In T187599#2726162, @vlados24332 wrote:It's a fucking game, so no matter anyway. But someone should reply from some logical point of view anyway.
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Recent Activity
Today
Today
kawalec added a comment to T177759: [Feature request: Conflict] Remove structures/roadblocks action..
Good idea.
vlados24332 added a comment to T187599: Dissapeared items.
It's a fucking game, so no matter anyway. But someone should reply from some logical point of view anyway.
vlados24332 added a comment to T187599: Dissapeared items.
DaiVerG added a comment to T187553: Suomi ammo is missing after loot.
Today, I looted an ADR-97 and 38 rounds from a outlander. I figured out that if you load a partial magazine, the rounds disappear...
pcgameport added a comment to T186081: mrpcgame.
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Pixelik19 added a comment to T187487: Drone self moving even after unboxing autonomous.
flash games are charming due to their simple yet lively designs, even though they don't have realistic images. Each game immediately captivated players with its vibrant graphics and innovative artwork, making it visually appealing and entertaining.
MilesDownshur added a comment to T183538: 1.26 experimental Insulation Problem(Hunting Jacket).
Gee guys, just colm down a bit. There are 4 variants, with different insulation. If you don't like white one use brown from Chernarus for better insulation. On Sakhal you easily can survive even with summer/sping variant - 'cause of the heat buff. And I like to play Livonia most of the time, but even now 50% of times I get yellow temperature in summer variant, which leads to loosing water faster. Imagime they boost spring/summer insulation - I will be getting constant red in worst case, or yellow all the time. So yea, you need to see both sides of the coin
herrylauu added a comment to T174490: The spawning of mushrooms and fruits is broken.
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RosieRobson added a comment to T183538: 1.26 experimental Insulation Problem(Hunting Jacket).
It might seem counterintuitive for a “primitive” hunting jacket to have low insulation, especially when players rely on protective gear to stay warm in DayZ’s harsh environments. But I appreciated the block blast when I played around with it.
invGrimm added a comment to T182534: Dead AI group are not deducted from max base AI unit.
This is still an issue or as of today it is for ps5 could you guys give an update if this issue can be resolved?
Kiggysoldier79 added a comment to T177759: [Feature request: Conflict] Remove structures/roadblocks action..
I totally agree with that
DaiVerG added a comment to T187553: Suomi ammo is missing after loot.
25.12.2024
Today, the exact same issue happened with the ammunition for the PPSh-41. I took a PPSh and 40 rounds from the container, loaded them, but once I returned to the vault, the ammo was gone. I can upload a video to YouTube, but I don't see the need; it's exactly the same as last time with Suomi.
Yesterday
Yesterday
I was playing tutorial.
So you mean you were already in the game?
This is a launcher crash. Event if it crashes mid-game it shouldn't affect the game.
kawalec added a comment to T177072: [1.2.0.124] Existing supplies can be duplicated.
@byNautiic
Promising-ish:
byNautiic added a comment to T177072: [1.2.0.124] Existing supplies can be duplicated.
kawalec added a comment to T177072: [1.2.0.124] Existing supplies can be duplicated.
@byNautiic
Official Arma discord channel, reforger_discussion
byNautiic added a comment to T177072: [1.2.0.124] Existing supplies can be duplicated.
Lumix updated the task description for T187645: [Feedback] Add keybind to climb in the closest vehicle seat (remove the need to aim at the door).
denseacat added a comment to T177072: [1.2.0.124] Existing supplies can be duplicated.
today, one of the developers made promise to fix this issue in 2025.
We have to wait and see. https://discord.com/channels/105462288051380224/976019137606352966/1321105984327782442
kawalec added a comment to T187294: Experimental. Base under attack=no spawn for defenders.
@sashabyson
"You seem to be confident in how casual players will act after just saying we cannot see how they would react to these changes." - I assume that you've played long enough to see how less experienced players react to new or changed mechanics.
"spawning on a point that is being captured is a gamey mechanic that feels bad for both teams (staring at command/radio relay tents waiting to blast players as they respawn and vice versa is not good gameplay" - so don't do it, because it is indeed shitty behaviour. Imagine that you've spent some time resupplying and building a nice base, and your team loses it, because nobody goes to defend it. And if this base is Andre's Beacon, it seems unimportant until you control Entre-Deux. I am certain that you know what I mean.
"It seems like you want to argue for the sake of argument" - projections FTW!
Anyway, we have different point of view, that's why I've made this ticket and I will be trying to convince people that it's not a good idea, because I have enough experience to predict its consequences.
sashabyson added a comment to T187294: Experimental. Base under attack=no spawn for defenders.
