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Geez changed the status of T190824: Assault Rifles and Attachments from New to Feedback.
Wed, Apr 9, 11:20 AM · DayZ PlayStation
Geez changed the status of T190817: Bios error from New to Need More Info.

Hello EldenxLord.
Can you please provide more detailed description of the problem?
Regards,
Geez

Wed, Apr 9, 11:19 AM · DayZ PlayStation
Geez changed the status of T190811: Server crashed and upon restarting everything except the contents of my backpack had disappeared from New to Need More Info.

Hello Jakemurr33.
Can you please provide exact date/time/timezone of the crash and full name of the server, possibly hte server IP as well?
Regards,
Geez

Wed, Apr 9, 11:18 AM · DayZ Xbox
Geez changed the status of T190829: Sakhal 3D Paper Map - Missing Information from New to Awaiting internal Testing.
Wed, Apr 9, 11:12 AM · DayZ
Xerxes17 edited Additional Information on T190823: Static/Construction 7.62 MG sights don't adjust correctly.
Wed, Apr 9, 11:08 AM · Arma Reforger
Ciberdead added a comment to T190786: [Suggestion] Radio in cars.

For the radio inside vehicles, also having a communication radio for some military vehicle would be nice too

Wed, Apr 9, 10:58 AM · Arma Reforger
Ciberdead created T190831: [Suggestion] Standalone MGs.
Wed, Apr 9, 10:56 AM · Arma Reforger
Ciberdead added a comment to T190826: Interaction Request (Rifles scope).

ability to use the scope as "binoculars"

Wed, Apr 9, 10:50 AM · Arma Reforger
Ciberdead added a comment to T190634: [Suggestion] Arsenal UI Refactor.

IDK how to ref another ticket..

Wed, Apr 9, 10:48 AM · Arma Reforger
Ciberdead edited Additional Information on T190634: [Suggestion] Arsenal UI Refactor.
Wed, Apr 9, 10:48 AM · Arma Reforger
Ciberdead edited Additional Information on T190634: [Suggestion] Arsenal UI Refactor.
Wed, Apr 9, 10:47 AM · Arma Reforger
Ciberdead added a comment to T190760: [Feature Request] (Ammunition Supply Point|Armory|Arsenal) Move 200rnd M240 Belts to Heavy Vehicle Depot(Maintenance Point) ammo box.

I think it would be better if both the carrier repair point and the armory provided corresponding ammo supplies, and it makes sense that the armory would provide all ammo supplies, and it makes sense that the carrier repair point would only provide ammo supplies for all carriers. It's always better to have more options, isn't it?

For now, I still suggest simplifying the contents of armory so that players don't get confused in it.

Wed, Apr 9, 10:46 AM · Arma Reforger
Ciberdead added a comment to T190760: [Feature Request] (Ammunition Supply Point|Armory|Arsenal) Move 200rnd M240 Belts to Heavy Vehicle Depot(Maintenance Point) ammo box.

I'm quite divided with your suggestion, I agree having a way to make easier the "filling" of a vehicle's ammo would be great.

Wed, Apr 9, 10:42 AM · Arma Reforger
Ciberdead added a comment to T190775: [Suggestion] Experience persistence (Part).

Yes agree, at first I thought about time based to prevent someone to keep its advantages for 6 month without playing. To have something to get keep a player in the same server if he wants to keep its progression.

Wed, Apr 9, 10:38 AM · Arma Reforger
Geez changed the status of T190773: Characters (AI & Players) getting stuck in supply storage container from Awaiting internal Testing to Confirmed Internally.
Wed, Apr 9, 10:36 AM · Arma Reforger
Geez changed the status of T190781: Bug with sets from Awaiting internal Testing to Confirmed Internally.
Wed, Apr 9, 10:34 AM · Arma Reforger
Geez changed the status of T190707: Multiplayer browser filter by ping does not work from Awaiting internal Testing to Reviewed.

