i have done that shows the same Problem. And it aint having any Lootspawns.
@Geez is there any news about the crash?
Hello Nate_LapT.
According to the team, you should use road parts from here https://github.com/BohemiaInteractive/DayZ-Misc/tree/master/Road%20Parts
Resolved for 1.28
Thank you for the report.
This is a known issue that has been reported previously.
Closing the ticket since it is a duplicate. Just to note, this affects all weapons at the moment.
Regards,
Geez
Thank you for the report.
This has been previously reported and is being looked into. Closing as a duplicate
Regards,
Geez
Closing the ticket as the old one is still open
As mentioned previously.
Legitimate ban according to BattlEye.
Hello fenris0997.
Can you please upload the mod for testing?
Regards,
Geez
Thank you for the report.
This has been previously reported and scheduled for a fix. Closing as duplicate.
Regards,
Geez
I forgot to mention that this was on an LA American server which I know is having issues so maybe the server had a desync issue at that exact moment. The servers have been unresponsive or desynced and laggy after the update.
Hello NoNVGs.
We have tested this on our end but we were unable to reproduce the issue.
Regards,
Geez
Hello ShodanCat.
Seems like possibly some corrupted files.
We suggest disabling Steam cloud sync and then verifying the game data through Steam.
Regards,
Geez
Thank you for the report.
This is a known issue that has been previously reported. Closing as a duplicate.
Regards,
Geez
Combat logging and alt accounts in general need huge work
@Geez This does not only apply to weapons. The animation is bugged and "skips" the animation when you pull weapons out and the audio along with it. But it also happens when just pulling normal items from your inventory to your hand.
Building on the second video is obviously existing locally on client-side, lacking its representation on server-side.
I am experiencing the same on my server.
Already fixed. Thanks for reporting!
Fixed, closing. Thanks for reporting!
Not sure about this one, forwarded to the Arma 3 team.
bug still exists in 1.27
Put ClearInventoryReservationEx(action_data); before the Lambda and still crashes. Will try removing the ExtendActionJuncture next to see if that fixes it. If you have another potential solution I'd appreciate it.
This Buildings door is also affected btw:
Yesterday
I would just like to add that if any server owner has these settings with cheat check on, this is another reason why fences and watchtowers are deleting:
Can confirm we are also experiencing this.
Earlier I indicated an incorrect name of the problem - I fixed it.
Same issues our our servers. Random times etc
Same crash logs