In T180931#2604842, @LouMontana wrote:Hi, please see Class Template Example (for Arma Reforger though, but it would still give you a good idea)
Cheers
Recent Activity
Recent Activity
Today
Today
mdc added a comment to T180931: Request for Information on Link<Class T> / OLinkT.
Damca added a comment to T181055: Character stays on server after unstable connection kick.
There weren't any other performance issues, however shortly before this occurrence the door has lagged a bit, in other terms, it has opened a second later after the initial interaction. Shortly after this I've gotten kicked.
LouMontana added a comment to T180931: Request for Information on Link<Class T> / OLinkT.
Hi, please see Class Template Example (for Arma Reforger though, but it would still give you a good idea)
Cheers
29j2003 renamed T178986: BIS_fnc_liveFeed function is broken in the current version. (Close please!) from BIS_fnc_liveFeed function is broken in the current version. to BIS_fnc_liveFeed function is broken in the current version. (Close please!).
29j2003 added a comment to T178986: BIS_fnc_liveFeed function is broken in the current version. (Close please!).
Can be closed;
revisted the problem to see what I may have done wrong and found out the problem:
Geez changed the status of T181077: Long black screen after respawning from New to Confirmed Internally.
Geez changed the status of T181055: Character stays on server after unstable connection kick from Reviewed to Need More Info.
Were there any other performance/lag issues noticeable on the server at the time of the occurrence?
Damca added a comment to T181055: Character stays on server after unstable connection kick.
Yes, I've experienced this on the official server EU - DE 1297.
Hello monteUA.
Are you using Rivatuner or similar app by any chance? As it seems to be caused by that.
Regards,
Geez
Geez changed the status of T181035: Workbench crash when disabling child entity with own children on prefab from New to Assigned.
Geez changed the status of T181065: Unloading supplies from a vehicles puts it right on top of it from New to Awaiting internal Testing.
Geez changed the status of T181064: Cannot push or unflip vehicle with dead or unconscious playes in it from New to Awaiting internal Testing.
Dani4x added a comment to T180166: Feature request | ban by device id.
Hi Geez,
But if I understand correctly, this already works for PC?
Or am I misunderstanding?
Geez changed the status of T181074: Reforger is still not on the list of games supported by GeForce Experience from New to Feedback.
Geez changed the status of T181075: Starting a vote-kick should not be anonymous from New to Feedback.
Hello Kiggysoldier79.
This feedback should be provided to the mod creator. We did not create this mod.
Geez changed the status of T179707: Unexpected behavior of FindFile() on Linux from Assigned to Confirmed Internally.
Geez added a comment to T180166: Feature request | ban by device id.
Hello everyone.
We are aware of the problem and are looking into solutions, however, the basic approach of suspension per device cannot just be copied to individual user bans.
Regards,
Geez
Geez added a comment to T180887: M3S truck planks glitch on losing or gaining extra planks .
Hello Kyrasq.
Can you please upload a video of the issue? As we are having trouble reproducing it on our end.
Regards,
Geez
Hello ohok.
Does this still persist after restarting the game/console?
Regards,
Geez
Geez changed the status of T181082: hay hay hay, storage lockers/shelves, for CONSOLE ya know ya wanna from New to Feedback.
Geez changed the status of T181050: Love the new 1.25 experimental update but… from New to Feedback.
Geez changed the status of T181088: Night vision goggles change texture after being looked through from New to Awaiting internal Testing.
Geez changed the status of T181087: LCtrl causes character to cycle between crouch and prone when LCtrl only is assigned to "crouch". from New to Awaiting internal Testing.
Hello carlosl.
This is a known issue. Unfortunately I cannot provide any estimates as to when this will get fixed.
Regards,
Geez
• annastark added a comment to T181037: crash when headset unplugged.
Thank you, we will investigate with BattlEye.
Regards,
Geez
Hello blef124.
Please contact https://www.battleye.com/contact/ directly as they are responsible for hack detection and ban administration.
Regards,
Geez
Geez changed the status of T181061: Bug Report: OnLeaveServerEvent Triggered Incorrectly When Entering Vehicle Using CylinderTrigger from New to Assigned.
Geez added a comment to T181058: Day Z not running on my system.
Also please click on "Show log and prepare report" and upload the generated archive to this ticket.
Hello Kazuko.
Can you please provide a dxdiag file from your computer?
Geez changed the status of T181057: No quickbar after serverswitch or after reconnect from New to Awaiting internal Testing.
Geez changed the status of T181055: Character stays on server after unstable connection kick from New to Reviewed.
Hello Damca.
What is the server name/IP of the server you have experienced this on? Does this occur on official servers as well?
Hello Andee.
This issue has been resolved for the 1.26 update.
