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designful (designful)
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User Since
Oct 10 2018, 8:04 PM (336 w, 6 d)

Recent Activity

Sat, Mar 15

designful added a comment to T186930: Enabling "Show Triggers" in diag debug menu draws cylinder and sphere trigger too low.

just kidding, expansion-ai is still overriding it which broke it again LOL

Sat, Mar 15, 9:06 AM · DayZ
designful added a comment to T186930: Enabling "Show Triggers" in diag debug menu draws cylinder and sphere trigger too low.

would be nice if this was fixed lol

Sat, Mar 15, 7:25 AM · DayZ

Wed, Mar 12

designful added a comment to T189937: 1.27 another update full of new netcode issues.

I can say with confidence it's the same problem, the examples I posted were more extreme because they're the ones that get sent to me/posted in discord to complain. In my experience it tends to be more similar to what you showcased which isn't as clip worthy.

Wed, Mar 12, 11:17 AM · DayZ
designful added a comment to T189937: 1.27 another update full of new netcode issues.

Big thank you for further proving exactly the cause @murphey Can I ask what tool that is to test also?

Wed, Mar 12, 11:06 AM · DayZ
designful added a comment to T189937: 1.27 another update full of new netcode issues.

several minutes of this new lag
https://youtu.be/AhfGeK3BdzU?si=mpHj0oLIOnXWmeqE&t=59

Wed, Mar 12, 9:27 AM · DayZ
designful added a comment to T189937: 1.27 another update full of new netcode issues.

REARMED BEING REARMED BY THE WAY (TITLE OF THE VIDEO)
https://streamable.com/chpxgc

Wed, Mar 12, 9:23 AM · DayZ
designful added a comment to T189937: 1.27 another update full of new netcode issues.

another example of the new lag
https://streamable.com/jy9q04

Wed, Mar 12, 9:21 AM · DayZ
designful added a comment to T189937: 1.27 another update full of new netcode issues.

Falling through a window despite not moving due to the new rubber band lag.

Wed, Mar 12, 9:20 AM · DayZ
designful created T189937: 1.27 another update full of new netcode issues.
Wed, Mar 12, 9:19 AM · DayZ

Sat, Mar 8

designful created T189750: Exiting a vehicle with animPhysDetachSpeed aka player attachment can reliably send you to narnia.
Sat, Mar 8, 9:41 AM · DayZ

Fri, Mar 7

designful created T189716: Deleting an entity a player is mid vault animation onto results in them going to 0,0.
Fri, Mar 7, 12:26 AM · DayZ

Wed, Mar 5

designful created T189649: Request for PlayerIdentityBase::GetPacketLoss().
Wed, Mar 5, 2:16 AM · DayZ

Mon, Mar 3

designful added a comment to T189322: Actions ending with a lambda are crashing the server.

Also no, @Funatic it's crashing servers as well. In my cases it was server crash.

Mon, Mar 3, 10:53 PM · DayZ
designful added a comment to T189322: Actions ending with a lambda are crashing the server.
modded class YourActionName
{
	//your normal code up here or just nothing if you're overriding it
Mon, Mar 3, 10:52 PM · DayZ

Thu, Feb 27

designful added a comment to T189290: [SERVER CRASH] Access violation. Illegal read by 0x7ff72f24e1b4 at 0xffffffffffffffff.

Ok well use context clues then, it is related to physics and simulation. Do you have something that moves on it's own, a train, a boat, a building? If so remove it, from what I understand this is not affecting vanilla servers so it is technically fixable on your end.

Thu, Feb 27, 5:43 PM · DayZ
designful added a comment to T189290: [SERVER CRASH] Access violation. Illegal read by 0x7ff72f24e1b4 at 0xffffffffffffffff.

Just since nobody has said it HERE, remove airdrop/helicrash mods, it seems directly related to the physics simulation.

Thu, Feb 27, 5:11 PM · DayZ
designful added a comment to T189322: Actions ending with a lambda are crashing the server.

Put ClearInventoryReservationEx(action_data); before the Lambda and still crashes. Will try removing the ExtendActionJuncture next to see if that fixes it. If you have another potential solution I'd appreciate it.

Thu, Feb 27, 1:37 AM · DayZ

Wed, Feb 26

designful added a comment to T189290: [SERVER CRASH] Access violation. Illegal read by 0x7ff72f24e1b4 at 0xffffffffffffffff.

Maybe related? @Geez This is a client crash with similar access violation.