Hello Mr_Centipede.
We have tested this on our end but we are unable to reproduce the issue.
Regards,
Geez

Wed, Apr 9, 10:28 AM · Arma Reforger
Ponezun added a comment to T190760: [Feature Request] (Ammunition Supply Point|Armory|Arsenal) Move 200rnd M240 Belts to Heavy Vehicle Depot(Maintenance Point) ammo box.

I think it would be better if both the carrier repair point and the armory provided corresponding ammo supplies, and it makes sense that the armory would provide all ammo supplies, and it makes sense that the carrier repair point would only provide ammo supplies for all carriers. It's always better to have more options, isn't it?

For now, I still suggest simplifying the contents of armory so that players don't get confused in it.

Wed, Apr 9, 10:07 AM · Arma Reforger
PR9INICHEK added a comment to T190760: [Feature Request] (Ammunition Supply Point|Armory|Arsenal) Move 200rnd M240 Belts to Heavy Vehicle Depot(Maintenance Point) ammo box.

I think it would be better if both the carrier repair point and the armory provided corresponding ammo supplies, and it makes sense that the armory would provide all ammo supplies, and it makes sense that the carrier repair point would only provide ammo supplies for all carriers. It's always better to have more options, isn't it?

Wed, Apr 9, 10:04 AM · Arma Reforger
JaX_Stutz created T190829: Sakhal 3D Paper Map - Missing Information.
Wed, Apr 9, 9:49 AM · DayZ
Shopepeters created T190828: https://www.facebook.com/TrifolaFarmCBDGummies/.
Wed, Apr 9, 9:46 AM · Arma 3
Ponezun created T190827: No interaction between barbed wire and vehicle.
Wed, Apr 9, 9:35 AM · Arma Reforger
Anurai_Tawkamiya renamed T190826: Interaction Request (Rifles scope) from Interaction Request to Interaction Request (Rifles scope).
Wed, Apr 9, 9:32 AM · Arma Reforger
Anurai_Tawkamiya created T190826: Interaction Request (Rifles scope).
Wed, Apr 9, 9:31 AM · Arma Reforger
Ponezun added a comment to T190760: [Feature Request] (Ammunition Supply Point|Armory|Arsenal) Move 200rnd M240 Belts to Heavy Vehicle Depot(Maintenance Point) ammo box.

I think it would be better if both the carrier repair point and the armory provided corresponding ammo supplies, and it makes sense that the armory would provide all ammo supplies, and it makes sense that the carrier repair point would only provide ammo supplies for all carriers. It's always better to have more options, isn't it?

Wed, Apr 9, 9:23 AM · Arma Reforger
doochefreezone created T190824: Assault Rifles and Attachments.
Wed, Apr 9, 7:57 AM · DayZ PlayStation
Redekr added a comment to T190333: Zeus units missing in "Create" menu after loading.

Fixed 2.20

Wed, Apr 9, 6:16 AM · Arma 3
Xerxes17 created T190823: Static/Construction 7.62 MG sights don't adjust correctly.
Wed, Apr 9, 5:58 AM · Arma Reforger
Myrtan added a comment to T189923: SaveCurrentFSMState Crash.

@DozingChopper , could you tell the solution? We've tried everything to fix the problem, but nothing helped. I think it would be nice for community to get this problem solved. Thank you.

Wed, Apr 9, 2:48 AM · DayZ
HAKIM created T190822: Cheater 634071654.
Wed, Apr 9, 2:04 AM · Vigor PC
HAKIM updated the task description for T190821: Cheater Frankenstain_91.
Wed, Apr 9, 2:02 AM · Vigor PC
HAKIM created T190821: Cheater Frankenstain_91.
Wed, Apr 9, 2:00 AM · Vigor PC
dogster5131 added a comment to T188826: Unable to load previously saved Game Master file.

