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That was it! Thank you kawalec! Closing this.
Hey, I totally understand how frustrating this situation must be—dealing with hackers like this can ruin the whole experience. It seems like you're encountering a very advanced form of cheating, where the hacker has teleportation abilities and is landing headshots without audio, all while avoiding looting. It's like they're using a 'rutificador' to take control of the game’s simulation, as if the whole world is at their disposal. It's even more annoying that this is happening repeatedly and without any action to stop it. I hope the admins take this seriously and review the logs to catch these hackers! Your report is important, and I feel for you—gaming should be fun, not full of cheaters.
Ah, the complexities of simulation systems! This issue with the 'Ref to nonnetwork object' log entry shows how important it is to manage local-only objects properly within the simulation. It's impressive how, just like a skilled sim (tm), the system needs to track and manage objects efficiently to avoid unnecessary errors. Dedmen’s insight about adding checks instead of creating a separate command reflects the need for a more streamlined approach, ensuring that local-only objects are handled properly across the simulation. This kind of attention to detail is exactly what makes simulations like Arma 3 so impressive—like a true master sim!
This issue of "Server Crash: NULL_POINTER_READ_c0000005" in Arma 3 bears some resemblance to problems faced by private servers in games like Null's Brawl. Server crashes can be a common issue in modified or custom-hosted environments, where the code may not always be as optimized or stable as the official versions. Here’s how it connects:
I use dayzsa launcher and it let me in. If you try to connect over and over, it eventually goes. Just be more bull headed then the game
@Technicolourmatador
Even know, when defending base is so easy, very few people spawn on attacked bases.
90% of players don't like driving, don't care about driving, don't know how to do it. So they don't drive to attacked bases.
99,99% of players love flying and can't do it.
So if you sum this up, for most player it will change the game into 30-minute long fight with AI and then loosing/wining without even experiencing any highlight of Conflict.
Why? Because a team of 2-4 people with Willys can drive around every enemy base and capture one by one. Not to mention heli.
In the first week over 50000 copies of PS version were sold. It marks a huge change for Reforger and Arma franchise. We're just stepping out of dark burrow of very niche game into the wast world of casual players.
Such mechanics as this new one may be too hardcore for them. They will still be playing the game, but they will be purposefully omitting it's core features. Exactly as it happens now with supplies, spawning AIs, making self-defensive layouts of bases, using radio spawns, proper communication etc.
I can manage with any new mechanics, you can also and many other more experienced players. But I'm worried that such changes may slowly kill the idea of Conflict.
Strong disagree. The new mechanic forces teamwork and coordination to quckly react to enemy presence rather than the minigame that was respawn on command tent and fight. It needs tweaking and possibly AI need a rank and supply reduction to make it easier to defend bases to counter the strat of flying in with a chopper full of AI and dropping one at each base but the new system is 100% the right direction to be going. Most players ive talked to are in favour of the new system, its more realistic, it promotes teamwork, its more fun and it doesnt punish attackers for successfully killing enemies at the base. Its not a perfect system but to regress into the previous system would be an incredible mistake.
Yesterday
Hunter backpack is missing in which was Lemas (Rifle wrapped) and many other things which were in the backpack.
Today 22nd December between 22:05 until around 22:25 CET, there was extreme packet loss up to 90% at times, and intermittently red server fps on server 3000116. A few minutes after it ended, a lot of people lost connection at the exact same time (SEE VIDEO)
I think they should expand on the original capture mechanic. Previously you had to manually reconfigure a relay to capture a base. If you combine that with the majority presence at the base and then perhaps include more points to configure after a base is captured to make it usable otherwise you cannot use any structures in the base you could fix the issue. For example: living quarters (replace paperwork), vehicle maintenance point (restock spare parts), field hospital (sanitize equipment), ammunition supply point (resupply weaponry), fuel supply point (change nozzles). Each part of the base should be unusable until it is reconfigured. This way bigger bases would take a concerted effort to take and you couldn’t just have an AI capture bases while still not allowing spawning on bases under attack.
I agree that it should be back to the old timer mechanic. Adding back the ability to dig down radios to cut off spawns already does a good enough job of allowing for a siege on a base. One person capping shouldn't completely prevent us from spawning on a base.
I have this same problem on xbox series x/s. When i plug in the standard first party xbox headset the game crashes. If I don't use mic game works fine. I have reinstalled the game, checked connection, reset modem and reset xbox.
same
and when switch the map can take up tp 20
A lot of ppl have this. It lets to enter, but after ~10 min of tries, pretty annoying
Same here… i cant play :(
Yes, it should be.
I am having the same issue. Tried to login to the last server I was on, refreshed the servers multiple times, tried joining other servers, nothing is working
Same for me, hope the devs will fix that soon. I died on Livonia official server and I can't re-join to try to get my stuff back.
Make sure to also check out the attached reddit posts.
I agree.
That's not what I'm missing. It's the native implementation of gyro, haptic feedback and the adaptive triggers tailored to each individual weapon.
Reproduction steps:
1.Start new combat ops game mode
- unlock a quick travel spot/save house
- Exit to main menu
- Continue combat ops
> Player starts back at original starting point with no quick travel spot/ save house unlocked.
I can confirm that issue.
i guess you could easily use the Steam Controller mapper
sit in the queue, once the queue is over and try to log in the game will say day z is not responding. (validated my files)
Same problem here . Playing in PS5.
I just watched a stream, and the streamer also had exactly the same error.
Seems a lot of people are experiencing this issue at the moment.
Ok, what I did, and it resolved itself, I had to give the server time to restart.
I still don't know what caused it, or how it resolved it.
I suspect it is a problem with the main server database, and the data for my character got corrupted.
I've had the same problem for a few days. I could log into my Nitrado server but not official - 0x00040034 error or0x00040036 errors even if i restart the game- once it says this account is already logging to the server, but then login and out of My nitrado server and then it comes up with 0x00040034/6 errors.
also getting in on windows 11 haven't found a workaround
This is happening continuously on xbox
Sat, Dec 21
Same here, in the FB DayZ page of my country there is a bunch of guys with the same problem
This should be sufficient for testing. On VR map placed a building to put the player inside of, then an opfor HMG gunner ~200m away, ensure player and AI have no line of sight to each other.
Me and teammate having same issue
I’d say they assign bug testing on a set day depending on what the actual bug is as well as it’s severity or how many requests a person has made, if you wanna see results with some of your requests I’d say chill out on it for now your pretty much posting a new task everyday
I approve this message. Aiming with a controller feels awful in Arma reforger. People who comes from other FPS with accurate aiming paramaters have a hard time with arma reforger. So sad that arma reforger dont have better parameters for thumbstick. Hope bohemian will have a fix for this in the future
Same here, if it gives you the error, just try again, it will eventually let you in