Wed, Feb 26, 5:17 PM · DayZ
designful created T189322: Actions ending with a lambda are crashing the server.
Wed, Feb 26, 4:39 PM · DayZ

Feb 21 2025

designful added a comment to T189210: Network Lag Changes.

If things were properly networked based on the distance away from you, rather than just complete random is what it seems to be, then the slower networking wont actually be as visible to the average player. Instead though, you can be loading a base 900m away, while there is loot on the ground in front of you not rendered.

Feb 21 2025, 11:20 AM · DayZ
designful added a comment to T189210: Network Lag Changes.

I am aware that lowering networkObjectBatchBandwidthLimit will introduce delayed networking, however it is currently the ONLY solution available to us to mitigate against constant network dsync (players rubber banding), along with manipulating the network bubble ranges.

Feb 21 2025, 11:15 AM · DayZ
designful added a comment to T189210: Network Lag Changes.

@Geez

networkRangeClose = 15; //I lower this to stop the contents of storage from lagging players + its unnecessary to see contents beyond lootable range
networkRangeNear = 35; //I lower this because its pointless to have stashes, loose loot, visible to cheaters 150m away
networkRangeDistantEffect = 4000; //default
networkObjectBatchSendCreate = 10; //default
networkObjectBatchSendDelete = 500; //increased because deletions seemingly don't cause any dsync
networkObjectBatchCompute = 1000; //default
networkObjectBatchBandwidthLimit = 0.3; //lowered because there's SO many different networking problems that will randomly cause lag - Example: https://feedback.bistudio.com/T177400
//rest is default
networkObjectBatchEnforceBandwidthLimits = 1;
networkObjectBatchUseEstimatedBandwidth = 0;
networkObjectBatchUseDynamicMaximumBandwidth = 1;
networkObjectBatchLogSlow = 5;
Feb 21 2025, 11:11 AM · DayZ

Feb 20 2025

designful added a comment to T189210: Network Lag Changes.

Something you can also add is a boolean that allows/disallows a containers contents to be networked. A good example of something you can apply this to would be a barrel. Opening the barrel would begin the networking the contents to networkRangeNear like it already does, and closing it would clear it up. This would make it so inactive storage doesn't waste server/client resources.

Feb 20 2025, 9:35 AM · DayZ
designful created T189210: Network Lag Changes.
Feb 20 2025, 3:24 AM · DayZ

Nov 29 2024

designful created T186841: Server Browser FULL of fake servers and fake pop. (30+ pages btw).
Nov 29 2024, 5:46 AM · DayZ

Oct 22 2024

designful added a comment to T185470: Central Economy issues since 1.26.

I believe the way it is now is the way it was always intended to be - the restock timer triggers when an item his its <min> value, and one of each item is spawned at an interval of <timer> seconds until it gets back to <nominal>.

You need to reduce or remove the timer in order to replenish the spawns more quickly. If you set the timer to '0' then it will bulk spawn all the items back to <nominal> at the same time, which is essentialy what it had been doing before the fix.

Oct 22 2024, 12:01 AM · DayZ

Aug 7 2024

designful added a comment to T183412: [Exp 1.26] Is there a trick to running a 1.26 server?.

It was also mentioned in the changelog:

Changed: Attempting to start a server with ShardIds 000 - 099 will prevent the server from starting up, as those are reserved for official servers

Aug 7 2024, 1:15 AM · DayZ

Jun 14 2024

designful created T182117: Request for CEApi::GetTier(Vector position).
Jun 14 2024, 6:46 AM · DayZ Modding, DayZ

Jun 11 2024

designful updated the task description for T182019: CLE is causing massive fps dips at high entity counts.
Jun 11 2024, 11:50 AM · DayZ
designful edited Additional Information on T182019: CLE is causing massive fps dips at high entity counts.
Jun 11 2024, 11:35 AM · DayZ
designful edited Additional Information on T182019: CLE is causing massive fps dips at high entity counts.
Jun 11 2024, 11:25 AM · DayZ
designful edited Additional Information on T182019: CLE is causing massive fps dips at high entity counts.
Jun 11 2024, 11:18 AM · DayZ
designful added a comment to T182019: CLE is causing massive fps dips at high entity counts.
Jun 11 2024, 11:17 AM · DayZ

Jun 10 2024

designful edited Additional Information on T182019: CLE is causing massive fps dips at high entity counts.
Jun 10 2024, 12:09 PM · DayZ
designful edited Additional Information on T182019: CLE is causing massive fps dips at high entity counts.
Jun 10 2024, 12:09 PM · DayZ
designful created T182019: CLE is causing massive fps dips at high entity counts.
Jun 10 2024, 10:18 AM · DayZ

Jun 7 2024

designful added a comment to T181857: Tree Fire Geometry.

