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Well, just had this happen to 2 players on Hashima.
Then 10 mins later happen to myself on my own map.
Players reloging, or server restarts usually don't help. Though mine a moment ago was fixed after a relog. I'm standing on a light house platform.
Yo tengo un error en cada maldita partida de vigor modo eliminación, el arma deja de dispar no hace daño, ya se vuelve fastidioso que cada partida en la primera p segunda ronda me haga la misma mierda
I genuinely don’t understand what the problem is with checking the Kill/Death Ratio (K/D ratio), writing a few lines of code, and banning all players whose accounts are new (for example, under 40 hours) and have a K/D ratio of 20 or higher. These are obvious cheaters. You have powerful built-in game analytics that make it relatively easy to identify cheaters.
I am using A6 and I recognize a few others in here that use A6 as well. I would be interested to see how many in here are using A6 Weapon and A6 Gunplay.
Is anyone here using SNAFU weapons on their server and still getting these FSM crashes? We used SNAFU last wipe on 1.27 and never got them, but now that we’re using A6 weapons we get them all the time. I just want to see if anyone is using SNAFU and getting these crashes before I consider going back to those weapons and getting rid of A6.
I would like to be able to play, but i'm unable because I can't log into a server.It was able to log in yesterday
Any positive feedback on this?
Well I really hope they do. We’ve gotten rid of like 90% of the crashes on our server by taking magazines out of weapons that spawn inside of modded crate loot, like keycards, care packages etc… but still get one every couple days for a ground weapon. It’s really annoying and I’m not at all confident that the DayZ team is going to do anything about it.
Can confirm this is happening for me as well. (Windows 11 Pro 24H2)
Any update?
Happens when scoping in with atog or hunting scope viewing the top of large bunkers at northwest airfield
Is it fixed my friend got killed today because he couldn't see someone laying down on top of the large bunkers on airfield
Do you have wireless headphones?
I had no idea - fair play, thanks for letting me know.
I was able to fix a Player... By loading the playerdb on WINDOWS, having them load in. MOVE off the object they were on. Log out.
Copy the playerdb BACK to Linux. POOF Works.
I can't get my fog to work as expected, it seems like cfweather.xml isn't even taken into account.
Swap with Rice bag removed Hatchet*** from hands
About 2 years ago at least.
It's one of my biggest hates with the ai. They have no respect for your personal space and just become you beating you from the inside
Here, won't help playing on official servers but I did exactly this.
Swap out your heli event with cessna's , or the Sakhal plane, I think it's classname is AN_.... I forget...
It is great fun especially fighting zombies, but hopefully it does get fixed as it could be super game breaking XD
The RAK is an open bolt gun, you cannot chamber it
Yes, completely true. Didn't seem to work for the Pump shotgun or the single barrel. Double Barrel, I began with 1 shell and had 29 later. Which was loads of fun to just unload on zombies!
Today on April 19th, 9PM, I have frozen 5 times upon joining in a server, then crashed, I had the chance to join back and took it, just to freeze again ONCE and then game crashed again.
Time to wait for next patch.
I have over 4000 hrs in the game and know the difference between a SVAL/VSS shooting at me and something bigger - I also went on to test it with my friend by standing 80-100metres from her and getting her to shoot at me with a unsilenced Mosin - give it a go and see what you think. In addition, live whilst streaming, TRMZ was being shot at by an unsuppressed DMR which sounded suppressed - you can watch it on his stream. As the other fella said, he ended up teaming with the guy who confirmed it wasn't suppressed. Finally, I was wearing a plate and a helmet and got unconned with one hit from distance - no VSS or SVAL can do that plus I didn't even realise I was being shot at as the sound seemed absolutely miles away - there definitely is an issue - but try it for yourself - get someone to shoot at you unsuppressed from 100 metres or more with a big rifle - it is very weird and cannot be right.
Their concealment properties could make them a natural hindrance to movement, and adding sound variations or slowing down players would make gameplay more realistic. It could even add a strategic layer, where players need to navigate carefully to avoid ambushes. By the way, this kind of attention to detail reminds me of how complex systems work—like in calcolo codice fiscale inverso, where even small details can change the outcome