In T189290#2762190, @Firewalker wrote:Seems to be something else other than just airdrops causing this.
At this point, if airdrops are disabled, both my servers run normally. I've been trying different things on both servers when players aren't on in order to cause a crash, but just not having any luck.
The randomization is making it difficult to nail down a culprit.
I'll continue to follow this thread and if I can find a way to cause a crash without airdrops I'll report back.
Fire
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Metasequoia added a comment to T189290: [SERVER CRASH] Access violation. Illegal read by 0x7ff72f24e1b4 at 0xffffffffffffffff.
GraceKelly added a comment to T189577: MAJOR - New cfgignorelist.xml change not working as intended.
Heya @Geez just to be more clear to other users do you mean
Geez changed the status of T189260: Pause after repair from Awaiting internal Testing to Confirmed Internally.
Geez changed the status of T189532: Bug about doubling objects after loading a save of the Game Master from Awaiting internal Testing to Confirmed Internally.
Jmfp420 added a comment to T189290: [SERVER CRASH] Access violation. Illegal read by 0x7ff72f24e1b4 at 0xffffffffffffffff.
I have gone as far as removing every single mod except for CF, and GSC gameworld assets, and PripyatGamma. Even tho I removed almost every mod, I still was getting the access violation error and GSCgameworl assets and PripyatGamma are the map mods required for PripyatGamma to run. Thats bare minimum on the mods and still ran into this error.
Geez changed the status of T189577: MAJOR - New cfgignorelist.xml change not working as intended from Awaiting internal Testing to Confirmed Internally.
Geez added a comment to T189577: MAJOR - New cfgignorelist.xml change not working as intended.
Hello again.
There is a workaround at the moment, you can bypass the issue by removing "cheat check" from the cfgignorelist.xml file located in offline mission folders.
Regards,
Geez
Geez changed the status of T189305: Cheat Check Deleting Fences & Watchtowers from Awaiting internal Testing to Reviewed.
Hello SmallZzy.
There is a workaround at the moment, you can bypass the issue by removing "cheat check" from the cfgignorelist.xml file located in offline mission folders.
Regards,
Geez
byNautiic added a comment to T189257: Destroying entre deux and regina tower in conflict can make them unconfigurable.
So this will be an issue present in the next stable release? Will change the game a bit for sure
Geez closed T189167: [1.3.0.76] There is an typo at rearm action of S-5MO rocket. HEDP but need only HE as Resolved.
Resolved for 1.3.0.102 and higher
Geez closed T189257: Destroying entre deux and regina tower in conflict can make them unconfigurable as Resolved.
Fixed for one of the future experimentals
Resolved for 1.3.0.102 and higher.
Geez closed T182844: Capture and Hold Mod from Bohemia: Symbol / Marker wont sync to all players as Resolved.
Area is not supposed to be moved. If you do move in real time in scenario, you have to make sure that the same operation is done for all join-in-progress players. This is not supported by default.
Geez changed the status of T189416: Exp. 1.3.0.84 - Huge Issue with Destructible Buildings from Awaiting internal Testing to Feedback.
Thank you for your feedback! This has been communicated to the designer team and will be taken into account.
Hello SirLucient.
We have tested this on our end but we were unable to reproduce the issue.
Regards,
Geez
Resolved for 1.3.0.102 and higher.
Resolved for 1.3.0.102 and higher.
Resolved for 1.3.0.102 and higher
Resolved for 1.3.0.102 and higher.
Resolved in 1.3.0.102 and higher.
Geez closed T188367: Entities with attachment slots can segfault the game when attempting to set health (1.27 Experimental) as Resolved.
Resolved for 1.28
Geez changed the status of T185775: Dropping an item while prone underneath certain vehicle "wrecks" results in those items getting stuck somewhere inside the vehicle, above player. from Awaiting internal Testing to Confirmed Internally.
Geez changed the status of T189594: 6B2 Body Armour Possibly Broken from New to Awaiting internal Testing.
Geez changed the status of T189597: [Feature Request] A collection of tickets for improving earning experience(XP) from New to Feedback.
Geez changed the status of T189599: [1.2.1.202] (Conflict) AIs are created at starting locations where the main bases should be from New to Feedback.
Geez added a comment to T189582: [1.2.1.202] UAZs explode too easily.
Geez changed the status of T189600: [1.2.1.202] (Conflict) Main player bases are never created in two places from New to Feedback.
Geez changed the status of T189601: [1.2.1.202] (Conflict) Large groups of AI are created in rarely accessible places from New to Feedback.
Geez changed the status of T189603: [1.2.1.202] (Conflict) The player's group has no limit for AIs that can join it. from New to Feedback.
Geez changed the status of T189610: Feedback: Binoculars now showing nameplates from New to Feedback.
Geez changed the status of T189617: Reforger Freezes and Crashes out of nowhere after playing for a little bit from New to Assigned.
Thank you for the report.
We have tested this on our end but we were unable to reproduce the issue.
Regards,
Geez
Geez changed the status of T189339: Footstep audio going through buildings to floor from Awaiting internal Testing to Reviewed.
We have tested this internally but we are unable to reproduce the issue described.
We are however aware of the feedback about the current state of footsteps and it is being taken into account.
Regards.
Geez
DeadlyHandbag added a comment to T189290: [SERVER CRASH] Access violation. Illegal read by 0x7ff72f24e1b4 at 0xffffffffffffffff.
I just want to add we have disabled Expansion Airdrops on our server as of 2 days ago and there has not been one server crash since. We also have quite a lot of map edits on the server too that we load with the EditorLoader mod and this has not caused any crashes so far.
Geez changed the status of T189334: [DayZ Diag] Inventory Access Broken After Update 1.27 - Cannot Attach Items, Only Remove from Awaiting internal Testing to Confirmed Internally.