Jun 7 2024, 11:33 AM · DayZ
designful added a comment to T181857: Tree Fire Geometry.

They are not blocked, but they are heavily redirected and almost never flying straight through the leaves. It's not very feasible to hit someone with good accuracy when there is leaves between them and you.

Jun 7 2024, 11:07 AM · DayZ
designful added a comment to T181857: Tree Fire Geometry.

After testing it made me aware of how awful the deflections are with bullets and leaves, could you please reevaluate the foliage bisurf after shooting through some leaves? I find it hard to believe that that is desirable as it is incredibly frustrating for players, especially considering forests consist of majority of the maps lol.

Jun 7 2024, 9:28 AM · DayZ
designful added a comment to T181857: Tree Fire Geometry.

@Geez
Position: <3507.746826, 204.052811, 13009.911133>

Jun 7 2024, 9:24 AM · DayZ

Jun 6 2024

designful added a comment to T179907: Networked Entities Change (1.24).

There appears to be a new source of lag now, and I'm currently unaware of how it's being caused. This is us testing the new variables (using default settings in this clip) and there is extreme amounts of lag despite the server having 2 players on it, with over 20k server fps.

Jun 6 2024, 8:05 AM · DayZ
designful added a comment to T181857: Tree Fire Geometry.

There is clearly an issue with tree fire geometry.

Jun 6 2024, 2:53 AM · DayZ
designful added a comment to T181857: Tree Fire Geometry.

Jun 6 2024, 1:00 AM · DayZ
designful added a comment to T181857: Tree Fire Geometry.

Just tested, bullets can most definitely have their trajectory altered upon hitting leaves

Jun 6 2024, 12:45 AM · DayZ

Jun 5 2024

designful created T181857: Tree Fire Geometry.
Jun 5 2024, 1:32 AM · DayZ

May 31 2024

designful created T181697: Change the Requires Addon Error Pop Up.
May 31 2024, 12:49 PM · DayZ Modding, DayZ

May 16 2024

designful updated subscribers of T175849: Falling while swapping between weapons causes handbug.

@Armor good report, it finally makes sense why I would always get handbugged against wolf AI mutants on STALKER servers after seeing your video

May 16 2024, 1:18 AM · DayZ

Mar 28 2024

designful created T180221: Class M68Optic missing camo selection in model.cfg.
Mar 28 2024, 11:57 PM · DayZ
designful added a comment to T180220: FindPath crashes the server.

should include mdmp for futher diagnostics by the team @vadymbabii

Mar 28 2024, 11:55 PM · DayZ Modding, DayZ

Mar 20 2024

designful added a comment to T179907: Networked Entities Change (1.24).

This is likely something directly related to the issue.

Mar 20 2024, 11:32 PM · DayZ

Mar 19 2024

designful added a comment to T179907: Networked Entities Change (1.24).

Here's another example of it happening. Just keeps jumping up and down 100 entities.

Mar 19 2024, 1:21 AM · DayZ

Mar 17 2024

designful edited Additional Information on T179985: Server Memory Leak.
Mar 17 2024, 4:32 AM · DayZ
designful created T179985: Server Memory Leak.
Mar 17 2024, 4:18 AM · DayZ

Mar 16 2024

designful added a comment to T179907: Networked Entities Change (1.24).

I highly suggest adding this to your servers so it gives the developers an idea if what the problem is. https://steamcommunity.com/sharedfiles/filedetails/?id=3183607578

Mar 16 2024, 4:51 PM · DayZ

Mar 14 2024

designful updated the task description for T179907: Networked Entities Change (1.24).
Mar 14 2024, 3:40 PM · DayZ
designful edited Additional Information on T179907: Networked Entities Change (1.24).
Mar 14 2024, 3:00 AM · DayZ
designful edited Additional Information on T179907: Networked Entities Change (1.24).
Mar 14 2024, 2:59 AM · DayZ
designful created T179907: Networked Entities Change (1.24).
Mar 14 2024, 2:57 AM · DayZ

Mar 11 2024

designful added a comment to T178816: Network lag/desync when overloaded with packets.

@andro_dawton that doesn't actually change anything, the storage still exists there on server and the client when the client walks into network range of it. That would be a really good solution though for the problem is to add a bool/condition to say when the cargo of an item can be networked.

Mar 11 2024, 2:47 PM · DayZ

Mar 9 2024

designful added a comment to T179248: Add Masking to PP Effects.

that is already possible with occluders @JerseyD911

Mar 9 2024, 6:35 AM · DayZ

Mar 8 2024

designful added a comment to T179248: Add Masking to PP Effects.