1.3 is in Experimental only, so casual players (huge majority) cannot test it, so you cannot see how they behave.
DJTrump added a comment to T187599: Dissapeared items.
Dude, are you serious? )
SignofTerror added a comment to T187618: 300+ ping very often.
This game is a joke sometimes.... 😐 When I can't hit somebody with a full mag landed on upper body but he kills me with foot shot xD
kawalec added a comment to T187294: Experimental. Base under attack=no spawn for defenders.
@sashabyson
Casual players will not travel to attacked base. Now you can always ask people to spawn on such base. After introduction of the new mechanics, you will have to transport them there EVERY time. Spawned AIs is not enough to defend the base, we all know that. Thus capturing bases will be much easier and rounds will be unbearably short.
sashabyson added a comment to T187294: Experimental. Base under attack=no spawn for defenders.
I'm having a hard time seeing how stopping people from spawning on points that are actively being captured transforms the game into a mindless FPS shooter. If anything repeatedly spawning on a contested point seems like a mindless activity🤷
byNautiic updated the task description for T187640: Vehicle lights glow permanently after being repaired, regardless of activation state.
kawalec added a comment to T187294: Experimental. Base under attack=no spawn for defenders.
@sashabyson
I don't know how you draw that conclusion: "trying to predict how you are going to win every game?" It's not first nor last time people here are using personal arguments.
People are not using basing mechanics at all. They are transforming the game into mindless FPS shooter. Introducing this new mechanics will make that problem even bigger. 1.3 is in Experimental only, so casual players (huge majority) cannot test it, so you cannot see how they behave. Join any Vanilla community crossplay server. You'll understand what I mean.
Why not wait? Because there were already couple of mechanics that were introduced and then removed. This one presents as such.
byNautiic added a comment to T187624: No Current Server Display.
I agree, it should be visible.
I usually just take a screenshot of the server name before joining now.
byNautiic added a comment to T187625: Please add aim deadzone settings.
Same thing on Xbox
T187044
sashabyson added a comment to T187294: Experimental. Base under attack=no spawn for defenders.
Most pepople in this game don't follow the overall strategy of Conflict and like @Technicolourmatador already said it's usually a handful of people in any given server that are moving the game one way or another, it sounds like your complaint has more to do with that then any specific game mechanic. Why not wait until these changes hit stable servers to see how they affect the game instead of trying to predict how you are going to win every game?
Trip.Hazzard added a comment to T187552: Dedicated Server Save State.
Same here! Please implement this feature for all game modes 👍 We're using -loadsessionsave with modId: 61B514B96692C049, ConflictPVERemixedVanilla2.0, v2.2.8 and modId: 61FA0C31DE4B7D01, Mikes Fallujah PVE, v3.10.2 and we're losing all vehicles and friendly AI when we restart the server.
kawalec added a comment to T187294: Experimental. Base under attack=no spawn for defenders.
@sashabyson
Achievements are quite interesting indicator of players' engagement in the game.
Trucker Joe - 5000 supplies delivered per round in Confilct (no matter if official or community) only 0,4%
Major promotion - 1,3%
So only 30% of people ranking to Major delivered 5000 supplies.
Another interesting one is percentage of people who destroyed 25 vehicle in total - 0,9.
Why all of sudden people would start using new, fairy demanding mechanics that requires a lot of additional actions only to risk being killed? Especially that they can just go to the NEAREST base where enemy is? Or put MHQ around Montignac.
Just answer that question as if you had 50 or 100 hours in the game. Not 1, 2 or 3 thousands.
vlados24332 added a comment to T187599: Dissapeared items.
Any solution to this?
sashabyson added a comment to T187294: Experimental. Base under attack=no spawn for defenders.
We can take a heli with AIs and drop one AI in every enemy base, that may be captured and has no defenders. This way game becomes very static and mundane pseudo-strategy. Drôle de guerre in Reforger.
isnccpl1 added a comment to T101084: Spawn Killed by Zombie and Zombies running through walls..
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kawalec added a comment to T187621: [Experimental] Large text size on join notification.
So you put it here so every troll can use it?
For such things use private bug report.
sconerate added a comment to T172149: bad noise localization.
As the sled accelerates, participants Snow Rider 3D must meticulously synchronize their motions to navigate narrow openings and evade accidents.
bimbiker added a comment to T187621: [Experimental] Large text size on join notification.
Seems like HTML tags work when you put them in your name
• medicinadeldeporteencdmx added a comment to T187514: 'Expose' rest of vehicle soundcontrollers.