Geez changed the status of T189397: sound from springs on Sakhal is buggy from Awaiting internal Testing to Confirmed Internally.
Geez changed the status of T189598: Glitch that allowing players to clip into locker at sakhal power generator building from New to Awaiting internal Testing.
Geez merged tasks T189604: Bug is CRASHING GAME!!, Restricted Maniphest Task into T189317: Access violation. Illegal read by 0x7ff6f6a44ad7 at 0x8 [Class: 'Watchtower'].
Geez changed the status of T189611: Mouse and Items are Choppy in Inventory on XBOX and Less Responsive - Mouse Framerate Issue from New to Awaiting internal Testing.
Geez changed the status of T189614: Bug - Crouch sprinting until stamina is gone causes a visual bug from New to Awaiting internal Testing.
Hello Ninjakill96.
This appears like a network issue as it seems your client cannot communicate properly with the server causing such desynchronisation.
Regards,
Geez
LBmaster updated subscribers of T188729: Select Player not working when selecting old player again.
@Geez I have been playing around with this for hours now and I still cannot wrap my head around it. This must be some kind of desync issue. Here is what I have found
- I modified the mission server to save the last logged out player and not delete the player when the client logged out. Also in the OnClientReadyEvent I do GetGame().SelectPlayer(identity, oldPlayer) and ignore the player loaded from the DB and the same problem occurs
- I tried resetting entity flags, entity events, physics, simulation and more things I cannot remember anymore and none of them seem to fix the problem
- Each time I select the player again I have to wait even longer than I had to wait the previous time. For example after the first time it takes 7 seconds to catch up, then 14 seconds and then 21 seconds. It seems like the sync of the player happens after x seconds after the player is spawned. That would explain why I can immediately select a newly spawned player, but a player, that already existed for a few seconds, takes longer
Geez changed the status of T189591: 1.27 Collision Issue in Warehouse Door from New to Awaiting internal Testing.
Thank you for the report.
All hacking incidents are being investigated by BattlEye.
Regards,
Geez
Geez changed the status of T189615: Unreal amount of hackers on public servers to the point where the game is unplayable. from New to Feedback.
Geez changed the status of T189620: 1.27 Official server - No loot on the convoy crashes from New to Reviewed.
Geez added a comment to T189590: DayZ 1.27.159420 exits during game launch when BattlEye is enabled.
Geez changed the status of T189415: After Update issues with building doors/geo from Assigned to Confirmed Internally.
Geez changed the status of T189613: Feedback - SVD Held Breath time is absurdly short. from New to Confirmed Internally.
byNautiic added a comment to T189613: Feedback - SVD Held Breath time is absurdly short..
jonathonmleonard added a comment to T189616: Loading bugs and in-game problems.
Information shared about gameplay that affects usage needs to be fixed soon.
• rickrode added a comment to T184710: Cannot login.
Whoami updated the task description for T189602: Walls despawning after 10 hours.
MilesDownshur added a comment to T189321: Sakhal Shipwreck 1.27 stable.
I don't have video, it's that floor where are 2 story beds located. If you can place it there or anywhere else on the ship means it was glitch on my side, in that case don't bother. But if you can't place it too on that floor - please take a look. Thank you
fsaral77 added a comment to T188989: Need help with DayZ server crash (please).
Im getting same error. Tried everything. Just crap... worked great and then nothing. 15 min same error. Illegal read
fsaral77 added a comment to T186376: [SERVER CRASH] Access violation. Illegal read by 0x7ff6d301734b at 0x104.
What was the solution? Same problem
lya_neru added a comment to T189282: DayZ 1.27 BK-43 Doesn't Make A Sound When Equipped in hand But Makes Sound When UnEquipped.
This happens to me as well in Official servers, mainly with knives and various other tools & items, please fix <3 , it really breaks the immersion of the game, and i can't tell when i take out items.
hawkowl added a comment to T189012: inAreaArrayIndexes in dev/profiling stops taking indexes as input.
It appears that this is fixed in 2.19.152675 -- not sure if " Tweaked: inAreaArray/inAreaArrayIndexes array of positions has been unified and can accept positions in format array, object, group, location, marker (while ignoring nils) " in that update was what fixed it or what, but the antistasi code now works fine :)
Jmfp420 added a comment to T189290: [SERVER CRASH] Access violation. Illegal read by 0x7ff72f24e1b4 at 0xffffffffffffffff.
Ryanopuffs added a comment to T189611: Mouse and Items are Choppy in Inventory on XBOX and Less Responsive - Mouse Framerate Issue.
bloxi added a comment to T189611: Mouse and Items are Choppy in Inventory on XBOX and Less Responsive - Mouse Framerate Issue.
That sounds really frustrating! 😓 It seems like a possible issue with input lag or frame rate desync between the game and the cursor. Have you tried adjusting your Xbox display settings or lowering the frame rate mode to see if it improves? Hopefully, the devs address this in a future update!
Ryanopuffs changed Category from category:general to category:performance on T189611: Mouse and Items are Choppy in Inventory on XBOX and Less Responsive - Mouse Framerate Issue.
Ryanopuffs renamed T189611: Mouse and Items are Choppy in Inventory on XBOX and Less Responsive - Mouse Framerate Issue from Mouse is Choppy in Inventory on XBOX and Less Responsive - Mouse Framerate Issue to Mouse and Items are Choppy in Inventory on XBOX and Less Responsive - Mouse Framerate Issue.
DrZiLLo added a comment to T182473: Server crash after restart.
Maybe I should contact one of the developers and provide a server machine for a full analysis? This is already "f0сkеd 0p", take the initiative and find the problem!