Please, it's not fair that STALKER and Escape From Tarkov modders can make cool stuff like this 😢

Mar 8 2024, 8:11 PM · DayZ

Feb 28 2024

designful updated the task description for T179446: SurgicalGloves Personality Clipping.
Feb 28 2024, 8:27 AM · DayZ
designful created T179446: SurgicalGloves Personality Clipping.
Feb 28 2024, 7:06 AM · DayZ

Feb 26 2024

designful created T179385: Buldozer Poly Limit Change.
Feb 26 2024, 5:29 AM · DayZ Modding, DayZ

Feb 21 2024

designful created T179248: Add Masking to PP Effects.
Feb 21 2024, 4:47 AM · DayZ
designful created T179239: Emissive Env Map Lighting Bug.
Feb 21 2024, 1:23 AM · DayZ

Feb 20 2024

designful added a comment to T177400: Reproducible High Pop Server Lag Report.

Performance is looking a lot better after this update. Thanks for the hard work team!

Feb 20 2024, 8:36 PM · DayZ

Feb 6 2024

designful added a comment to T172347: DayZ 1.21 - Modded clothing from 1.20 update breaks.

Best answer is to just override Inventory Slots in their ColorBase classes so you don't have ANY issue, deleting them was unneccessary. That way we get this great change, and no mods break.

Feb 6 2024, 12:57 AM · DayZ

Feb 4 2024

designful added a comment to T178800: Nitrado Utilizes Obsolete "-LimitFPS=" Launch Parameter to Rate-Limit Servers. .

definitely need to sort your hardware situation lol{F3792919}

Feb 4 2024, 1:08 AM · DayZ Xbox

Feb 3 2024

designful added a comment to T178800: Nitrado Utilizes Obsolete "-LimitFPS=" Launch Parameter to Rate-Limit Servers. .

I think we agree that the problem you're having is not from the fps limit anymore. 50 pop should be a piece of cake to run a stable server on, if it isn't your economy, then it must be your hardware.

Feb 3 2024, 6:45 PM · DayZ Xbox
designful added a comment to T178800: Nitrado Utilizes Obsolete "-LimitFPS=" Launch Parameter to Rate-Limit Servers. .

Those dips are the likely result of higher memory usage from prolonged server uptime, it happens regardless of an fps limiter.

Feb 3 2024, 6:39 PM · DayZ Xbox

Feb 2 2024

designful added a comment to T178800: Nitrado Utilizes Obsolete "-LimitFPS=" Launch Parameter to Rate-Limit Servers. .

Wow, there is SO much misinformation in the title post. I run 10 modded 127 pop servers with fps limited at 60 for months now, there is no difference other than exactly what Geez said (less CPU usage).

Feb 2 2024, 10:00 AM · DayZ Xbox

Jan 22 2024

designful created T178582: QOL Request: Improvised Bottle Suppressor Changes.
Jan 22 2024, 3:21 AM · DayZ

Dec 12 2023

designful added a comment to T177818: A request from all Modders.

10 years of Arma 2 buildings, let modders add more rooms, improve Winter Chernarus (TREE LODS), and who knows what else. At the very least give us a reason as to why this isn't possible.

Dec 12 2023, 4:05 AM · DayZ Modding, DayZ

Dec 10 2023

designful created T177791: Add multiple interactions with vehicles simultaneously..
Dec 10 2023, 7:22 PM · DayZ

Nov 22 2023

designful updated the task description for T177400: Reproducible High Pop Server Lag Report.
Nov 22 2023, 8:35 AM · DayZ
designful updated the task description for T177400: Reproducible High Pop Server Lag Report.
Nov 22 2023, 8:34 AM · DayZ
designful updated the task description for T177400: Reproducible High Pop Server Lag Report.
Nov 22 2023, 8:23 AM · DayZ
designful created T177400: Reproducible High Pop Server Lag Report.
Nov 22 2023, 8:22 AM · DayZ

Nov 19 2023

designful updated subscribers of T175110: Server crash when a random player logs out.

The fact this went on as long as it did is mind boggling. The gun bugging out on proned bodies has been going on for so long, months before I even reported it a month ago (https://feedback.bistudio.com/T176038).