I am on the Xbox Series X and was experiencing the exact same issue today 4/8/2025. Created a game in Private GM then tried to load in multiple Public GM Server's. Unfortunately, the loading symbol just goes around forever and the scenario never loads. I was experiencing the same issue last time I tried to make a gm file about 3 months ago.

Wed, Apr 9, 2:00 AM · Arma Reforger Playstation 5
HAKIM created T190820: Cheater Alexswift.
Wed, Apr 9, 1:58 AM · Vigor PC
HAKIM created T190819: CHEATER "criptickvsat" USING SPEED HACK AIM BOT AND WALLHACK WITH EVIDENCE.
Wed, Apr 9, 1:44 AM · Vigor PC
Gooon added a comment to T189923: SaveCurrentFSMState Crash.

@DozingChopper What was the fix?

Wed, Apr 9, 12:58 AM · DayZ
Vadya added a comment to T189923: SaveCurrentFSMState Crash.

because here most of the servers are quite popular with strong technical skills can't fix this problem, and you found it, I hope that you will share the solution

Wed, Apr 9, 12:11 AM · DayZ
Vadya added a comment to T189923: SaveCurrentFSMState Crash.

This is primarily not a DayZ core issue, but an issue with mods on the server, I have found the core issues and fixed them on our servers.

Wed, Apr 9, 12:08 AM · DayZ

Yesterday

DozingChopper added a comment to T189923: SaveCurrentFSMState Crash.

This is primarily not a DayZ core issue, but an issue with mods on the server, I have found the core issues and fixed them on our servers.

Tue, Apr 8, 10:54 PM · DayZ
GeneralKong added a comment to T185311: AKS-74 + N Variant, AKM.

just going to bump this so that this is seen, I know that the Devs have a lot of other work to do, but these would be great and easy to make extra's for more variety

Tue, Apr 8, 10:43 PM · Arma Reforger
Tallion added a comment to T189708: Arma 3 Server unuseable with QEMU/KVM.

Altis Life has this very "dangerous" code on server side:

Tue, Apr 8, 9:48 PM · Arma 3
EldenxLord added a comment to T190817: Bios error.

Help

Tue, Apr 8, 7:48 PM · DayZ PlayStation
EldenxLord created T190817: Bios error.
Tue, Apr 8, 7:46 PM · DayZ PlayStation
PR9INICHEK renamed T174121: [Feature request] Add ability to open Discord/TeamSpeak server through the game from [Feature request] Add ability to open Discord server through the game to [Feature request] Add ability to open Discord/TeamSpeak server through the game.
Tue, Apr 8, 7:39 PM · Arma Reforger
byNautiic added a comment to T190724: Crane destruction issues.

Hello byNautiic.
Neither crane should be destructible by design. We have confirmed that the yellow one is destructible and the issue is scheduled for a fix.

Tue, Apr 8, 7:18 PM · Arma Reforger Xbox
debug added a comment to T184005: CTD with ACE Arsenal Uniforms tab and large modlist.

i understand now. you are referring to b-tree sorting. neat!

Tue, Apr 8, 6:27 PM · Arma 3
TilW created T190814: GUIDs should never be generated deterministically.
Tue, Apr 8, 6:27 PM · Arma Reforger Modding
PR9INICHEK added a comment to T178291: Vehicles exploding on impact.

Tue, Apr 8, 6:11 PM · Arma Reforger
dedmen added a comment to T184005: CTD with ACE Arsenal Uniforms tab and large modlist.

ACE team is aware.

Tue, Apr 8, 6:01 PM · Arma 3
Smitt14ua added a comment to T190736: Calling HashMap methods w/o args uses parent _this.

@dedmen according to syntax 3 https://community.bistudio.com/wiki/call#Syntax_3 _this in this case should be nil as expected

Tue, Apr 8, 5:58 PM · Arma 3
Redstonemaddness added a comment to T190786: [Suggestion] Radio in cars.

