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where the ability to see who you killed or whether you blew up equipment is disabled, you can now find out right away through Steam game recording using Steam overlay.
over this 1 week i tested truck double wheels...like 2 out of 10 would block you in
Wanna bet 99,999% of those kills is RPG?
Bumping this, as it's an issue I have experienced numerous times over the past years. In my case I have a G-Sync 144 Hz monitor, and Arma3.cfg has had refresh reset to both 85 and 75.
Would love to see it at least be displayed in-game, if the engine can't handle it being changed when the game is running.
In T192928#2828388, @Nate_LapT wrote:DayZ is long over due for a wipe.
Hello, yes I will get a recording as soon as possible
rpt of a very short game{F5940844}
Fixed. Game now loads and I can start a mission. The exe seems compatible now.
DayZ is long over due for a wipe.
@Geez, Hi this can be closed, after 60min the update on all servers worked. Maybe the workshop was not ready yet or had todo some background work. I can not close tickets by myself :-( Have a nice week.
Thks all dev guys for your work :)
Not to mention it's insane how accurate it is!
Has anyone seen this post it's been up for 2 weeks and I have heard nothing back
meu comentario nao esta vaziooooooo
rpgs have a minimum arm distance, you are too close to the wall
This issue needs to be assigned. I have sent dozens of FULL logs to you about this crash.
Here are a few ways to translate "у вас есть решение такой ошибки" into English, depending on the nuance you want:
@Geez DayZDevs make any changes on this on 1.28 update?
My direct connection to your servers is failing inside the Nitrado network. When I use a VPN, it reroutes my traffic and works perfectly. Here is a traceroute comparison showing both the failed path and the successful VPN path.
Nitrado doesn’t know what they are doing.
I want to add to this… mainly because I can’t create a new inquiry. I saw this and thought it was related to server performance. I saw some ramblings that Arma was running on Nitrado, and finally did an IP lookup and confirmed that indeed official servers are running on Nitrado. (at least some of them).
Plz devs look into this it's urgent.
+1
I had a similar situation several times on the Chernarus and Livonia maps.
As soon as a group of players came running, a fight would start, then the connection would be lost for no reason and I would be kicked out of the server.
When the guys left, the connection problems disappeared. It looks like someone knows how to crash nearby players or something similar.
Road Tools has begun to play nice again since 1.28
I tried to repro it myself by forcing packet loss but couldn't. Just had this happen again but I had very stable connection, group placed, no soldiers appeared, limit used up. No idea how, but the bug is indeed there.
I was able to reproduce the RPG bug on vanilla, please see attached.
Is anyone elses' Gewher Crosshairs not showing, or is this a Vigor problem... been going on for like 2 seasons already and no problem fix!
As always the devs won‘t do nothing about it. Bug is known for at least one year and destroys the game since then. I do not know what the dev team is doing in their spare time, but they don‘t fix anything. I have the feeling that nobody in this whole company reads the stuff in here, because if they would do their Job properly, vigor could be kind of a good game instead a poor game Full of bugs and server problems.
Hello I was tryna push my Olga out the bushes to drive off and it never stopped it just disappeared I have it on video it happened in tarnow by borek in the forest smh
Shameless necro-bump, as was doing stuff again recently where this would be very useful..
So I have also noticed that if I use a 2d scope and switch to 2x zoom, I am loading in higher textures for trees that are 873m away, interesting no?
Confirmed fixed in last stable
I have not encountered this issue in a long long time so I presume it got fixed somehow. Pls close this ticket.