Nov 19 2023, 12:22 AM · DayZ

Nov 8 2023

designful renamed T176900: Modded Heavy Items can be jogged with in hands using F3 (Heart Emote) from Heavy Items can be jogged with in hands using F3 (Heart Emote) to Modded Heavy Items can be jogged with in hands using F3 (Heart Emote).
Nov 8 2023, 9:31 PM · DayZ
designful created T176900: Modded Heavy Items can be jogged with in hands using F3 (Heart Emote).
Nov 8 2023, 9:21 PM · DayZ

Oct 25 2023

designful added a comment to T176448: 1.23 Exp Desync .

I cannot mod and release new features without being harassed by my players to "fix the lag" instead. Thousands of players are experiencing this constant lag on servers with high amounts of pvp interactions.
This needs to be the highest priority by the programming team and needs to be fixed ASAP, I agree heavily with OP that 1.23 should not be released without this fix.

Oct 25 2023, 10:20 PM · DayZ

Oct 17 2023

designful added a comment to T175110: Server crash when a random player logs out.

The dev team does not consist of all programmers, so there's no need to bash them for releasing new features. However, I do agree that the net code is terrible and needs priority when it comes to fixes. It's been years now that the game has been plagued with lag and dsync and it seems the devs are only now beginning to realize it.

Oct 17 2023, 11:57 PM · DayZ
designful added a comment to T175110: Server crash when a random player logs out.

@Geez I would confirm with the team that they are aware of this, as maybe now that we have some idea as to what the cause is, we could expedite the fix.

Oct 17 2023, 9:37 PM · DayZ
designful added a comment to T175110: Server crash when a random player logs out.

@rupert I was told by another server owner that BodyBags stops this specific issue. Just a disclaimer it is my mod, I don't care if you use it or not, but I don't want to come off as advertising it lol.

Oct 17 2023, 9:35 PM · DayZ

Oct 8 2023

designful updated the task description for T176038: Guns are unlootable on proned players when killed..
Oct 8 2023, 1:48 AM · DayZ
designful updated the task description for T176038: Guns are unlootable on proned players when killed..
Oct 8 2023, 1:44 AM · DayZ
designful created T176038: Guns are unlootable on proned players when killed..
Oct 8 2023, 1:40 AM · DayZ

Oct 2 2023

designful created T175849: Falling while swapping between weapons causes handbug.
Oct 2 2023, 3:06 PM · DayZ

Sep 26 2023

designful added a comment to T169094: Unescapable Storage Lag / Dsync.

So an update 6 months later after going down the rabbit hole of networkobject variable tweaking,

Sep 26 2023, 12:46 AM · DayZ

Sep 25 2023

designful added a comment to T175110: Server crash when a random player logs out.

This is still an ongoing issue. More information from the team would be helpful as we modded servers could potentially mitigate the issue until it's fixed.

Sep 25 2023, 6:55 AM · DayZ

May 30 2023

designful added a comment to T172820: [1.21 Stable] - (Desynchronization) - Ammo stacks and Magazine Fill Level set to Full When Transferring Between Players.

Can confirm this is occurring and I would assume it's also the culprit for the widespread "ghost bullets" issue that's ongoing currently. I've been given several video's of players emptying magazines on players point blank, having no effect. Please fix :)

May 30 2023, 8:22 AM · DayZ

May 25 2023

designful created T172680: SetSimpleHiddenSelectionState() can cause server instability.
May 25 2023, 8:00 AM · DayZ Modding, DayZ

May 13 2023

designful added a comment to T172370: On some modded servers uniforms are not getting wet when entering the water.

because theyre modded.

May 13 2023, 2:15 AM · Arma Reforger

May 12 2023

designful added a comment to T172347: DayZ 1.21 - Modded clothing from 1.20 update breaks.

Best answer is to just override Inventory Slots in their ColorBase classes so you don't have ANY issue, deleting them was unneccessary. That way we get this great change, and no mods break.

May 12 2023, 11:48 PM · DayZ

Feb 22 2023

designful added a comment to T169094: Unescapable Storage Lag / Dsync.

I should mention this does not just include bases, this includes almost everything, load in a town too quickly and you will dsync. None of the 1.20 debug shows this happening. It is still making this game a nonstop lag fest.

Feb 22 2023, 3:15 AM · DayZ

Jan 21 2023

designful created T169877: Vanilla Fence physics is ignored by AI upon creation..
Jan 21 2023, 5:58 AM · DayZ

Jan 12 2023

designful created T169718: Land_Church3 has major geometry flaw.
Jan 12 2023, 4:28 PM · DayZ

Jan 10 2023

designful created T169684: Land_Factory_Small needs better geometry or more indication that the windows are meant to be climbed through.
Jan 10 2023, 12:40 PM · DayZ