The radio could also be used strategically by turning it off if you need stealth or turning it on and leaving the car as a decoy

Tue, Apr 8, 5:24 PM · Arma Reforger
debug added a comment to T184005: CTD with ACE Arsenal Uniforms tab and large modlist.

is there anything you would like me to pass on to the ACE team to fix? i can see this took a long time to get to so i am extremely appreciative of your support! i am not surprised that there were 52k items because i am probably breaking a record for the number of mods that arma has ever had active in one session but besides that point, i just want to use ace arsenal with my mods because the vanilla arsenal is just too slow because of the caching isn't saving time or the lists are all populated at once instead of for each list upon selecting the category but i digress. i've been using a downgraded version of ace because even that version is faster and it is limited cuz acex mods do not work with it due to the use of hashmaps in the latest version and the saved loadouts are stored in hashmaps in my profile so i cannot see those loadouts either. i can imagine that if ace does not fix their bug, even with multithreaded sorting, you will still have this issue because of the threads overflowing from recursion (even the most secure linux distros are always vuln to a DOS from a fork bomb), therefore if i can assist in passing on the result of this to them, i would appreciate it. Thank you again!

Tue, Apr 8, 5:16 PM · Arma 3
SaMatra added a comment to T163593: [Feature Request] Event handlers for lasers.

Maybe target lost is the moment when you lase the sky and laser object stops following your aim but remains in the last place?

Tue, Apr 8, 5:14 PM · Arma 3
UnDeaD created T190812: Playable AI stuck after dying in vehicle cargo .
Tue, Apr 8, 5:12 PM · Arma 3
MurderedThrice added a comment to T182340: Error logging.

I tried what other people have been doing to fix the issue but it won't even let me on the sever it happend on just says I'm already on that server

Tue, Apr 8, 4:55 PM · DayZ Xbox
Jakemurr33 created T190811: Server crashed and upon restarting everything except the contents of my backpack had disappeared .
Tue, Apr 8, 4:52 PM · DayZ Xbox
Geez merged T190810: Login error 0x0001000F and 0x0001000D into T182340: Error logging.
Tue, Apr 8, 4:48 PM · DayZ Xbox
Geez merged task T190810: Login error 0x0001000F and 0x0001000D into T182340: Error logging.
Tue, Apr 8, 4:48 PM · DayZ PlayStation
MurderedThrice set Operating System Version to Ps5 on T190810: Login error 0x0001000F and 0x0001000D.
Tue, Apr 8, 4:44 PM · DayZ PlayStation
MurderedThrice added a comment to T190810: Login error 0x0001000F and 0x0001000D.
Tue, Apr 8, 4:44 PM · DayZ PlayStation
MurderedThrice created T190810: Login error 0x0001000F and 0x0001000D.
Tue, Apr 8, 4:43 PM · DayZ PlayStation
Leopard20 added a comment to T163593: [Feature Request] Event handlers for lasers.

It's been so long that I don't even remember what this was about :)

Tue, Apr 8, 4:30 PM · Arma 3
Traqu added a comment to T190737: Can't repin grenades anymore.

This is intended and was an actual FIX! to prior mechanic

Tue, Apr 8, 4:17 PM · DayZ
dedmen added a comment to T184005: CTD with ACE Arsenal Uniforms tab and large modlist.

Oh my good friend the stack overflow. That's not nice.

Tue, Apr 8, 4:11 PM · Arma 3
dedmen closed T180455: [Feature Request] server.cfg Config Entry for BattlEye Query Timeout as Resolved.

If there is a timeout, its in battleye config. If there isn't then it won't be added

Tue, Apr 8, 3:59 PM · Arma 3
dedmen renamed T188336: [Feature request] Fisheye post processing effect from [Feature request] Fisheye effect to [Feature request] Fisheye post processing effect.
Tue, Apr 8, 3:59 PM · Arma 3
dedmen closed T188231: game crashing when loading logo (bohemia interactive) as Resolved.

and it wrote to me (0xC000001D - STATUS_ILLEGAL_INSTRUCTION)

Your CPU is too old.