Regards,
Geez
Thank you, we will investigate with BattlEye.
Regards,
Geez
Geez changed the status of T181033: ScriptReadWriteContext has arbitrary buffer limit from New to Assigned.
Geez added a comment to T175268: Colossal desync while hitting thin surface.
Hello everyone.
No fix has been deployed yet for this problem (nor it has been announced anywhere that the issue has been fixed). We understand your frustration but this is not a simple fix and we are working hard to get it deployed as soon as possible. Please refrain from spamming the ticket as it will not hasten the process.
Regards,
Geez
Resolved for the 1.25 stable update.
Regards,
Geez
Damca edited Additional Information on T181073: Cheater on server EU - DE 1297.
Geez added a comment to T180952: game crash randomly .
Hello jarvisjenkins61.
Can you please try to produce this on the experimental version as well?
Regards,
Geez
LngjohnSilver1PS5 added a comment to T173469: Garden plot not able to be watered.
This is also happening on my PS5 server. Plots won't show water option with any device with water.
DanielNL added a comment to T181087: LCtrl causes character to cycle between crouch and prone when LCtrl only is assigned to "crouch"..
Instead, LCtrl in this case should cycle between standing and crouching.
Yesterday
Yesterday
carlosl added a comment to T181078: Bugged items in walls/objects.
The OS is on Windows 11*
balinof added a comment to T180936: STATUS_STACK_OVERFLOW Game crash...
0xC00000FD - STATUS_STACK_OVERFLOW after an hour... It's so f*g f****d up...
Damca added a comment to T181072: ban BattlEye.
Ask BattlEye support, Bohemia doesn't manage anti-cheat bans
blef124 updated the task description for T181072: ban BattlEye.
blef124 updated the task description for T181072: ban BattlEye.
blef124 created T181072: ban BattlEye.
monteUA updated the task description for T181068: Departure game.
cryptearth added a comment to T149924: Script Commands Used by Staff On the 1 Popular Australian Rp server (Some other side issues aswell included).
Also Getting threats from staff about them going to beat people up irl
cryptearth added a comment to T180901: suggestion! Not A Bug.
It would be even cooler to use the assets in a regular mission without either the DLC nor the compat mod - reason: modded servers these days is only for already established communities which are big enough to be able to afford the switch - or with high promotion.
The way these "few assets" were added in such a CDLC was quite a bad idea in the first place - as in contrast to all others it's just that: A few more assets for the vanilla game.
Don't get me wrong - I really like the stuff and yes, the devs deserve some money for it - but regular integration as a standard DLC like the Laws of War one would had been better.
cryptearth added a comment to T181002: [Bug] Saving in Eden causes inconsistent mission.sqm.
Please post TEXT as TEXT instead of images in different resolutions - it's TEXT!
The 4 examples with additional leading zeroes seem more like some changed formatting as they don't change the actual evaluated value mathematical - in fact, there shouldn't be any leading zeroes in scientific notation.
In the end it's IEEE754 imprecision of floating point numbers. The main underlying issue is that A3 only uses one number type "scalar" which is floating point - this can issues for whole integers sometimes not able to be represented correctly in IEEE754 i.e. have 2 end up in 1.999 or 2.00000001 or something stupid like this.
As for the attribtues: Yes, they got swapped around, but here the issue isn't that the editor does it but rather that your comparison engine doesn't correctly recognize the blocks and only shows the labels changed but wrongly thinks content of the blocks changed. Yes, correctly the attributes shouldn't get shuffled around once they're set and not further modified, but that's not how the editor engine works, don't think about the attributed as a fixed-order set of elements but rather a not-fixed list: The editor loads all stuff into memory - and on save it gets back serialized - in the order it's currently in memory. And if, for some reason, the not-predictable order list has changed the order - or rather changed the order the contained elements stored - then that's perfectly ok from a programmers point of view if all that matters are the presence of the elements and thier values but not thier order.
If you use some version control which has to deal with such results you have to change the version control engine to correctly deal with the blocks as one instead of splitting up thier unordered content. It's not the editor at fault but your version control.
sasatyaiki created T181066: help.
mmanyna added a comment to T175268: Colossal desync while hitting thin surface.
the problem is not solved!
pnlss added a comment to T175268: Colossal desync while hitting thin surface.
The problem has not been solved!!!
balinof added a comment to T180936: STATUS_STACK_OVERFLOW Game crash...
In this case I have played more than an hour without any crashes, but when I left the game I got a STATUS_ACCESS_VIOLATION error. I have attached the report to this message.
SERGGGG added a comment to T175268: Colossal desync while hitting thin surface.
the problem is not solved!
andrejj added a comment to T175268: Colossal desync while hitting thin surface.
The problem has not been solved!!!