• clinicaderehabilitacionfisica added a comment to T187582: [Feature request] Way to stop kbTell.
• impresoraflexograficadecarton added a comment to T187582: [Feature request] Way to stop kbTell.
byNautiic added a comment to T187617: kick cause code: group=1 'REPLICATION', reason=3 'CONNECTION_FAILURE'.
1c4ru5 added a comment to T158221: Solution to your Duplication Epidemic.
It’s all fun to theorize an idea like this but the amount of load this would cause on the servers and not to mention the many times items are accidentally duped doesn’t make it viable. I concur on *bullshit*. A day to draft and a week to implement? Are you on drugs?? I can tell you have little to no development experience.
byNautiic added a comment to T187631: The distant character model is not fully displayed.
Related to T184435
byNautiic renamed T187250: Guy glitched halfway through the ground, hard to kill from Guy glitched halfway through the ground, faster movement & harder to kill to Guy glitched halfway through the ground, hard to kill.
byNautiic renamed T187348: Wonky structure & AI placement on dock terrain type and at Military Base Levie, placement inability from Wonky structure & AI placement on dock terrain type, placement inability to Wonky structure & AI placement on dock terrain type and at Military Base Levie, placement inability.
Warrior_ZA added a comment to T187527: Unexpected database response..
It seems it has been resolved, I was able to log in normally yesterday.
Mon, Dec 23
Mon, Dec 23
end360 added a comment to T187621: [Experimental] Large text size on join notification.
I've noticed this also, but only when Holden Buts joins. It's likely something in their steam name.
BellaBahdGyal added a comment to T187617: kick cause code: group=1 'REPLICATION', reason=3 'CONNECTION_FAILURE'.
I tried two different VPNs, deleted all the mods from in folder, as well as C\...\My Games\ArmaReforger\addons. This did not help. Deleted everything related to Arma & BattleEye and reinstalled it. I also tried to let the game download the mods again from the server I wanted to join. There are many people with this problem, who could not find a solution either in the discord channels or in the Steam community. Support is silent. I spent 3 days on this... game.
• gestionmantenimiento added a comment to T187484: Random freezing and lastly crashed.
Kosmo added a comment to T81303: AI motorized/mechanized groups not re boarding vehicles after engagements while still traveling to distant waypoints..
Daddy Deadmen please? <3
Nate_LapT updated the task description for T187626: Terrain Builder Exp crashing and corrupting layers after rotating asset in TB.
byNautiic renamed T187252: "REPLICATION STALLED" disconnect and performance, server EU 3000120 and others from "REPLICATION STALLED" disconnect and performance, server EU 3000120 to "REPLICATION STALLED" disconnect and performance, server EU 3000120 and others.
byNautiic added a comment to T187252: "REPLICATION STALLED" disconnect and performance, server EU 3000120 and others.
Today 23rd December at around precisely 17:00CET, REPLICATION STALLED error occurred on server 3000110. It was able to auto-reconnect on the first try.
Notable that this server was never really struggling with low server fps.
RainSenshi added a comment to T187135: aiming bug.
Play first person servers and this will never happen lol. the crosshair does not take different ranges into account when playing third person.
RainSenshi added a comment to T187488: trigger buttons.
Agree, i have haptics off but having to pull the trigger ALL the way down to fire your weapon feels bad and unresponsive, and awkward. dayz is not like this
byNautiic added a comment to T187294: Experimental. Base under attack=no spawn for defenders.
Well, we won't be dealing with this:
byNautiic updated the task description for T187515: General Inquiry / Question.
raxto updated the task description for T187274: No texture?.
byNautiic updated the task description for T187515: General Inquiry / Question.
ceo_of_bacon added a comment to T187259: [1.3.0.18 Experimental] Unable to start dedicated server with mods.
Note: This works correctly if the mods are already there and do not need to be downloaded/updated
bimbiker added a comment to T187294: Experimental. Base under attack=no spawn for defenders.
ceo_of_bacon added a comment to T187259: [1.3.0.18 Experimental] Unable to start dedicated server with mods.
mkdir("/tmp/addons/", 040755) = -1 EEXIST (File exists) write(2, "DEFAULT (E): WorkshopApi: Could not create directory /tmp/addons/\n", 68DEFAULT (E): WorkshopApi: Could not create directory /tmp/addons/ write(9, "12:27:27.572 DEFAULT (E): WorkshopApi: Could not create directory /tmp/addons/\n", 81) = 81 write(3, "12:27:27.572 DEFAULT (E): WorkshopApi: Could not create directory /tmp/addons/\n", 81) = 81