Tue, Apr 8, 3:57 PM · Arma 3
dedmen added a comment to T172191: Microphone not working in 64-bit.

We just use Microsofts API to access the Microphone.
For most users it works fine on 64-bit. I looked into it and couldn't figure out why it would fail for some users.

Tue, Apr 8, 3:55 PM · Arma 3
dedmen renamed T172191: Microphone not working in 64-bit from Microphone not working to Microphone not working in 64-bit.
Tue, Apr 8, 3:55 PM · Arma 3
dedmen merged T179827: 64 Bit Arma 3 Fails to Access Microphone into T172191: Microphone not working in 64-bit.
Tue, Apr 8, 3:55 PM · Arma 3
dedmen merged task T179827: 64 Bit Arma 3 Fails to Access Microphone into T172191: Microphone not working in 64-bit.
Tue, Apr 8, 3:55 PM · Arma 3
dedmen changed the status of T188703: Out of Fuel, Can't Fuel from Need More Info to New.
Tue, Apr 8, 3:53 PM · Arma Reforger
dedmen closed T127844: 0xC0000409 - STATUS_STACK_BUFFER_OVERRUN as Resolved.
Tue, Apr 8, 3:52 PM · Arma 3
dedmen closed T174537: error when booting game as Resolved.
Tue, Apr 8, 3:51 PM · Arma 3
dedmen closed T78229: Please allow us to control the version of the game we are running to an extent as Resolved.

The problem lies in automatic updates being pushed through that break one or more mods and potentially de-stabilize an ArmA unit's ability to play missions until the issues are trouble-shot and fixed(could take hours or weeks).

Tue, Apr 8, 3:51 PM · Arma 3
dedmen added a comment to T163593: [Feature Request] Event handlers for lasers.

I'm firin mah lazor!

Tue, Apr 8, 3:49 PM · Arma 3
dedmen added a comment to T190250: (AFM) Deleted Passengers by ZEUS won't reduce the overall weight of the airframe.

Indeed. "AddCrewWeight" internally.
When get-in process is finished, it adds 100 to the weight.
When get-out process is finished, it removes 100 from the weight.
There are all kinds of ways this can break, teleporting a unit out of the vehicle should do the same, a player disconnecting and their body being deleted too.
This is unlikely to be fixed because of low impact and complexity in fixing it.

Tue, Apr 8, 3:39 PM · Arma 3
Geez changed the status of T190788: firefighting station roof hatch opens in wrong direction from Awaiting internal Testing to Confirmed Internally.
Tue, Apr 8, 3:37 PM · Arma Reforger
dedmen changed the status of T190333: Zeus units missing in "Create" menu after loading from New to Feedback.

Fixed 2.20

Tue, Apr 8, 3:34 PM · Arma 3
dedmen added a comment to T190333: Zeus units missing in "Create" menu after loading.

The list of whitelisted addons is not stored in savegame.
When the Curator is recreated when loading a savegame, the addons are default initialized with only the addons that are currently active in the mission.
So it lost any that were added after curator were created (like is the case when you set it to all addons)

Tue, Apr 8, 3:07 PM · Arma 3
dedmen closed T164214: Kicked off the game for Wrong signature for file as Resolved.
Tue, Apr 8, 3:04 PM · Arma 3
dedmen added a comment to T184219: [Feature Request] Remove argument count limit from callExtensionArgs.

You could make it a giant string, the limit for that is 9megabytes? With 2048 arguments, you can pass 19GiB in one extension call.
That should be plenty.

Tue, Apr 8, 3:00 PM · Arma 3
dedmen closed T154359: assignedTarget only updates when the unit has attacked the target as Resolved.

There are lots of odd things about Arma AI :D

Tue, Apr 8, 2:58 PM · Restricted Project, Arma 3
dedmen closed T174565: Game will crash during MP on spearhead DLC as Resolved.
Tue, Apr 8, 2:58 PM · Arma 3 Creator DLC - Spearhead 1944, Arma 3
dedmen changed the status of T190789: [Feature] Expand getAllPylonsInfo to include proxy information from New to Feedback.
private _vehicle = vehicle player;
private _helper = "Sign_Arrow_Blue_F" createVehicle [0,0,0];
private _allPylonsInfo = getAllPylonsInfo _vehicle;
private _pylonProxyInfo = (_allPylonsInfo#0) # 6;
_pylonProxyInfo params ["_relPos","_relDir", "_relUp"];
Tue, Apr 8, 2:53 PM · Arma 3
dedmen added a comment to T190736: Calling HashMap methods w/o args uses parent _this.

It behaves the same as
call x vs [] call x

Tue, Apr 8, 2:08 PM · Arma 3
dedmen added a comment to T190541: Servers Not Loading In.

Stuck on loading screen is a common issue with badly made mods, we introduced the ENDLOAD cheat code to bypass that. But official/vanilla, I've not seen it happen in vanilla yet
https://community.bistudio.com/wiki/Arma_3:_Cheats#ENDLOAD

Tue, Apr 8, 2:06 PM · Arma 3
Geez merged task T190703: Bug chat proximité into T190443: [No more directional audio in proximity chat].
Tue, Apr 8, 1:50 PM · Arma Reforger Playstation 5
Geez merged T190703: Bug chat proximité into T190443: [No more directional audio in proximity chat].
Tue, Apr 8, 1:50 PM · Arma Reforger Playstation 5
dedmen added a comment to T190684: getShotInfo not working as expected with timers on placed explosives.

Also need to consider the mineDelay for mines that do not have a timer.
A tripwire mine with mineDelay = 2, would show timeToExplosion=2, and be stuck at it until something actually triggers it.

Tue, Apr 8, 1:30 PM · Arma 3
dedmen added a comment to T190684: getShotInfo not working as expected with timers on placed explosives.

You can always fetch the time delay by yourself.

Tue, Apr 8, 1:19 PM · Arma 3
Kohjin added a comment to T190684: getShotInfo not working as expected with timers on placed explosives.

timeToExplosion is only implemented for Bullets with "explosionTime" config entry, basically UGL grenades that explode after certain time.

Yeah, I suspected as much based on my testing, nice to see I wasn't entirely wrong.

Tue, Apr 8, 12:26 PM · Arma 3
Anurai_Tawkamiya added a comment to T190786: [Suggestion] Radio in cars.

+1

Tue, Apr 8, 11:46 AM · Arma Reforger
Geez changed the status of T190781: Bug with sets from New to Awaiting internal Testing.
Tue, Apr 8, 11:45 AM · Arma Reforger
Geez changed the status of T190788: firefighting station roof hatch opens in wrong direction from New to Awaiting internal Testing.
Tue, Apr 8, 11:39 AM · Arma Reforger
Geez changed the status of T190782: [Suggestion] Checking your rank from New to Feedback.
Tue, Apr 8, 11:37 AM · Arma Reforger
Geez changed the status of T190783: [Suggestion] Repairing buildings/fortifications from New to Feedback.
Tue, Apr 8, 11:37 AM · Arma Reforger
Geez changed the status of T190784: [Suggestion] Screams when incapacitated or dying from New to Feedback.
Tue, Apr 8, 11:37 AM · Arma Reforger
dedmen added a comment to T190684: getShotInfo not working as expected with timers on placed explosives.

timeToExplosion is only implemented for Bullets with "explosionTime" config entry, basically UGL grenades that explode after certain time.

Tue, Apr 8, 11:34 AM · Arma 3
Geez changed the status of T190786: [Suggestion] Radio in cars from New to Feedback.
Tue, Apr 8, 11:33 AM · Arma Reforger